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- // ---------------------------------------------------------------------
- // THIS FILE IS AUTO-GENERATED BY BEHAVIAC DESIGNER, SO PLEASE DON'T MODIFY IT BY YOURSELF!
- // ---------------------------------------------------------------------
- #ifndef _reboltBt_BEHAVIAC_AGENT_PROPERTIES_H_
- #define _reboltBt_BEHAVIAC_AGENT_PROPERTIES_H_
- #include "reboltBt_behaviac_agent_headers.h"
- #include "reboltBt_behaviac_agent_member_visitor.h"
- namespace behaviac
- {
- // ---------------------------------------------------------------------
- // Delegate methods
- // ---------------------------------------------------------------------
- inline void Set_red_RedBehaviacTree_temporaryVariablesBool(Agent* self, bool value) { ((red::RedBehaviacTree*)self)->temporaryVariablesBool = value; };
- inline const void* Get_red_RedBehaviacTree_temporaryVariablesBool(Agent* self) { return &((red::RedBehaviacTree*)self)->temporaryVariablesBool; };
- inline void Set_red_RedBehaviacTree_temporaryVariablesFloat(Agent* self, float value) { ((red::RedBehaviacTree*)self)->temporaryVariablesFloat = value; };
- inline const void* Get_red_RedBehaviacTree_temporaryVariablesFloat(Agent* self) { return &((red::RedBehaviacTree*)self)->temporaryVariablesFloat; };
- inline void Set_red_RedBehaviacTree_temporaryVariablesInt(Agent* self, int value) { ((red::RedBehaviacTree*)self)->temporaryVariablesInt = value; };
- inline const void* Get_red_RedBehaviacTree_temporaryVariablesInt(Agent* self) { return &((red::RedBehaviacTree*)self)->temporaryVariablesInt; };
- inline void Set_red_RedBehaviacTree_temporaryVariablesString(Agent* self, behaviac::string value) { ((red::RedBehaviacTree*)self)->temporaryVariablesString = value; };
- inline const void* Get_red_RedBehaviacTree_temporaryVariablesString(Agent* self) { return &((red::RedBehaviacTree*)self)->temporaryVariablesString; };
- inline void Set_red_RedBehaviacTree_videoIsSuccess(Agent* self, bool value) { ((red::RedBehaviacTree*)self)->videoIsSuccess = value; };
- inline const void* Get_red_RedBehaviacTree_videoIsSuccess(Agent* self) { return &((red::RedBehaviacTree*)self)->videoIsSuccess; };
- inline void FunctionPointer_red_RedBehaviacTree_addCustomDataVar(Agent* self, behaviac::string blockId, behaviac::string dataName, float content) { ((red::RedBehaviacTree*)self)->addCustomDataVar(blockId, dataName, content); }
- inline void FunctionPointer_red_RedBehaviacTree_addFunLocalBoolToMap(Agent* self, behaviac::string stringKey, bool content) { ((red::RedBehaviacTree*)self)->addFunLocalBoolToMap(stringKey, content); }
- inline void FunctionPointer_red_RedBehaviacTree_addFunLocalStringToMap(Agent* self, behaviac::string stringKey, behaviac::string content) { ((red::RedBehaviacTree*)self)->addFunLocalStringToMap(stringKey, content); }
- inline void FunctionPointer_red_RedBehaviacTree_clearFunLocalMap(Agent* self) { ((red::RedBehaviacTree*)self)->clearFunLocalMap(); }
- inline void FunctionPointer_red_RedBehaviacTree_customFunc(Agent* self, behaviac::string blockId, behaviac::string funName) { ((red::RedBehaviacTree*)self)->customFunc(blockId, funName); }
- inline bool FunctionPointer_red_RedBehaviacTree_findSubString(Agent* self, behaviac::string stringKey1, behaviac::string stringKey2) { return ((red::RedBehaviacTree*)self)->findSubString(stringKey1, stringKey2); }
