IAPCtlShopUI.cpp 16 KB

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  1. //
  2. // IAPCtlShopUI.cpp
  3. // TileManor
  4. //
  5. // Created by 徐炼新 on 2024/1/16.
  6. //
  7. #include "IAPCtlShop.hpp"
  8. #include "ui/UIPageView.h"
  9. #include "RUUtils.h"
  10. #include "RUPlatform.h"
  11. #include "IAPConf.hpp"
  12. #include "IAPCtlShopUI.hpp"
  13. #include "IAPCtlShopItem.hpp"
  14. #include "IAPDefine.hpp"
  15. #include "IAPTestCard.hpp"
  16. #include "IAPCardView.hpp"
  17. #include "IAPTestCardViewDelegate.hpp"
  18. #include <regex>
  19. IAPCtlShopUI* IAPCtlShopUI::_instance = nullptr;
  20. IAPCtlShopUI* IAPCtlShopUI::getInstance() {
  21. if (_instance == nullptr) {
  22. _instance = new IAPCtlShopUI();
  23. _instance->autorelease();
  24. _instance->retain();
  25. }
  26. return _instance;
  27. }
  28. IAPCtlShopUI::IAPCtlShopUI() {
  29. }
  30. IAPCtlShopUI::~IAPCtlShopUI() {
  31. }
  32. bool IAPCtlShopUI::isShowing() {
  33. return _bUIShowing;
  34. }
  35. void IAPCtlShopUI::clear() {
  36. _goodsInfo.clear();
  37. for (auto& gi : _goodsItems) {
  38. gi->release();
  39. }
  40. _goodsItems.clear();
  41. _placementItems.clear();
  42. for(const auto& placement : _placements){
  43. _indicators[placement.first].clear();
  44. }
  45. _allSizes.clear();
  46. _cb = nullptr;
  47. }
  48. bool IAPCtlShopUI::create(Node* pNode, IAPConf* cfg, iap::ShopRequirement& requirement,int placementId) {
  49. redutils::Platform::getInstance()->reportLog("open iap");
  50. _cfg = cfg;
  51. _bUIShowing = true;
  52. _placementId = placementId;
  53. clear();
  54. _layer = redutils::RUReboltLayer::createReboltLayer("shop_interface.redream");
  55. pNode->addChild(_layer, 3);
  56. _layer->registerOnNotify([this](const redutils::ReboltNotifyData& data){
  57. _onNotifyDevelopment(data);
  58. });
  59. _layer->runBehaviacWhitFunName("初始化");
  60. // _igCoin->doOwnInit();
  61. if (_goodsInfo.size() == 0) {
  62. IAPConf::getInstance()->getAllGoods(_goodsInfo);
  63. }
  64. // 过滤掉不符合的金币
  65. filterGoods(requirement);
  66. // 构建 list 区域
  67. constructShopItem(false);
  68. cocos2d::Size size = _ndScrollArea->getContentSize();
  69. _tableView = redutils::RUTableView::create(&_tableData, cocos2d::Size(size.width, size.height));
  70. _tableView->setCascadeOpacityEnabled(true);
  71. _tableView->setCascadeColorEnabled(true);
  72. _tableView->setDirection(ScrollViewSmooth::Direction::VERTICAL);
  73. _tableView->setVerticalFillOrder(TableViewSmooth::VerticalFillOrder::TOP_DOWN, false);
  74. _tableView->setDelegate(&_tableData);
  75. _tableView->setBounceable(true);
  76. // _tableView->setOutSightClean(false);
  77. _ndScrollArea->addChild(_tableView);
  78. return true;
  79. }
  80. // (暂未完成)
  81. void IAPCtlShopUI::showPlacementsInNode(cocos2d::Node *pNode, const vector<std::string> &plIds){
  82. clear();
  83. redutils::Platform::getInstance()->reportLog("open iap");
  84. int index = 0;
  85. _tableData.setCascadeOpacity(true);
  86. _tableData.clear();
  87. cocos2d::Size size = _ndScrollArea->getContentSize();
  88. auto delayIdx = 0;
  89. cocos2d::Vec2 offset(size.width, 0);
  90. float dur = 0.4;
  91. int height = 0;
  92. for(int i = 0; i < plIds.size(); i++){
  93. if(_placements.count(plIds[i]) == 0)continue;
  94. // 展示活动版位
  95. bool bNeedAnim = height <= size.height;
  96. Node* nd = Node::create();
  97. nd->setAnchorPoint(Vec2(0.5,0.5));
  98. nd->setContentSize(cocos2d::Size(584,250));
  99. nd->setCascadeOpacityEnabled(true);
  100. nd->setCascadeColorEnabled(true);
  101. auto si = createPlacementUI(_placements[plIds[i]]);
  102. auto sz = cocos2d::Size(584,280);
  103. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  104. nd->addChild(si);
  105. si->setPosition(bNeedAnim ? pos+offset : pos);
