IAPCtlShopUI.cpp 17 KB

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  1. //
  2. // IAPCtlShopUI.cpp
  3. // TileManor
  4. //
  5. // Created by 徐炼新 on 2024/1/16.
  6. //
  7. #include "IAPCtlShop.hpp"
  8. #include "ui/UIPageView.h"
  9. #include "RUUtils.h"
  10. #include "RUPlatform.h"
  11. #include "IAPConf.hpp"
  12. #include "IAPCtlShopUI.hpp"
  13. #include "IAPCtlShopItem.hpp"
  14. #include "IAPDefine.hpp"
  15. #include "IAPTestCard.hpp"
  16. #include "IAPCardView.hpp"
  17. #include "IAPTestCardViewDelegate.hpp"
  18. #include "IAPRunTimeData.hpp"
  19. #include <regex>
  20. IAPCtlShopUI* IAPCtlShopUI::_instance = nullptr;
  21. IAPCtlShopUI* IAPCtlShopUI::getInstance() {
  22. if (_instance == nullptr) {
  23. _instance = new IAPCtlShopUI();
  24. _instance->autorelease();
  25. _instance->retain();
  26. }
  27. return _instance;
  28. }
  29. IAPCtlShopUI::IAPCtlShopUI() {
  30. }
  31. IAPCtlShopUI::~IAPCtlShopUI() {
  32. }
  33. bool IAPCtlShopUI::isShowing() {
  34. return _bUIShowing;
  35. }
  36. void IAPCtlShopUI::clear() {
  37. _goodsInfo.clear();
  38. for (auto& gi : _goodsItems) {
  39. gi->release();
  40. }
  41. _goodsItems.clear();
  42. _placementItems.clear();
  43. for(const auto& placement : _placements){
  44. _indicators[placement.first].clear();
  45. }
  46. _allSizes.clear();
  47. _cb = nullptr;
  48. }
  49. bool IAPCtlShopUI::create(Node* pNode, IAPConf* cfg, iap::ShopRequirement& requirement,int placementId) {
  50. redutils::Platform::getInstance()->reportLog("open iap");
  51. _cfg = cfg;
  52. _bUIShowing = true;
  53. _placementId = placementId;
  54. clear();
  55. _layer = redutils::RUReboltLayer::createReboltLayer("shop_interface.redream");
  56. pNode->addChild(_layer, 3);
  57. _layer->registerOnNotify([this](const redutils::ReboltNotifyData& data){
  58. _onNotifyDevelopment(data);
  59. });
  60. _layer->runBehaviacWhitFunName("初始化");
  61. // _igCoin->doOwnInit();
  62. if (_goodsInfo.size() == 0) {
  63. IAPConf::getInstance()->getAllGoods(_goodsInfo);
  64. }
  65. // 过滤掉不符合的金币
  66. filterGoods(requirement);
  67. // 构建 list 区域
  68. constructShopItem(false);
  69. cocos2d::Size size = _ndScrollArea->getContentSize();
  70. _tableView = redutils::RUTableView::create(&_tableData, cocos2d::Size(size.width, size.height));
  71. _tableView->setCascadeOpacityEnabled(true);
  72. _tableView->setCascadeColorEnabled(true);
  73. _tableView->setDirection(ScrollViewSmooth::Direction::VERTICAL);
  74. _tableView->setVerticalFillOrder(TableViewSmooth::VerticalFillOrder::TOP_DOWN, false);
  75. _tableView->setDelegate(&_tableData);
  76. _tableView->setBounceable(true);
  77. // _tableView->setOutSightClean(false);
  78. _ndScrollArea->addChild(_tableView);
  79. return true;
  80. }
  81. // (暂未完成)
  82. void IAPCtlShopUI::showPlacementsInNode(cocos2d::Node *pNode, const vector<std::string> &plIds){
  83. clear();
  84. redutils::Platform::getInstance()->reportLog("open iap");
  85. int index = 0;
  86. _tableData.setCascadeOpacity(true);
  87. _tableData.clear();
  88. cocos2d::Size size = _ndScrollArea->getContentSize();