- inline behaviac::string FunctionPointer_red_RedBehaviacTree_floatFormat(Agent* self, float number, int format) { return ((red::RedBehaviacTree*)self)->floatFormat(number, format); }
- inline behaviac::string FunctionPointer_red_RedBehaviacTree_floatToString(Agent* self, float num) { return ((red::RedBehaviacTree*)self)->floatToString(num); }
- inline float FunctionPointer_red_RedBehaviacTree_getCoderFloat(Agent* self, behaviac::string key) { return ((red::RedBehaviacTree*)self)->getCoderFloat(key); }
- inline behaviac::string FunctionPointer_red_RedBehaviacTree_getCoderString(Agent* self, behaviac::string key) { return ((red::RedBehaviacTree*)self)->getCoderString(key); }
- inline float FunctionPointer_red_RedBehaviacTree_getCustomFloat(Agent* self, behaviac::string key) { return ((red::RedBehaviacTree*)self)->getCustomFloat(key); }
- inline behaviac::string FunctionPointer_red_RedBehaviacTree_getCustomString(Agent* self, behaviac::string key) { return ((red::RedBehaviacTree*)self)->getCustomString(key); }
- inline bool FunctionPointer_red_RedBehaviacTree_getFunBoolVar(Agent* self, behaviac::string funcVarKey) { return ((red::RedBehaviacTree*)self)->getFunBoolVar(funcVarKey); }
- inline behaviac::string FunctionPointer_red_RedBehaviacTree_getFunStringVar(Agent* self, behaviac::string funcVarKey) { return ((red::RedBehaviacTree*)self)->getFunStringVar(funcVarKey); }
- inline float FunctionPointer_red_RedBehaviacTree_getGlobalFloat(Agent* self, behaviac::string key) { return ((red::RedBehaviacTree*)self)->getGlobalFloat(key); }
- inline behaviac::string FunctionPointer_red_RedBehaviacTree_getGlobalString(Agent* self, behaviac::string key) { return ((red::RedBehaviacTree*)self)->getGlobalString(key); }
- inline behaviac::EBTStatus FunctionPointer_red_RedBehaviacTree_getInterstitialAdsState(Agent* self, behaviac::string adName) { return ((red::RedBehaviacTree*)self)->getInterstitialAdsState(adName); }
- inline float FunctionPointer_red_RedBehaviacTree_getLocalTreeFloat(Agent* self, behaviac::string key) { return ((red::RedBehaviacTree*)self)->getLocalTreeFloat(key); }
- inline behaviac::string FunctionPointer_red_RedBehaviacTree_getLocalTreeString(Agent* self, behaviac::string dataKey) { return ((red::RedBehaviacTree*)self)->getLocalTreeString(dataKey); }
- inline behaviac::EBTStatus FunctionPointer_red_RedBehaviacTree_getLoopState(Agent* self, behaviac::string blockId) { return ((red::RedBehaviacTree*)self)->getLoopState(blockId); }
- inline float FunctionPointer_red_RedBehaviacTree_getLoopTimes(Agent* self) { return ((red::RedBehaviacTree*)self)->getLoopTimes(); }
- inline behaviac::EBTStatus FunctionPointer_red_RedBehaviacTree_getNodeAnimState(Agent* self, behaviac::string nodeId, behaviac::string animPath) { return ((red::RedBehaviacTree*)self)->getNodeAnimState(nodeId, animPath); }
- inline behaviac::EBTStatus FunctionPointer_red_RedBehaviacTree_getNotifyDevelopmentState(Agent* self, behaviac::string key) { return ((red::RedBehaviacTree*)self)->getNotifyDevelopmentState(key); }
- inline behaviac::EBTStatus FunctionPointer_red_RedBehaviacTree_getRewardVideoAdsState(Agent* self, behaviac::string adName) { return ((red::RedBehaviacTree*)self)->getRewardVideoAdsState(adName); }
- inline behaviac::EBTStatus FunctionPointer_red_RedBehaviacTree_getSubredTimeLineState(Agent* self, behaviac::string redPath, behaviac::string timeLineId) { return ((red::RedBehaviacTree*)self)->getSubredTimeLineState(redPath, timeLineId); }
