libcocos2d Mac.xcscheme 2.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. LastUpgradeVersion = "1010"
  4. version = "1.3">
  5. <BuildAction
  6. parallelizeBuildables = "YES"
  7. buildImplicitDependencies = "YES">
  8. <BuildActionEntries>
  9. <BuildActionEntry
  10. buildForTesting = "YES"
  11. buildForRunning = "YES"
  12. buildForProfiling = "YES"
  13. buildForArchiving = "YES"
  14. buildForAnalyzing = "YES">
  15. <BuildableReference
  16. BuildableIdentifier = "primary"
  17. BlueprintIdentifier = "1551A33E158F2AB200E66CFE"
  18. BuildableName = "libcocos2d Mac.a"
  19. BlueprintName = "libcocos2d Mac"
  20. ReferencedContainer = "container:cocos2d_libs.xcodeproj">
  21. </BuildableReference>
  22. </BuildActionEntry>
  23. </BuildActionEntries>
  24. </BuildAction>
  25. <TestAction
  26. buildConfiguration = "Debug"
  27. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  28. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  29. shouldUseLaunchSchemeArgsEnv = "YES">
  30. <Testables>
  31. </Testables>
  32. <AdditionalOptions>
  33. </AdditionalOptions>
  34. </TestAction>
  35. <LaunchAction
  36. buildConfiguration = "Debug"
  37. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  38. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  39. enableAddressSanitizer = "YES"
  40. launchStyle = "0"
  41. useCustomWorkingDirectory = "NO"
  42. ignoresPersistentStateOnLaunch = "NO"
  43. debugDocumentVersioning = "YES"
  44. debugServiceExtension = "internal"
  45. allowLocationSimulation = "YES">
  46. <MacroExpansion>
  47. <BuildableReference
  48. BuildableIdentifier = "primary"
  49. BlueprintIdentifier = "1551A33E158F2AB200E66CFE"
  50. BuildableName = "libcocos2d Mac.a"
  51. BlueprintName = "libcocos2d Mac"
  52. ReferencedContainer = "container:cocos2d_libs.xcodeproj">
  53. </BuildableReference>
  54. </MacroExpansion>
  55. <AdditionalOptions>
  56. </AdditionalOptions>
  57. </LaunchAction>
  58. <ProfileAction
  59. buildConfiguration = "Release"
  60. shouldUseLaunchSchemeArgsEnv = "YES"
  61. savedToolIdentifier = ""
  62. useCustomWorkingDirectory = "NO"
  63. debugDocumentVersioning = "YES">
  64. <MacroExpansion>
  65. <BuildableReference
  66. BuildableIdentifier = "primary"
  67. BlueprintIdentifier = "1551A33E158F2AB200E66CFE"
  68. BuildableName = "libcocos2d Mac.a"
  69. BlueprintName = "libcocos2d Mac"
  70. ReferencedContainer = "container:cocos2d_libs.xcodeproj">
  71. </BuildableReference>
  72. </MacroExpansion>
  73. </ProfileAction>
  74. <AnalyzeAction
  75. buildConfiguration = "Debug">
  76. </AnalyzeAction>
  77. <ArchiveAction
  78. buildConfiguration = "Release"
  79. revealArchiveInOrganizer = "YES">
  80. </ArchiveAction>
  81. </Scheme>