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- //
- // ForceModule.cpp
- // libcocos2d Mac
- //
- // Created by 徐俊杰 on 2020/4/24.
- //
- #include "rparticle/Modules/ForceModule.h"
- //#include "UnityPrefix.h"
- //#include "rparticle/Modules/ForceModule.h"
- //#include "Runtime/BaseClasses/ObjectDefines.h"
- #include "rparticle/Serialize/TransferFunctions/SerializeTransfer.h"
- #include "rparticle/ParticleSystemUtils.h"
- #include "rparticle/Math/Random/Random.h"
- // Vec3
- #define zero ZERO
- // MinMaxAABB
- #define m_Max _max
- #define m_Min _min
- NS_RRP_BEGIN
- template<ParticleSystemCurveEvalMode mode>
- void UpdateTpl(const MinMaxCurve& x, const MinMaxCurve& y, const MinMaxCurve& z, const ParticleSystemReadOnlyState& roState, ParticleSystemParticles& ps, const size_t fromIndex, const size_t toIndex, bool transform, const Matrix4x4f& matrix, float dt)
- {
- for (size_t q = fromIndex; q < toIndex; ++q)
- {
- Vector3f random;
- GenerateRandom3(random, ps.randomSeed[q] + kParticleSystemForceCurveId);
- const float time = NormalizedTime(ps, q);
- Vector3f f = Vector3f (Evaluate<mode> (x, time, random.x), Evaluate<mode> (y, time, random.y), Evaluate<mode> (z, time, random.z)) * roState.GetRenderScale();
- if(transform)
- f = matrix.MultiplyVector3 (f);
- ps.velocity[q] += f * dt;
- }
- }
- template<bool isOptimized>
- void UpdateProceduralTpl(const DualMinMax3DPolyCurves& pos, const DualMinMax3DPolyCurves& vel, ParticleSystemParticles& ps, const Matrix4x4f& matrix, bool transform)
- {
- const size_t count = ps.array_size();
- for (int q=0; q<count; q++)
- {
- Vector3f random;
- GenerateRandom3(random, ps.randomSeed[q] + kParticleSystemForceCurveId);
- float time = NormalizedTime(ps, q);
- float range = ps.startLifetime[q];
-
- Vector3f delta;
- Vector3f velocity;
- if(isOptimized)
- {
- delta = Vector3f (EvaluateDoubleIntegrated(pos.optX, time, random.x), EvaluateDoubleIntegrated(pos.optY, time, random.y), EvaluateDoubleIntegrated(pos.optZ, time, random.z));
- velocity = Vector3f (EvaluateIntegrated(vel.optX, time, random.x), EvaluateIntegrated(vel.optY, time, random.y), EvaluateIntegrated(vel.optZ, time, random.z));
- }
- else
- {
- delta = Vector3f (EvaluateDoubleIntegrated(pos.x, time, random.x), EvaluateDoubleIntegrated(pos.y, time, random.y), EvaluateDoubleIntegrated(pos.z, time, random.z));
- velocity = Vector3f (EvaluateIntegrated(vel.x, time, random.x), EvaluateIntegrated(vel.y, time, random.y), EvaluateIntegrated(vel.z, time, random.z));
- }
-
- // Sqr range
- delta *= range * range;
- velocity *= range;
-
- if(transform)
- {
- delta = matrix.MultiplyVector3 (delta);
- velocity = matrix.MultiplyVector3 (velocity);
- }
-
- ps.position[q] += delta;
- ps.velocity[q] += velocity;
- }
- }
- ForceModule::ForceModule () : ParticleSystemModule(false)
- , m_RandomizePerFrame (false)
- , m_InWorldSpace(false)
- {}
- void ForceModule::Update (const ParticleSystemReadOnlyState& roState, const ParticleSystemState& state, ParticleSystemParticles& ps, const size_t fromIndex, const size_t toIndex, float dt)
- {
- Matrix4x4f matrix;
- bool transform = GetTransformationMatrix(matrix, !roState.useLocalSpace, m_InWorldSpace, state.localToWorld);
-
- if (m_RandomizePerFrame)
- {
- for (size_t q = fromIndex; q < toIndex; ++q)
- {
- const float t = NormalizedTime (ps, q);
- const float randomX = Random01 (m_Random);
- const float randomY = Random01 (m_Random);
- const float randomZ = Random01 (m_Random);
- Vector3f f (Evaluate (m_X, t, randomX), Evaluate (m_Y, t, randomY), Evaluate (m_Z, t, randomZ));
- f * roState.GetRenderScale();
- if(transform)
- f = matrix.MultiplyVector3 (f);
- ps.velocity[q] += f * dt;
- }
- }
- else
- {
- bool usesScalar = (m_X.minMaxState == kMMCScalar) && (m_Y.minMaxState == kMMCScalar) && (m_Z.minMaxState == kMMCScalar);