- inline behaviac::EBTStatus FunctionPointer_red_RedBehaviacTree_getSubRedTreeState(Agent* self, behaviac::string redPath) { return ((red::RedBehaviacTree*)self)->getSubRedTreeState(redPath); }
- inline behaviac::EBTStatus FunctionPointer_red_RedBehaviacTree_getTimeLineState(Agent* self, behaviac::string timeLineId) { return ((red::RedBehaviacTree*)self)->getTimeLineState(timeLineId); }
- inline behaviac::EBTStatus FunctionPointer_red_RedBehaviacTree_getTreeState(Agent* self) { return ((red::RedBehaviacTree*)self)->getTreeState(); }
- inline void FunctionPointer_red_RedBehaviacTree_globalListVarAdd(Agent* self, behaviac::string blockId, behaviac::string dataName, behaviac::string content) { ((red::RedBehaviacTree*)self)->globalListVarAdd(blockId, dataName, content); }
- inline float FunctionPointer_red_RedBehaviacTree_globalListVarCount(Agent* self, behaviac::string dataName) { return ((red::RedBehaviacTree*)self)->globalListVarCount(dataName); }
- inline void FunctionPointer_red_RedBehaviacTree_globalListVarDeleteAll(Agent* self, behaviac::string blockId, behaviac::string dataName) { ((red::RedBehaviacTree*)self)->globalListVarDeleteAll(blockId, dataName); }
- inline void FunctionPointer_red_RedBehaviacTree_globalListVarDeleteOne(Agent* self, behaviac::string blockId, behaviac::string dataName, int index) { ((red::RedBehaviacTree*)self)->globalListVarDeleteOne(blockId, dataName, index); }
- inline float FunctionPointer_red_RedBehaviacTree_globalListVarFindValueID(Agent* self, behaviac::string dataName, behaviac::string content) { return ((red::RedBehaviacTree*)self)->globalListVarFindValueID(dataName, content); }
- inline bool FunctionPointer_red_RedBehaviacTree_globalListVarHasValue(Agent* self, behaviac::string dataName, behaviac::string content) { return ((red::RedBehaviacTree*)self)->globalListVarHasValue(dataName, content); }
- inline behaviac::string FunctionPointer_red_RedBehaviacTree_globalListVarIndexValue(Agent* self, behaviac::string dataName, int index) { return ((red::RedBehaviacTree*)self)->globalListVarIndexValue(dataName, index); }
- inline void FunctionPointer_red_RedBehaviacTree_globalListVarInsertBefore(Agent* self, behaviac::string blockId, behaviac::string dataName, int index, behaviac::string content) { ((red::RedBehaviacTree*)self)->globalListVarInsertBefore(blockId, dataName, index, content); }
- inline void FunctionPointer_red_RedBehaviacTree_globalListVarReplace(Agent* self, behaviac::string blockId, behaviac::string dataName, int index, behaviac::string content) { ((red::RedBehaviacTree*)self)->globalListVarReplace(blockId, dataName, index, content); }
- inline void FunctionPointer_red_RedBehaviacTree_hiddenNode(Agent* self, behaviac::string blockId, behaviac::string nodeId) { ((red::RedBehaviacTree*)self)->hiddenNode(blockId, nodeId); }
- inline void FunctionPointer_red_RedBehaviacTree_hiddenRedNode(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string nodeId) { ((red::RedBehaviacTree*)self)->hiddenRedNode(blockId, redPath, nodeId); }
- inline void FunctionPointer_red_RedBehaviacTree_hiddenSelf(Agent* self, behaviac::string blockId) { ((red::RedBehaviacTree*)self)->hiddenSelf(blockId); }
- inline bool FunctionPointer_red_RedBehaviacTree_isHiddenNode(Agent* self, behaviac::string nodeId) { return ((red::RedBehaviacTree*)self)->isHiddenNode(nodeId); }
