IAPCtlShop.cpp 5.5 KB

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  1. //
  2. // IAPCtlShop.cpp
  3. // TileManor
  4. //
  5. // Created by 徐炼新 on 2024/9/30.
  6. //
  7. #include "IAPCtlShop.hpp"
  8. #include "cocos2d.h"
  9. #include "RUBaseConf.h"
  10. #include "RUUtils.h"
  11. #include "IAPConf.hpp"
  12. #include "IAPCtlShopUI.hpp"
  13. #include "IAPUserData.hpp"
  14. #include "IAPRunTimeData.hpp"
  15. #include "PBConfigData.hpp"
  16. #include "PurchaseBannerView.hpp"
  17. NS_IAP_BEGIN
  18. IAPCtlShop* IAPCtlShop::_instance = nullptr;
  19. IAPCtlShop* IAPCtlShop::createWith(){
  20. if (_instance == nullptr) {
  21. _instance = new IAPCtlShop();
  22. }
  23. return _instance;
  24. }
  25. void IAPCtlShop::init(std::string &cfgFN){
  26. redutils::BaseConf* baseConf = new redutils::BaseConf(cfgFN.c_str());
  27. _conf = IAPConf::getInstance();
  28. _conf->initWith(baseConf);
  29. }
  30. void IAPCtlShop::setDelegate(IAPDelegate *delegate){
  31. _delegate = delegate;
  32. }
  33. void IAPCtlShop::setCfg4Failure(std::string &cfgFN){
  34. _pbConf = PBConfigData::getInstance();
  35. _pbConf->initData(cfgFN);
  36. }
  37. void IAPCtlShop::displayFailureCardIn(cocos2d::Node *node, std::vector<std::string> cardsName){
  38. auto sDot = _pbConf->getViewDot();
  39. PurchaseBannerView::sDotCfg dot;
  40. dot.highSp = sDot.highSp;
  41. dot.normalSp = sDot.normalSp;
  42. dot.sepWidth = sDot.sepWidth;
  43. dot.yStart = sDot.yStart;
  44. auto visibleSize = Director::getInstance()->getVisibleSize();
  45. float width = visibleSize.width;
  46. cocos2d::Size sz = cocos2d::Size(width, 300);
  47. PurchaseBannerView* view = PurchaseBannerView::create(sz, dot, true);
  48. for(const auto& name : cardsName){
  49. PurchaseBannerCell* tmpNode = PurchaseBannerCell::create(name);
  50. view->addBanner(tmpNode);
  51. }
  52. node->addChild(view);
  53. }
  54. void IAPCtlShop::setDeviceLevel(int level){
  55. IAPRunTimeData::getInstance()->setDeviceLevel(level);
  56. }
  57. bool IAPCtlShop::addAPlacement(const IAPPlacement &plInfo){
  58. bool ans =IAPCtlShopUI::getInstance()->addAPlacement(plInfo);
  59. return ans;
  60. }
  61. void IAPCtlShop::removePlacement(const std::string &id){
  62. IAPCtlShopUI::getInstance()->removePlacement(id);
  63. }
  64. bool IAPCtlShop::addCardToPlacement(const std::string &id, IAPCard *card){
  65. return IAPCtlShopUI::getInstance()->addCardToPlacement(id, card);
  66. }
  67. bool IAPCtlShop::removeCardToPlacement(const std::string &id, int cardIndex){
  68. return IAPCtlShopUI::getInstance()->removeCardToPlacement(id, cardIndex);
  69. }
  70. void IAPCtlShop::clearPlacement(){
  71. IAPCtlShopUI::getInstance()->clearPlacement();
  72. }
  73. size_t IAPCtlShop::getPlacementCount(){
  74. return IAPCtlShopUI::getInstance()->getPlacementCount();
  75. }
  76. void IAPCtlShop::showInNode(cocos2d::Node *pParent, ShopRequirement &requirement){
  77. IAPCtlShopUI::getInstance()->create(pParent, _conf, requirement);
  78. }
  79. void IAPCtlShop::showSlideCardsByCoinsIn(cocos2d::Node* pParent, int stillNeedCoins){
  80. IAPCtlShopUI::getInstance()->showSlideCardsByCoinsIn(pParent, stillNeedCoins);
  81. }
  82. UserBuyType IAPCtlShop::getUserBuyType(){
  83. // 如果没有购买记录
  84. auto buyInfos = IAPUserData::getInstance()->getBuyInfos();
  85. if(buyInfos.size() == 0) return UserBuyType::NoShopping;
  86. auto conf = IAPConf::getInstance();
  87. vector<GoodsInfo> goodInfos;
  88. conf->getAllGoods(goodInfos);
  89. // 按照价格排序 , 价格相同按照是否为special商品排序
  90. sort(goodInfos.begin(), goodInfos.end(), [](GoodsInfo a,GoodsInfo b){
  91. if(a.getCostNumber() != b.getCostNumber()) return a.getCostNumber() < b.getCostNumber();
  92. if(a.style == "mostValued")return true;
  93. if(b.style == "mostValued")return false;
  94. return true;
  95. });
  96. bool onlySpecial = true; // 是否仅购买特惠商品
  97. bool isBuyExpensive = false; // 是否购买过最贵商品
  98. float maxAmount = _conf->getMaxAmount();
  99. for(const auto& buyInfo : buyInfos){
  100. for(size_t i = 0; i < goodInfos.size(); i++){
  101. if(buyInfo != goodInfos[i].id)continue;
  102. if(goodInfos[i].type != "mostValued") onlySpecial = false;
  103. if(goodInfos[i].getCostNumber() == maxAmount) isBuyExpensive = true;
  104. }
  105. }
  106. // 购买过最贵商品
  107. if(isBuyExpensive)return UserBuyType::LotShopping;
  108. // 仅购买Special商品
  109. if(onlySpecial)return UserBuyType::LittleShopping;
  110. // 正常购物
  111. return UserBuyType::NormalShopping;
  112. }
  113. void IAPCtlShop::addUserBuyInfo(std::string commodityID){
  114. iap::IAPUserData::getInstance()->addBuyInfo(commodityID);
  115. if(_delegate){
  116. std::vector<GoodsInfo> goodInfos;
  117. _conf->getAllGoods(goodInfos);
  118. for(const auto& goodInfo : goodInfos){
  119. if(goodInfo.id == commodityID){
  120. std::map<string, string> buyInfo;
  121. for(const auto& area : goodInfo.areas){
  122. for(const auto& info : area){
  123. buyInfo[info.name] = info.count;
  124. }
  125. }
  126. // 发送礼包内含有的物品
  127. _delegate->onUserBuySuccess(buyInfo);
  128. break;
  129. }
  130. }
  131. }
  132. }
  133. void IAPCtlShop::clearUserBuyInfo(){
  134. iap::IAPUserData::getInstance()->clearBuyInfo();
  135. }
  136. float IAPCtlShop::getUserBuyMaxAmount(){
  137. std::vector<std::string> buyInfoIDs = IAPUserData::getInstance()->getBuyInfos();
  138. std::set<std::string> buyInfoID;
  139. // 去重
  140. for(const auto& info : buyInfoIDs){
  141. buyInfoID.insert(info);
  142. }
  143. // 提取最大金额
  144. float maxn = -1;
  145. for(const auto& id : buyInfoID){
  146. float coinNum = _conf->getCoinNum(id);
  147. maxn = maxn > coinNum ? maxn : coinNum;
  148. }
  149. return maxn;
  150. }
  151. NS_IAP_END