  89. auto delayIdx = 0;
  90. cocos2d::Vec2 offset(size.width, 0);
  91. float dur = 0.4;
  92. int height = 0;
  93. for(int i = 0; i < plIds.size(); i++){
  94. if(_placements.count(plIds[i]) == 0)continue;
  95. // 展示活动版位
  96. bool bNeedAnim = height <= size.height;
  97. Node* nd = Node::create();
  98. nd->setAnchorPoint(Vec2(0.5,0.5));
  99. nd->setContentSize(cocos2d::Size(584,250));
  100. nd->setCascadeOpacityEnabled(true);
  101. nd->setCascadeColorEnabled(true);
  102. auto si = createPlacementUI(_placements[plIds[i]]);
  103. auto sz = cocos2d::Size(584,280);
  104. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  105. nd->addChild(si);
  106. si->setPosition(bNeedAnim ? pos+offset : pos);
  107. _placementItems.push_back(nd);
  108. _tableData.insertCell(index++, nd);
  109. _allSizes.push_back(sz);
  110. height += sz.height;
  111. if (bNeedAnim) {
  112. // 加入动画
  113. auto d = DelayTime::create(delayIdx*dur/8.0);
  114. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  115. si->runAction(Sequence::create(d, m, NULL));
  116. delayIdx ++;
  117. }
  118. }
  119. _tableData._numberOfCellsInTableView = [=](cocos2d::extension::TableViewSmooth*)->ssize_t{
  120. return _allSizes.size();
  121. };
  122. _tableData._tableCellSizeForIndex = [=](cocos2d::extension::TableViewSmooth*, ssize_t idx)->Size{
  123. if (idx < _allSizes.size()) {
  124. return _allSizes[idx];
  125. } else {
  126. return Size(0,0);
  127. }
  128. };
  129. _tableView = redutils::RUTableView::create(&_tableData, cocos2d::Size(size.width, size.height));
  130. _tableView->setCascadeOpacityEnabled(true);
  131. _tableView->setCascadeColorEnabled(true);
  132. _tableView->setDirection(ScrollViewSmooth::Direction::VERTICAL);
  133. _tableView->setVerticalFillOrder(TableViewSmooth::VerticalFillOrder::TOP_DOWN, false);
  134. _tableView->setDelegate(&_tableData);
  135. _tableView->setBounceable(true);
  136. // _tableView->setOutSightClean(false);
  137. _ndScrollArea->addChild(_tableView);
  138. }
  139. bool IAPCtlShopUI::addAPlacement(const iap::IAPPlacement &plInfo){
  140. // 如果该活动ID存在,则添加失败
  141. if(_placements.count(plInfo.id) != 0)return false;
  142. _placements[plInfo.id] = plInfo;
  143. std::vector<Node*> nodeVec;
  144. _indicators[plInfo.id] = nodeVec;
  145. return true;
  146. }
  147. void IAPCtlShopUI::removePlacement(const std::string &id){
  148. _placements.erase(id);
  149. _indicators.erase(id);
  150. }
  151. bool IAPCtlShopUI::addCardToPlacement(const std::string &id, iap::IAPCard *card){
  152. if(_placements.count(id) == 0)return false;
  153. _placements[id].cards.push_back(card);
  154. return true;
  155. }
  156. bool IAPCtlShopUI::removeCardToPlacement(const std::string id, int cardIndex){
  157. if(_placements.count(id) == 0)return false;
  158. if(cardIndex < 0 || cardIndex >= _placements[id].cards.size()){
  159. return false;
  160. }
  161. _placements[id].cards.erase(_placements[id].cards.begin() + cardIndex);
  162. return true;
  163. }
  164. void IAPCtlShopUI::clearPlacement(){
  165. _placements.clear();
