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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/SkeletonData.h>
- #include <spine/BoneData.h>
- #include <spine/SlotData.h>
- #include <spine/Skin.h>
- #include <spine/EventData.h>
- #include <spine/Animation.h>
- #include <spine/IkConstraintData.h>
- #include <spine/TransformConstraintData.h>
- #include <spine/PathConstraintData.h>
- #include <spine/ContainerUtil.h>
- using namespace spine;
- SkeletonData::SkeletonData() :
- _name(),
- _defaultSkin(NULL),
- _x(0),
- _y(0),
- _width(0),
- _height(0),
- _version(),
- _hash(),
- _fps(0),
- _imagesPath() {
- }
- SkeletonData::~SkeletonData() {
- ContainerUtil::cleanUpVectorOfPointers(_bones);
- ContainerUtil::cleanUpVectorOfPointers(_slots);
- ContainerUtil::cleanUpVectorOfPointers(_skins);
- _defaultSkin = NULL;
- ContainerUtil::cleanUpVectorOfPointers(_events);
- ContainerUtil::cleanUpVectorOfPointers(_animations);
- ContainerUtil::cleanUpVectorOfPointers(_ikConstraints);
- ContainerUtil::cleanUpVectorOfPointers(_transformConstraints);
- ContainerUtil::cleanUpVectorOfPointers(_pathConstraints);
- for (size_t i = 0; i < _strings.size(); i++) {
- SpineExtension::free(_strings[i], __FILE__, __LINE__);
- }
- }
- BoneData *SkeletonData::findBone(const String &boneName) {
- return ContainerUtil::findWithName(_bones, boneName);
- }
- int SkeletonData::findBoneIndex(const String &boneName) {
- return ContainerUtil::findIndexWithName(_bones, boneName);
- }
- SlotData *SkeletonData::findSlot(const String &slotName) {
- return ContainerUtil::findWithName(_slots, slotName);
- }
- int SkeletonData::findSlotIndex(const String &slotName) {
- return ContainerUtil::findIndexWithName(_slots, slotName);
- }
- Skin *SkeletonData::findSkin(const String &skinName) {
- return ContainerUtil::findWithName(_skins, skinName);
- }
- spine::EventData *SkeletonData::findEvent(const String &eventDataName) {
- return ContainerUtil::findWithName(_events, eventDataName);
- }
- Animation *SkeletonData::findAnimation(const String &animationName) {
- return ContainerUtil::findWithName(_animations, animationName);
- }
- IkConstraintData *SkeletonData::findIkConstraint(const String &constraintName) {
- return ContainerUtil::findWithName(_ikConstraints, constraintName);
- }
- TransformConstraintData *SkeletonData::findTransformConstraint(const String &constraintName) {
- return ContainerUtil::findWithName(_transformConstraints, constraintName);
- }
- PathConstraintData *SkeletonData::findPathConstraint(const String &constraintName) {
- return ContainerUtil::findWithName(_pathConstraints, constraintName);
- }
- int SkeletonData::findPathConstraintIndex(const String &pathConstraintName) {
- return ContainerUtil::findIndexWithName(_pathConstraints, pathConstraintName);
- }
- const String &SkeletonData::getName() {
- return _name;
- }
- void SkeletonData::setName(const String &inValue) {
- _name = inValue;
- }
- Vector<BoneData *> &SkeletonData::getBones() {
- return _bones;
- }
- Vector<SlotData *> &SkeletonData::getSlots() {
- return _slots;
- }
- Vector<Skin *> &SkeletonData::getSkins() {
- return _skins;
- }
- Skin *SkeletonData::getDefaultSkin() {
- return _defaultSkin;
- }
- void SkeletonData::setDefaultSkin(Skin *inValue) {
- _defaultSkin = inValue;
- }
- Vector<spine::EventData *> &SkeletonData::getEvents() {
- return _events;
- }
- Vector<Animation *> &SkeletonData::getAnimations() {
- return _animations;
- }
- Vector<IkConstraintData *> &SkeletonData::getIkConstraints() {
- return _ikConstraints;
- }
- Vector<TransformConstraintData *> &SkeletonData::getTransformConstraints() {
- return _transformConstraints;
- }
- Vector<PathConstraintData *> &SkeletonData::getPathConstraints() {
- return _pathConstraints;
- }
- float SkeletonData::getX() {
- return _x;
- }
- void SkeletonData::setX(float inValue) {
- _x = inValue;
- }
- float SkeletonData::getY() {
- return _y;
- }
- void SkeletonData::setY(float inValue) {
- _y = inValue;
- }
- float SkeletonData::getWidth() {
- return _width;
- }
- void SkeletonData::setWidth(float inValue) {
- _width = inValue;
- }
- float SkeletonData::getHeight() {
- return _height;
- }
- void SkeletonData::setHeight(float inValue) {
- _height = inValue;
- }
- const String &SkeletonData::getVersion() {
- return _version;
- }
- void SkeletonData::setVersion(const String &inValue) {
- _version = inValue;
- }
- const String &SkeletonData::getHash() {
- return _hash;
- }
- void SkeletonData::setHash(const String &inValue) {
- _hash = inValue;
- }
- const String &SkeletonData::getImagesPath() {
- return _imagesPath;
- }
- void SkeletonData::setImagesPath(const String &inValue) {
- _imagesPath = inValue;
- }
- const String &SkeletonData::getAudioPath() {
- return _audioPath;
- }
- void SkeletonData::setAudioPath(const String &inValue) {
- _audioPath = inValue;
- }
- float SkeletonData::getFps() {
- return _fps;
- }
- void SkeletonData::setFps(float inValue) {
- _fps = inValue;
- }
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