Slot.cpp 3.2 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifdef SPINE_UE4
  30. #include "SpinePluginPrivatePCH.h"
  31. #endif
  32. #include <spine/Slot.h>
  33. #include <spine/SlotData.h>
  34. #include <spine/Bone.h>
  35. #include <spine/Skeleton.h>
  36. #include <spine/Attachment.h>
  37. using namespace spine;
  38. Slot::Slot(SlotData &data, Bone &bone) :
  39. _data(data),
  40. _bone(bone),
  41. _skeleton(bone.getSkeleton()),
  42. _color(1, 1, 1, 1),
  43. _darkColor(0, 0, 0, 0),
  44. _hasDarkColor(data.hasDarkColor()),
  45. _attachment(NULL),
  46. _attachmentTime(0) {
  47. setToSetupPose();
  48. }
  49. void Slot::setToSetupPose() {
  50. _color.set(_data.getColor());
  51. const String &attachmentName = _data.getAttachmentName();
  52. if (attachmentName.length() > 0) {
  53. _attachment = NULL;
  54. setAttachment(_skeleton.getAttachment(_data.getIndex(), attachmentName));
  55. } else {
  56. setAttachment(NULL);
  57. }
  58. }
  59. SlotData &Slot::getData() {
  60. return _data;
  61. }
  62. Bone &Slot::getBone() {
  63. return _bone;
  64. }
  65. Skeleton &Slot::getSkeleton() {
  66. return _skeleton;
  67. }
  68. Color &Slot::getColor() {
  69. return _color;
  70. }
  71. Color &Slot::getDarkColor() {
  72. return _darkColor;
  73. }
  74. bool Slot::hasDarkColor() {
  75. return _hasDarkColor;
  76. }
  77. Attachment *Slot::getAttachment() {
  78. return _attachment;
  79. }
  80. void Slot::setAttachment(Attachment *inValue) {
  81. if (_attachment == inValue) {
  82. return;
  83. }
  84. _attachment = inValue;
  85. _attachmentTime = _skeleton.getTime();
  86. _deform.clear();
  87. }
  88. float Slot::getAttachmentTime() {
  89. return _skeleton.getTime() - _attachmentTime;
  90. }
  91. void Slot::setAttachmentTime(float inValue) {
  92. _attachmentTime = _skeleton.getTime() - inValue;
  93. }
  94. Vector<float> &Slot::getDeform() {
  95. return _deform;
  96. }