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- include(CMakeParseArguments)
- # copy resource `FILES` and `FOLDERS` to TARGET_FILE_DIR/Resources
- function(cocos_copy_target_res cocos_target)
- set(oneValueArgs COPY_TO)
- set(multiValueArgs FILES FOLDERS)
- cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- # copy files
- foreach(cc_file ${opt_FILES})
- get_filename_component(file_name ${cc_file} NAME)
- add_custom_command(TARGET ${cocos_target} POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E echo "copy file into Resources: ${file_name} ..."
- COMMAND ${CMAKE_COMMAND} -E copy_if_different ${cc_file} "${opt_COPY_TO}/${file_name}"
- )
- endforeach()
- # copy folders files
- foreach(cc_folder ${opt_FOLDERS})
- file(GLOB_RECURSE folder_files "${cc_folder}/*")
- get_filename_component(folder_abs_path ${cc_folder} ABSOLUTE)
- foreach(res_file ${folder_files})
- get_filename_component(res_file_abs_path ${res_file} ABSOLUTE)
- file(RELATIVE_PATH res_file_relat_path ${folder_abs_path} ${res_file_abs_path})
- add_custom_command(TARGET ${cocos_target} POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E echo "copy file into Resources: ${res_file_relat_path} ..."
- COMMAND ${CMAKE_COMMAND} -E copy_if_different ${res_file} "${opt_COPY_TO}/${res_file_relat_path}"
- )
- endforeach()
- endforeach()
- endfunction()
- # mark `FILES` and files in `FOLDERS` as resource files, the destination is `RES_TO` folder
- # save all marked files in `res_out`
- function(cocos_mark_multi_resources res_out)
- set(oneValueArgs RES_TO)
- set(multiValueArgs FILES FOLDERS)
- cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- set(tmp_file_list)
- foreach(cc_file ${opt_FILES})
- get_filename_component(cc_file_abs ${cc_file} ABSOLUTE)
- get_filename_component(file_dir ${cc_file_abs} DIRECTORY)
- cocos_mark_resources(FILES ${cc_file_abs} BASEDIR ${file_dir} RESOURCEBASE ${opt_RES_TO})
- endforeach()
- list(APPEND tmp_file_list ${opt_FILES})
- foreach(cc_folder ${opt_FOLDERS})
- file(GLOB_RECURSE folder_files "${cc_folder}/*")
- list(APPEND tmp_file_list ${folder_files})
- cocos_mark_resources(FILES ${folder_files} BASEDIR ${cc_folder} RESOURCEBASE ${opt_RES_TO})
- endforeach()
- set(${res_out} ${tmp_file_list} PARENT_SCOPE)
- endfunction()
- # get all linked libraries including transitive ones, recursive
- function(search_depend_libs_recursive cocos_target all_depends_out)
- set(all_depends_inner)
- set(targets_prepare_search ${cocos_target})
- while(true)
- foreach(tmp_target ${targets_prepare_search})
- get_target_property(tmp_depend_libs ${tmp_target} LINK_LIBRARIES)
- list(REMOVE_ITEM targets_prepare_search ${tmp_target})
- list(APPEND tmp_depend_libs ${tmp_target})
- foreach(depend_lib ${tmp_depend_libs})
- if(TARGET ${depend_lib})
- list(APPEND all_depends_inner ${depend_lib})
- if(NOT (depend_lib STREQUAL tmp_target))
- list(APPEND targets_prepare_search ${depend_lib})
- endif()
- endif()
- endforeach()
- endforeach()
- list(LENGTH targets_prepare_search targets_prepare_search_size)
- if(targets_prepare_search_size LESS 1)
- break()
- endif()
- endwhile(true)
- set(${all_depends_out} ${all_depends_inner} PARENT_SCOPE)
- endfunction()
- # get `cocos_target` depend all dlls, save the result in `all_depend_dlls_out`
- function(get_target_depends_ext_dlls cocos_target all_depend_dlls_out)
- set(depend_libs)
- set(all_depend_ext_dlls)
- search_depend_libs_recursive(${cocos_target} depend_libs)
- foreach(depend_lib ${depend_libs})
- if(TARGET ${depend_lib})
- get_target_property(found_shared_lib ${depend_lib} IMPORTED_IMPLIB)
- if(found_shared_lib)
- get_target_property(tmp_dlls ${depend_lib} IMPORTED_LOCATION)
- list(APPEND all_depend_ext_dlls ${tmp_dlls})
- endif()
- endif()
- endforeach()
- set(${all_depend_dlls_out} ${all_depend_ext_dlls} PARENT_SCOPE)
- endfunction()
- # copy the `cocos_target` needed dlls into TARGET_FILE_DIR
- function(cocos_copy_target_dll cocos_target)
- get_target_depends_ext_dlls(${cocos_target} all_depend_dlls)
- # remove repeat items
- if(all_depend_dlls)
- list(REMOVE_DUPLICATES all_depend_dlls)
- endif()
- foreach(cc_dll_file ${all_depend_dlls})
- get_filename_component(cc_dll_name ${cc_dll_file} NAME)
- add_custom_command(TARGET ${cocos_target} POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E echo "copy dll into target file dir: ${cc_dll_name} ..."
