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- /****************************************************************************
- Copyright (c) 2013 cocos2d-x.org
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "editor-support/cocostudio/ActionTimeline/CSLoader.h"
- #include "base/ObjectFactory.h"
- #include "base/CCDirector.h"
- #include "base/ccUTF8.h"
- #include "ui/CocosGUI.h"
- #include "2d/CCSpriteFrameCache.h"
- #include "2d/CCParticleSystemQuad.h"
- #include "2d/CCTMXTiledMap.h"
- #include "platform/CCFileUtils.h"
- #include "editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.h"
- #include "editor-support/cocostudio/ActionTimeline/CCActionTimeline.h"
- #include "editor-support/cocostudio/ActionTimeline/CCActionTimelineNode.h"
- #include "editor-support/cocostudio/CCSGUIReader.h"
- #include "editor-support/cocostudio/CocoStudio.h"
- #include "editor-support/cocostudio/CSParseBinary_generated.h"
- #include "editor-support/cocostudio/WidgetReader/NodeReaderProtocol.h"
- #include "editor-support/cocostudio/WidgetReader/NodeReaderDefine.h"
- #include "editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.h"
- #include "editor-support/cocostudio/WidgetReader/SingleNodeReader/SingleNodeReader.h"
- #include "editor-support/cocostudio/WidgetReader/SpriteReader/SpriteReader.h"
- #include "editor-support/cocostudio/WidgetReader/ParticleReader/ParticleReader.h"
- #include "editor-support/cocostudio/WidgetReader/GameMapReader/GameMapReader.h"
- #include "editor-support/cocostudio/WidgetReader/ProjectNodeReader/ProjectNodeReader.h"
- #include "editor-support/cocostudio/WidgetReader/ComAudioReader/ComAudioReader.h"
- #include "editor-support/cocostudio/WidgetReader/ButtonReader/ButtonReader.h"
- #include "editor-support/cocostudio/WidgetReader/CheckBoxReader/CheckBoxReader.h"
- #include "editor-support/cocostudio/WidgetReader/ImageViewReader/ImageViewReader.h"
- #include "editor-support/cocostudio/WidgetReader/TextBMFontReader/TextBMFontReader.h"
- #include "editor-support/cocostudio/WidgetReader/TextReader/TextReader.h"
- #include "editor-support/cocostudio/WidgetReader/TextFieldReader/TextFieldReader.h"
- #include "editor-support/cocostudio/WidgetReader/TextAtlasReader/TextAtlasReader.h"
- #include "editor-support/cocostudio/WidgetReader/LoadingBarReader/LoadingBarReader.h"
- #include "editor-support/cocostudio/WidgetReader/SliderReader/SliderReader.h"
- #include "editor-support/cocostudio/WidgetReader/LayoutReader/LayoutReader.h"
- #include "editor-support/cocostudio/WidgetReader/ScrollViewReader/ScrollViewReader.h"
- #include "editor-support/cocostudio/WidgetReader/PageViewReader/PageViewReader.h"
- #include "editor-support/cocostudio/WidgetReader/ListViewReader/ListViewReader.h"
- #include "editor-support/cocostudio/WidgetReader/ArmatureNodeReader/ArmatureNodeReader.h"
- #include "editor-support/cocostudio/WidgetReader/Node3DReader/Node3DReader.h"
- #include "editor-support/cocostudio/WidgetReader/Sprite3DReader/Sprite3DReader.h"
- #include "editor-support/cocostudio/WidgetReader/UserCameraReader/UserCameraReader.h"
- #include "editor-support/cocostudio/WidgetReader/Particle3DReader/Particle3DReader.h"
- #include "editor-support/cocostudio/WidgetReader/GameNode3DReader/GameNode3DReader.h"
- #include "editor-support/cocostudio/WidgetReader/Light3DReader/Light3DReader.h"
- #include "editor-support/cocostudio/WidgetReader/TabControlReader/TabControlReader.h"
- #include "editor-support/cocostudio/WidgetReader/SkeletonReader/BoneNodeReader.h"
- #include "editor-support/cocostudio/WidgetReader/SkeletonReader/SkeletonNodeReader.h"
- #include "flatbuffers/flatbuffers.h"
- #include "flatbuffers/util.h"
- #include "editor-support/cocostudio/FlatBuffersSerialize.h"
- #include "editor-support/cocostudio/WidgetCallBackHandlerProtocol.h"
- #include <fstream>
- using namespace cocos2d::ui;
- using namespace cocostudio;
- using namespace cocostudio::timeline;
- /* peterson */
- using namespace flatbuffers;
- /**/
- NS_CC_BEGIN
- static const char* ClassName_Node = "Node";
- static const char* ClassName_SubGraph = "SubGraph";
- static const char* ClassName_Sprite = "Sprite";
- static const char* ClassName_Particle = "Particle";
- static const char* ClassName_TMXTiledMap = "TMXTiledMap";
- static const char* ClassName_Panel = "Panel";
- static const char* ClassName_Button = "Button";
- static const char* ClassName_CheckBox = "CheckBox";
- static const char* ClassName_ImageView = "ImageView";
- static const char* ClassName_TextAtlas = "TextAtlas";
- static const char* ClassName_LabelAtlas = "LabelAtlas";
- static const char* ClassName_LabelBMFont= "LabelBMFont";
- static const char* ClassName_TextBMFont = "TextBMFont";
- static const char* ClassName_Text = "Text";
- static const char* ClassName_LoadingBar = "LoadingBar";
- static const char* ClassName_TextField = "TextField";
- static const char* ClassName_Slider = "Slider";
- static const char* ClassName_Layout = "Layout";
- static const char* ClassName_ScrollView = "ScrollView";
- static const char* ClassName_ListView = "ListView";
- static const char* ClassName_PageView = "PageView";
- static const char* ClassName_Widget = "Widget";
- static const char* ClassName_Label = "Label";
- static const char* ClassName_ComAudio = "ComAudio";