  106. _placementItems.push_back(nd);
  107. _tableData.insertCell(index++, nd);
  108. _allSizes.push_back(sz);
  109. height += sz.height;
  110. if (bNeedAnim) {
  111. // 加入动画
  112. auto d = DelayTime::create(delayIdx*dur/8.0);
  113. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  114. si->runAction(Sequence::create(d, m, NULL));
  115. delayIdx ++;
  116. }
  117. }
  118. _tableData._numberOfCellsInTableView = [=](cocos2d::extension::TableViewSmooth*)->ssize_t{
  119. return _allSizes.size();
  120. };
  121. _tableData._tableCellSizeForIndex = [=](cocos2d::extension::TableViewSmooth*, ssize_t idx)->Size{
  122. if (idx < _allSizes.size()) {
  123. return _allSizes[idx];
  124. } else {
  125. return Size(0,0);
  126. }
  127. };
  128. _tableView = redutils::RUTableView::create(&_tableData, cocos2d::Size(size.width, size.height));
  129. _tableView->setCascadeOpacityEnabled(true);
  130. _tableView->setCascadeColorEnabled(true);
  131. _tableView->setDirection(ScrollViewSmooth::Direction::VERTICAL);
  132. _tableView->setVerticalFillOrder(TableViewSmooth::VerticalFillOrder::TOP_DOWN, false);
  133. _tableView->setDelegate(&_tableData);
  134. _tableView->setBounceable(true);
  135. // _tableView->setOutSightClean(false);
  136. _ndScrollArea->addChild(_tableView);
  137. }
  138. bool IAPCtlShopUI::addAPlacement(const iap::IAPPlacement &plInfo){
  139. // 如果该活动ID存在,则添加失败
  140. if(_placements.count(plInfo.id) != 0)return false;
  141. _placements[plInfo.id] = plInfo;
  142. std::vector<Node*> nodeVec;
  143. _indicators[plInfo.id] = nodeVec;
  144. return true;
  145. }
  146. void IAPCtlShopUI::removePlacement(const std::string &id){
  147. _placements.erase(id);
  148. _indicators.erase(id);
  149. }
  150. bool IAPCtlShopUI::addCardToPlacement(const std::string &id, iap::IAPCard *card){
  151. if(_placements.count(id) == 0)return false;
  152. _placements[id].cards.push_back(card);
  153. return true;
  154. }
  155. void IAPCtlShopUI::clearPlacement(){
  156. _placements.clear();
  157. _indicators.clear();
  158. }
  159. size_t IAPCtlShopUI::getPlacementCount(){
  160. return _placements.size();
  161. }
  162. void IAPCtlShopUI::_onNotifyDevelopment(const redutils::ReboltNotifyData& data) {
  163. if (data.notify == "绑定显示区域") {
  164. _ndScrollArea = data.outNode;
  165. } else if (data.notify == "绑定coin节点") {
  166. // _igCoin = new MapIGCoin(data.reboltRedManager);
  167. } else if (data.notify == "退出") {
  168. auto rm = RemoveSelf::create();
  169. auto cf = CallFunc::create([=]() {
  170. _layer->removeFromParent();
  171. _layer = nullptr;
  172. _bUIShowing = false;
  173. redutils::Platform::getInstance()->reportLog("iap closed");
  174. });
  175. _layer->runAction(Sequence::create(rm, cf, NULL));
  176. if (_cb) {
  177. _cb();
  178. }
  179. _cb = nullptr;
  180. }
  181. }
  182. void IAPCtlShopUI::constructShopItem(bool bShowAll) {
  183. int index = 0;
  184. _tableData.setCascadeOpacity(true);
  185. _tableData.clear();
  186. cocos2d::Size size = _ndScrollArea->getContentSize();
  187. auto delayIdx = 0;
  188. cocos2d::Vec2 offset(size.width, 0);
  189. float dur = 0.4;
  190. int height = 0;
  191. // 加入一个表头
  192. {
  193. Node* nd = Node::create();
  194. _tableData.insertCell(index++, nd);
  195. int h = size.height*0.08;
  196. _allSizes.push_back(cocos2d::Size(size.width, h));
  197. height += h;
  198. }
  199. // 重新获取
  200. if(bShowAll)IAPConf::getInstance()->getAllGoods(_goodsInfo);
  201. // 根据用户类型进行礼包排序
  202. switch (iap::IAPCtlShop::createWith()->getUserBuyType()) {
  203. case iap::UserBuyType::NoShopping:
  204. sortGoods(true);
  205. break;
  206. case iap::UserBuyType::LittleShopping:
  207. sortGoods(true);
  208. break;
  209. case iap::UserBuyType::NormalShopping:
  210. sortGoods(true);
  211. break;
  212. case iap::UserBuyType::LotShopping:
  213. sortGoods(false);
  214. break;
  215. default:
  216. break;
  217. }
  218. // 当前有效的区域
  219. int bigPackCount,smallPackCount; // 需要显示的礼包
  220. auto iapCtlShop = iap::IAPCtlShop::createWith();
  221. int leval = iapCtlShop->getDeviceLevel();
  222. size_t placementCount = iapCtlShop->getPlacementCount();
  223. switch(leval){
  224. case 1:
  225. // 低等级
  226. bigPackCount = 2;
  227. smallPackCount = 1;
  228. break;
  229. case 2:
  230. // 中等级
  231. break;
  232. case 3:
  233. if(placementCount >= 2){
  234. bigPackCount = 3;
  235. smallPackCount = 0;
  236. }else{
  237. bigPackCount = 2;
  238. smallPackCount = 2;
  239. }
  240. // 高等级
  241. break;
  242. default:
  243. break;
  244. }
  245. // 展示活动版位
  246. if(_placements.size() != 0){
  247. // 展示活动版位中的活动
  248. for(const auto& placement : _placements){
  249. bool isShow = false;
  250. if(bShowAll){
  251. isShow = true;
  252. }else{
  253. if(bigPackCount > 0){
  254. isShow = true;
  255. bigPackCount--;
  256. }
  257. }
  258. if(isShow){
  259. // 展示活动版位
  260. bool bNeedAnim = height <= size.height;
  261. Node* nd = Node::create();
  262. nd->setAnchorPoint(Vec2(0.5,0.5));
  263. nd->setContentSize(cocos2d::Size(584,250));
  264. nd->setCascadeOpacityEnabled(true);
  265. nd->setCascadeColorEnabled(true);
  266. auto si = createPlacementUI(placement.second);
  267. auto sz = cocos2d::Size(584,280);
  268. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  269. nd->addChild(si);
  270. si->setPosition(bNeedAnim ? pos+offset : pos);
  271. _placementItems.push_back(nd);
  272. _tableData.insertCell(index++, nd);
  273. _allSizes.push_back(sz);
  274. height += sz.height;
  275. if (bNeedAnim) {
  276. // 加入动画
  277. auto d = DelayTime::create(delayIdx*dur/8.0);
  278. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  279. si->runAction(Sequence::create(d, m, NULL));
  280. delayIdx ++;
  281. }
  282. }
  283. }
  284. }
  285. // 判断是否还有版位
  286. if(bigPackCount != 0 || smallPackCount != 0 || bShowAll){
  287. // 显示常规商品
  288. for (const auto& gi : _goodsInfo) {
  289. // 判断是否显示
  290. bool isShow = false;
  291. if (bShowAll) {
  292. isShow = true;
  293. }else{
  294. if(gi.type == "panel" && bigPackCount > 0){
  295. isShow = true;
  296. bigPackCount--;
  297. }
  298. if(gi.type == "bar" && smallPackCount > 0){
  299. isShow = true;
  300. smallPackCount--;
  301. }
  302. }
  303. // 商品显示
  304. if (isShow) {
  305. bool bNeedAnim = height <= size.height;
  306. Node* nd = Node::create();
  307. nd->setCascadeOpacityEnabled(true);
  308. nd->setCascadeColorEnabled(true);
  309. auto si = IAPCtlShopItem::create(gi, _placementId);
  310. auto sz = si->getSize();
  311. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  312. nd->addChild(si);
  313. si->setPosition(bNeedAnim ? pos+offset : pos);
  314. _goodsItems.push_back(si);
  315. _tableData.insertCell(index++, nd);
  316. _allSizes.push_back(sz);
  317. height += sz.height;
  318. if (bNeedAnim) {
  319. // 加入动画
  320. auto d = DelayTime::create(delayIdx*dur/8.0);
  321. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  322. si->runAction(Sequence::create(d, m, NULL));
  323. delayIdx ++;
  324. }
  325. }
  326. }
  327. }
  328. // 添加展示所有按钮
  329. if (!bShowAll) {
  330. // 加入show All btn, 这个是一定会有动画的
  331. auto sz = cocos2d::Size(584, 130);
  332. Node* nd = Node::create();
  333. nd->setCascadeOpacityEnabled(true);
  334. nd->setCascadeColorEnabled(true);
  335. _btnShowAll = redutils::RUReboltLayer::createReboltLayer("shop_more_btn.redream");
  336. nd->addChild(_btnShowAll);
  337. _btnShowAll->setPosition(Vec2(size.width/2.0, sz.height/2.0) + offset);
  338. _tableData.insertCell(index++, nd);
