TestScene.cpp 3.0 KB

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  1. //
  2. // TestScene.cpp
  3. // demo
  4. //
  5. // Created by Red_mini on 2024/10/11.
  6. //
  7. #include "TestScene.h"
  8. #include "RUPlatform.h"
  9. #include "IAPCtlShop.hpp"
  10. #include "IAPDefine.hpp"
  11. #include "IAPTestCard.hpp"
  12. USING_NS_CC;
  13. Scene* TestScene::createScene(){
  14. // create the scene with physics enabled
  15. auto scene = Scene::create();
  16. auto layer = TestScene::create();
  17. scene->addChild(layer);
  18. return scene;
  19. }
  20. bool TestScene::init(){
  21. if (!Layer::init()) {
  22. return false;
  23. }
  24. std::string cfgFN = "shop_5.json";
  25. std::string failFN = "purchaseBannerConfig.csv";
  26. _iapShop = iap::IAPCtlShop::createWith();
  27. _iapShop->init(cfgFN);
  28. _iapShop->setCfg4Failure(failFN);
  29. iap::IAPPlacement plInfo;
  30. plInfo.id = "1";
  31. IAPTestCard* testCard = new IAPTestCard();
  32. IAPTestCard* testCard2 = new IAPTestCard();
  33. plInfo.cards.push_back(testCard);
  34. plInfo.cards.push_back(testCard2);
  35. _iapShop->addAPlacement(plInfo);
  36. // 第二个版位
  37. // iap::IAPPlacement plInfo2;
  38. // plInfo2.id = "2";
  39. // IAPTestCard* testCard3 = new IAPTestCard();
  40. // IAPTestCard* testCard4 = new IAPTestCard();
  41. // plInfo2.cards.push_back(testCard3);
  42. // plInfo2.cards.push_back(testCard4);
  43. //
  44. // _iapShop->addAPlacement(plInfo2);
  45. IAPTestCard* testCard5 = new IAPTestCard();
  46. _iapShop->addCardToPlacement(plInfo.id, testCard5);
  47. // 在此处添加场景初始化的代码,比如创建背景、角色、UI等
  48. createBoard();
  49. schedule(CC_SCHEDULE_SELECTOR(TestScene::update), 1.0f);
  50. return true;
  51. }
  52. void TestScene::createBoard(){
  53. auto lyMap = redutils::RUReboltLayer::createReboltLayer("lyMap.redream");
  54. this->addChild(lyMap);
  55. // log(lyMap->getChildrenCount());
  56. lyMap->registerOnNotify([this](const redutils::ReboltNotifyData& data){
  57. onNotifyDevelopment(data);
  58. });
  59. lyMap->runBehaviacWhitFunName("初始化");
  60. }
  61. void TestScene::onNotifyDevelopment(const redutils::ReboltNotifyData& data){
  62. if(data.notify == "点击显示商店"){
  63. log("点击显示商店按钮");
  64. iap::ShopRequirement shopRequirement;
  65. shopRequirement.coinsMin = 0;
  66. _iapShop->showInNode(this, shopRequirement);
  67. }else if(data.notify == "点击设备1"){
  68. _iapShop->setDeviceLevel(1);
  69. log("设置为低等级设备");
  70. }else if(data.notify == "点击设备2"){
  71. _iapShop->setDeviceLevel(3);
  72. log("设置为高等级设备");
  73. }else if(data.notify == "点击失败"){
  74. log("点击失败时金币不够按钮");
  75. // iap::ShopRequirement shopRequirement;
  76. // shopRequirement.coinsMin = 10000;
  77. //
  78. // _iapShop->showInNode(this, shopRequirement);
  79. _iapShop->displayFailureCardIn(this);
  80. }else if(data.notify == "点击重置"){
  81. _iapShop->setDeviceLevel(1);
  82. _iapShop->clearUserBuyInfo();
  83. log("重置为低等级设备,且清除用户购买信息");
  84. }
  85. }
  86. void TestScene::update(float dt){
  87. }