TiledPolygonSprite.cpp 11 KB

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  1. //
  2. // TiledPolygonSprite.cpp
  3. // building
  4. //
  5. // Created by yanqian on 2023/4/17.
  6. //
  7. #include "TiledPolygonSprite.hpp"
  8. #include "common/CocosConfig.h"
  9. NS_CC_BEGIN
  10. GLProgram* TiledPolygonSprite::_tiledProgram = nullptr;
  11. TiledPolygonSprite* TiledPolygonSprite::create()
  12. {
  13. TiledPolygonSprite *sprite = new (std::nothrow) TiledPolygonSprite();
  14. if (sprite && sprite->init()) {
  15. sprite->autorelease();
  16. return sprite;
  17. }
  18. CC_SAFE_DELETE(sprite);
  19. return nullptr;
  20. }
  21. void TiledPolygonSprite::setPbvertsFile(const std::string& pbvertsFilePath)
  22. {
  23. if (_vertsFullPath == pbvertsFilePath) {
  24. return;
  25. }
  26. _vertsFullPath = pbvertsFilePath;
  27. _triangleInfo.Clear();
  28. std::string fullPath = FileUtils::getInstance()->fullPathForFilename(pbvertsFilePath);
  29. if (fullPath.empty() || !FileUtils::getInstance()->isFileExist(fullPath)) {
  30. // 如果不选择文件或者文件不存在, 则认为要清空顶点数据和画面
  31. _clearVertexBuffer();
  32. return;
  33. }
  34. Data data = FileUtils::getInstance()->getDataFromFile(fullPath);
  35. if (data.isNull()) {
  36. return;
  37. }
  38. // 反序列化Protobuf消息
  39. if (_triangleInfo.ParseFromArray(data.getBytes(), static_cast<int>(data.getSize()))) {
  40. // 如果texture已设置,初始化渲染所需的参数
  41. if (_texture != nullptr) {
  42. _initParamForRender();
  43. }
  44. }
  45. }
  46. void TiledPolygonSprite::setSpriteFrame(const std::string &spriteFrameName)
  47. {
  48. SpriteFrameCache *cache = SpriteFrameCache::getInstance();
  49. SpriteFrame *spriteFrame = cache->getSpriteFrameByName(spriteFrameName);
  50. if (CocosConfig::getAutoAddSingleImage2Cache()) {
  51. if (spriteFrame == nullptr) {
  52. Texture2D * texture = Director::getInstance()->getTextureCache()->addImage(spriteFrameName.c_str());
  53. if (texture != nullptr) {
  54. Rect bounds = Rect(0, 0, texture->getContentSize().width, texture->getContentSize().height);
  55. spriteFrame = SpriteFrame::createWithTexture(texture, bounds);
  56. cache->addSpriteFrame(spriteFrame, spriteFrameName.c_str());
  57. }
  58. }
  59. }
  60. setSpriteFrame(spriteFrame);
  61. }
  62. void TiledPolygonSprite::setSpriteFrame(SpriteFrame* spriteFrame)
  63. {
  64. if (_spriteFrame != spriteFrame) {
  65. CC_SAFE_RELEASE(_spriteFrame);
  66. _spriteFrame = spriteFrame;
  67. CC_SAFE_RETAIN(spriteFrame);
  68. if (_customMaterial && _spriteFrame) {
  69. _customMaterial->setParamsTexture(_spriteFrame);
  70. }
  71. }
  72. // 加载纹理
  73. Texture2D *texture = spriteFrame->getTexture();
  74. if (texture == nullptr || (_texture && (texture->getName() == _texture->getName()))) {
  75. return;
  76. }
  77. _texture = texture;
  78. _spSize = spriteFrame->getOriginalSize();
  79. // 设置纹理参数
  80. Texture2D::TexParams texParams;
  81. texParams.magFilter = GL_LINEAR; // 线性滤波
  82. texParams.minFilter = GL_LINEAR;
  83. texParams.wrapS = GL_REPEAT; // 重复贴图
  84. texParams.wrapT = GL_REPEAT;
  85. // 设置图集中纹理的矩形偏移和尺寸信息
  86. Rect rect = spriteFrame->getRectInPixels();
  87. Size atlasSize = spriteFrame->getTexture()->getContentSizeInPixels();
  88. _texRectOffset = Vec2(rect.origin.x / atlasSize.width, rect.origin.y / atlasSize.height);
  89. _texRectSize = Vec2(rect.size.width / atlasSize.width, rect.size.height / atlasSize.height);
  90. _texture->setTexParameters(texParams);