- COMMAND ${CMAKE_COMMAND} -E copy_if_different ${cc_dll_file} "$<TARGET_FILE_DIR:${cocos_target}>/${cc_dll_name}"
- )
- endforeach()
- endfunction()
- # mark `FILES` as resources, files will be put into sub-dir tree depend on its absolute path
- function(cocos_mark_resources)
- set(oneValueArgs BASEDIR RESOURCEBASE)
- set(multiValueArgs FILES)
- cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- if(NOT opt_RESOURCEBASE)
- set(opt_RESOURCEBASE Resources)
- endif()
- get_filename_component(BASEDIR_ABS ${opt_BASEDIR} ABSOLUTE)
- foreach(RES_FILE ${opt_FILES} ${opt_UNPARSED_ARGUMENTS})
- get_filename_component(RES_FILE_ABS ${RES_FILE} ABSOLUTE)
- file(RELATIVE_PATH RES ${BASEDIR_ABS} ${RES_FILE_ABS})
- get_filename_component(RES_LOC ${RES} PATH)
- set_source_files_properties(${RES_FILE} PROPERTIES
- MACOSX_PACKAGE_LOCATION "${opt_RESOURCEBASE}/${RES_LOC}"
- HEADER_FILE_ONLY 1
- )
- if(XCODE OR VS)
- string(REPLACE "/" "\\" ide_source_group "${opt_RESOURCEBASE}/${RES_LOC}")
- source_group("${ide_source_group}" FILES ${RES_FILE})
- endif()
- endforeach()
- endfunction()
- # mark the code sources of `cocos_target` into sub-dir tree
- function(cocos_mark_code_files cocos_target)
- set(oneValueArgs GROUPBASE)
- cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- if(NOT opt_GROUPBASE)
- set(root_dir ${CMAKE_CURRENT_SOURCE_DIR})
- else()
- set(root_dir ${opt_GROUPBASE})
- message(STATUS "target ${cocos_target} code group base is: ${root_dir}")
- endif()
- message(STATUS "cocos_mark_code_files: ${cocos_target}")
- get_property(file_list TARGET ${cocos_target} PROPERTY SOURCES)
- foreach(single_file ${file_list})
- source_group_single_file(${single_file} GROUP_TO "Source Files" BASE_PATH "${root_dir}")
- endforeach()
- endfunction()
- # source group one file
- # cut the `single_file` absolute path from `BASE_PATH`, then mark file to `GROUP_TO`
- function(source_group_single_file single_file)
- set(oneValueArgs GROUP_TO BASE_PATH)
- cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- # get relative_path
- get_filename_component(abs_path ${single_file} ABSOLUTE)
- file(RELATIVE_PATH relative_path_with_name ${opt_BASE_PATH} ${abs_path})
- get_filename_component(relative_path ${relative_path_with_name} PATH)
- # set source_group, consider sub source group
- string(REPLACE "/" "\\" ide_file_group "${opt_GROUP_TO}/${relative_path}")
- source_group("${ide_file_group}" FILES ${single_file})
- endfunction()
- # setup a cocos application
- function(setup_cocos_app_config app_name)
- # put all output app into bin/${app_name}
- set_target_properties(${app_name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/${app_name}")
- if(APPLE)
- # output macOS/iOS .app
- set_target_properties(${app_name} PROPERTIES MACOSX_BUNDLE 1)
- elseif(MSVC)
