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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "editor-support/cocostudio/CCColliderDetector.h"
- #include "editor-support/cocostudio/CCBone.h"
- #include "editor-support/cocostudio/CCTransformHelp.h"
- using namespace cocos2d;
- namespace cocostudio {
- #if ENABLE_PHYSICS_BOX2D_DETECT
- ColliderFilter::ColliderFilter(uint16 categoryBits, uint16 maskBits, int16 groupIndex)
- : _categoryBits(categoryBits)
- , _maskBits(maskBits)
- , _groupIndex(groupIndex)
- {
- }
- void ColliderFilter::updateShape(b2Fixture *fixture)
- {
- b2Filter filter;
- filter.categoryBits = _categoryBits;
- filter.groupIndex = _groupIndex;
- filter.maskBits = _maskBits;
-
- fixture->SetFilterData(filter);
- }
- #elif ENABLE_PHYSICS_CHIPMUNK_DETECT
- ColliderFilter::ColliderFilter(cpCollisionType collisionType, cpGroup group)
- : _collisionType(collisionType)
- , _group(group)
- {
- }
- void ColliderFilter::updateShape(cpShape *shape)
- {
- shape->collision_type = _collisionType;
- shape->group = _group;
- }
- #endif
- #if ENABLE_PHYSICS_BOX2D_DETECT
- ColliderBody::ColliderBody(ContourData *contourData)
- : _fixture(nullptr)
- , _contourData(contourData)
- {
- CC_SAFE_RETAIN(_contourData);
- _filter = new (std::nothrow) ColliderFilter();
- #if ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
- _calculatedVertexList = Array::create();
- CC_SAFE_RETAIN(_calculatedVertexList);
- #endif
- }
- #elif ENABLE_PHYSICS_CHIPMUNK_DETECT
- ColliderBody::ColliderBody(ContourData *contourData)
- : _shape(nullptr)
- , _contourData(contourData)
- {
- CC_SAFE_RETAIN(_contourData);
- _filter = new (std::nothrow) ColliderFilter();
- #if ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
- _calculatedVertexList = Array::create();
- CC_SAFE_RETAIN(_calculatedVertexList);
- #endif
- }
- #elif ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
- ColliderBody::ColliderBody(ContourData *contourData)
- : _contourData(contourData)
- {
- CC_SAFE_RETAIN(_contourData);
- }
- #endif
- ColliderBody::~ColliderBody()
- {
- CC_SAFE_RELEASE(_contourData);
- #if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
- CC_SAFE_DELETE(_filter);
- #endif
- }
- #if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
- void ColliderBody::setColliderFilter(ColliderFilter *filter)
- {
- *_filter = *filter;
- }
- ColliderFilter *ColliderBody::getColliderFilter()
- {
- return _filter;
- }
- #endif
- ColliderDetector *ColliderDetector::create()
- {
- ColliderDetector *pColliderDetector = new (std::nothrow) ColliderDetector();
- if (pColliderDetector && pColliderDetector->init())
- {
- pColliderDetector->autorelease();
- return pColliderDetector;
- }
- CC_SAFE_DELETE(pColliderDetector);
- return nullptr;
- }
- ColliderDetector *ColliderDetector::create(Bone *bone)
- {
- ColliderDetector *pColliderDetector = new (std::nothrow) ColliderDetector();
- if (pColliderDetector && pColliderDetector->init(bone))
- {
- pColliderDetector->autorelease();
- return pColliderDetector;
- }
- CC_SAFE_DELETE(pColliderDetector);
- return nullptr;
- }
- ColliderDetector::ColliderDetector()
- : _active(false)
- {
- #if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
- _body = nullptr;
- _filter = nullptr;
- #endif
- }
- ColliderDetector::~ColliderDetector()
- {
- _colliderBodyList.clear();
- #if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
- CC_SAFE_DELETE(_filter);
- #endif
- }
- bool ColliderDetector::init()
- {
- _colliderBodyList.clear();
- #if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