- inline bool FunctionPointer_red_RedBehaviacTree_isHiddenRedNode(Agent* self, behaviac::string redPath, behaviac::string nodeId) { return ((red::RedBehaviacTree*)self)->isHiddenRedNode(redPath, nodeId); }
- inline void FunctionPointer_red_RedBehaviacTree_LogMessage(char* param0) { red::RedBehaviacTree::LogMessage(param0); }
- inline void FunctionPointer_red_RedBehaviacTree_messageSend(Agent* self, behaviac::string blockId, behaviac::string messageName, behaviac::string messageValue) { ((red::RedBehaviacTree*)self)->messageSend(blockId, messageName, messageValue); }
- inline float FunctionPointer_red_RedBehaviacTree_nodeGetGlobalPosX(Agent* self, behaviac::string nodeId) { return ((red::RedBehaviacTree*)self)->nodeGetGlobalPosX(nodeId); }
- inline float FunctionPointer_red_RedBehaviacTree_nodeGetGlobalPosY(Agent* self, behaviac::string nodeId) { return ((red::RedBehaviacTree*)self)->nodeGetGlobalPosY(nodeId); }
- inline float FunctionPointer_red_RedBehaviacTree_nodeGetPosX(Agent* self, behaviac::string nodeId) { return ((red::RedBehaviacTree*)self)->nodeGetPosX(nodeId); }
- inline float FunctionPointer_red_RedBehaviacTree_nodeGetPosY(Agent* self, behaviac::string nodeId) { return ((red::RedBehaviacTree*)self)->nodeGetPosY(nodeId); }
- inline void FunctionPointer_red_RedBehaviacTree_nodeSetAnimAction(Agent* self, behaviac::string blockId, behaviac::string nodeId, behaviac::string animPath, behaviac::string posXKey, behaviac::string posYKey, behaviac::string posXKey2, behaviac::string posYKey2) { ((red::RedBehaviacTree*)self)->nodeSetAnimAction(blockId, nodeId, animPath, posXKey, posYKey, posXKey2, posYKey2); }
- inline void FunctionPointer_red_RedBehaviacTree_nodeSetAnimActionWithCallBack(Agent* self, behaviac::string blockId, behaviac::string nodeId, behaviac::string animPath, behaviac::string callbacktreeId, behaviac::string posXKey, behaviac::string posYKey, behaviac::string posXKey2, behaviac::string posYKey2) { ((red::RedBehaviacTree*)self)->nodeSetAnimActionWithCallBack(blockId, nodeId, animPath, callbacktreeId, posXKey, posYKey, posXKey2, posYKey2); }
- inline void FunctionPointer_red_RedBehaviacTree_nodeSetAnimWaitAction(Agent* self, behaviac::string blockId, behaviac::string nodeId, behaviac::string animPath, behaviac::string posXKey, behaviac::string posYKey, behaviac::string posXKey2, behaviac::string posYKey2) { ((red::RedBehaviacTree*)self)->nodeSetAnimWaitAction(blockId, nodeId, animPath, posXKey, posYKey, posXKey2, posYKey2); }
- inline void FunctionPointer_red_RedBehaviacTree_nodeSetPos(Agent* self, behaviac::string blockId, behaviac::string nodeId, behaviac::string posXKey, behaviac::string posYKey) { ((red::RedBehaviacTree*)self)->nodeSetPos(blockId, nodeId, posXKey, posYKey); }
- inline void FunctionPointer_red_RedBehaviacTree_notifyDevelopment(Agent* self, behaviac::string blockId, behaviac::string key) { ((red::RedBehaviacTree*)self)->notifyDevelopment(blockId, key); }
- inline void FunctionPointer_red_RedBehaviacTree_notifyDevelopmentWait(Agent* self, behaviac::string blockId, behaviac::string key) { ((red::RedBehaviacTree*)self)->notifyDevelopmentWait(blockId, key); }
- inline void FunctionPointer_red_RedBehaviacTree_notifyDevelopmentWithParam(Agent* self, behaviac::string blockId, behaviac::string key, behaviac::string paramKey) { ((red::RedBehaviacTree*)self)->notifyDevelopmentWithParam(blockId, key, paramKey); }