- # visual studio default is Console app, but we need Windows app
- set_property(TARGET ${app_name} APPEND PROPERTY LINK_FLAGS "/SUBSYSTEM:WINDOWS")
- endif()
- # auto mark code files for IDE when mark app
- if(XCODE OR VS)
- cocos_mark_code_files(${app_name})
- endif()
- endfunction()
- # if cc_variable not set, then set it cc_value
- macro(cocos_fake_set cc_variable cc_value)
- if(NOT DEFINED ${cc_variable})
- set(${cc_variable} ${cc_value})
- endif()
- endmacro()
- # generate macOS app package infomations, need improve for example, the using of info.plist
- macro(cocos_pak_xcode cocos_target)
- set(oneValueArgs
- INFO_PLIST
- BUNDLE_NAME
- BUNDLE_VERSION
- COPYRIGHT
- GUI_IDENTIFIER
- ICON_FILE
- INFO_STRING
- LONG_VERSION_STRING
- SHORT_VERSION_STRING
- )
- set(multiValueArgs)
- cmake_parse_arguments(COCOS_APP "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
- # set default value
- cocos_fake_set(COCOS_APP_INFO_PLIST "MacOSXBundleInfo.plist.in")
- cocos_fake_set(COCOS_APP_BUNDLE_NAME "\${PRODUCT_NAME}")
- cocos_fake_set(COCOS_APP_BUNDLE_VERSION "1")
- cocos_fake_set(COCOS_APP_COPYRIGHT "Copyright © 2018. All rights reserved.")
- cocos_fake_set(COCOS_APP_GUI_IDENTIFIER "org.cocos2dx.${APP_NAME}")
- cocos_fake_set(COCOS_APP_ICON_FILE "Icon")
- cocos_fake_set(COCOS_APP_INFO_STRING "cocos2d-x app")
- cocos_fake_set(COCOS_APP_LONG_VERSION_STRING "1.0.0")
- cocos_fake_set(COCOS_APP_SHORT_VERSION_STRING "1.0")
- # set bundle info
- set_target_properties(${cocos_target}
- PROPERTIES
- MACOSX_BUNDLE_INFO_PLIST ${COCOS_APP_INFO_PLIST}
- )
- set(MACOSX_BUNDLE_BUNDLE_NAME ${COCOS_APP_BUNDLE_NAME})
- set(MACOSX_BUNDLE_BUNDLE_VERSION ${COCOS_APP_BUNDLE_VERSION})
- set(MACOSX_BUNDLE_COPYRIGHT ${COCOS_APP_COPYRIGHT})
- set(MACOSX_BUNDLE_GUI_IDENTIFIER ${COCOS_APP_GUI_IDENTIFIER})
- set(MACOSX_BUNDLE_ICON_FILE ${COCOS_APP_ICON_FILE})
- set(MACOSX_BUNDLE_INFO_STRING ${COCOS_APP_INFO_STRING})
- set(MACOSX_BUNDLE_LONG_VERSION_STRING ${COCOS_APP_LONG_VERSION_STRING})
- set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${COCOS_APP_SHORT_VERSION_STRING})
- message(STATUS "cocos package: ${cocos_target}, plist file: ${COCOS_APP_INFO_PLIST}")
- cocos_config_app_xcode_property(${cocos_target})
- endmacro()
- # set Xcode property for application, include all depend target
- macro(cocos_config_app_xcode_property cocos_app)
- set(depend_libs)
- search_depend_libs_recursive(${cocos_app} depend_libs)
- foreach(depend_lib ${depend_libs})
- if(TARGET ${depend_lib})
- cocos_config_target_xcode_property(${depend_lib})
- endif()
- endforeach()
- endmacro()
- # custom Xcode property for iOS target
- macro(cocos_config_target_xcode_property cocos_target)
- if(IOS)
- set_xcode_property(${cocos_target} IPHONEOS_DEPLOYMENT_TARGET "8.0")