- _filter = new (std::nothrow) ColliderFilter();
- #endif
- return true;
- }
- bool ColliderDetector::init(Bone *bone)
- {
- init();
- setBone(bone);
- return true;
- }
- void ColliderDetector::addContourData(ContourData *contourData)
- {
- ColliderBody *colliderBody = new (std::nothrow) ColliderBody(contourData);
- _colliderBodyList.pushBack(colliderBody);
- colliderBody->release();
- #if ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
- std::vector<Vec2> &calculatedVertexList = colliderBody->_calculatedVertexList;
-
- unsigned long num = contourData->vertexList.size();
- for (unsigned long i = 0; i < num; i++)
- {
- calculatedVertexList.push_back(Vec2());
- }
- #endif
- }
- void ColliderDetector::addContourDataList(cocos2d::Vector<ContourData*> &contourDataList)
- {
- for (const auto &contourData : contourDataList)
- {
- this->addContourData(contourData);
- }
- }
- void ColliderDetector::removeContourData(ContourData *contourData)
- {
- std::vector<ColliderBody*> eraseList;
-
- for (const auto &body : _colliderBodyList)
- {
- if (body && body->getContourData() == contourData)
- {
- eraseList.push_back(body);
- }
- }
-
- for (const auto &body : eraseList)
- {
- this->_colliderBodyList.eraseObject(body);
- }
- }
- void ColliderDetector::removeAll()
- {
- _colliderBodyList.clear();
- }
- void ColliderDetector::setActive(bool active)
- {
- if (_active == active)
- {
- return;
- }
- _active = active;
- #if ENABLE_PHYSICS_BOX2D_DETECT
- if (_body)
- {
- if (active)
- {
- setBody(_body);
- }
- else
- {
- for(auto& object : _colliderBodyList)
- {
- ColliderBody *colliderBody = (ColliderBody *)object;
- b2Fixture *fixture = colliderBody->getB2Fixture();
- _body->DestroyFixture(fixture);
- colliderBody->setB2Fixture(nullptr);
- }
- }
- }
- #elif ENABLE_PHYSICS_CHIPMUNK_DETECT
- if (_body)
- {
- if (_active)
- {
- for(auto& object : _colliderBodyList)
- {
- ColliderBody *colliderBody = (ColliderBody *)object;
- cpShape *shape = colliderBody->getShape();
- if(shape->space_private == nullptr)
- {
- cpSpaceAddShape(_body->space_private, shape);
- }
- }
- }
- else
- {
- for(auto& object : _colliderBodyList)
- {
- ColliderBody *colliderBody = (ColliderBody *)object;
- cpShape *shape = colliderBody->getShape();
- if (shape->space_private != nullptr)
- {
- cpSpaceRemoveShape(_body->space_private, shape);
- }
- }
- }
- }
- #endif
- }
- bool ColliderDetector::getActive()
- {
- return _active;
- }
- const cocos2d::Vector<ColliderBody*>& ColliderDetector::getColliderBodyList()
- {
- return _colliderBodyList;
- }
- #if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
- void ColliderDetector::setColliderFilter(ColliderFilter *filter)
- {
- *_filter = *filter;
-
- for(auto& object : _colliderBodyList)
- {
- ColliderBody *colliderBody = (ColliderBody *)object;
- colliderBody->setColliderFilter(filter);
- #if ENABLE_PHYSICS_BOX2D_DETECT
- if (colliderBody->getB2Fixture())
- {
- colliderBody->getColliderFilter()->updateShape(colliderBody->getB2Fixture());
- }
- #elif ENABLE_PHYSICS_CHIPMUNK_DETECT
- if (colliderBody->getShape())
- {
- colliderBody->getColliderFilter()->updateShape(colliderBody->getShape());
- }
- #endif
- }
- }
- ColliderFilter *ColliderDetector::getColliderFilter()
- {
- return _filter;
- }
- #endif
- Vec2 helpPoint;
- void ColliderDetector::updateTransform(Mat4 &t)
- {
- if (!_active)
- {
- return;
- }
- for(auto& object : _colliderBodyList)
- {
- ColliderBody *colliderBody = (ColliderBody *)object;
- ContourData *contourData = colliderBody->getContourData();