- static const char* NODE = "nodeTree";
- static const char* CHILDREN = "children";
- static const char* CLASSNAME = "classname";
- static const char* FILE_PATH = "fileName";
- static const char* PLIST_FILE = "plistFile";
- static const char* TMX_FILE = "tmxFile";
- static const char* TMX_STRING = "tmxString";
- static const char* RESOURCE_PATH = "resourcePath";
- static const char* COMPONENTS = "components";
- static const char* COMPONENT_TYPE = "componentType";
- static const char* COMPONENT_NAME = "componentName";
- static const char* COMPONENT_ENABLED = "componentEnabled";
- static const char* COMPONENT_AUDIO_FILE_PATH = "comAudioFilePath";
- static const char* COMPONENT_LOOP = "comAudioloop";
- static const char* TAG = "tag";
- static const char* ACTION_TAG = "actionTag";
- static const char* OPTIONS = "options";
- static const char* WIDTH = "width";
- static const char* HEIGHT = "height";
- static const char* X = "x";
- static const char* Y = "y";
- static const char* SCALE_X = "scaleX";
- static const char* SCALE_Y = "scaleY";
- static const char* SKEW_X = "skewX";
- static const char* SKEW_Y = "skewY";
- static const char* ROTATION = "rotation";
- static const char* ROTATION_SKEW_X = "rotationSkewX";
- static const char* ROTATION_SKEW_Y = "rotationSkewY";
- static const char* ANCHOR_X = "anchorPointX";
- static const char* ANCHOR_Y = "anchorPointY";
- static const char* ALPHA = "opacity";
- static const char* RED = "colorR";
- static const char* GREEN = "colorG";
- static const char* BLUE = "colorB";
- static const char* ZORDER = "ZOrder";
- static const char* PARTICLE_NUM = "particleNum";
- static const char* FLIPX = "flipX";
- static const char* FLIPY = "flipY";
- static const char* VISIBLE = "visible";
- static const char* TEXTURES = "textures";
- static const char* TEXTURES_PNG = "texturesPng";
- static const char* MONO_COCOS2D_VERSION = "cocos2dVersion";
- // CSLoader
- static CSLoader* _sharedCSLoader = nullptr;
- CSLoader* CSLoader::getInstance()
- {
- if (! _sharedCSLoader)
- {
- _sharedCSLoader = new (std::nothrow) CSLoader();
- _sharedCSLoader->init();
- }
-
- return _sharedCSLoader;
- }
- void CSLoader::destroyInstance()
- {
- CC_SAFE_DELETE(_sharedCSLoader);
- ActionTimelineCache::destroyInstance();
- }
- CSLoader::CSLoader()
- : _recordJsonPath(true)
- , _jsonPath("")
- , _monoCocos2dxVersion("")
- , _rootNode(nullptr)
- , _csBuildID("2.1.0.0")
- {
- CREATE_CLASS_NODE_READER_INFO(NodeReader);
- CREATE_CLASS_NODE_READER_INFO(SingleNodeReader);
- CREATE_CLASS_NODE_READER_INFO(SpriteReader);
- CREATE_CLASS_NODE_READER_INFO(ParticleReader);
- CREATE_CLASS_NODE_READER_INFO(GameMapReader);
-
- CREATE_CLASS_NODE_READER_INFO(ButtonReader);
- CREATE_CLASS_NODE_READER_INFO(CheckBoxReader);
- CREATE_CLASS_NODE_READER_INFO(ImageViewReader);
- CREATE_CLASS_NODE_READER_INFO(TextBMFontReader);
- CREATE_CLASS_NODE_READER_INFO(TextReader);
- CREATE_CLASS_NODE_READER_INFO(TextFieldReader);
- CREATE_CLASS_NODE_READER_INFO(TextAtlasReader);
- CREATE_CLASS_NODE_READER_INFO(LoadingBarReader);
- CREATE_CLASS_NODE_READER_INFO(SliderReader);
- CREATE_CLASS_NODE_READER_INFO(LayoutReader);
- CREATE_CLASS_NODE_READER_INFO(ScrollViewReader);
- CREATE_CLASS_NODE_READER_INFO(PageViewReader);
- CREATE_CLASS_NODE_READER_INFO(ListViewReader);
-
- CREATE_CLASS_NODE_READER_INFO(ArmatureNodeReader);
- CREATE_CLASS_NODE_READER_INFO(Node3DReader);
- CREATE_CLASS_NODE_READER_INFO(Sprite3DReader);
- CREATE_CLASS_NODE_READER_INFO(UserCameraReader);
- CREATE_CLASS_NODE_READER_INFO(Particle3DReader);
- CREATE_CLASS_NODE_READER_INFO(GameNode3DReader);
- CREATE_CLASS_NODE_READER_INFO(Light3DReader);
- CREATE_CLASS_NODE_READER_INFO(TabControlReader);
- CREATE_CLASS_NODE_READER_INFO(BoneNodeReader);
- CREATE_CLASS_NODE_READER_INFO(SkeletonNodeReader);
- }
- void CSLoader::purge()
- {
- }
- void CSLoader::init()
- {
- using namespace std::placeholders;
-
- _funcs.insert(Pair(ClassName_Node, std::bind(&CSLoader::loadSimpleNode, this, _1)));
- _funcs.insert(Pair(ClassName_SubGraph, std::bind(&CSLoader::loadSubGraph, this, _1)));
- _funcs.insert(Pair(ClassName_Sprite, std::bind(&CSLoader::loadSprite, this, _1)));
- _funcs.insert(Pair(ClassName_Particle, std::bind(&CSLoader::loadParticle, this, _1)));
- _funcs.insert(Pair(ClassName_TMXTiledMap, std::bind(&CSLoader::loadTMXTiledMap, this, _1)));
- _funcs.insert(Pair(ClassName_LabelAtlas,std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_LabelBMFont,std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_Panel, std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_Button, std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_CheckBox, std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_ImageView, std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_TextAtlas, std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_TextBMFont,std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_Text, std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_LoadingBar,std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_TextField, std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_Slider, std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_Layout, std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_ScrollView,std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_ListView, std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_PageView, std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_Widget, std::bind(&CSLoader::loadWidget, this, _1)));