- set_xcode_property(${cocos_target} ENABLE_BITCODE "NO")
- set_xcode_property(${cocos_target} ONLY_ACTIVE_ARCH "YES")
- endif()
- endmacro()
- # This little macro lets you set any XCode specific property, from ios.toolchain.cmake
- function(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
- set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
- endfunction(set_xcode_property)
- # works same as find_package, but do additional care to properly find
- macro(cocos_find_package pkg_name pkg_prefix)
- if(NOT ${pkg_prefix}_FOUND)
- find_package(${pkg_name} ${ARGN})
- endif()
- if(NOT ${pkg_prefix}_INCLUDE_DIRS AND ${pkg_prefix}_INCLUDE_DIR)
- set(${pkg_prefix}_INCLUDE_DIRS ${${pkg_prefix}_INCLUDE_DIR})
- endif()
- if(NOT ${pkg_prefix}_LIBRARIES AND ${pkg_prefix}_LIBRARY)
- set(${pkg_prefix}_LIBRARIES ${${pkg_prefix}_LIBRARY})
- endif()
- message(STATUS "${pkg_name} include dirs: ${${pkg_prefix}_INCLUDE_DIRS}")
- endmacro()
- # cocos_use_pkg(pkg) function.
- # This function applies standard package variables (after find_package(pkg) call) to current scope
- # Recognized variables: <pkg>_INCLUDE_DIRS, <pkg>_LIBRARIES, <pkg>_LIBRARY_DIRS
- # Also if BUILD_SHARED_LIBS variable off, it is try to use <pkg>_STATIC_* vars before
- function(cocos_use_pkg target pkg)
- set(prefix ${pkg})
- set(_include_dirs)
- if(NOT _include_dirs)
- set(_include_dirs ${${prefix}_INCLUDE_DIRS})
- endif()
- if(NOT _include_dirs)
- # backward compat with old package-find scripts
- set(_include_dirs ${${prefix}_INCLUDE_DIR})
- endif()
- if(_include_dirs)
- include_directories(${_include_dirs})
- # message(STATUS "${pkg} add to include_dirs: ${_include_dirs}")
- endif()
- set(_library_dirs)
- if(NOT _library_dirs)
- set(_library_dirs ${${prefix}_LIBRARY_DIRS})
- endif()
- if(_library_dirs)
- link_directories(${_library_dirs})
- # message(STATUS "${pkg} add to link_dirs: ${_library_dirs}")
- endif()
- set(_libs)
- if(NOT _libs)
- set(_libs ${${prefix}_LIBRARIES})
- endif()
- if(NOT _libs)
- set(_libs ${${prefix}_LIBRARY})
- endif()
- if(_libs)
- target_link_libraries(${target} ${_libs})
- # message(STATUS "${pkg} libs added to '${target}': ${_libs}")
- endif()
- set(_defs)
- if(NOT _defs)
- set(_defs ${${prefix}_DEFINITIONS})
- endif()
- if(_defs)
- add_definitions(${_defs})
- # message(STATUS "${pkg} add definitions: ${_defs}")
- endif()
- set(_dlls)
- if(NOT _dlls)
- set(_dlls ${${prefix}_DLLS})
- endif()
- if(_dlls)
- if(MSVC)
- # message(STATUS "${target} add dll: ${_dlls}")
- get_property(pre_dlls
- TARGET ${target}
- PROPERTY CC_DEPEND_DLLS)
- if(pre_dlls)
- set(_dlls ${pre_dlls} ${_dlls})
- endif()
- set_property(TARGET ${target}
- PROPERTY
- CC_DEPEND_DLLS ${_dlls}
- )
- endif()
- endif()
- endfunction()
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