- #if ENABLE_PHYSICS_BOX2D_DETECT
- b2PolygonShape *shape = nullptr;
- if (_body != nullptr)
- {
- shape = (b2PolygonShape *)colliderBody->getB2Fixture()->GetShape();
- }
- #elif ENABLE_PHYSICS_CHIPMUNK_DETECT
- cpPolyShape *shape = nullptr;
- if (_body != nullptr)
- {
- shape = (cpPolyShape *)colliderBody->getShape();
- }
- #endif
- unsigned long num = contourData->vertexList.size();
- std::vector<cocos2d::Vec2> &vs = contourData->vertexList;
- #if ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
- std::vector<cocos2d::Vec2> &cvs = colliderBody->_calculatedVertexList;
- #endif
- for (unsigned long i = 0; i < num; i++)
- {
- helpPoint.setPoint( vs.at(i).x, vs.at(i).y);
- helpPoint = PointApplyTransform(helpPoint, t);
- #if ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
- cvs.at(i).x = helpPoint.x;
- cvs.at(i).y = helpPoint.y;
- #endif
- #if ENABLE_PHYSICS_BOX2D_DETECT
- if (shape != nullptr)
- {
- b2Vec2 &bv = shape->m_vertices[i];
- bv.Set(helpPoint.x / PT_RATIO, helpPoint.y / PT_RATIO);
- }
- #elif ENABLE_PHYSICS_CHIPMUNK_DETECT
- if (shape != nullptr)
- {
- cpVect v ;
- v.x = helpPoint.x;
- v.y = helpPoint.y;
- shape->verts[i] = v;
- }
- #endif
- }
- #if ENABLE_PHYSICS_CHIPMUNK_DETECT
- cpConvexHull((int)num, shape->verts, nullptr, nullptr, 0);
- for (unsigned long i = 0; i < num; i++)
- {
- cpVect b = shape->verts[(i + 1) % shape->numVerts];
- cpVect n = cpvnormalize(cpvperp(cpvsub(b, shape->verts[i])));
- shape->planes[i].n = n;
- shape->planes[i].d = cpvdot(n, shape->verts[i]);
- }
- #endif
- }
- }
- #if ENABLE_PHYSICS_BOX2D_DETECT
- void ColliderDetector::setBody(b2Body *pBody)
- {
- _body = pBody;
- for(auto& object : _colliderBodyList)
- {
- ColliderBody *colliderBody = (ColliderBody *)object;
- ContourData *contourData = colliderBody->getContourData();
-
- b2Vec2 *b2bv = new (std::nothrow) b2Vec2[contourData->vertexList.size()];
- int i = 0;
- for(auto& v : contourData->vertexList)
- {
- b2bv[i].Set(v.x / PT_RATIO, v.y / PT_RATIO);
- i++;
- }
- b2PolygonShape polygon;
- polygon.Set(b2bv, (int)contourData->vertexList.size());
- CC_SAFE_DELETE(b2bv);
- b2FixtureDef fixtureDef;
- fixtureDef.shape = &polygon;
- fixtureDef.isSensor = true;
- b2Fixture *fixture = _body->CreateFixture(&fixtureDef);
- fixture->SetUserData(_bone);
- if (colliderBody->getB2Fixture() != nullptr)
- {
- _body->DestroyFixture(colliderBody->getB2Fixture());
- }
- colliderBody->setB2Fixture(fixture);
- colliderBody->getColliderFilter()->updateShape(fixture);
- }
- }
- b2Body *ColliderDetector::getBody() const
- {
- return _body;
- }
- #elif ENABLE_PHYSICS_CHIPMUNK_DETECT
- void ColliderDetector::setBody(cpBody *pBody)
- {
- _body = pBody;
- for(auto& object : _colliderBodyList)
- {
- ColliderBody *colliderBody = (ColliderBody *)object;
- ContourData *contourData = colliderBody->getContourData();
- ssize_t num = contourData->vertexList.size();
- auto vs = contourData->vertexList;
- cpVect *verts = new (std::nothrow) cpVect[num];
- for (int i = 0; i < num; i++)
- {
- verts[num - 1 - i].x = vs.at(i).x;
- verts[num - 1 - i].y = vs.at(i).y;
- }
- cpShape *shape = cpPolyShapeNew(_body, (int)num, verts, cpvzero);
- shape->sensor = true;
- shape->data = _bone;
- if (_active)
- {
- cpSpaceAddShape(_body->space_private, shape);
- }
- colliderBody->setShape(shape);
- colliderBody->getColliderFilter()->updateShape(shape);
- delete []verts;
- }
- }
- cpBody *ColliderDetector::getBody() const
- {
- return _body;
- }
- #endif
- }
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