  339. _btnShowAll->registerOnNotify([this](const redutils::ReboltNotifyData& data){
  340. if (data.notify == "点击") {
  341. auto rm = RemoveSelf::create();
  342. auto cf = CallFunc::create([=](){
  343. _btnShowAll = NULL;
  344. _tableData.clear();
  345. _goodsItems.clear();
  346. _placementItems.clear();
  347. for(const auto& placement : _placements){
  348. _indicators[placement.first].clear();
  349. }
  350. _allSizes.clear();
  351. constructShopItem(true);
  352. _tableView->reloadData(true);
  353. });
  354. _btnShowAll->runAction(Sequence::create(rm, cf, NULL));
  355. }
  356. });
  357. redutils::iterateNode(nd, [](Node* nd){
  358. nd->setCascadeOpacityEnabled(true);
  359. nd->setCascadeColorEnabled(true);
  360. });
  361. _btnShowAll->runBehaviacWhitFunName("初始化");
  362. _allSizes.push_back(sz);
  363. // 加入动画
  364. auto d = DelayTime::create(delayIdx*dur/8.0);
  365. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  366. _btnShowAll->runAction(Sequence::create(d, m, NULL));
  367. delayIdx ++;
  368. } else {
  369. // 底部添加一个额外节点(一个是底部的广告,还有就是美观一些)
  370. _tableData.insertCell(index++, Node::create());
  371. _allSizes.push_back(cocos2d::Size(584, 150));
  372. }
  373. _tableData._numberOfCellsInTableView = [=](cocos2d::extension::TableViewSmooth*)->ssize_t{
  374. return _allSizes.size();
  375. };
  376. _tableData._tableCellSizeForIndex = [=](cocos2d::extension::TableViewSmooth*, ssize_t idx)->Size{
  377. if (idx < _allSizes.size()) {
  378. return _allSizes[idx];
  379. } else {
  380. return Size(0,0);
  381. }
  382. };
  383. // 防止拉动的时候才创建
  384. _layer->scheduleOnce([=](float){
  385. for (int i=0; i<_allSizes.size(); i++) {
  386. _tableView->updateCellAtIndex(i);
  387. }
  388. }, 0.05, "SCH_Update_Cells");
  389. }
  390. Node* IAPCtlShopUI::createPlacementUI(const iap::IAPPlacement& placement){
  391. Node* node = Node::create();
  392. IAPCardView::sDotCfg cfg;
  393. cfg.hightSp = "内购版位_通用_图标_滑动点_已选中.png";
  394. cfg.normalSp = "内购版位_通用_图标_滑动点_未选中.png";
  395. cfg.sepWidth = 30.0f;
  396. cfg.yStart = 0;
  397. cocos2d::Size sz = cocos2d::Size(584, 250);
  398. IAPCardView* cardView = IAPCardView::create(sz, cfg);
  399. IAPTestCardViewDelegate* cardViewDelegate = new IAPTestCardViewDelegate();
  400. cardView->setDelegate(cardViewDelegate);
  401. // 遍历 placement 中的卡片,依次创建并添加到 PageView 中
  402. for (int i = 0; i < placement.cards.size(); i++) {
  403. cardView->addCard(placement.cards[i]->create());
  404. }
  405. // 将 PageView 添加到父节点 node 中
  406. node->addChild(cardView);
  407. return node;
  408. }
  409. void IAPCtlShopUI::filterGoods(iap::ShopRequirement &requirement){
  410. std::map<int, bool> m;
  411. int cnt = 0;
  412. for(const auto& goodInfo : _goodsInfo){
  413. if(goodInfo.getCoinNumber() >= requirement.coinsMin){
  414. m[cnt] = true;
  415. }
  416. cnt++;
  417. }
  418. std::vector<GoodsInfo> newGoodsInfo;
  419. // 添加符合条件的礼包
  420. for(int i = 0;i < _goodsInfo.size(); i++){
  421. if(m[i]){
  422. newGoodsInfo.push_back(_goodsInfo[i]);
  423. }
  424. }
  425. // 添加不符合条件的礼包(不清楚是不是需要显示,暂放到列表末尾)
  426. // for(int i = 0;i < _goodsInfo.size(); i++){
  427. // if(!m[i]){
  428. // newGoodsInfo.push_back(_goodsInfo[i]);
  429. // }
  430. // }
  431. _goodsInfo = newGoodsInfo;
  432. }
  433. void IAPCtlShopUI::sortGoods(bool flag){
  434. sort(_goodsInfo.begin(), _goodsInfo.end(), [flag](GoodsInfo a, GoodsInfo b){
  435. if(a.getTypeValue() != b.getTypeValue())return a.getTypeValue() > b.getTypeValue();
  436. if(flag) return a.getCostNumber() < b.getCostNumber();
  437. else return a.getCostNumber() > b.getCostNumber();
  438. });
  439. }
  440. void IAPCtlShopUI::quit() {
  441. if (_layer) {
  442. _layer->runBehaviacWhitFunName("退出");
  443. }
  444. }