IAPCtlShopUI.cpp 23 KB

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  1. //
  2. // IAPCtlShopUI.cpp
  3. // TileManor
  4. //
  5. // Created by 徐炼新 on 2024/1/16.
  6. //
  7. #include "IAPCtlShop.hpp"
  8. #include "ui/UIPageView.h"
  9. #include "RUUtils.h"
  10. #include "RUPlatform.h"
  11. #include "IAPConf.hpp"
  12. #include "IAPCtlShopUI.hpp"
  13. #include "IAPCtlShopItem.hpp"
  14. #include "IAPDefine.hpp"
  15. #include "IAPTestCard.hpp"
  16. #include "IAPCardView.hpp"
  17. #include "IAPTestCardViewDelegate.hpp"
  18. #include "IAPRunTimeData.hpp"
  19. #include <regex>
  20. IAPCtlShopUI* IAPCtlShopUI::_instance = nullptr;
  21. IAPCtlShopUI* IAPCtlShopUI::getInstance() {
  22. if (_instance == nullptr) {
  23. _instance = new IAPCtlShopUI();
  24. _instance->autorelease();
  25. _instance->retain();
  26. }
  27. return _instance;
  28. }
  29. IAPCtlShopUI::IAPCtlShopUI() {
  30. }
  31. IAPCtlShopUI::~IAPCtlShopUI() {
  32. }
  33. bool IAPCtlShopUI::isShowing() {
  34. return _bUIShowing;
  35. }
  36. void IAPCtlShopUI::clear() {
  37. _goodsInfo.clear();
  38. for (auto& gi : _goodsItems) {
  39. gi->release();
  40. }
  41. _goodsItems.clear();
  42. _placementItems.clear();
  43. _failItems.clear();
  44. for(const auto& placement : _placements){
  45. _indicators[placement.first].clear();
  46. }
  47. _allSizes.clear();
  48. _cb = nullptr;
  49. }
  50. bool IAPCtlShopUI::create(Node* pNode, IAPConf* cfg, iap::ShopRequirement& requirement,int placementId) {
  51. redutils::Platform::getInstance()->reportLog("open iap");
  52. _cfg = cfg;
  53. _bUIShowing = true;
  54. _placementId = placementId;
  55. clear();
  56. _layer = redutils::RUReboltLayer::createReboltLayer("shop_interface.redream");
  57. pNode->addChild(_layer, 3);
  58. _layer->registerOnNotify([this](const redutils::ReboltNotifyData& data){
  59. _onNotifyDevelopment(data);
  60. });
  61. _layer->runBehaviacWhitFunName("初始化");
  62. // _igCoin->doOwnInit();
  63. if (_goodsInfo.size() == 0) {
  64. IAPConf::getInstance()->getAllGoods(_goodsInfo);
  65. }
  66. // 构建 list 区域
  67. constructShopItem(false, requirement);
  68. cocos2d::Size size = _ndScrollArea->getContentSize();
  69. _tableView = redutils::RUTableView::create(&_tableData, cocos2d::Size(size.width, size.height));
  70. _tableView->setCascadeOpacityEnabled(true);
  71. _tableView->setCascadeColorEnabled(true);
  72. _tableView->setDirection(ScrollViewSmooth::Direction::VERTICAL);
  73. _tableView->setVerticalFillOrder(TableViewSmooth::VerticalFillOrder::TOP_DOWN, false);
  74. _tableView->setDelegate(&_tableData);
  75. _tableView->setBounceable(true);
  76. // _tableView->setOutSightClean(false);
  77. _ndScrollArea->addChild(_tableView);
  78. return true;
  79. }
  80. void IAPCtlShopUI::displayFailureCardIn(cocos2d::Node *pNode){
  81. clear();
  82. IAPCardView::sDotCfg cfg;
  83. cfg.hightSp = "内购版位_通用_图标_滑动点_已选中.png";
  84. cfg.normalSp = "内购版位_通用_图标_滑动点_未选中.png";
  85. cfg.sepWidth = 30.0f;
  86. cfg.yStart = 0;
  87. IAPConf::getInstance()->getAllGoods(_goodsInfo);
  88. float h = 0.0;
  89. for(const auto& goodInfo : _goodsInfo){
  90. h = std::max(h, goodInfo.sz.height);
  91. }
  92. auto visibleSize = Director::getInstance()->getVisibleSize();
  93. float width = visibleSize.width;