- bool isOptimized = m_X.IsOptimized() && m_Y.IsOptimized() && m_Z.IsOptimized();
- bool usesMinMax = m_X.UsesMinMax() && m_Y.UsesMinMax() && m_Z.UsesMinMax();
- if(usesScalar)
- UpdateTpl<kEMScalar>(m_X, m_Y, m_Z, roState, ps, fromIndex, toIndex, transform, matrix, dt);
- else if(isOptimized && usesMinMax)
- UpdateTpl<kEMOptimizedMinMax>(m_X, m_Y, m_Z, roState, ps, fromIndex, toIndex, transform, matrix, dt);
- else if(isOptimized)
- UpdateTpl<kEMOptimized>(m_X, m_Y, m_Z, roState, ps, fromIndex, toIndex, transform, matrix, dt);
- else
- UpdateTpl<kEMSlow>(m_X, m_Y, m_Z, roState, ps, fromIndex, toIndex, transform, matrix, dt);
- }
- }
- void ForceModule::UpdateProcedural (const ParticleSystemReadOnlyState& roState, const ParticleSystemState& state, ParticleSystemParticles& ps)
- {
- Assert(!m_RandomizePerFrame);
-
- Matrix4x4f matrix;
- bool transform = GetTransformationMatrix(matrix, !roState.useLocalSpace, m_InWorldSpace, state.localToWorld);
-
- DualMinMax3DPolyCurves posCurves;
- DualMinMax3DPolyCurves velCurves;
- if(m_X.IsOptimized() && m_Y.IsOptimized() && m_Z.IsOptimized())
- {
- posCurves.optX = m_X.polyCurves; posCurves.optX.DoubleIntegrate();
- posCurves.optY = m_Y.polyCurves; posCurves.optY.DoubleIntegrate();
- posCurves.optZ = m_Z.polyCurves; posCurves.optZ.DoubleIntegrate();
- velCurves.optX = m_X.polyCurves; velCurves.optX.Integrate();
- velCurves.optY = m_Y.polyCurves; velCurves.optY.Integrate();
- velCurves.optZ = m_Z.polyCurves; velCurves.optZ.Integrate();
- UpdateProceduralTpl<true>(posCurves, velCurves, ps, matrix, transform);
- }
- else
- {
- DebugAssert(CurvesSupportProcedural (m_X.editorCurves, m_X.minMaxState));
- DebugAssert(CurvesSupportProcedural (m_Y.editorCurves, m_Y.minMaxState));
- DebugAssert(CurvesSupportProcedural (m_Z.editorCurves, m_Z.minMaxState));
- BuildCurves(posCurves.x, m_X.editorCurves, m_X.GetScalar(), m_X.minMaxState); posCurves.x.DoubleIntegrate();
- BuildCurves(posCurves.y, m_Y.editorCurves, m_Y.GetScalar(), m_Y.minMaxState); posCurves.y.DoubleIntegrate();
- BuildCurves(posCurves.z, m_Z.editorCurves, m_Z.GetScalar(), m_Z.minMaxState); posCurves.z.DoubleIntegrate();
- BuildCurves(velCurves.x, m_X.editorCurves, m_X.GetScalar(), m_X.minMaxState); velCurves.x.Integrate();
- BuildCurves(velCurves.y, m_Y.editorCurves, m_Y.GetScalar(), m_Y.minMaxState); velCurves.y.Integrate();
- BuildCurves(velCurves.z, m_Z.editorCurves, m_Z.GetScalar(), m_Z.minMaxState); velCurves.z.Integrate();
- UpdateProceduralTpl<false>(posCurves, velCurves, ps, matrix, transform);
- }
- }
- void ForceModule::CalculateProceduralBounds(MinMaxAABB& bounds, const Matrix4x4f& localToWorld, float maxLifeTime)
- {
- Vector2f xRange = m_X.FindMinMaxDoubleIntegrated();
- Vector2f yRange = m_Y.FindMinMaxDoubleIntegrated();
- Vector2f zRange = m_Z.FindMinMaxDoubleIntegrated();
- bounds.m_Min = Vector3f(xRange.x, yRange.x, zRange.x) * maxLifeTime * maxLifeTime;
- bounds.m_Max = Vector3f(xRange.y, yRange.y, zRange.y) * maxLifeTime * maxLifeTime;
-
- if(m_InWorldSpace)
- {
- Matrix4x4f matrix;
- Matrix4x4f::Invert_General3D(localToWorld, matrix);
- matrix.SetPosition(Vector3f::zero);
- MinMaxAABB aabb = bounds;
- TransformAABBSlow(aabb, matrix, aabb);
- bounds = aabb;
- }
- }
- template<class TransferFunction>
- void ForceModule::Transfer (TransferFunction& transfer)
- {
- ParticleSystemModule::Transfer (transfer);
- transfer.Transfer (m_X, "x");
- transfer.Transfer (m_Y, "y");
- transfer.Transfer (m_Z, "z");
- transfer.Transfer (m_InWorldSpace, "inWorldSpace");
- transfer.Transfer (m_RandomizePerFrame, "randomizePerFrame"); transfer.Align ();
- }
- INSTANTIATE_TEMPLATE_TRANSFER(ForceModule)
- NS_RRP_END
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