- _funcs.insert(Pair(ClassName_Label, std::bind(&CSLoader::loadWidget, this, _1)));
-
- _componentFuncs.insert(ComponentPair(ClassName_ComAudio, std::bind(&CSLoader::loadComAudio, this, _1)));
-
- }
- Node* CSLoader::createNode(const std::string& filename)
- {
- std::string path = filename;
- size_t pos = path.find_last_of('.');
- std::string suffix = path.substr(pos + 1, path.length());
-
- CSLoader* load = CSLoader::getInstance();
- if (suffix == "csb")
- {
- return load->createNodeWithFlatBuffersFile(filename);
- }
- else if (suffix == "json" || suffix == "ExportJson")
- {
- return load->createNodeFromJson(filename);
- }
- return nullptr;
- }
- Node* CSLoader::createNode(const std::string &filename, const ccNodeLoadCallback &callback)
- {
- std::string path = filename;
- size_t pos = path.find_last_of('.');
- std::string suffix = path.substr(pos + 1, path.length());
-
- CSLoader* load = CSLoader::getInstance();
- if (suffix == "csb")
- {
- return load->createNodeWithFlatBuffersFile(filename, callback);
- }
-
- return nullptr;
- }
- Node* CSLoader::createNodeWithVisibleSize(const std::string& filename)
- {
- auto node = createNode(filename);
- if (node != nullptr)
- {
- Size frameSize = Director::getInstance()->getVisibleSize();
- node->setContentSize(frameSize);
- ui::Helper::doLayout(node);
- }
- return node;
- }
- Node* CSLoader::createNodeWithVisibleSize(const std::string &filename, const ccNodeLoadCallback &callback)
- {
- auto node = createNode(filename, callback);
- if (node != nullptr)
- {
- Size frameSize = Director::getInstance()->getVisibleSize();
- node->setContentSize(frameSize);
- ui::Helper::doLayout(node);
- }
- return node;
- }
- std::string CSLoader::getExtentionName(const std::string& name)
- {
- std::string path = name;
- size_t pos = path.find_last_of('.');
- std::string result = path.substr(pos + 1, path.length());
- return result;
- }
- ActionTimeline* CSLoader::createTimeline(const std::string &filename)
- {
- std::string suffix = getExtentionName(filename);
-
- ActionTimelineCache* cache = ActionTimelineCache::getInstance();
-
- if (suffix == "csb")
- {
- return cache->createActionWithFlatBuffersFile(filename);
- }
- else if (suffix == "json" || suffix == "ExportJson")
- {
- return cache->createActionFromJson(filename);
- }
-
- return nullptr;
- }
- ActionTimeline* CSLoader::createTimeline(const Data& data, const std::string& filename)
- {
- std::string suffix = getExtentionName(filename);
- ActionTimelineCache* cache = ActionTimelineCache::getInstance();
- if (suffix == "csb")
- {
- return cache->createActionWithDataBuffer(data, filename);
- }
- else if (suffix == "json" || suffix == "ExportJson")
- {
- std::string content((char *)data.getBytes(), data.getSize());
- return cache->createActionFromContent(filename, content);
- }
- return nullptr;
- }
- /*
- ActionTimelineNode* CSLoader::createActionTimelineNode(const std::string& filename)
- {
- Node* root = createNode(filename);
- ActionTimeline* action = createTimeline(filename);
-
- if(root && action)
- {
- root->runAction(action);
- action->gotoFrameAndPlay(0);
- }
-
- ActionTimelineNode* node = ActionTimelineNode::create(root, action);
- return node;
- }
- ActionTimelineNode* CSLoader::createActionTimelineNode(const std::string& filename, int startIndex, int endIndex, bool loop)
- {
- ActionTimelineNode* node = createActionTimelineNode(filename);
- ActionTimeline* action = node->getActionTimeline();
- if(action)
- action->gotoFrameAndPlay(startIndex, endIndex, loop);
-
- return node;
- }
- */
- Node* CSLoader::createNodeFromJson(const std::string& filename)
- {
- if (_recordJsonPath)
- {
- std::string jsonPath = filename.substr(0, filename.find_last_of('/') + 1);
- GUIReader::getInstance()->setFilePath(jsonPath);
-
- _jsonPath = jsonPath;
- }
- else
- {
- GUIReader::getInstance()->setFilePath("");
- _jsonPath = "";
- }
-
- Node* node = loadNodeWithFile(filename);
-
- return node;
- }
- Node* CSLoader::loadNodeWithFile(const std::string& fileName)
- {
- // Read content from file
- std::string contentStr = FileUtils::getInstance()->getStringFromFile(fileName);
-
- Node* node = loadNodeWithContent(contentStr);
-
- // Load animation data from file
- ActionTimelineCache::getInstance()->loadAnimationActionWithContent(fileName, contentStr);
-
- return node;
- }
- Node* CSLoader::loadNodeWithContent(const std::string& content)
- {
- rapidjson::Document doc;
- doc.Parse<0>(content.c_str());
- if (doc.HasParseError())
- {
- CCLOG("GetParseError %d\n", doc.GetParseError());
- }
-
- // cocos2dx version mono editor is based on
- _monoCocos2dxVersion = DICTOOL->getStringValue_json(doc, MONO_COCOS2D_VERSION, "");
-
- // decode plist
- int length = DICTOOL->getArrayCount_json(doc, TEXTURES);
-
- for(int i=0; i<length; i++)
- {
- std::string plist = DICTOOL->getStringValueFromArray_json(doc, TEXTURES, i);
- std::string png = DICTOOL->getStringValueFromArray_json(doc, TEXTURES_PNG, i);
- plist = _jsonPath + plist;
- png = _jsonPath + png;