  166. _indicators.clear();
  167. }
  168. size_t IAPCtlShopUI::getPlacementCount(){
  169. return _placements.size();
  170. }
  171. void IAPCtlShopUI::_onNotifyDevelopment(const redutils::ReboltNotifyData& data) {
  172. if (data.notify == "绑定显示区域") {
  173. _ndScrollArea = data.outNode;
  174. } else if (data.notify == "绑定coin节点") {
  175. // _igCoin = new MapIGCoin(data.reboltRedManager);
  176. } else if (data.notify == "退出") {
  177. auto rm = RemoveSelf::create();
  178. auto cf = CallFunc::create([=]() {
  179. _layer->removeFromParent();
  180. _layer = nullptr;
  181. _bUIShowing = false;
  182. redutils::Platform::getInstance()->reportLog("iap closed");
  183. });
  184. _layer->runAction(Sequence::create(rm, cf, NULL));
  185. if (_cb) {
  186. _cb();
  187. }
  188. _cb = nullptr;
  189. }
  190. }
  191. void IAPCtlShopUI::constructShopItem(bool bShowAll) {
  192. int index = 0;
  193. _tableData.setCascadeOpacity(true);
  194. _tableData.clear();
  195. cocos2d::Size size = _ndScrollArea->getContentSize();
  196. auto delayIdx = 0;
  197. cocos2d::Vec2 offset(size.width, 0);
  198. float dur = 0.4;
  199. int height = 0;
  200. // 加入一个表头
  201. {
  202. Node* nd = Node::create();
  203. _tableData.insertCell(index++, nd);
  204. int h = size.height*0.08;
  205. _allSizes.push_back(cocos2d::Size(size.width, h));
  206. height += h;
  207. }
  208. // 重新获取
  209. if(bShowAll)IAPConf::getInstance()->getAllGoods(_goodsInfo);
  210. // 根据用户类型进行礼包排序
  211. switch (iap::IAPCtlShop::createWith()->getUserBuyType()) {
  212. case iap::UserBuyType::NoShopping:
  213. sortGoods(true);
  214. break;
  215. case iap::UserBuyType::LittleShopping:
  216. sortGoods(true);
  217. break;
  218. case iap::UserBuyType::NormalShopping:
  219. sortGoods(true);
  220. break;
  221. case iap::UserBuyType::LotShopping:
  222. sortGoods(false);
  223. break;
  224. default:
  225. break;
  226. }
  227. // 当前有效的区域
  228. int bigPackCount,smallPackCount; // 需要显示的礼包
  229. auto iapCtlShop = iap::IAPCtlShop::createWith();
  230. int leval = IAPRunTimeData::getInstance()->getDeviceLevel();
  231. size_t placementCount = iapCtlShop->getPlacementCount();
  232. switch(leval){
  233. case 1:
  234. // 低等级
  235. bigPackCount = 2;
  236. smallPackCount = 1;
  237. break;
  238. case 2:
  239. // 中等级
  240. break;
  241. case 3:
  242. if(placementCount >= 2){
  243. bigPackCount = 3;
  244. smallPackCount = 0;
  245. }else{
  246. bigPackCount = 2;
  247. smallPackCount = 2;
  248. }
  249. // 高等级
  250. break;
  251. default:
  252. break;
  253. }
  254. // 展示活动版位
  255. if(_placements.size() != 0){
  256. // 展示活动版位中的活动
  257. for(const auto& placement : _placements){
  258. bool isShow = false;
  259. if(bShowAll){
  260. isShow = true;
  261. }else{
  262. if(bigPackCount > 0){
  263. isShow = true;
  264. bigPackCount--;
  265. }
  266. }
  267. if(isShow){
  268. // 展示活动版位
  269. bool bNeedAnim = height <= size.height;
  270. Node* nd = Node::create();
  271. nd->setAnchorPoint(Vec2(0.5,0.5));
  272. nd->setContentSize(cocos2d::Size(584,250));
  273. nd->setCascadeOpacityEnabled(true);