  91. if (_triangleInfo.vertexcoords_size() != 0) {
  92. _initParamForRender();
  93. }
  94. }
  95. void TiledPolygonSprite::_initParamForRender()
  96. {
  97. // 解析三角形的顶点数据
  98. _initTriangleInfo();
  99. // 初始化着色器、VAO、VBO
  100. _setupVBOAndVAO();
  101. }
  102. std::pair<Vec2, Vec2> TiledPolygonSprite::_calBoundingBox(const google::protobuf::RepeatedPtrField<float>& vertices)
  103. {
  104. Vec2 minPoint(std::numeric_limits<float>::max(), std::numeric_limits<float>::max()); // 左下角的坐标
  105. Vec2 maxPoint(std::numeric_limits<float>::min(), std::numeric_limits<float>::min()); // 右上角的坐标
  106. for (int i = 0; i < vertices.size(); i++) {
  107. if (i % 2 == 0) {
  108. minPoint.x = std::min(minPoint.x, vertices[i]);
  109. maxPoint.x = std::max(maxPoint.x, vertices[i]);
  110. } else {
  111. minPoint.y = std::min(minPoint.y, vertices[i]);
  112. maxPoint.y = std::max(maxPoint.y, vertices[i]);
  113. }
  114. }
  115. return std::make_pair(minPoint, maxPoint);
  116. }
  117. void TiledPolygonSprite::_initTriangleInfo()
  118. {
  119. _verticesNumber = _triangleInfo.vertexindex_size();
  120. delete[] _vertices;
  121. _vertices = new TriangleVertexInfo[_verticesNumber];
  122. const google::protobuf::RepeatedPtrField<float> verticesPtr(_triangleInfo.vertexcoords().begin(), _triangleInfo.vertexcoords().end());
  123. Vec2 minPoint, maxPoint;
  124. std::tie(minPoint, maxPoint) = _calBoundingBox(verticesPtr);
  125. // 创建顶点和纹理坐标数组,uv根据最小包围盒计算
  126. for (int i = 0; i < _verticesNumber; i++) {
  127. int index = _triangleInfo.vertexindex(i);
  128. Vec2 vertex = Vec2(_triangleInfo.vertexcoords(index * 2), _triangleInfo.vertexcoords(index * 2 + 1));
  129. _vertices[i].vertices = vertex;
  130. // 计算纹理坐标
  131. float u = (vertex.x - minPoint.x) / (_spSize.width);
  132. float v = (maxPoint.y - vertex.y) / (_spSize.height);
  133. _vertices[i].texCoords = Tex2F(u, v);
  134. }
  135. }
  136. void TiledPolygonSprite::_setupVBOAndVAO()
  137. {
  138. const char* tilePolygonVert = R"(
  139. attribute vec4 a_position;
  140. attribute vec2 a_texCoord;
  141. attribute vec4 a_color;
  142. varying vec4 v_fragmentColor;
  143. varying vec4 v_scale;
  144. #ifdef GL_ES
  145. varying highp vec2 v_uv0;
  146. #else
  147. varying vec2 v_uv0;
  148. #endif
  149. uniform mat4 u_modelview;
  150. void main()
  151. {
  152. gl_Position = CC_PMatrix * u_modelview * a_position;
  153. v_fragmentColor = a_color;
  154. v_uv0 = a_texCoord;
  155. }
  156. )";
  157. const char* tilePolygonFrag = R"(
  158. varying vec4 v_fragmentColor;
  159. varying vec4 v_scale;
  160. #ifdef GL_ES
  161. varying highp vec2 v_uv0;
  162. #else
  163. varying vec2 v_uv0;
  164. #endif
  165. uniform sampler2D u_tex_r;
  166. uniform vec2 u_texRectOffset;
  167. uniform vec2 u_texRectSize;
  168. void main()
  169. {
  170. vec2 texCoord = fract(v_uv0) * u_texRectSize + u_texRectOffset;
  171. vec4 r = texture2D(u_tex_r, texCoord);
  172. gl_FragColor = vec4((r).rgb, 1.0);
  173. }
  174. )";
  175. // 创建着色器程序
  176. if (_tiledProgram == nullptr) {
  177. _tiledProgram = GLProgram::createWithByteArrays(tilePolygonVert, tilePolygonFrag);
  178. _tiledProgram->retain();
  179. }
  180. setGLProgramState(GLProgramState::getOrCreateWithGLProgram(_tiledProgram));
  181. // 创建并绑定顶点数组对象
  182. glGenVertexArrays(1, &_vao);
  183. glBindVertexArray(_vao);
  184. // 创建并绑定顶点缓冲对象
  185. glGenBuffers(1, &_vbo);