- inline void FunctionPointer_red_RedBehaviacTree_notifyDevelopmentWithParamAndNode(Agent* self, behaviac::string blockId, behaviac::string key, behaviac::string paramKey, behaviac::string nodeId) { ((red::RedBehaviacTree*)self)->notifyDevelopmentWithParamAndNode(blockId, key, paramKey, nodeId); }
- inline void FunctionPointer_red_RedBehaviacTree_notifyDevelopmentWithParamAndNodeWait(Agent* self, behaviac::string blockId, behaviac::string key, behaviac::string paramKey, behaviac::string nodeId) { ((red::RedBehaviacTree*)self)->notifyDevelopmentWithParamAndNodeWait(blockId, key, paramKey, nodeId); }
- inline void FunctionPointer_red_RedBehaviacTree_notifyDevelopmentWithParamAndSubredNode(Agent* self, behaviac::string blockId, behaviac::string key, behaviac::string paramKey, behaviac::string redPath, behaviac::string nodeId) { ((red::RedBehaviacTree*)self)->notifyDevelopmentWithParamAndSubredNode(blockId, key, paramKey, redPath, nodeId); }
- inline void FunctionPointer_red_RedBehaviacTree_notifyDevelopmentWithParamAndSubredNodeWait(Agent* self, behaviac::string blockId, behaviac::string key, behaviac::string paramKey, behaviac::string redPath, behaviac::string nodeId) { ((red::RedBehaviacTree*)self)->notifyDevelopmentWithParamAndSubredNodeWait(blockId, key, paramKey, redPath, nodeId); }
- inline void FunctionPointer_red_RedBehaviacTree_notifyDevelopmentWithParamWait(Agent* self, behaviac::string blockId, behaviac::string key, behaviac::string paramKey) { ((red::RedBehaviacTree*)self)->notifyDevelopmentWithParamWait(blockId, key, paramKey); }
- inline float FunctionPointer_red_RedBehaviacTree_numberOperator(Agent* self, behaviac::string floatKey1, int type) { return ((red::RedBehaviacTree*)self)->numberOperator(floatKey1, type); }
- inline float FunctionPointer_red_RedBehaviacTree_numModOperator(Agent* self, behaviac::string floatKey1, behaviac::string floatKey2) { return ((red::RedBehaviacTree*)self)->numModOperator(floatKey1, floatKey2); }
- inline behaviac::string FunctionPointer_red_RedBehaviacTree_numRandOperator(Agent* self, behaviac::string floatKey1) { return ((red::RedBehaviacTree*)self)->numRandOperator(floatKey1); }
- inline void FunctionPointer_red_RedBehaviacTree_onLoopEnd(Agent* self) { ((red::RedBehaviacTree*)self)->onLoopEnd(); }
- inline void FunctionPointer_red_RedBehaviacTree_playSubredTimeLine(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string actionName) { ((red::RedBehaviacTree*)self)->playSubredTimeLine(blockId, redPath, actionName); }
- inline void FunctionPointer_red_RedBehaviacTree_playSubredTimeLineWait(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string actionName) { ((red::RedBehaviacTree*)self)->playSubredTimeLineWait(blockId, redPath, actionName); }
- inline void FunctionPointer_red_RedBehaviacTree_playSubredTimeLineWithCallBack(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string actionName, behaviac::string callbacktreeId) { ((red::RedBehaviacTree*)self)->playSubredTimeLineWithCallBack(blockId, redPath, actionName, callbacktreeId); }
- inline void FunctionPointer_red_RedBehaviacTree_playTimeLine(Agent* self, behaviac::string blockId, behaviac::string actionName) { ((red::RedBehaviacTree*)self)->playTimeLine(blockId, actionName); }
- inline void FunctionPointer_red_RedBehaviacTree_playTimeLineWait(Agent* self, behaviac::string blockId, behaviac::string actionName) { ((red::RedBehaviacTree*)self)->playTimeLineWait(blockId, actionName); }