  94. cocos2d::Size sz = cocos2d::Size(width, h + 10);
  95. IAPCardView* cardView = IAPCardView::create(sz, cfg);
  96. cardView->setPosition(Vec2(cardView->getPosition()) + Vec2(0, 20));
  97. IAPTestCardViewDelegate* cardViewDelegate = new IAPTestCardViewDelegate();
  98. cardView->setDelegate(cardViewDelegate);
  99. for (const auto& goodInfo : _goodsInfo) {
  100. auto item = IAPCtlShopItem::create(goodInfo, 1);
  101. _failItems.push_back(item);
  102. cardView->addCard(item);
  103. }
  104. pNode->addChild(cardView);
  105. }
  106. bool IAPCtlShopUI::addAPlacement(const iap::IAPPlacement &plInfo){
  107. // 如果该活动ID存在,则添加失败
  108. if(_placements.count(plInfo.id) != 0)return false;
  109. _placements[plInfo.id] = plInfo;
  110. std::vector<Node*> nodeVec;
  111. _indicators[plInfo.id] = nodeVec;
  112. return true;
  113. }
  114. void IAPCtlShopUI::removePlacement(const std::string &id){
  115. _placements.erase(id);
  116. _indicators.erase(id);
  117. }
  118. bool IAPCtlShopUI::addCardToPlacement(const std::string &id, iap::IAPCard *card){
  119. if(_placements.count(id) == 0)return false;
  120. _placements[id].cards.push_back(card);
  121. return true;
  122. }
  123. bool IAPCtlShopUI::removeCardToPlacement(const std::string id, int cardIndex){
  124. if(_placements.count(id) == 0)return false;
  125. if(cardIndex < 0 || cardIndex >= _placements[id].cards.size()){
  126. return false;
  127. }
  128. _placements[id].cards.erase(_placements[id].cards.begin() + cardIndex);
  129. return true;
  130. }
  131. void IAPCtlShopUI::clearPlacement(){
  132. _placements.clear();
  133. _indicators.clear();
  134. }
  135. size_t IAPCtlShopUI::getPlacementCount(){
  136. return _placements.size();
  137. }
  138. void IAPCtlShopUI::_onNotifyDevelopment(const redutils::ReboltNotifyData& data) {
  139. if (data.notify == "绑定显示区域") {
  140. _ndScrollArea = data.outNode;
  141. } else if (data.notify == "绑定coin节点") {
  142. // _igCoin = new MapIGCoin(data.reboltRedManager);
  143. } else if (data.notify == "退出") {
  144. auto rm = RemoveSelf::create();
  145. auto cf = CallFunc::create([=]() {
  146. _layer->removeFromParent();
  147. _layer = nullptr;
  148. _bUIShowing = false;
  149. redutils::Platform::getInstance()->reportLog("iap closed");
  150. });
  151. _layer->runAction(Sequence::create(rm, cf, NULL));
  152. if (_cb) {
  153. _cb();
  154. }
  155. _cb = nullptr;
  156. }
  157. }
  158. void IAPCtlShopUI::constructShopItem(bool bShowAll, iap::ShopRequirement& requirement) {
  159. int index = 0;
  160. _tableData.setCascadeOpacity(true);
  161. _tableData.clear();
  162. cocos2d::Size size = _ndScrollArea->getContentSize();
  163. auto delayIdx = 0;
  164. cocos2d::Vec2 offset(size.width, 0);
  165. float dur = 0.4;
  166. int height = 0;
  167. // 加入一个表头
  168. {
  169. Node* nd = Node::create();
  170. _tableData.insertCell(index++, nd);
  171. int h = size.height*0.08;
  172. _allSizes.push_back(cocos2d::Size(size.width, h));
  173. height += h;
  174. }
  175. // 开始构建
  176. // 获取礼包信息
  177. IAPConf::getInstance()->getAllGoods(_goodsInfo);
  178. // 获取版位信息
  179. int bigPackCount,smallPackCount; // 需要显示的礼包
  180. auto iapCtlShop = iap::IAPCtlShop::createWith();
  181. auto userBuyType = iapCtlShop->getUserBuyType();
