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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCCOLLIDERDETECTOR_H__
- #define __CCCOLLIDERDETECTOR_H__
- #include "editor-support/cocostudio/CCArmatureDefine.h"
- #include "editor-support/cocostudio/CCDatas.h"
- #include "editor-support/cocostudio/CocosStudioExport.h"
- #ifndef PT_RATIO
- #define PT_RATIO 32
- #endif
- #if ENABLE_PHYSICS_CHIPMUNK_DETECT
- #include "chipmunk/chipmunk.h"
- #elif ENABLE_PHYSICS_BOX2D_DETECT
- #include "Box2D/Box2D.h"
- #endif
- namespace cocostudio {
- class Bone;
- /**
- * @js NA
- * @lua NA
- */
- class CC_STUDIO_DLL ColliderFilter
- {
- public:
- virtual ~ColliderFilter() { }
- #if ENABLE_PHYSICS_BOX2D_DETECT
- public:
- ColliderFilter(uint16 categoryBits = 0x0001, uint16 maskBits = 0xFFFF, int16 groupIndex = 0);
- void updateShape(b2Fixture *fixture);
- virtual void setCategoryBits(uint16 categoryBits) { _categoryBits = categoryBits; }
- virtual uint16 getCategoryBits() const { return _categoryBits; }
- virtual void setMaskBits(uint16 maskBits) { _maskBits = maskBits; }
- virtual uint16 getMaskBits() const { return _maskBits; }
- virtual void setGroupIndex(int16 groupIndex) { _groupIndex = groupIndex; }
- virtual int16 getGroupIndex() const { return _groupIndex; }
- protected:
- uint16 _categoryBits;
- uint16 _maskBits;
- int16 _groupIndex;
- #elif ENABLE_PHYSICS_CHIPMUNK_DETECT
- public:
- ColliderFilter(cpCollisionType collisionType = 0, cpGroup group = 0);
- void updateShape(cpShape *shape);
- virtual void setCollisionType(cpCollisionType collisionType) { _collisionType = collisionType; }
- virtual cpCollisionType getCollisionType() const { return _collisionType; }
- virtual void setGroup(cpGroup group) { _group = group; }
- virtual cpGroup getGroup() const { return _group; }
- protected:
- cpCollisionType _collisionType;
- cpGroup _group;
- #endif
- };
- class CC_STUDIO_DLL ColliderBody : public cocos2d::Ref
- {
- public:
- ColliderBody(ContourData *contourData);
- ~ColliderBody();
- inline ContourData *getContourData() { return _contourData; }
- #if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
- void setColliderFilter(ColliderFilter *filter);
- ColliderFilter *getColliderFilter();
- #endif
- #if ENABLE_PHYSICS_BOX2D_DETECT
- virtual void setB2Fixture(b2Fixture *fixture) { _fixture = fixture; }
- virtual b2Fixture *getB2Fixture() const { return _fixture; }
- #elif ENABLE_PHYSICS_CHIPMUNK_DETECT
- virtual void setShape(cpShape *shape) { _shape = shape; }
- virtual cpShape *getShape() const { return _shape; }
- #elif ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
- virtual const std::vector<cocos2d::Vec2> &getCalculatedVertexList() const { return _calculatedVertexList; }
- #endif
- private:
- #if ENABLE_PHYSICS_BOX2D_DETECT
- b2Fixture *_fixture;
- ColliderFilter *_filter;
- #elif ENABLE_PHYSICS_CHIPMUNK_DETECT
- cpShape *_shape;
- ColliderFilter *_filter;
- #elif ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
- std::vector<cocos2d::Vec2> _calculatedVertexList;
- #endif
- ContourData *_contourData;
- friend class ColliderDetector;
- };
- /*
- * @brief ContourSprite used to draw the contour of the display
- * @js NA
- * @lua NA
- */
- class CC_STUDIO_DLL ColliderDetector : public cocos2d::Ref
- {
- public:
- static ColliderDetector *create();
- static ColliderDetector *create(Bone *bone);
- public:
- /**
- * @js ctor
- */
- ColliderDetector();
- /**
- * @js NA
- * @lua NA
- */
- ~ColliderDetector(void);
- virtual bool init();
- virtual bool init(Bone *bone);
- void addContourData(ContourData *contourData);
- void addContourDataList(cocos2d::Vector<ContourData*> &contourDataList);
- void removeContourData(ContourData *contourData);
- void removeAll();
- void updateTransform(cocos2d::Mat4 &t);
- void setActive(bool active);
- bool getActive();
- const cocos2d::Vector<ColliderBody*>& getColliderBodyList();
- #if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
- virtual void setColliderFilter(ColliderFilter *filter);
- virtual ColliderFilter *getColliderFilter();
- #endif
- virtual void setBone(Bone *bone) { _bone = bone; }
- virtual Bone *getBone() const { return _bone; }
- #if ENABLE_PHYSICS_BOX2D_DETECT
- virtual void setBody(b2Body *body);
- virtual b2Body *getBody() const;
- #elif ENABLE_PHYSICS_CHIPMUNK_DETECT
- virtual void setBody(cpBody *body);
- virtual cpBody *getBody() const;
- #endif
- protected:
- cocos2d::Vector<ColliderBody*> _colliderBodyList;
- Bone *_bone;
- #if ENABLE_PHYSICS_BOX2D_DETECT
- b2Body *_body;
- ColliderFilter *_filter;
- #elif ENABLE_PHYSICS_CHIPMUNK_DETECT
- cpBody *_body;
- ColliderFilter *_filter;
- #endif
- protected:
- bool _active;
- };
- }
- #endif /*__CCCOLLIDERDETECTOR_H__*/
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