- inline void FunctionPointer_red_RedBehaviacTree_playTimeLineWithCallBack(Agent* self, behaviac::string blockId, behaviac::string actionName, behaviac::string callbacktreeId) { ((red::RedBehaviacTree*)self)->playTimeLineWithCallBack(blockId, actionName, callbacktreeId); }
- inline void FunctionPointer_red_RedBehaviacTree_playWiseSound(Agent* self, behaviac::string blockId, behaviac::string bnkPathKey, behaviac::string eventNameKey) { ((red::RedBehaviacTree*)self)->playWiseSound(blockId, bnkPathKey, eventNameKey); }
- inline float FunctionPointer_red_RedBehaviacTree_randOperator(Agent* self, behaviac::string floatKey1, behaviac::string floatKey2) { return ((red::RedBehaviacTree*)self)->randOperator(floatKey1, floatKey2); }
- inline void FunctionPointer_red_RedBehaviacTree_redCustomFunc(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string funName) { ((red::RedBehaviacTree*)self)->redCustomFunc(blockId, redPath, funName); }
- inline void FunctionPointer_red_RedBehaviacTree_redProgressBar(Agent* self, behaviac::string blockId, behaviac::string barName, float number) { ((red::RedBehaviacTree*)self)->redProgressBar(blockId, barName, number); }
- inline bool FunctionPointer_red_RedBehaviacTree_rewardVideoIsLoad(Agent* self, behaviac::string adName) { return ((red::RedBehaviacTree*)self)->rewardVideoIsLoad(adName); }
- inline float FunctionPointer_red_RedBehaviacTree_sceneNodeGetGlobalPosX(Agent* self, behaviac::string redPath, behaviac::string nodeId) { return ((red::RedBehaviacTree*)self)->sceneNodeGetGlobalPosX(redPath, nodeId); }
- inline float FunctionPointer_red_RedBehaviacTree_sceneNodeGetGlobalPosY(Agent* self, behaviac::string redPath, behaviac::string nodeId) { return ((red::RedBehaviacTree*)self)->sceneNodeGetGlobalPosY(redPath, nodeId); }
- inline float FunctionPointer_red_RedBehaviacTree_sceneNodeGetPosX(Agent* self, behaviac::string redPath, behaviac::string nodeId) { return ((red::RedBehaviacTree*)self)->sceneNodeGetPosX(redPath, nodeId); }
- inline float FunctionPointer_red_RedBehaviacTree_sceneNodeGetPosY(Agent* self, behaviac::string redPath, behaviac::string nodeId) { return ((red::RedBehaviacTree*)self)->sceneNodeGetPosY(redPath, nodeId); }
- inline void FunctionPointer_red_RedBehaviacTree_sceneNodeSetPos(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string nodeId, behaviac::string posXKey, behaviac::string posYKey) { ((red::RedBehaviacTree*)self)->sceneNodeSetPos(blockId, redPath, nodeId, posXKey, posYKey); }
- inline void FunctionPointer_red_RedBehaviacTree_sceneProgressBar(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string barName, float number) { ((red::RedBehaviacTree*)self)->sceneProgressBar(blockId, redPath, barName, number); }
- inline void FunctionPointer_red_RedBehaviacTree_setButtonEnable(Agent* self, behaviac::string blockId, behaviac::string nodeId, bool isEnable) { ((red::RedBehaviacTree*)self)->_Execute_Method_<red::METHOD_TYPE_red_RedBehaviacTree_setButtonEnable, void, behaviac::string, behaviac::string, bool >(blockId, nodeId, isEnable); }
- inline void FunctionPointer_red_RedBehaviacTree_setCoderDataVar(Agent* self, behaviac::string blockId, behaviac::string dataName, behaviac::string content) { ((red::RedBehaviacTree*)self)->setCoderDataVar(blockId, dataName, content); }