  182. int leval = IAPRunTimeData::getInstance()->getDeviceLevel(); //获取设备等级
  183. size_t placementCount = iapCtlShop->getPlacementCount(); // 获取活动礼包数量
  184. switch(leval){
  185. case 1:
  186. // 低等级
  187. bigPackCount = 2;
  188. smallPackCount = 1;
  189. break;
  190. case 2:
  191. // 中等级
  192. break;
  193. case 3:
  194. if(placementCount >= 2){
  195. bigPackCount = 3;
  196. smallPackCount = 0;
  197. }else{
  198. bigPackCount = 2;
  199. smallPackCount = 2;
  200. }
  201. // 高等级
  202. break;
  203. default:
  204. break;
  205. }
  206. // 展示活动礼包
  207. if(_placements.size() != 0){
  208. for(const auto& placement : _placements){
  209. bool isShow = false;
  210. if(bShowAll){
  211. isShow = true;
  212. }else{
  213. if(bigPackCount > 0){
  214. isShow = true;
  215. bigPackCount--;
  216. }
  217. }
  218. if(isShow){
  219. // 展示活动版位
  220. bool bNeedAnim = height <= size.height;
  221. Node* nd = Node::create();
  222. nd->setAnchorPoint(Vec2(0.5,0.5));
  223. nd->setContentSize(cocos2d::Size(584,250));
  224. nd->setCascadeOpacityEnabled(true);
  225. nd->setCascadeColorEnabled(true);
  226. auto si = createPlacementUI(placement.second);
  227. auto sz = cocos2d::Size(584,280);
  228. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  229. nd->addChild(si);
  230. si->setPosition(bNeedAnim ? pos+offset : pos);
  231. _placementItems.push_back(nd);
  232. _tableData.insertCell(index++, nd);
  233. _allSizes.push_back(sz);
  234. height += sz.height;
  235. if (bNeedAnim) {
  236. // 加入动画
  237. auto d = DelayTime::create(delayIdx*dur/8.0);
  238. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  239. si->runAction(Sequence::create(d, m, NULL));
  240. delayIdx ++;
  241. }
  242. }
  243. }
  244. }
  245. // 根据用户类型进行礼包排序
  246. switch (userBuyType) {
  247. case iap::UserBuyType::NoShopping:
  248. sortGoods(true);
  249. break;
  250. case iap::UserBuyType::LittleShopping:
  251. sortGoods(true);
  252. break;
  253. case iap::UserBuyType::NormalShopping:
  254. sortGoods(true);
  255. break;
  256. case iap::UserBuyType::LotShopping:
  257. sortGoods(false);
  258. break;
  259. default:
  260. break;
  261. }
  262. // 判断是否展示全部
  263. if(!bShowAll){
  264. // 不展示全部,过滤掉不合格的礼包
  265. filterGoods(requirement);
  266. }
  267. // 判断是否为正常消费
  268. if(userBuyType == iap::UserBuyType::NormalShopping && !bShowAll){
  269. // (当前已按 大礼包 > 小礼包,金额小 > 金额大 的优先级排序)
  270. // 获取购买过的最大金额
  271. float maxn = iapCtlShop->getUserBuyMaxAmount();
  272. // 构建大礼包
  273. if(bigPackCount == 2){
  274. // 查找购买过的最高金额更高一级对应的常规礼包
  275. int nowAmount = INT_MAX;
  276. int nowIndex = -1;
  277. for(int i = 0; i < _goodsInfo.size(); i++){
  278. if(_goodsInfo[i].type != "panel")continue;
  279. if(_goodsInfo[i].getCostNumber() <= maxn)continue;
  280. if(nowAmount > _goodsInfo[i].getCostNumber()){
  281. nowAmount = _goodsInfo[i].getCostNumber();
  282. nowIndex = i;
  283. }
  284. }
  285. if(nowIndex != -1){
  286. bool bNeedAnim = height <= size.height;
  287. Node* nd = Node::create();
  288. nd->setCascadeOpacityEnabled(true);
  289. nd->setCascadeColorEnabled(true);
  290. auto si = IAPCtlShopItem::create(_goodsInfo[nowIndex], _placementId);
  291. auto sz = si->getSize();
  292. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  293. nd->addChild(si);