- SpriteFrameCache::getInstance()->addSpriteFramesWithFile(plist, png);
- }
-
- // decode node tree
- const rapidjson::Value& subJson = DICTOOL->getSubDictionary_json(doc, NODE);
- Node* root = loadNode(subJson);
- root->release();
-
- return root;
- }
- Node* CSLoader::loadNode(const rapidjson::Value& json)
- {
- Node* node = nullptr;
- std::string nodeType = DICTOOL->getStringValue_json(json, CLASSNAME);
-
- NodeCreateFunc func = _funcs[nodeType];
- if (func != nullptr)
- {
- const rapidjson::Value& options = DICTOOL->getSubDictionary_json(json, OPTIONS);
- node = func(options);
-
- // component
- if (node)
- {
- const rapidjson::Value& components = DICTOOL->getSubDictionary_json(options, COMPONENTS);
- int componentSize = DICTOOL->getArrayCount_json(options, COMPONENTS, 0);
- for (int i = 0; i < componentSize; ++i)
- {
- const rapidjson::Value &dic = DICTOOL->getSubDictionary_json(components, COMPONENTS, i);
- Component* component = loadComponent(dic);
- if (component)
- {
- node->addComponent(component);
- }
- }
- }
- }
-
- if(node)
- {
- int length = DICTOOL->getArrayCount_json(json, CHILDREN, 0);
- for (int i = 0; i<length; i++)
- {
- const rapidjson::Value &dic = DICTOOL->getSubDictionary_json(json, CHILDREN, i);
- Node* child = loadNode(dic);
- if (child)
- {
- PageView* pageView = dynamic_cast<PageView*>(node);
- ListView* listView = dynamic_cast<ListView*>(node);
- if (pageView)
- {
- Layout* layout = dynamic_cast<Layout*>(child);
- if (layout)
- {
- pageView->addPage(layout);
- }
- }
- else if (listView)
- {
- Widget* widget = dynamic_cast<Widget*>(child);
- if (widget)
- {
- listView->pushBackCustomItem(widget);
- }
- }
- else
- {
- if (_monoCocos2dxVersion != "3.x")
- {
- Widget* widget = dynamic_cast<Widget*>(child);
- Widget* parent = dynamic_cast<Widget*>(node);
- if (widget
- && parent
- && !dynamic_cast<Layout*>(parent))
- {
- if (widget->getPositionType() == ui::Widget::PositionType::PERCENT)
- {
- widget->setPositionPercent(Vec2(widget->getPositionPercent().x + parent->getAnchorPoint().x, widget->getPositionPercent().y + parent->getAnchorPoint().y));
- widget->setPosition(Vec2(widget->getPositionX() + parent->getAnchorPointInPoints().x, widget->getPositionY() + parent->getAnchorPointInPoints().y));
- }
- else
- {
- Size parentSize = parent->getContentSize();
- widget->setPosition(Vec2(widget->getPositionX() + parentSize.width * parent->getAnchorPoint().x,
- widget->getPositionY() + parentSize.height * parent->getAnchorPoint().y));
- }
- }
- }
-
- node->addChild(child);
- }
- child->release();
- }
- }
- }
- else
- {
- CCLOG("Not supported NodeType: %s", nodeType.c_str());
- }
-
- return node;
- }
- void CSLoader::initNode(Node* node, const rapidjson::Value& json)
- {
- float width = DICTOOL->getFloatValue_json(json, WIDTH);
- float height = DICTOOL->getFloatValue_json(json, HEIGHT);
- float x = DICTOOL->getFloatValue_json(json, X);
- float y = DICTOOL->getFloatValue_json(json, Y);
- float scalex = DICTOOL->getFloatValue_json(json, SCALE_X, 1);
- float scaley = DICTOOL->getFloatValue_json(json, SCALE_Y, 1);
- float rotation = DICTOOL->getFloatValue_json(json, ROTATION);
- float rotationSkewX = DICTOOL->getFloatValue_json(json, ROTATION_SKEW_X);
- float rotationSkewY = DICTOOL->getFloatValue_json(json, ROTATION_SKEW_Y);
- float skewx = DICTOOL->getFloatValue_json(json, SKEW_X);
- float skewy = DICTOOL->getFloatValue_json(json, SKEW_Y);
- float anchorx = DICTOOL->getFloatValue_json(json, ANCHOR_X, 0.5f);
- float anchory = DICTOOL->getFloatValue_json(json, ANCHOR_Y, 0.5f);
- GLubyte alpha = (GLubyte)DICTOOL->getIntValue_json(json, ALPHA, 255);
- GLubyte red = (GLubyte)DICTOOL->getIntValue_json(json, RED, 255);
- GLubyte green = (GLubyte)DICTOOL->getIntValue_json(json, GREEN, 255);
- GLubyte blue = (GLubyte)DICTOOL->getIntValue_json(json, BLUE, 255);
- int zorder = DICTOOL->getIntValue_json(json, ZORDER);
- int tag = DICTOOL->getIntValue_json(json, TAG);
- int actionTag = DICTOOL->getIntValue_json(json, ACTION_TAG);
- bool visible = DICTOOL->getBooleanValue_json(json, VISIBLE);
-
- if(x != 0 || y != 0)
- node->setPosition(Point(x, y));
- if(scalex != 1)
- node->setScaleX(scalex);
- if(scaley != 1)
- node->setScaleY(scaley);
- if (rotation != 0)
- node->setRotation(rotation);
- if(rotationSkewX != 0)
- node->setRotationSkewX(rotationSkewX);
- if(rotationSkewY != 0)
- node->setRotationSkewY(rotationSkewY);
- if(skewx != 0)
- node->setSkewX(skewx);
- if(skewy != 0)
- node->setSkewY(skewy);
- if(anchorx != 0.5f || anchory != 0.5f)
- node->setAnchorPoint(Point(anchorx, anchory));
- if(width != 0 || height != 0)
- node->setContentSize(Size(width, height));
- if(zorder != 0)
- node->setLocalZOrder(zorder);
- if(visible != true)
- node->setVisible(visible);
-
- if(alpha != 255)
- {
- node->setOpacity(alpha);
- }
- if(red != 255 || green != 255 || blue != 255)
- {
- node->setColor(Color3B(red, green, blue));
- }
-
-
- node->setTag(tag);
- node->setUserObject(ActionTimelineData::create(actionTag));
- }
- Node* CSLoader::loadSimpleNode(const rapidjson::Value& json)
- {
- Node* node = Node::create();
- // fix memory leak for v3.3
- //node->retain();
- initNode(node, json);
-
- return node;
- }
- Node* CSLoader::loadSubGraph(const rapidjson::Value& json)
- {
- const char* filePath = DICTOOL->getStringValue_json(json, FILE_PATH);
