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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/AttachmentTimeline.h>
- #include <spine/Skeleton.h>
- #include <spine/Event.h>
- #include <spine/Animation.h>
- #include <spine/Bone.h>
- #include <spine/TimelineType.h>
- #include <spine/Slot.h>
- #include <spine/SlotData.h>
- using namespace spine;
- RTTI_IMPL(AttachmentTimeline, Timeline)
- AttachmentTimeline::AttachmentTimeline(int frameCount) : Timeline(), _slotIndex(0) {
- _frames.ensureCapacity(frameCount);
- _attachmentNames.ensureCapacity(frameCount);
- _frames.setSize(frameCount, 0);
- for (int i = 0; i < frameCount; ++i) {
- _attachmentNames.add(String());
- }
- }
- void AttachmentTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
- MixBlend blend, MixDirection direction
- ) {
- SP_UNUSED(lastTime);
- SP_UNUSED(pEvents);
- SP_UNUSED(alpha);
- assert(_slotIndex < skeleton._slots.size());
- String *attachmentName;
- Slot *slotP = skeleton._slots[_slotIndex];
- Slot &slot = *slotP;
- if (!slot._bone.isActive()) return;
- if (direction == MixDirection_Out && blend == MixBlend_Setup) {
- attachmentName = &slot._data._attachmentName;
- slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName));
- return;
- }
- if (time < _frames[0]) {
- // Time is before first frame.
- if (blend == MixBlend_Setup || blend == MixBlend_First) {
- attachmentName = &slot._data._attachmentName;
- slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName));
- }
- return;
- }
- size_t frameIndex;
- if (time >= _frames[_frames.size() - 1]) {
- // Time is after last frame.
- frameIndex = _frames.size() - 1;
- } else {
- frameIndex = Animation::binarySearch(_frames, time, 1) - 1;
- }
- attachmentName = &_attachmentNames[frameIndex];
- slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName));
- }
- int AttachmentTimeline::getPropertyId() {
- return ((int) TimelineType_Attachment << 24) + _slotIndex;
- }
- void AttachmentTimeline::setFrame(int frameIndex, float time, const String &attachmentName) {
- _frames[frameIndex] = time;
- _attachmentNames[frameIndex] = attachmentName;
- }
- size_t AttachmentTimeline::getSlotIndex() {
- return _slotIndex;
- }
- void AttachmentTimeline::setSlotIndex(size_t inValue) {
- _slotIndex = inValue;
- }
- const Vector<float> &AttachmentTimeline::getFrames() {
- return _frames;
- }
- const Vector<String> &AttachmentTimeline::getAttachmentNames() {
- return _attachmentNames;
- }
- size_t AttachmentTimeline::getFrameCount() {
- return _frames.size();
- }
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