resource.h 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. //{{NO_DEPENDENCIES}}
  2. // Microsoft Visual C++ generated include file.
  3. // Used by game.rc
  4. //
  5. #define IDS_PROJNAME 100
  6. #define IDR_MENU_COCOS 200
  7. #define IDD_DIALOG1 202
  8. #define IDD_DIALOG_ABOUT 203
  9. #define IDC_ABOUT_TITLE 1000
  10. #define IDC_EDIT2 1001
  11. #define IDC_ABOUT_VERSION 1001
  12. #define ID_VIEW_SIZE 30001
  13. #define ID_FILE_NEW_WINDOW 32771
  14. #define ID_VIEW_PORTRAIT 32775
  15. #define ID_VIEW_LANDSCAPE 32776
  16. #define ID_VIEW_CUSTOM 32777
  17. #define ID_HELP_ABOUT 32778
  18. #define ID_FILE_EXIT 32779
  19. #define ID_Menu 32780
  20. #define ID_Menu32781 32781
  21. #define ID_TEST_RESET 32782
  22. #define ID_CONTROL 32783
  23. #define ID_CONTROL_RELOAD 32784
  24. #define ID_VIEW_ZOOMOUT100 32785
  25. #define ID_VIEW_ZOOMOUT75 32786
  26. #define ID_VIEW_ZOOMOUT50 32787
  27. #define ID_VIEW_ZOOMOUT25 32788
  28. #define ID_CONTROL_TOP 32793
  29. // Next default values for new objects
  30. //
  31. #ifdef APSTUDIO_INVOKED
  32. #ifndef APSTUDIO_READONLY_SYMBOLS
  33. #define _APS_NEXT_RESOURCE_VALUE 201
  34. #define _APS_NEXT_COMMAND_VALUE 32794
  35. #define _APS_NEXT_CONTROL_VALUE 1002
  36. #define _APS_NEXT_SYMED_VALUE 101
  37. #endif
  38. #endif