  294. si->setPosition(bNeedAnim ? pos+offset : pos);
  295. _goodsItems.push_back(si);
  296. _tableData.insertCell(index++, nd);
  297. _allSizes.push_back(sz);
  298. height += sz.height;
  299. if (bNeedAnim) {
  300. // 加入动画
  301. auto d = DelayTime::create(delayIdx*dur/8.0);
  302. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  303. si->runAction(Sequence::create(d, m, NULL));
  304. delayIdx ++;
  305. }
  306. }
  307. bigPackCount--;
  308. }
  309. if(bigPackCount == 1){
  310. // 查找购买过最高金额所对应的常规礼包
  311. int nowAmount = INT_MIN;
  312. int nowIndex = -1;
  313. for(int i = 0; i < _goodsInfo.size(); i++){
  314. if(_goodsInfo[i].type != "panel")continue;
  315. if(_goodsInfo[i].getCostNumber() > maxn)continue;
  316. if(nowAmount <= _goodsInfo[i].getCostNumber()){
  317. nowAmount = _goodsInfo[i].getCostNumber();
  318. nowIndex = i;
  319. }
  320. }
  321. if(nowIndex != -1){
  322. bool bNeedAnim = height <= size.height;
  323. Node* nd = Node::create();
  324. nd->setCascadeOpacityEnabled(true);
  325. nd->setCascadeColorEnabled(true);
  326. auto si = IAPCtlShopItem::create(_goodsInfo[nowIndex], _placementId);
  327. auto sz = si->getSize();
  328. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  329. nd->addChild(si);
  330. si->setPosition(bNeedAnim ? pos+offset : pos);
  331. _goodsItems.push_back(si);
  332. _tableData.insertCell(index++, nd);
  333. _allSizes.push_back(sz);
  334. height += sz.height;
  335. if (bNeedAnim) {
  336. // 加入动画
  337. auto d = DelayTime::create(delayIdx*dur/8.0);
  338. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  339. si->runAction(Sequence::create(d, m, NULL));
  340. delayIdx ++;
  341. }
  342. }
  343. bigPackCount--;
  344. }
  345. // 构建小礼包
  346. if(smallPackCount == 2){
  347. // 查找购买过的最高金额更高一级对应的金币礼包
  348. int nowAmount = INT_MAX;
  349. int nowIndex = -1;
  350. for(int i = 0; i < _goodsInfo.size(); i++){
  351. if(_goodsInfo[i].type != "bar")continue;
  352. if(_goodsInfo[i].getCostNumber() <= maxn)continue;
  353. if(nowAmount > _goodsInfo[i].getCostNumber()){
  354. nowAmount = _goodsInfo[i].getCostNumber();
  355. nowIndex = i;
  356. }
  357. }
  358. if(nowIndex != -1){
  359. bool bNeedAnim = height <= size.height;
  360. Node* nd = Node::create();
  361. nd->setCascadeOpacityEnabled(true);
  362. nd->setCascadeColorEnabled(true);
  363. auto si = IAPCtlShopItem::create(_goodsInfo[nowIndex], _placementId);
  364. auto sz = si->getSize();
  365. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  366. nd->addChild(si);
  367. si->setPosition(bNeedAnim ? pos+offset : pos);
  368. _goodsItems.push_back(si);
  369. _tableData.insertCell(index++, nd);
  370. _allSizes.push_back(sz);
  371. height += sz.height;
  372. if (bNeedAnim) {
  373. // 加入动画
  374. auto d = DelayTime::create(delayIdx*dur/8.0);
  375. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  376. si->runAction(Sequence::create(d, m, NULL));
  377. delayIdx ++;
  378. }
  379. }
  380. smallPackCount--;
  381. }
  382. if(smallPackCount == 1){
  383. // 查找购买过最高金额所对应的金币礼包
  384. int nowAmount = INT_MIN;
  385. int nowIndex = -1;
  386. for(int i = 0; i < _goodsInfo.size(); i++){
  387. if(_goodsInfo[i].type != "bar")continue;
  388. if(_goodsInfo[i].getCostNumber() > maxn)continue;