-
- Node* node = nullptr;
- if (filePath && strcmp("", filePath) != 0)
- {
- node = createNode(filePath);
- }
- else
- {
- node = Node::create();
- }
- // fix memory leak for v3.3
- //node->retain();
-
- initNode(node, json);
-
- return node;
- }
- Node* CSLoader::loadSprite(const rapidjson::Value& json)
- {
- const char* filePath = DICTOOL->getStringValue_json(json, FILE_PATH);
- Sprite *sprite = nullptr;
-
- if(filePath != nullptr)
- {
- std::string path = filePath;
-
- SpriteFrame* spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(path);
- if(!spriteFrame)
- {
- path = _jsonPath + path;
- sprite = Sprite::create(path);
- }
- else
- {
- sprite = Sprite::createWithSpriteFrame(spriteFrame);
- }
-
- if(!sprite)
- {
- sprite = Sprite::create();
- CCLOG("filePath is empty. Create a sprite with no texture");
- }
- }
- else
- {
- sprite = Sprite::create();
- }
-
- // fix memory leak for v3.3
- //sprite->retain();
-
- initNode(sprite, json);
-
- bool flipX = DICTOOL->getBooleanValue_json(json, FLIPX);
- bool flipY = DICTOOL->getBooleanValue_json(json, FLIPY);
-
- if(flipX != false)
- sprite->setFlippedX(flipX);
- if(flipY != false)
- sprite->setFlippedY(flipY);
-
- return sprite;
- }
- Node* CSLoader::loadParticle(const rapidjson::Value& json)
- {
- const char* filePath = DICTOOL->getStringValue_json(json, PLIST_FILE);
- int num = DICTOOL->getIntValue_json(json, PARTICLE_NUM);
-
- ParticleSystemQuad* particle = ParticleSystemQuad::create(filePath);
- particle->setTotalParticles(num);
- // fix memory leak for v3.3
- //particle->retain();
-
- initNode(particle, json);
-
- return particle;
- }
- Node* CSLoader::loadTMXTiledMap(const rapidjson::Value &json)
- {
- const char* tmxFile = DICTOOL->getStringValue_json(json, TMX_FILE);
- const char* tmxString = DICTOOL->getStringValue_json(json, TMX_STRING);
- const char* resourcePath = DICTOOL->getStringValue_json(json, RESOURCE_PATH);
-
- TMXTiledMap* tmx = nullptr;
-
- if (tmxFile && strcmp("", tmxFile) != 0)
- {
- tmx = TMXTiledMap::create(tmxFile);
- }
- else if ((tmxString && strcmp("", tmxString) != 0)
- && (resourcePath && strcmp("", resourcePath) != 0))
- {
- tmx = TMXTiledMap::createWithXML(tmxString, resourcePath);
- }
-
- return tmx;
-
- }
- Node* CSLoader::loadWidget(const rapidjson::Value& json)
- {
- const char* str = DICTOOL->getStringValue_json(json, CLASSNAME);
- if(str == nullptr)
- return nullptr;
-
- std::string classname = str;
-
-
-
- WidgetPropertiesReader0300* widgetPropertiesReader = new (std::nothrow) WidgetPropertiesReader0300();
- Widget* widget = nullptr;
-
- if (isWidget(classname))
- {
- std::string readerName = getGUIClassName(classname);
- readerName.append("Reader");
-
- std::string guiClassName = getGUIClassName(classname);
- widget = dynamic_cast<Widget*>(ObjectFactory::getInstance()->createObject(guiClassName));
- // fix memory leak for v3.3
- //widget->retain();
-
- WidgetReaderProtocol* reader = dynamic_cast<WidgetReaderProtocol*>(ObjectFactory::getInstance()->createObject(readerName));
-
- if (reader && widget)
- {
- widgetPropertiesReader->setPropsForAllWidgetFromJsonDictionary(reader, widget, json);
- }
- }
- else if (isCustomWidget(classname))
- {
- widget = dynamic_cast<Widget*>(ObjectFactory::getInstance()->createObject(classname));
-
- //fix memory leak for v3.3
- //widget->retain();
-
- //
- // 1st., custom widget parse properties of parent widget with parent widget reader
- std::string readerName = getWidgetReaderClassName(widget);
- WidgetReaderProtocol* reader = dynamic_cast<WidgetReaderProtocol*>(ObjectFactory::getInstance()->createObject(readerName));
- if (reader && widget)
- {
- widgetPropertiesReader->setPropsForAllWidgetFromJsonDictionary(reader, widget, json);
-
- // 2nd., custom widget parse with custom reader
- const char* customProperty = DICTOOL->getStringValue_json(json, "customProperty");
- rapidjson::Document customJsonDict;
- customJsonDict.Parse<0>(customProperty);
- if (customJsonDict.HasParseError())
- {
- CCLOG("GetParseError %d\n", customJsonDict.GetParseError());
- }
-
- widgetPropertiesReader->setPropsForAllCustomWidgetFromJsonDictionary(classname, widget, customJsonDict);
- }
- else
- {
- CCLOG("Widget or WidgetReader doesn't exists!!! Please check your protocol buffers file.");
- }
- }
- CC_SAFE_DELETE(widgetPropertiesReader);
-
- if (widget)
- {
- float rotationSkewX = DICTOOL->getFloatValue_json(json, ROTATION_SKEW_X);
- float rotationSkewY = DICTOOL->getFloatValue_json(json, ROTATION_SKEW_Y);
- float skewx = DICTOOL->getFloatValue_json(json, SKEW_X);
- float skewy = DICTOOL->getFloatValue_json(json, SKEW_Y);
- if(rotationSkewX != 0)
- widget->setRotationSkewX(rotationSkewX);
- if(rotationSkewY != 0)
- widget->setRotationSkewY(rotationSkewY);
- if(skewx != 0)
- widget->setSkewX(skewx);
- if(skewy != 0)
- widget->setSkewY(skewy);
-
- int actionTag = DICTOOL->getIntValue_json(json, ACTION_TAG);
- widget->setUserObject(ActionTimelineData::create(actionTag));
- }
-
- return widget;
- }
- Component* CSLoader::loadComponent(const rapidjson::Value &json)
- {
- Component* component = nullptr;
-
- std::string componentType = DICTOOL->getStringValue_json(json, COMPONENT_TYPE);
-
- ComponentCreateFunc func = _componentFuncs[componentType];
-
