IAPCtlShop.cpp 3.5 KB

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  1. //
  2. // IAPCtlShop.cpp
  3. // TileManor
  4. //
  5. // Created by 徐炼新 on 2024/9/30.
  6. //
  7. #include "IAPCtlShop.hpp"
  8. #include "cocos2d.h"
  9. #include "RUBaseConf.h"
  10. #include "RUUtils.h"
  11. #include "IAPConf.hpp"
  12. #include "IAPCtlShopUI.hpp"
  13. #include "IAPUserData.hpp"
  14. #include "IAPRunTimeData.hpp"
  15. #include "PBConfigData.hpp"
  16. #include "PurchaseBannerView.hpp"
  17. NS_IAPSHOP_BEGIN
  18. IAPCtlShop* IAPCtlShop::_instance = nullptr;
  19. IAPCtlShop* IAPCtlShop::createWith(){
  20. if (_instance == nullptr) {
  21. _instance = new IAPCtlShop();
  22. }
  23. return _instance;
  24. }
  25. void IAPCtlShop::init(std::string &cfgFN){
  26. redutils::BaseConf* baseConf = new redutils::BaseConf(cfgFN.c_str());
  27. _conf = IAPConf::getInstance();
  28. _conf->initWith(baseConf);
  29. }
  30. void IAPCtlShop::setDelegate(IAPShopDelegate *delegate){
  31. _delegate = delegate;
  32. }
  33. void IAPCtlShop::setCfg4Failure(std::string &cfgFN){
  34. _pbConf = PBConfigData::getInstance();
  35. _pbConf->initData(cfgFN);
  36. }
  37. void IAPCtlShop::displayFailureCardIn(cocos2d::Node *node, std::vector<std::string> cardsName){
  38. auto sDot = _pbConf->getViewDot();
  39. PurchaseBannerView::sDotCfg dot;
  40. dot.highSp = sDot.highSp;
  41. dot.normalSp = sDot.normalSp;
  42. dot.sepWidth = sDot.sepWidth;
  43. dot.yStart = sDot.yStart;
  44. auto visibleSize = Director::getInstance()->getVisibleSize();
  45. float width = visibleSize.width;
  46. cocos2d::Size sz = cocos2d::Size(width, 300);
  47. PurchaseBannerView* view = PurchaseBannerView::create(sz, dot, true);
  48. for(const auto& name : cardsName){
  49. PurchaseBannerCell* tmpNode = PurchaseBannerCell::create(name);
  50. view->addBanner(tmpNode);
  51. }
  52. node->addChild(view);
  53. }
  54. void IAPCtlShop::setDeviceLevel(int level){
  55. IAPRunTimeData::getInstance()->setDeviceLevel(level);
  56. }
  57. bool IAPCtlShop::addAPlacement(const IAPPlacement &plInfo){
  58. bool ans =IAPCtlShopUI::getInstance()->addAPlacement(plInfo);
  59. return ans;
  60. }
  61. void IAPCtlShop::removePlacement(const std::string &id){
  62. IAPCtlShopUI::getInstance()->removePlacement(id);
  63. }
  64. bool IAPCtlShop::addCardToPlacement(const std::string &id, IAPCard *card){
  65. return IAPCtlShopUI::getInstance()->addCardToPlacement(id, card);
  66. }
  67. bool IAPCtlShop::removeCardToPlacement(const std::string &id, int cardIndex){
  68. return IAPCtlShopUI::getInstance()->removeCardToPlacement(id, cardIndex);
  69. }
  70. void IAPCtlShop::clearPlacement(){
  71. IAPCtlShopUI::getInstance()->clearPlacement();
  72. }
  73. size_t IAPCtlShop::getPlacementCount(){
  74. return IAPCtlShopUI::getInstance()->getPlacementCount();
  75. }
  76. void IAPCtlShop::showInNode(cocos2d::Node *pParent, ShopRequirement &requirement){
  77. IAPCtlShopUI::getInstance()->create(pParent, _conf, requirement);
  78. }
  79. void IAPCtlShop::addUserBuyInfo(std::string commodityID){
  80. iapshop::IAPUserData::getInstance()->addBuyInfo(commodityID);
  81. if(_delegate){
  82. std::vector<GoodsInfo> goodInfos;
  83. _conf->getAllGoods(goodInfos);
  84. for(const auto& goodInfo : goodInfos){
  85. if(goodInfo.id == commodityID){
  86. std::map<string, string> buyInfo;
  87. for(const auto& area : goodInfo.areas){
  88. for(const auto& info : area){
  89. buyInfo[info.name] = info.count;
  90. }
  91. }
  92. // 发送礼包内含有的物品
  93. _delegate->onUserBuySuccess(buyInfo);
  94. break;
  95. }
  96. }
  97. }
  98. }
  99. void IAPCtlShop::clearUserBuyInfo(){
  100. iapshop::IAPUserData::getInstance()->clearBuyInfo();
  101. }
  102. NS_IAPSHOP_END