  389. if(nowAmount <= _goodsInfo[i].getCostNumber()){
  390. nowAmount = _goodsInfo[i].getCostNumber();
  391. nowIndex = i;
  392. }
  393. }
  394. if(nowIndex != -1){
  395. bool bNeedAnim = height <= size.height;
  396. Node* nd = Node::create();
  397. nd->setCascadeOpacityEnabled(true);
  398. nd->setCascadeColorEnabled(true);
  399. auto si = IAPCtlShopItem::create(_goodsInfo[nowIndex], _placementId);
  400. auto sz = si->getSize();
  401. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  402. nd->addChild(si);
  403. si->setPosition(bNeedAnim ? pos+offset : pos);
  404. _goodsItems.push_back(si);
  405. _tableData.insertCell(index++, nd);
  406. _allSizes.push_back(sz);
  407. height += sz.height;
  408. if (bNeedAnim) {
  409. // 加入动画
  410. auto d = DelayTime::create(delayIdx*dur/8.0);
  411. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  412. si->runAction(Sequence::create(d, m, NULL));
  413. delayIdx ++;
  414. }
  415. }
  416. smallPackCount--;
  417. }
  418. }else{
  419. // 判断是否还有版位
  420. if(bigPackCount != 0 || smallPackCount != 0 || bShowAll){
  421. // 显示常规商品
  422. for (const auto& gi : _goodsInfo) {
  423. // 判断是否显示
  424. bool isShow = false;
  425. if (bShowAll) {
  426. isShow = true;
  427. }else{
  428. if(gi.type == "panel" && bigPackCount > 0){
  429. isShow = true;
  430. bigPackCount--;
  431. }
  432. if(gi.type == "bar" && smallPackCount > 0){
  433. isShow = true;
  434. smallPackCount--;
  435. }
  436. }
  437. // 商品显示
  438. if (isShow) {
  439. bool bNeedAnim = height <= size.height;
  440. Node* nd = Node::create();
  441. nd->setCascadeOpacityEnabled(true);
  442. nd->setCascadeColorEnabled(true);
  443. auto si = IAPCtlShopItem::create(gi, _placementId);
  444. auto sz = si->getSize();
  445. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  446. nd->addChild(si);
  447. si->setPosition(bNeedAnim ? pos+offset : pos);
  448. _goodsItems.push_back(si);
  449. _tableData.insertCell(index++, nd);
  450. _allSizes.push_back(sz);
  451. height += sz.height;
  452. if (bNeedAnim) {
  453. // 加入动画
  454. auto d = DelayTime::create(delayIdx*dur/8.0);
  455. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  456. si->runAction(Sequence::create(d, m, NULL));
  457. delayIdx ++;
  458. }
  459. }
  460. }
  461. }
  462. }
  463. // 添加展示所有按钮
  464. if (!bShowAll) {
  465. // 加入show All btn, 这个是一定会有动画的
  466. auto sz = cocos2d::Size(584, 130);
  467. Node* nd = Node::create();
  468. nd->setCascadeOpacityEnabled(true);
  469. nd->setCascadeColorEnabled(true);
  470. _btnShowAll = redutils::RUReboltLayer::createReboltLayer("shop_more_btn.redream");
  471. nd->addChild(_btnShowAll);
  472. _btnShowAll->setPosition(Vec2(size.width/2.0, sz.height/2.0) + offset);
  473. _tableData.insertCell(index++, nd);
  474. _btnShowAll->registerOnNotify([this](const redutils::ReboltNotifyData& data){
  475. if (data.notify == "点击") {
  476. auto rm = RemoveSelf::create();
  477. auto cf = CallFunc::create([=](){
  478. _btnShowAll = NULL;
  479. _tableData.clear();
  480. _goodsItems.clear();
  481. _placementItems.clear();
  482. for(const auto& placement : _placements){
  483. _indicators[placement.first].clear();
  484. }
  485. _allSizes.clear();
  486. iap::ShopRequirement req;
  487. req.coinsMin = 0;
  488. constructShopItem(true, req);