- if (func != nullptr)
- {
- component = func(json);
- }
-
- return component;
- }
- Component* CSLoader::loadComAudio(const rapidjson::Value &json)
- {
- ComAudio* audio = ComAudio::create();
-
- const char* name = DICTOOL->getStringValue_json(json, COMPONENT_NAME);
- bool enabled = DICTOOL->getBooleanValue_json(json, COMPONENT_ENABLED);
-
- audio->setName(name);
- audio->setEnabled(enabled);
-
- const char* filePath = DICTOOL->getStringValue_json(json, COMPONENT_AUDIO_FILE_PATH);
- bool loop = DICTOOL->getBooleanValue_json(json, COMPONENT_LOOP);
-
- audio->setFile(filePath);
- audio->setLoop(loop);
-
-
- return audio;
- }
- cocos2d::Node* CSLoader::createNode(const Data& data)
- {
- return createNode(data, nullptr);
- }
- Node * CSLoader::createNode(const Data& data, const ccNodeLoadCallback &callback)
- {
- CSLoader * loader = CSLoader::getInstance();
- Node * node = nullptr;
- do
- {
- CC_BREAK_IF(data.isNull() || data.getSize() <= 0);
- auto csparsebinary = GetCSParseBinary(data.getBytes());
- CC_BREAK_IF(nullptr == csparsebinary);
- auto csBuildId = csparsebinary->version();
- if (csBuildId)
- {
- CCASSERT(strcmp(loader->_csBuildID.c_str(), csBuildId->c_str()) == 0,
- StringUtils::format("%s%s%s%s%s%s%s%s%s%s",
- "The reader build id of your Cocos exported file(",
- csBuildId->c_str(),
- ") and the reader build id in your Cocos2d-x(",
- loader->_csBuildID.c_str(),
- ") are not match.\n",
- "Please get the correct reader(build id ",
- csBuildId->c_str(),
- ")from ",
- "http://www.cocos2d-x.org/filedown/cocos-reader",
- " and replace it in your Cocos2d-x").c_str());
- }
- // decode plist
- auto textures = csparsebinary->textures();
- int textureSize = csparsebinary->textures()->size();
- CCLOG("textureSize = %d", textureSize);
- for (int i = 0; i < textureSize; ++i)
- {
- SpriteFrameCache::getInstance()->addSpriteFramesWithFile(textures->Get(i)->c_str());
- }
- node = loader->nodeWithFlatBuffers(csparsebinary->nodeTree(), callback);
- } while (0);
- loader->reconstructNestNode(node);
- return node;
- }
- Node* CSLoader::createNodeWithFlatBuffersFile(const std::string &filename)
- {
- return createNodeWithFlatBuffersFile(filename, nullptr);
- }
- Node* CSLoader::createNodeWithFlatBuffersFile(const std::string &filename, const ccNodeLoadCallback &callback)
- {
- Node* node = nodeWithFlatBuffersFile(filename, callback);
- reconstructNestNode(node);
- return node;
- }
- inline void CSLoader::reconstructNestNode(cocos2d::Node * node)
- {
- /* To reconstruct nest node as WidgetCallBackHandlerProtocol. */
- auto callbackHandler = dynamic_cast<WidgetCallBackHandlerProtocol *>(node);
- if (callbackHandler)
- {
- _callbackHandlers.popBack();
- if (_callbackHandlers.empty())
- {
- _rootNode = nullptr;
- CCLOG("Call back handler container has been clear.");
- }
- else
- {
- _rootNode = _callbackHandlers.back();
- CCLOG("after pop back _rootNode name = %s", _rootNode->getName().c_str());
- }
- }
- }
- Node* CSLoader::nodeWithFlatBuffersFile(const std::string &fileName)
- {
- return nodeWithFlatBuffersFile(fileName, nullptr);
- }
- Node* CSLoader::nodeWithFlatBuffersFile(const std::string &fileName, const ccNodeLoadCallback &callback)
- {
- std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName);
-
- CC_ASSERT(FileUtils::getInstance()->isFileExist(fullPath));
-
- Data buf = FileUtils::getInstance()->getDataFromFile(fullPath);
- if (buf.isNull())
- {
- CCLOG("CSLoader::nodeWithFlatBuffersFile - failed read file: %s", fileName.c_str());
- CC_ASSERT(false);
- return nullptr;
- }
- auto csparsebinary = GetCSParseBinary(buf.getBytes());
-
-
- auto csBuildId = csparsebinary->version();
- if (csBuildId)
- {
- CCASSERT(strcmp(_csBuildID.c_str(), csBuildId->c_str()) == 0,
- StringUtils::format("%s%s%s%s%s%s%s%s%s%s",
- "The reader build id of your Cocos exported file(",
- csBuildId->c_str(),
- ") and the reader build id in your Cocos2d-x(",
- _csBuildID.c_str(),
- ") are not match.\n",
- "Please get the correct reader(build id ",
- csBuildId->c_str(),
- ")from ",
- "http://www.cocos2d-x.org/filedown/cocos-reader",
- " and replace it in your Cocos2d-x").c_str());
- }
-
- // decode plist
- auto textures = csparsebinary->textures();
- int textureSize = textures->size();
- for (int i = 0; i < textureSize; ++i)
- {
- SpriteFrameCache::getInstance()->addSpriteFramesWithFile(textures->Get(i)->c_str());
- }
-
- Node* node = nodeWithFlatBuffers(csparsebinary->nodeTree(), callback);
-
- return node;
- }
- Node* CSLoader::nodeWithFlatBuffers(const flatbuffers::NodeTree *nodetree)
- {
- return nodeWithFlatBuffers(nodetree, nullptr);
- }
- Node* CSLoader::nodeWithFlatBuffers(const flatbuffers::NodeTree *nodetree, const ccNodeLoadCallback &callback)
- {
- if (nodetree == nullptr)
- return nullptr;
- {
- Node* node = nullptr;
-
- std::string classname = nodetree->classname()->c_str();
-
- auto options = nodetree->options();
-
- if (classname == "ProjectNode")
- {
- auto reader = ProjectNodeReader::getInstance();
- auto projectNodeOptions = (ProjectNodeOptions*)options->data();
- std::string filePath = projectNodeOptions->fileName()->c_str();
-
- cocostudio::timeline::ActionTimeline* action = nullptr;
- if (filePath != "" && FileUtils::getInstance()->isFileExist(filePath))
- {
