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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_MeshAttachment_h
- #define Spine_MeshAttachment_h
- #include <spine/VertexAttachment.h>
- #include <spine/Vector.h>
- #include <spine/Color.h>
- #include <spine/HasRendererObject.h>
- namespace spine {
- /// Attachment that displays a texture region using a mesh.
- class SP_API MeshAttachment : public VertexAttachment, public HasRendererObject {
- friend class SkeletonBinary;
- friend class SkeletonJson;
- friend class AtlasAttachmentLoader;
- RTTI_DECL
- public:
- explicit MeshAttachment(const String& name);
- virtual ~MeshAttachment();
- void updateUVs();
- int getHullLength();
- void setHullLength(int inValue);
- Vector<float>& getRegionUVs();
- /// The UV pair for each vertex, normalized within the entire texture. See also MeshAttachment::updateUVs
- Vector<float>& getUVs();
- Vector<unsigned short>& getTriangles();
- Color& getColor();
- const String& getPath();
- void setPath(const String& inValue);
- float getRegionU();
- void setRegionU(float inValue);
- float getRegionV();
- void setRegionV(float inValue);
- float getRegionU2();
- void setRegionU2(float inValue);
- float getRegionV2();
- void setRegionV2(float inValue);
- bool getRegionRotate();
- void setRegionRotate(bool inValue);
- int getRegionDegrees();
- void setRegionDegrees(int inValue);
- float getRegionOffsetX();
- void setRegionOffsetX(float inValue);
- // Pixels stripped from the bottom left, unrotated.
- float getRegionOffsetY();
- void setRegionOffsetY(float inValue);
- float getRegionWidth();
- void setRegionWidth(float inValue);
- // Unrotated, stripped size.
- float getRegionHeight();
- void setRegionHeight(float inValue);
- float getRegionOriginalWidth();
- void setRegionOriginalWidth(float inValue);
- // Unrotated, unstripped size.
- float getRegionOriginalHeight();
- void setRegionOriginalHeight(float inValue);
- MeshAttachment* getParentMesh();
- void setParentMesh(MeshAttachment* inValue);
- // Nonessential.
- Vector<unsigned short>& getEdges();
- float getWidth();
- void setWidth(float inValue);
- float getHeight();
- void setHeight(float inValue);
- virtual Attachment* copy();
- MeshAttachment* newLinkedMesh();
- private:
- float _regionOffsetX, _regionOffsetY, _regionWidth, _regionHeight, _regionOriginalWidth, _regionOriginalHeight;
- MeshAttachment* _parentMesh;
- Vector<float> _uvs;
- Vector<float> _regionUVs;
- Vector<unsigned short> _triangles;
- Vector<unsigned short> _edges;
- String _path;
- float _regionU;
- float _regionV;
- float _regionU2;
- float _regionV2;
- float _width;
- float _height;
- Color _color;
- int _hullLength;
- bool _regionRotate;
- int _regionDegrees;
- };
- }
- #endif /* Spine_MeshAttachment_h */
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