  186. glBindBuffer(GL_ARRAY_BUFFER, _vbo);
  187. glBufferData(GL_ARRAY_BUFFER, sizeof(TriangleVertexInfo) * _verticesNumber, _vertices, GL_STATIC_DRAW);
  188. // 启用并指定顶点坐标属性
  189. glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
  190. glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(TriangleVertexInfo), (GLvoid *)offsetof(TriangleVertexInfo, vertices));
  191. // 启用并指定纹理坐标属性
  192. glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD);
  193. glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, sizeof(TriangleVertexInfo), (GLvoid *)offsetof(TriangleVertexInfo, texCoords));
  194. }
  195. void TiledPolygonSprite::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
  196. {
  197. // 将自定义的渲染命令添加到渲染队列中
  198. _customCommand.init(_globalZOrder, transform, flags);
  199. _customCommand.func = CC_CALLBACK_0(TiledPolygonSprite::onDraw, this, transform, flags);
  200. renderer->addCommand(&_customCommand);
  201. }
  202. void TiledPolygonSprite::onDraw(const Mat4 &transform, uint32_t flags)
  203. {
  204. if (_customMaterial != nullptr && _materialEnable == true) {
  205. for (auto technique: _customMaterial->getTechniques()) {
  206. for (auto pass: technique->getPasses()) {
  207. GLProgramState* passProgramState = pass->getGLProgramState();
  208. if (passProgramState != nullptr) {
  209. // 保存一下sprite创建时默认的state, 关闭材质球功能时可以恢复原有着色器
  210. if (_defaultProgramState == nullptr) {
  211. _defaultProgramState = getGLProgramState();
  212. }
  213. setGLProgramState(passProgramState);
  214. }
  215. float deltaTime = _director->getDeltaTime();
  216. _customMaterial->updateUniformTime(deltaTime);
  217. }
  218. }
  219. } else {
  220. // 中途关闭材质球后的处理, 如果不启用材质的话, 也不会进入到这个if中
  221. if (_defaultProgramState != nullptr && getGLProgramState() != _defaultProgramState) {
  222. setGLProgramState(_defaultProgramState);
  223. }
  224. }
  225. GLProgramState* programState = getGLProgramState();
  226. // 设置着色器中的变换矩阵
  227. programState->setUniformMat4("u_modelview", transform);
  228. programState->apply(transform);
  229. // 设置纹理在图集中的偏移和尺寸
  230. programState->setUniformVec2("u_texRectOffset", _texRectOffset);
  231. programState->setUniformVec2("u_texRectSize", _texRectSize);
  232. // 绑定顶点数组对象
  233. glBindVertexArray(_vao);
  234. // 没有材质时,为默认着色器绑定纹理
  235. if (_customMaterial == nullptr || _materialEnable == false) {
  236. glActiveTexture(GL_TEXTURE0);
  237. glBindTexture(GL_TEXTURE_2D, _texture->getName());
  238. // 设置着色器中的uniform变量
  239. GLint textureLocation = glGetUniformLocation(programState->getGLProgram()->getProgram(), "u_tex_r");
  240. glUniform1i(textureLocation, 0);
  241. }
  242. // 绘制
  243. glDrawArrays(GL_TRIANGLES, 0, _verticesNumber);
  244. GLenum error = glGetError();
  245. if (error != GL_NO_ERROR) {
  246. CCASSERT(false, "多边形平铺出现OPENGL错误");
  247. CCLOG("OpenGL error 0x%04X in %s %s %d\n", error, __FILE__, __FUNCTION__, __LINE__);
  248. }
  249. // 取消绑定
  250. glBindVertexArray(0);
  251. if (_customMaterial == nullptr || _materialEnable == false) {
  252. glBindTexture(GL_TEXTURE_2D, 0);
  253. }
  254. }
  255. void TiledPolygonSprite::_clearVertexBuffer()
  256. {
  257. glDeleteVertexArrays(1, &_vao);
  258. glDeleteBuffers(1, &_vbo);
  259. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  260. }
  261. TiledPolygonSprite::~TiledPolygonSprite()
  262. {
  263. _clearVertexBuffer();
  264. delete [] _vertices;
  265. }
  266. NS_CC_END