- Data buf = FileUtils::getInstance()->getDataFromFile(filePath);
- node = createNode(buf, callback);
- action = createTimeline(buf, filePath);
- }
- else
- {
- node = Node::create();
- }
- reader->setPropsWithFlatBuffers(node, options->data());
- if (action)
- {
- action->setTimeSpeed(projectNodeOptions->innerActionSpeed());
- node->runAction(action);
- action->gotoFrameAndPause(0);
- }
- }
- else if (classname == "SimpleAudio")
- {
- node = Node::create();
- auto reader = ComAudioReader::getInstance();
- Component* component = reader->createComAudioWithFlatBuffers(options->data());
- if (component)
- {
- component->setName(PlayableFrame::PLAYABLE_EXTENTION);
- node->addComponent(component);
- reader->setPropsWithFlatBuffers(node, options->data());
- }
- }
- else
- {
- std::string customClassName = nodetree->customClassName()->c_str();
- if (customClassName != "")
- {
- classname = customClassName;
- }
- std::string readername = getGUIClassName(classname);
- readername.append("Reader");
-
- NodeReaderProtocol* reader = dynamic_cast<NodeReaderProtocol*>(ObjectFactory::getInstance()->createObject(readername));
- if (reader)
- {
- node = reader->createNodeWithFlatBuffers(options->data());
- }
-
- Widget* widget = dynamic_cast<Widget*>(node);
- if (widget)
- {
- std::string callbackName = widget->getCallbackName();
- std::string callbackType = widget->getCallbackType();
-
- bindCallback(callbackName, callbackType, widget, _rootNode);
- }
-
- /* To reconstruct nest node as WidgetCallBackHandlerProtocol. */
- auto callbackHandler = dynamic_cast<WidgetCallBackHandlerProtocol *>(node);
- if (callbackHandler)
- {
- _callbackHandlers.pushBack(node);
- _rootNode = _callbackHandlers.back();
- }
- /**/
- // _loadingNodeParentHierarchy.push_back(node);
- }
-
- // If node is invalid, there is no necessity to process children of node.
- if (!node)
- {
- return nullptr;
- }
-
- auto children = nodetree->children();
- int size = children->size();
- for (int i = 0; i < size; ++i)
- {
- auto subNodeTree = children->Get(i);
- Node* child = nodeWithFlatBuffers(subNodeTree, callback);
- if (child)
- {
- PageView* pageView = dynamic_cast<PageView*>(node);
- ListView* listView = dynamic_cast<ListView*>(node);
- if (pageView)
- {
- Layout* layout = dynamic_cast<Layout*>(child);
- if (layout)
- {
- pageView->addPage(layout);
- }
- }
- else if (listView)
- {
- Widget* widget = dynamic_cast<Widget*>(child);
- if (widget)
- {
- listView->pushBackCustomItem(widget);
- }
- }
- else
- {
- node->addChild(child);
- }
-
- if (callback)
- {
- callback(child);
- }
- }
- }
-
- // _loadingNodeParentHierarchy.pop_back();
-
- return node;
- }
- }
- bool CSLoader::bindCallback(const std::string &callbackName,
- const std::string &callbackType,
- cocos2d::ui::Widget *sender,
- cocos2d::Node *handler)
- {
- if (callbackName.empty())
- return false;
- auto callbackHandler = dynamic_cast<WidgetCallBackHandlerProtocol *>(handler);
- if (callbackHandler) //The handler can handle callback
- {
- if (callbackType == "Click")
- {
- Widget::ccWidgetClickCallback callbackFunc = callbackHandler->onLocateClickCallback(callbackName);
- if (callbackFunc)
- {
- sender->addClickEventListener(callbackFunc);
- return true;
- }
- }
- else if (callbackType == "Touch")
- {
- Widget::ccWidgetTouchCallback callbackFunc = callbackHandler->onLocateTouchCallback(callbackName);
- if (callbackFunc)
- {
- sender->addTouchEventListener(callbackFunc);
- return true;
- }
- }
- else if (callbackType == "Event")
- {
- Widget::ccWidgetEventCallback callbackFunc = callbackHandler->onLocateEventCallback(callbackName);
- if (callbackFunc)
- {
- sender->addCCSEventListener(callbackFunc);
- return true;
- }
- }
- }
-
- CCLOG("callBackName %s cannot be found", callbackName.c_str());
-
- return false;
- }
- bool CSLoader::isWidget(const std::string &type)
- {
- return (type == ClassName_Panel
- || type == ClassName_Button
- || type == ClassName_CheckBox
- || type == ClassName_ImageView
- || type == ClassName_TextAtlas
- || type == ClassName_LabelAtlas
- || type == ClassName_LabelBMFont
- || type == ClassName_TextBMFont
- || type == ClassName_Text
- || type == ClassName_LoadingBar
- || type == ClassName_TextField
- || type == ClassName_Slider
- || type == ClassName_Layout
- || type == ClassName_ScrollView
- || type == ClassName_ListView
- || type == ClassName_PageView
- || type == ClassName_Widget
- || type == ClassName_Label);
-
- }
- bool CSLoader::isCustomWidget(const std::string &type)
- {
- Widget* widget = dynamic_cast<Widget*>(ObjectFactory::getInstance()->createObject(type));
- if (widget)
- {
- CC_SAFE_DELETE(widget);
- return true;
- }
-
- return false;
- }
- std::string CSLoader::getGUIClassName(const std::string &name)
- {
- std::string convertedClassName = name;
- if (name == "Panel")
- {
- convertedClassName = "Layout";
- }
- else if (name == "TextArea")
- {
- convertedClassName = "Text";
- }
- else if (name == "TextButton")
- {
- convertedClassName = "Button";
- }
- else if (name == "Label")
- {
- convertedClassName = "Text";
- }
- else if (name == "LabelAtlas")
- {
- convertedClassName = "TextAtlas";
- }
- else if (name == "LabelBMFont")
- {
- convertedClassName = "TextBMFont";
- }
-
-
- return convertedClassName;
- }
- std::string CSLoader::getWidgetReaderClassName(Widget* widget)