  274. nd->setCascadeColorEnabled(true);
  275. auto si = createPlacementUI(placement.second);
  276. auto sz = cocos2d::Size(584,280);
  277. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  278. nd->addChild(si);
  279. si->setPosition(bNeedAnim ? pos+offset : pos);
  280. _placementItems.push_back(nd);
  281. _tableData.insertCell(index++, nd);
  282. _allSizes.push_back(sz);
  283. height += sz.height;
  284. if (bNeedAnim) {
  285. // 加入动画
  286. auto d = DelayTime::create(delayIdx*dur/8.0);
  287. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  288. si->runAction(Sequence::create(d, m, NULL));
  289. delayIdx ++;
  290. }
  291. }
  292. }
  293. }
  294. // 判断是否还有版位
  295. if(bigPackCount != 0 || smallPackCount != 0 || bShowAll){
  296. // 显示常规商品
  297. for (const auto& gi : _goodsInfo) {
  298. // 判断是否显示
  299. bool isShow = false;
  300. if (bShowAll) {
  301. isShow = true;
  302. }else{
  303. if(gi.type == "panel" && bigPackCount > 0){
  304. isShow = true;
  305. bigPackCount--;
  306. }
  307. if(gi.type == "bar" && smallPackCount > 0){
  308. isShow = true;
  309. smallPackCount--;
  310. }
  311. }
  312. // 商品显示
  313. if (isShow) {
  314. bool bNeedAnim = height <= size.height;
  315. Node* nd = Node::create();
  316. nd->setCascadeOpacityEnabled(true);
  317. nd->setCascadeColorEnabled(true);
  318. auto si = IAPCtlShopItem::create(gi, _placementId);
  319. auto sz = si->getSize();
  320. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  321. nd->addChild(si);
  322. si->setPosition(bNeedAnim ? pos+offset : pos);
  323. _goodsItems.push_back(si);
  324. _tableData.insertCell(index++, nd);
  325. _allSizes.push_back(sz);
  326. height += sz.height;
  327. if (bNeedAnim) {
  328. // 加入动画
  329. auto d = DelayTime::create(delayIdx*dur/8.0);
  330. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  331. si->runAction(Sequence::create(d, m, NULL));
  332. delayIdx ++;
  333. }
  334. }
  335. }
  336. }
  337. // 添加展示所有按钮
  338. if (!bShowAll) {
  339. // 加入show All btn, 这个是一定会有动画的
  340. auto sz = cocos2d::Size(584, 130);
  341. Node* nd = Node::create();
  342. nd->setCascadeOpacityEnabled(true);
  343. nd->setCascadeColorEnabled(true);
  344. _btnShowAll = redutils::RUReboltLayer::createReboltLayer("shop_more_btn.redream");
  345. nd->addChild(_btnShowAll);
  346. _btnShowAll->setPosition(Vec2(size.width/2.0, sz.height/2.0) + offset);
  347. _tableData.insertCell(index++, nd);
  348. _btnShowAll->registerOnNotify([this](const redutils::ReboltNotifyData& data){
  349. if (data.notify == "点击") {
  350. auto rm = RemoveSelf::create();
  351. auto cf = CallFunc::create([=](){
  352. _btnShowAll = NULL;
  353. _tableData.clear();
  354. _goodsItems.clear();
  355. _placementItems.clear();
  356. for(const auto& placement : _placements){
  357. _indicators[placement.first].clear();
  358. }
  359. _allSizes.clear();
  360. constructShopItem(true);
  361. _tableView->reloadData(true);
  362. });
  363. _btnShowAll->runAction(Sequence::create(rm, cf, NULL));
  364. }
  365. });
  366. redutils::iterateNode(nd, [](Node* nd){