- inline void FunctionPointer_red_RedBehaviacTree_setCustomDataVar(Agent* self, behaviac::string blockId, behaviac::string dataName, behaviac::string content) { ((red::RedBehaviacTree*)self)->setCustomDataVar(blockId, dataName, content); }
- inline void FunctionPointer_red_RedBehaviacTree_setGlobalDataVar(Agent* self, behaviac::string blockId, behaviac::string dataName, behaviac::string content) { ((red::RedBehaviacTree*)self)->setGlobalDataVar(blockId, dataName, content); }
- inline void FunctionPointer_red_RedBehaviacTree_setLabelTitle(Agent* self, behaviac::string blockId, behaviac::string labelName, behaviac::string content) { ((red::RedBehaviacTree*)self)->setLabelTitle(blockId, labelName, content); }
- inline void FunctionPointer_red_RedBehaviacTree_setNodeRotation(Agent* self, behaviac::string blockId, behaviac::string nodeId, float rotation) { ((red::RedBehaviacTree*)self)->setNodeRotation(blockId, nodeId, rotation); }
- inline void FunctionPointer_red_RedBehaviacTree_setNodeScale(Agent* self, behaviac::string blockId, behaviac::string nodeId, behaviac::string scaleXKey, behaviac::string scaleYKey) { ((red::RedBehaviacTree*)self)->setNodeScale(blockId, nodeId, scaleXKey, scaleYKey); }
- inline void FunctionPointer_red_RedBehaviacTree_setSceneLabelTitle(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string labelName, behaviac::string content) { ((red::RedBehaviacTree*)self)->setSceneLabelTitle(blockId, redPath, labelName, content); }
- inline void FunctionPointer_red_RedBehaviacTree_setSpriteImage(Agent* self, behaviac::string blockId, behaviac::string nodeId, behaviac::string imagePath) { ((red::RedBehaviacTree*)self)->setSpriteImage(blockId, nodeId, imagePath); }
- inline void FunctionPointer_red_RedBehaviacTree_setSpritePlist(Agent* self, behaviac::string blockId, behaviac::string nodeId, behaviac::string plistPath, behaviac::string frameName) { ((red::RedBehaviacTree*)self)->setSpritePlist(blockId, nodeId, plistPath, frameName); }
- inline void FunctionPointer_red_RedBehaviacTree_setSubredButtonEnable(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string nodeId, bool isEnable) { ((red::RedBehaviacTree*)self)->_Execute_Method_<red::METHOD_TYPE_red_RedBehaviacTree_setSubredButtonEnable, void, behaviac::string, behaviac::string, behaviac::string, bool >(blockId, redPath, nodeId, isEnable); }
- inline void FunctionPointer_red_RedBehaviacTree_setSubredNodeRotation(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string nodeId, float rotation) { ((red::RedBehaviacTree*)self)->setSubredNodeRotation(blockId, redPath, nodeId, rotation); }
- inline void FunctionPointer_red_RedBehaviacTree_setSubredNodeScale(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string nodeId, behaviac::string scaleXKey, behaviac::string scaleYKey) { ((red::RedBehaviacTree*)self)->setSubredNodeScale(blockId, redPath, nodeId, scaleXKey, scaleYKey); }
- inline void FunctionPointer_red_RedBehaviacTree_setSubredSpriteImage(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string nodeId, behaviac::string imagePath) { ((red::RedBehaviacTree*)self)->setSubredSpriteImage(blockId, redPath, nodeId, imagePath); }
- inline void FunctionPointer_red_RedBehaviacTree_setSubredSpritePlist(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string nodeId, behaviac::string plistPath, behaviac::string frameName) { ((red::RedBehaviacTree*)self)->setSubredSpritePlist(blockId, redPath, nodeId, plistPath, frameName); }
