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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "editor-support/cocostudio/CCDisplayFactory.h"
- #include "editor-support/cocostudio/CCBone.h"
- #include "editor-support/cocostudio/CCArmature.h"
- #include "editor-support/cocostudio/CCSkin.h"
- #include "editor-support/cocostudio/CCArmatureDataManager.h"
- #include "editor-support/cocostudio/CCTransformHelp.h"
- #include "2d/CCParticleSystemQuad.h"
- using namespace cocos2d;
- namespace cocostudio {
- void DisplayFactory::addDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
- {
- switch(displayData->displayType)
- {
- case CS_DISPLAY_SPRITE:
- addSpriteDisplay(bone, decoDisplay, displayData);
- break;
- case CS_DISPLAY_PARTICLE:
- addParticleDisplay(bone, decoDisplay, displayData);
- break;
- case CS_DISPLAY_ARMATURE:
- addArmatureDisplay(bone, decoDisplay, displayData);
- break;
- default:
- break;
- }
- }
- void DisplayFactory::createDisplay(Bone *bone, DecorativeDisplay *decoDisplay)
- {
- switch(decoDisplay->getDisplayData()->displayType)
- {
- case CS_DISPLAY_SPRITE:
- createSpriteDisplay(bone, decoDisplay);
- break;
- case CS_DISPLAY_PARTICLE:
- createParticleDisplay(bone, decoDisplay);
- break;
- case CS_DISPLAY_ARMATURE:
- createArmatureDisplay(bone, decoDisplay);
- break;
- default:
- break;
- }
- }
- void DisplayFactory::updateDisplay(Bone *bone, float dt, bool dirty)
- {
- Node *display = bone->getDisplayRenderNode();
- CS_RETURN_IF(!display);
- switch(bone->getDisplayRenderNodeType())
- {
- case CS_DISPLAY_SPRITE:
- if (dirty)
- {
- static_cast<Skin*>(display)->updateArmatureTransform();
- }
- break;
- case CS_DISPLAY_PARTICLE:
- updateParticleDisplay(bone, display, dt);
- break;
- case CS_DISPLAY_ARMATURE:
- updateArmatureDisplay(bone, display, dt);
- break;
- default:
- {
- Mat4 transform = bone->getNodeToArmatureTransform();
- display->setAdditionalTransform(&transform);
- }
- break;
- }
- #if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT || ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
- if (dirty)
- {
- DecorativeDisplay *decoDisplay = bone->getDisplayManager()->getCurrentDecorativeDisplay();
- ColliderDetector *detector = decoDisplay->getColliderDetector();
- if (detector)
- {
- do
- {
- #if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
- CC_BREAK_IF(!detector->getBody());
- #endif
- Mat4 displayTransform = display->getNodeToParentTransform();
- Vec2 anchorPoint = display->getAnchorPointInPoints();
- anchorPoint = PointApplyTransform(anchorPoint, displayTransform);
- displayTransform.m[12] = anchorPoint.x;
- displayTransform.m[13] = anchorPoint.y;
- Mat4 t = TransformConcat( bone->getArmature()->getNodeToParentTransform(),displayTransform);
- detector->updateTransform(t);
- }
- while (0);
- }
- }
- #endif
- }
- void DisplayFactory::addSpriteDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
- {
- SpriteDisplayData *sdp = SpriteDisplayData::create();
- sdp->copy((SpriteDisplayData *)displayData);
- decoDisplay->setDisplayData(sdp);
- createSpriteDisplay(bone, decoDisplay);
- }
- void DisplayFactory::createSpriteDisplay(Bone *bone, DecorativeDisplay *decoDisplay)
- {
- Skin *skin = nullptr;
- SpriteDisplayData *displayData = (SpriteDisplayData *)decoDisplay->getDisplayData();
- std::string textureName = displayData->displayName;
- size_t startPos = textureName.find_last_of(".");
- if(startPos != std::string::npos)
- {
- textureName = textureName.erase(startPos);
- }
- //! create display
- if(textureName.empty())