  367. nd->setCascadeOpacityEnabled(true);
  368. nd->setCascadeColorEnabled(true);
  369. });
  370. _btnShowAll->runBehaviacWhitFunName("初始化");
  371. _allSizes.push_back(sz);
  372. // 加入动画
  373. auto d = DelayTime::create(delayIdx*dur/8.0);
  374. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  375. _btnShowAll->runAction(Sequence::create(d, m, NULL));
  376. delayIdx ++;
  377. } else {
  378. // 底部添加一个额外节点(一个是底部的广告,还有就是美观一些)
  379. _tableData.insertCell(index++, Node::create());
  380. _allSizes.push_back(cocos2d::Size(584, 150));
  381. }
  382. _tableData._numberOfCellsInTableView = [=](cocos2d::extension::TableViewSmooth*)->ssize_t{
  383. return _allSizes.size();
  384. };
  385. _tableData._tableCellSizeForIndex = [=](cocos2d::extension::TableViewSmooth*, ssize_t idx)->Size{
  386. if (idx < _allSizes.size()) {
  387. return _allSizes[idx];
  388. } else {
  389. return Size(0,0);
  390. }
  391. };
  392. // 防止拉动的时候才创建
  393. _layer->scheduleOnce([=](float){
  394. for (int i=0; i<_allSizes.size(); i++) {
  395. _tableView->updateCellAtIndex(i);
  396. }
  397. }, 0.05, "SCH_Update_Cells");
  398. }
  399. Node* IAPCtlShopUI::createPlacementUI(const iap::IAPPlacement& placement){
  400. Node* node = Node::create();
  401. IAPCardView::sDotCfg cfg;
  402. cfg.hightSp = "内购版位_通用_图标_滑动点_已选中.png";
  403. cfg.normalSp = "内购版位_通用_图标_滑动点_未选中.png";
  404. cfg.sepWidth = 30.0f;
  405. cfg.yStart = 0;
  406. cocos2d::Size sz = cocos2d::Size(584, 250);
  407. IAPCardView* cardView = IAPCardView::create(sz, cfg);
  408. IAPTestCardViewDelegate* cardViewDelegate = new IAPTestCardViewDelegate();
  409. cardView->setDelegate(cardViewDelegate);
  410. // 遍历 placement 中的卡片,依次创建并添加到 PageView 中
  411. for (int i = 0; i < placement.cards.size(); i++) {
  412. cardView->addCard(placement.cards[i]->create());
  413. }
  414. // 将 PageView 添加到父节点 node 中
  415. node->addChild(cardView);
  416. return node;
  417. }
  418. void IAPCtlShopUI::filterGoods(iap::ShopRequirement &requirement){
  419. std::map<int, bool> m;
  420. int cnt = 0;
  421. for(const auto& goodInfo : _goodsInfo){
  422. if(goodInfo.getCoinNumber() >= requirement.coinsMin){
  423. m[cnt] = true;
  424. }
  425. cnt++;
  426. }
  427. std::vector<GoodsInfo> newGoodsInfo;
  428. // 添加符合条件的礼包
  429. for(int i = 0;i < _goodsInfo.size(); i++){
  430. if(m[i]){
  431. newGoodsInfo.push_back(_goodsInfo[i]);
  432. }
  433. }
  434. // 添加不符合条件的礼包(不清楚是不是需要显示,暂放到列表末尾)
  435. // for(int i = 0;i < _goodsInfo.size(); i++){
  436. // if(!m[i]){
  437. // newGoodsInfo.push_back(_goodsInfo[i]);
  438. // }
  439. // }
  440. _goodsInfo = newGoodsInfo;
  441. }
  442. void IAPCtlShopUI::sortGoods(bool flag){
  443. sort(_goodsInfo.begin(), _goodsInfo.end(), [flag](GoodsInfo a, GoodsInfo b){
  444. if(a.getTypeValue() != b.getTypeValue())return a.getTypeValue() > b.getTypeValue();
  445. if(flag) return a.getCostNumber() < b.getCostNumber();
  446. else return a.getCostNumber() > b.getCostNumber();
  447. });
  448. }
  449. void IAPCtlShopUI::quit() {
  450. if (_layer) {
  451. _layer->runBehaviacWhitFunName("退出");
  452. }
  453. }