- inline void FunctionPointer_red_RedBehaviacTree_showInterstitialAds(Agent* self, behaviac::string blockId, behaviac::string adName) { ((red::RedBehaviacTree*)self)->showInterstitialAds(blockId, adName); }
- inline void FunctionPointer_red_RedBehaviacTree_showNode(Agent* self, behaviac::string blockId, behaviac::string nodeId) { ((red::RedBehaviacTree*)self)->showNode(blockId, nodeId); }
- inline void FunctionPointer_red_RedBehaviacTree_showRedNode(Agent* self, behaviac::string blockId, behaviac::string redPath, behaviac::string nodeId) { ((red::RedBehaviacTree*)self)->showRedNode(blockId, redPath, nodeId); }
- inline void FunctionPointer_red_RedBehaviacTree_showRewardVideoAds(Agent* self, behaviac::string blockId, behaviac::string adName) { ((red::RedBehaviacTree*)self)->showRewardVideoAds(blockId, adName); }
- inline void FunctionPointer_red_RedBehaviacTree_showSelf(Agent* self, behaviac::string blockId) { ((red::RedBehaviacTree*)self)->showSelf(blockId); }
- inline void FunctionPointer_red_RedBehaviacTree_startLoop(Agent* self, behaviac::string blockId) { ((red::RedBehaviacTree*)self)->startLoop(blockId); }
- inline void FunctionPointer_red_RedBehaviacTree_stopSubredTimeLine(Agent* self, behaviac::string blockId, behaviac::string redPath) { ((red::RedBehaviacTree*)self)->stopSubredTimeLine(blockId, redPath); }
- inline void FunctionPointer_red_RedBehaviacTree_stopTimeLine(Agent* self, behaviac::string blockId) { ((red::RedBehaviacTree*)self)->stopTimeLine(blockId); }
- inline void FunctionPointer_red_RedBehaviacTree_storageTemporaryVariables(Agent* self, behaviac::string keyVariables, float number) { ((red::RedBehaviacTree*)self)->storageTemporaryVariables(keyVariables, number); }
- inline void FunctionPointer_red_RedBehaviacTree_storageTemporaryVariablesString(Agent* self, behaviac::string dataKey, behaviac::string v) { ((red::RedBehaviacTree*)self)->storageTemporaryVariablesString(dataKey, v); }
- inline bool FunctionPointer_red_RedBehaviacTree_stringEqual(Agent* self, behaviac::string stringKey1, behaviac::string stringKey2) { return ((red::RedBehaviacTree*)self)->stringEqual(stringKey1, stringKey2); }
- inline float FunctionPointer_red_RedBehaviacTree_stringLen(Agent* self, behaviac::string stringKey1) { return ((red::RedBehaviacTree*)self)->stringLen(stringKey1); }
- inline behaviac::string FunctionPointer_red_RedBehaviacTree_stringLink(Agent* self, behaviac::string stringKey1, behaviac::string stringKey2) { return ((red::RedBehaviacTree*)self)->stringLink(stringKey1, stringKey2); }
- inline behaviac::string FunctionPointer_red_RedBehaviacTree_stringLinkMoreOperator(Agent* self, behaviac::string stringKeyA, behaviac::string stringKeyB, behaviac::string stringKeyC, behaviac::string stringKeyD, behaviac::string stringKeyE) { return ((red::RedBehaviacTree*)self)->stringLinkMoreOperator(stringKeyA, stringKeyB, stringKeyC, stringKeyD, stringKeyE); }
- inline float FunctionPointer_red_RedBehaviacTree_stringToFloat(Agent* self, behaviac::string str) { return ((red::RedBehaviacTree*)self)->stringToFloat(str); }
- class reboltBtLoader{
- public:
- static void addMetaToRedLader();
- static void createMeta();
- static void registerMeta();
- static void unRegisterMeta();
- };
- }
- #endif // _reboltBt_BEHAVIAC_AGENT_PROPERTIES_H_
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