- {
- skin = Skin::create();
- }
- else
- {
- skin = Skin::createWithSpriteFrameName((textureName + ".png"));
- }
- decoDisplay->setDisplay(skin);
- if (skin == nullptr)
- {
- return;
- }
- skin->setBone(bone);
- initSpriteDisplay(bone, decoDisplay, displayData->displayName.c_str(), skin);
- Armature *armature = bone->getArmature();
- if (armature)
- {
- if (armature->getArmatureData()->dataVersion >= VERSION_COMBINED)
- {
- skin->setSkinData(displayData->skinData);
- }
- else
- {
- skin->setSkinData(*bone->getBoneData());
- }
- }
- }
- void DisplayFactory::initSpriteDisplay(Bone *bone, DecorativeDisplay *decoDisplay, const char *displayName, Skin *skin)
- {
- //! remove .xxx
- std::string textureName = displayName;
- size_t startPos = textureName.find_last_of(".");
- if(startPos != std::string::npos)
- {
- textureName = textureName.erase(startPos);
- }
- TextureData *textureData = ArmatureDataManager::getInstance()->getTextureData(textureName);
- if(textureData)
- {
- //! Init display anchorPoint, every Texture have a anchor point
- skin->setAnchorPoint(Vec2( textureData->pivotX, textureData->pivotY));
- }
- #if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT || ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
- if (textureData && textureData->contourDataList.size() > 0)
- {
- //! create ContourSprite
- ColliderDetector *colliderDetector = ColliderDetector::create(bone);
- colliderDetector->addContourDataList(textureData->contourDataList);
- decoDisplay->setColliderDetector(colliderDetector);
- }
- #endif
- }
- void DisplayFactory::addArmatureDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
- {
- ArmatureDisplayData *adp = ArmatureDisplayData::create();
- adp->copy((ArmatureDisplayData *)displayData);
- decoDisplay->setDisplayData(adp);
- createArmatureDisplay(bone, decoDisplay);
- }
- void DisplayFactory::createArmatureDisplay(Bone *bone, DecorativeDisplay *decoDisplay)
- {
- ArmatureDisplayData *displayData = (ArmatureDisplayData *)decoDisplay->getDisplayData();
- Armature *armature = Armature::create(displayData->displayName, bone);
- decoDisplay->setDisplay(armature);
- }
- void DisplayFactory::updateArmatureDisplay(Bone* /*bone*/, Node *display, float dt)
- {
- Armature *armature = (Armature *)display;
- if(armature)
- {
- armature->sortAllChildren();
- armature->update(dt);
- }
- }
- void DisplayFactory::addParticleDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
- {
- ParticleDisplayData *adp = ParticleDisplayData::create();
- adp->copy((ParticleDisplayData *)displayData);
- decoDisplay->setDisplayData(adp);
- createParticleDisplay(bone, decoDisplay);
- }
- void DisplayFactory::createParticleDisplay(Bone *bone, DecorativeDisplay *decoDisplay)
- {
- ParticleDisplayData *displayData = (ParticleDisplayData *)decoDisplay->getDisplayData();
- ParticleSystem *system = ParticleSystemQuad::create(displayData->displayName);
- system->removeFromParent();
- system->cleanup();
-
- Armature *armature = bone->getArmature();
- if (armature)
- {
- system->setParent(armature);
- }
- decoDisplay->setDisplay(system);
- }
- void DisplayFactory::updateParticleDisplay(Bone *bone, Node *display, float dt)
- {
- ParticleSystem *system = (ParticleSystem *)display;
- BaseData node;
- TransformHelp::matrixToNode(bone->getNodeToArmatureTransform(), node);
- system->setPosition(node.x, node.y);
- system->setScaleX(node.scaleX);
- system->setScaleY(node.scaleY);
- system->update(dt);
- }
- }
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