  489. _tableView->reloadData(true);
  490. });
  491. _btnShowAll->runAction(Sequence::create(rm, cf, NULL));
  492. }
  493. });
  494. redutils::iterateNode(nd, [](Node* nd){
  495. nd->setCascadeOpacityEnabled(true);
  496. nd->setCascadeColorEnabled(true);
  497. });
  498. _btnShowAll->runBehaviacWhitFunName("初始化");
  499. _allSizes.push_back(sz);
  500. // 加入动画
  501. auto d = DelayTime::create(delayIdx*dur/8.0);
  502. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  503. _btnShowAll->runAction(Sequence::create(d, m, NULL));
  504. delayIdx ++;
  505. } else {
  506. // 底部添加一个额外节点(一个是底部的广告,还有就是美观一些)
  507. _tableData.insertCell(index++, Node::create());
  508. _allSizes.push_back(cocos2d::Size(584, 150));
  509. }
  510. _tableData._numberOfCellsInTableView = [=](cocos2d::extension::TableViewSmooth*)->ssize_t{
  511. return _allSizes.size();
  512. };
  513. _tableData._tableCellSizeForIndex = [=](cocos2d::extension::TableViewSmooth*, ssize_t idx)->Size{
  514. if (idx < _allSizes.size()) {
  515. return _allSizes[idx];
  516. } else {
  517. return Size(0,0);
  518. }
  519. };
  520. // 防止拉动的时候才创建
  521. _layer->scheduleOnce([=](float){
  522. for (int i=0; i<_allSizes.size(); i++) {
  523. _tableView->updateCellAtIndex(i);
  524. }
  525. }, 0.05, "SCH_Update_Cells");
  526. }
  527. Node* IAPCtlShopUI::createPlacementUI(const iap::IAPPlacement& placement){
  528. Node* node = Node::create();
  529. IAPCardView::sDotCfg cfg;
  530. cfg.hightSp = "内购版位_通用_图标_滑动点_已选中.png";
  531. cfg.normalSp = "内购版位_通用_图标_滑动点_未选中.png";
  532. cfg.sepWidth = 30.0f;
  533. cfg.yStart = 0;
  534. cocos2d::Size sz = cocos2d::Size(584, 250);
  535. IAPCardView* cardView = IAPCardView::create(sz, cfg);
  536. IAPTestCardViewDelegate* cardViewDelegate = new IAPTestCardViewDelegate();
  537. cardView->setDelegate(cardViewDelegate);
  538. // 遍历 placement 中的卡片,依次创建并添加到 PageView 中
  539. for (int i = 0; i < placement.cards.size(); i++) {
  540. cardView->addCard(placement.cards[i]->create());
  541. }
  542. // 将 PageView 添加到父节点 node 中
  543. node->addChild(cardView);
  544. return node;
  545. }
  546. void IAPCtlShopUI::filterGoods(iap::ShopRequirement &requirement){
  547. std::map<int, bool> m;
  548. int cnt = 0;
  549. for(const auto& goodInfo : _goodsInfo){
  550. if(goodInfo.getCoinNumber() >= requirement.coinsMin){
  551. m[cnt] = true;
  552. }
  553. cnt++;
  554. }
  555. std::vector<GoodsInfo> newGoodsInfo;
  556. // 添加符合条件的礼包
  557. for(int i = 0;i < _goodsInfo.size(); i++){
  558. if(m[i]){
  559. newGoodsInfo.push_back(_goodsInfo[i]);
  560. }
  561. }
  562. // 添加不符合条件的礼包(不清楚是不是需要显示,暂放到列表末尾)
  563. // for(int i = 0;i < _goodsInfo.size(); i++){
  564. // if(!m[i]){
  565. // newGoodsInfo.push_back(_goodsInfo[i]);
  566. // }
  567. // }
  568. _goodsInfo = newGoodsInfo;
  569. }
  570. void IAPCtlShopUI::sortGoods(bool flag){
  571. sort(_goodsInfo.begin(), _goodsInfo.end(), [flag](GoodsInfo a, GoodsInfo b){
  572. if(a.getTypeValue() != b.getTypeValue())return a.getTypeValue() > b.getTypeValue();
  573. if(flag) return a.getCostNumber() < b.getCostNumber();
  574. else return a.getCostNumber() > b.getCostNumber();
  575. });
  576. }
  577. void IAPCtlShopUI::quit() {
  578. if (_layer) {
  579. _layer->runBehaviacWhitFunName("退出");
  580. }
  581. }