CCNodeLoaderLibrary.cpp 5.2 KB

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  1. #include "CCNodeLoaderLibrary.h"
  2. #include "CCBlockTouchLayerLoader.h"
  3. #include "CCLayerLoader.h"
  4. #include "CCLayerColorLoader.h"
  5. #include "CCLayerGradientLoader.h"
  6. #include "CCLabelBMFontLoader.h"
  7. #include "CCLabelTTFLoader.h"
  8. #include "CCSpriteLoader.h"
  9. #include "CCScale9SpriteLoader.h"
  10. #include "REDFileLoader.h"
  11. #include "CCMenuLoader.h"
  12. #include "CCMenuItemLoader.h"
  13. #include "CCMenuItemImageLoader.h"
  14. #include "CCControlButtonLoader.h"
  15. #include "CCParticleSystemQuadLoader.h"
  16. #include "CCScrollViewLoader.h"
  17. #include "CCSkeletonAnimationLoader.h"
  18. #include "ZGFrameActionSpriteLoader.h"
  19. #include "ZMLCCParticleSystemQuadLoader.h"
  20. #include "RParticleSystemLoader.h"
  21. #include "REDNodeButtonLoader.h"
  22. #include "CCProgressTimerLoader.h"
  23. #include "UICheckBoxLoader.h"
  24. #include "UISliderLoader.h"
  25. #include "UIEditBoxLoader.h"
  26. #include "CCTableViewLoader.h"
  27. #include "TiledPolygonSpriteLoader.h"
  28. #include "RedBakeNodeLoader.h"
  29. #include "REDPolygonClippingNodeLoader.hpp"
  30. using namespace cocos2d;
  31. namespace redream {
  32. NodeLoaderLibrary::NodeLoaderLibrary() {
  33. }
  34. NodeLoaderLibrary::~NodeLoaderLibrary() {
  35. this->purge(true);
  36. }
  37. void NodeLoaderLibrary::registerDefaultNodeLoaders() {
  38. this->registerNodeLoader("CCNode", NodeLoader::loader());
  39. this->registerNodeLoader("CCLayer", LayerLoader::loader());
  40. this->registerNodeLoader("CCLayerColor", LayerColorLoader::loader());
  41. this->registerNodeLoader("CCLayerGradient", LayerGradientLoader::loader());
  42. this->registerNodeLoader("CCSprite", SpriteLoader::loader());
  43. this->registerNodeLoader("CCLabelBMFont", LabelBMFontLoader::loader());
  44. this->registerNodeLoader("CCLabelTTF", LabelTTFLoader::loader());
  45. this->registerNodeLoader("CCScale9Sprite", Scale9SpriteLoader::loader());
  46. this->registerNodeLoader("CCScrollView", ScrollViewLoader::loader());
  47. this->registerNodeLoader("REDFile", REDFileLoader::loader());
  48. this->registerNodeLoader("CCMenu", MenuLoader::loader());
  49. this->registerNodeLoader("CCMenuItemImage", MenuItemImageLoader::loader());
  50. this->registerNodeLoader("CCControlButton", ControlButtonLoader::loader());
  51. this->registerNodeLoader("CCParticleSystemQuad", ParticleSystemQuadLoader::loader());
  52. this->registerNodeLoader("SkeletonAnimation", SkeletonAnimationLoader::loader());
  53. this->registerNodeLoader("ZGFrameActionSprite", ZGFrameActionSpriteLoader::loader());
  54. this->registerNodeLoader("ZMLParticleSystem", ZMLCCParticleSystemQuadLoader::loader());
  55. this->registerNodeLoader("RParticleSystem", RParticleSystemLoader::loader());
  56. this->registerNodeLoader("REDNodeButton", REDNodeButtonLoader::loader());
  57. this->registerNodeLoader("CCProgressTimer", ProgressTimerLoader::loader());
  58. this->registerNodeLoader("UICheckBox", CheckBoxLoader::loader());
  59. this->registerNodeLoader("UISlider", SliderLoader::loader());
  60. this->registerNodeLoader("UIEditBox", EditBoxLoader::loader());
  61. this->registerNodeLoader("CCTableView", TableViewLoader::loader());
  62. this->registerNodeLoader("CCBlockTouchLayer", BlockTouchLayerLoader::loader());
  63. this->registerNodeLoader("TiledPolygonSprite", TiledPolygonSpriteLoader::loader());
  64. this->registerNodeLoader("RedBakeNode", RedBakeNodeLoader::loader());
  65. this->registerNodeLoader("REDPolygonClippingNode", PolygonClippingNodeLoader::loader());
  66. }
  67. void NodeLoaderLibrary::registerNodeLoader(const char * pClassName, NodeLoader * pNodeLoader) {
  68. pNodeLoader->retain();
  69. auto ret= this->_nodeLoaders.insert(NodeLoaderMapEntry(pClassName, pNodeLoader));
  70. if (ret.second == false) {
  71. pNodeLoader->autorelease();
  72. }
  73. }
  74. void NodeLoaderLibrary::unregisterNodeLoader(const char * pClassName) {
  75. NodeLoaderMap::iterator ccNodeLoadersIterator = this->_nodeLoaders.find(pClassName);
  76. if (ccNodeLoadersIterator != this->_nodeLoaders.end())
  77. {
  78. ccNodeLoadersIterator->second->release();
  79. _nodeLoaders.erase(ccNodeLoadersIterator);
  80. }
  81. else
  82. {
  83. CCLOG("The loader (%s) doesn't exist", pClassName);
  84. }
  85. }
  86. NodeLoader * NodeLoaderLibrary::getNodeLoader(const char* pClassName) {
  87. NodeLoaderMap::iterator ccNodeLoadersIterator = this->_nodeLoaders.find(pClassName);
  88. // assert(ccNodeLoadersIterator != this->_nodeLoaders.end());
  89. if(ccNodeLoadersIterator != _nodeLoaders.end()){
  90. return ccNodeLoadersIterator->second;
  91. } else {
  92. return nullptr;
  93. }
  94. }
  95. void NodeLoaderLibrary::purge(bool pReleaseNodeLoaders) {
  96. if(pReleaseNodeLoaders) {
  97. for(auto& it : this->_nodeLoaders) {
  98. it.second->release();
  99. }
  100. }
  101. this->_nodeLoaders.clear();
  102. }
  103. static NodeLoaderLibrary * sSharedNodeLoaderLibrary = nullptr;
  104. NodeLoaderLibrary * NodeLoaderLibrary::getInstance() {
  105. if(sSharedNodeLoaderLibrary == nullptr) {
  106. sSharedNodeLoaderLibrary = new (std::nothrow) NodeLoaderLibrary();
  107. sSharedNodeLoaderLibrary->registerDefaultNodeLoaders();
  108. }
  109. return sSharedNodeLoaderLibrary;
  110. }
  111. void NodeLoaderLibrary::destroyInstance() {
  112. CC_SAFE_DELETE(sSharedNodeLoaderLibrary);
  113. }
  114. NodeLoaderLibrary * NodeLoaderLibrary::newDefaultNodeLoaderLibrary() {
  115. NodeLoaderLibrary * ccNodeLoaderLibrary = NodeLoaderLibrary::library();
  116. ccNodeLoaderLibrary->registerDefaultNodeLoaders();
  117. return ccNodeLoaderLibrary;
  118. }
  119. }