- {
- std::string readerName;
-
- // 1st., custom widget parse properties of parent widget with parent widget reader
- if (dynamic_cast<Button*>(widget))
- {
- readerName = "ButtonReader";
- }
- else if (dynamic_cast<CheckBox*>(widget))
- {
- readerName = "CheckBoxReader";
- }
- else if (dynamic_cast<ImageView*>(widget))
- {
- readerName = "ImageViewReader";
- }
- else if (dynamic_cast<TextAtlas*>(widget))
- {
- readerName = "TextAtlasReader";
- }
- else if (dynamic_cast<TextBMFont*>(widget))
- {
- readerName = "TextBMFontReader";
- }
- else if (dynamic_cast<Text*>(widget))
- {
- readerName = "TextReader";
- }
- else if (dynamic_cast<LoadingBar*>(widget))
- {
- readerName = "LoadingBarReader";
- }
- else if (dynamic_cast<Slider*>(widget))
- {
- readerName = "SliderReader";
- }
- else if (dynamic_cast<TextField*>(widget))
- {
- readerName = "TextFieldReader";
- }
- else if (dynamic_cast<ListView*>(widget))
- {
- readerName = "ListViewReader";
- }
- else if (dynamic_cast<PageView*>(widget))
- {
- readerName = "PageViewReader";
- }
- else if (dynamic_cast<ScrollView*>(widget))
- {
- readerName = "ScrollViewReader";
- }
-
- else if (dynamic_cast<Layout*>(widget))
- {
- readerName = "LayoutReader";
- }
- else if (dynamic_cast<Widget*>(widget))
- {
- readerName = "WidgetReader";
- }
-
- return readerName;
- }
- void CSLoader::registReaderObject(const std::string &className,
- ObjectFactory::Instance ins)
- {
- ObjectFactory::TInfo t;
- t._class = className;
- t._fun = ins;
-
- ObjectFactory::getInstance()->registerType(t);
- }
- Node* CSLoader::createNodeWithFlatBuffersForSimulator(const std::string& filename)
- {
- FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
- fbs->_isSimulator = true;
- FlatBufferBuilder* builder = fbs->createFlatBuffersWithXMLFileForSimulator(filename);
-
- auto csparsebinary = GetCSParseBinary(builder->GetBufferPointer());
-
- // decode plist
- auto textures = csparsebinary->textures();
- int textureSize = csparsebinary->textures()->size();
- // CCLOG("textureSize = %d", textureSize);
- for (int i = 0; i < textureSize; ++i)
- {
- SpriteFrameCache::getInstance()->addSpriteFramesWithFile(textures->Get(i)->c_str());
- }
-
- auto nodeTree = csparsebinary->nodeTree();
- Node* node = nodeWithFlatBuffersForSimulator(nodeTree);
-
- _rootNode = nullptr;
-
- fbs->deleteFlatBufferBuilder();
-
- return node;
- }
- Node* CSLoader::nodeWithFlatBuffersForSimulator(const flatbuffers::NodeTree *nodetree)
- {
- Node* node = nullptr;
-
- std::string classname = nodetree->classname()->c_str();
-
- auto options = nodetree->options();
-
- if (classname == "ProjectNode")
- {
- auto reader = ProjectNodeReader::getInstance();
- auto projectNodeOptions = (ProjectNodeOptions*)options->data();
- std::string filePath = projectNodeOptions->fileName()->c_str();
-
- cocostudio::timeline::ActionTimeline* action = nullptr;
- if (filePath != "" && FileUtils::getInstance()->isFileExist(filePath))
- {
- node = createNodeWithFlatBuffersForSimulator(filePath);
- action = cocostudio::timeline::ActionTimelineCache::getInstance()->createActionWithFlatBuffersForSimulator(filePath);
- }
- else
- {
- node = Node::create();
- }
- reader->setPropsWithFlatBuffers(node, options->data());
- if (action)
- {
- action->setTimeSpeed(projectNodeOptions->innerActionSpeed());
- node->runAction(action);
- action->gotoFrameAndPause(0);
- }
- }
- else if (classname == "SimpleAudio")
- {
- node = Node::create();
- auto reader = ComAudioReader::getInstance();
- Component* component = reader->createComAudioWithFlatBuffers(options->data());
- if (component)
- {
- node->addComponent(component);
- reader->setPropsWithFlatBuffers(node, options->data());
- }
- }
- else
- {
- std::string readername = getGUIClassName(classname);
- readername.append("Reader");
-
- NodeReaderProtocol* reader = dynamic_cast<NodeReaderProtocol*>(ObjectFactory::getInstance()->createObject(readername));
- if (reader)
- {
- node = reader->createNodeWithFlatBuffers(options->data());
- }
-
- Widget* widget = dynamic_cast<Widget*>(node);
- if (widget)
- {
- std::string callbackName = widget->getCallbackName();
- std::string callbackType = widget->getCallbackType();
-
- bindCallback(callbackName, callbackType, widget, _rootNode);
- }
-
- if (_rootNode == nullptr)
- {
- _rootNode = node;
- }
- // _loadingNodeParentHierarchy.push_back(node);
- }
-
- // If node is invalid, there is no necessity to process children of node.
- if (!node)
- {
- return nullptr;
- }
-
- auto children = nodetree->children();
- int size = children->size();
- for (int i = 0; i < size; ++i)
- {
- auto subNodeTree = children->Get(i);
- Node* child = nodeWithFlatBuffersForSimulator(subNodeTree);
- if (child)
- {
- PageView* pageView = dynamic_cast<PageView*>(node);
- ListView* listView = dynamic_cast<ListView*>(node);
- if (pageView)
- {
- Layout* layout = dynamic_cast<Layout*>(child);
- if (layout)
- {
- pageView->addPage(layout);
- }
- }
- else if (listView)
- {
- Widget* widget = dynamic_cast<Widget*>(child);
- if (widget)
- {
- listView->pushBackCustomItem(widget);
- }
- }
- else
- {
- node->addChild(child);
- }
- }
- }
-
- // _loadingNodeParentHierarchy.pop_back();
-
- return node;
- }
- NS_CC_END
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