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- /****************************************************************************
- Copyright (c) 2015-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCSKELETONNODE_H__
- #define __CCSKELETONNODE_H__
- #include "editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h"
- #include "renderer/CCRenderer.h"
- #include "editor-support/cocostudio/CocosStudioExport.h"
- #include "base/CCMap.h"
- #include "editor-support/cocostudio/ActionTimeline/CCBoneNode.h"
- NS_TIMELINE_BEGIN
- class CC_STUDIO_DLL SkeletonNode : public BoneNode
- {
- friend class BoneNode;
- public:
- static SkeletonNode* create();
- /**
- *get bonenode in skeleton node by bone name
- */
- BoneNode* getBoneNode(const std::string& boneName);
- /**
- *get All bones in this skeleton, <bone's name, BoneNode>
- */
- const cocos2d::Map<std::string, BoneNode*>& getAllSubBonesMap() const;
- /**
- *@brief: change displays
- *@param: boneSkinNameMap, map <name of bone, name of skin to display which added to bone>
- */
- void changeSkins(const std::map<std::string, std::string>& boneSkinNameMap);
- /**
- *@brief: change displays
- *@param: skinGroupName have
- */
- void changeSkins(const std::string& skinGroupName);
- /**
- *@brief: add a boneSkinNameMap as a SkinGroup named groupName
- *@param: groupName, key
- *@param: boneSkinNameMap, map <name of bone, name of skin to display which added to bone>
- */
- void addSkinGroup(std::string groupName, std::map<std::string, std::string> boneSkinNameMap);
- cocos2d::Rect getBoundingBox() const override;
- CC_CONSTRUCTOR_ACCESS:
- SkeletonNode();
- virtual ~SkeletonNode();
- virtual bool init() override;
-
- protected:
- virtual void updateVertices() override;
- virtual void updateColor() override;
- virtual void visit(cocos2d::Renderer *renderer, const cocos2d::Mat4& parentTransform, uint32_t parentFlags) override;
- virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override;
- virtual void onDraw(const cocos2d::Mat4 &transform, uint32_t flags) override;
- protected:
- cocos2d::Map<std::string, BoneNode*> _subBonesMap;
- private:
- cocos2d::Vec2 _squareVertices[8];
- cocos2d::Color4F _squareColors[8];
- cocos2d::Vec3 _noMVPVertices[8];
- std::map<std::string, std::map<std::string, std::string> > _skinGroupMap; // map< suit name, map< bone name, skin name> >
- CC_DISALLOW_COPY_AND_ASSIGN(SkeletonNode);
- void checkSubBonesDirty();
- // for draw skins as ordered bones' local z
- cocos2d::Vector<BoneNode*> _subOrderedAllBones;
- void updateOrderedAllbones();
- void sortOrderedAllBones();
- // for batch draw sub bones
- bool _subBonesDirty;
- bool _subBonesOrderDirty;
- std::vector<cocos2d::Vec3> _batchedBoneVetices;
- std::vector<cocos2d::Color4F> _batchedBoneColors;
- int _batchedVeticesCount;
- cocos2d::CustomCommand _batchBoneCommand;
- void batchDrawAllSubBones(const cocos2d::Mat4 &transform);
- };
- NS_TIMELINE_END
- #endif //__CCSKELETONNODE_H__
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