CCNodeLoaderLibrary.cpp 4.5 KB

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  1. #include "editor-support/cocosbuilder/CCNodeLoaderLibrary.h"
  2. #include "editor-support/cocosbuilder/CCLayerLoader.h"
  3. #include "editor-support/cocosbuilder/CCLayerColorLoader.h"
  4. #include "editor-support/cocosbuilder/CCLayerGradientLoader.h"
  5. #include "editor-support/cocosbuilder/CCLabelBMFontLoader.h"
  6. #include "editor-support/cocosbuilder/CCLabelTTFLoader.h"
  7. #include "editor-support/cocosbuilder/CCSpriteLoader.h"
  8. #include "editor-support/cocosbuilder/CCScale9SpriteLoader.h"
  9. #include "editor-support/cocosbuilder/CCBFileLoader.h"
  10. #include "editor-support/cocosbuilder/CCMenuLoader.h"
  11. #include "editor-support/cocosbuilder/CCMenuItemLoader.h"
  12. #include "editor-support/cocosbuilder/CCMenuItemImageLoader.h"
  13. #include "editor-support/cocosbuilder/CCControlButtonLoader.h"
  14. #include "editor-support/cocosbuilder/CCParticleSystemQuadLoader.h"
  15. #include "editor-support/cocosbuilder/CCScrollViewLoader.h"
  16. #include "editor-support/cocosbuilder/ZGFrameActionSpriteLoader.h"
  17. #include "editor-support/cocosbuilder/CCProgressTimerLoader.h"
  18. #include "editor-support/cocosbuilder/ZMLCCParticleSystemQuadLoader.h"
  19. #include "editor-support/cocosbuilder/EXControlButtonLoader.h"
  20. using namespace cocos2d;
  21. namespace cocosbuilder {
  22. NodeLoaderLibrary::NodeLoaderLibrary() {
  23. }
  24. NodeLoaderLibrary::~NodeLoaderLibrary() {
  25. this->purge(true);
  26. }
  27. void NodeLoaderLibrary::registerDefaultNodeLoaders() {
  28. this->registerNodeLoader("CCNode", NodeLoader::loader());
  29. this->registerNodeLoader("CCLayer", LayerLoader::loader());
  30. this->registerNodeLoader("CCLayerColor", LayerColorLoader::loader());
  31. this->registerNodeLoader("CCLayerGradient", LayerGradientLoader::loader());
  32. this->registerNodeLoader("CCSprite", SpriteLoader::loader());
  33. this->registerNodeLoader("CCLabelBMFont", LabelBMFontLoader::loader());
  34. this->registerNodeLoader("CCLabelTTF", LabelTTFLoader::loader());
  35. this->registerNodeLoader("CCScale9Sprite", Scale9SpriteLoader::loader());
  36. this->registerNodeLoader("CCScrollView", ScrollViewLoader::loader());
  37. this->registerNodeLoader("CCBFile", CCBFileLoader::loader());
  38. this->registerNodeLoader("CCMenu", MenuLoader::loader());
  39. this->registerNodeLoader("CCMenuItemImage", MenuItemImageLoader::loader());
  40. this->registerNodeLoader("CCControlButton", ControlButtonLoader::loader());
  41. this->registerNodeLoader("CCParticleSystemQuad", ParticleSystemQuadLoader::loader());
  42. this->registerNodeLoader("ZGFrameActionSprite", ZGFrameActionSpriteLoader::loader());
  43. this->registerNodeLoader("CCProgressTimerLoader", ProgressTimerLoader::loader());
  44. this->registerNodeLoader("ZMLParticleSystem", ZMLCCParticleSystemQuadLoader::loader());
  45. this->registerNodeLoader("CCProgressTimer", ProgressTimerLoader::loader());
  46. this->registerNodeLoader("EXControlButton", EXControlButtonLoader::loader());
  47. }
  48. void NodeLoaderLibrary::registerNodeLoader(const char * pClassName, NodeLoader * pNodeLoader) {
  49. pNodeLoader->retain();
  50. this->_nodeLoaders.insert(NodeLoaderMapEntry(pClassName, pNodeLoader));
  51. }
  52. void NodeLoaderLibrary::unregisterNodeLoader(const char * pClassName) {
  53. NodeLoaderMap::iterator ccNodeLoadersIterator = this->_nodeLoaders.find(pClassName);
  54. if (ccNodeLoadersIterator != this->_nodeLoaders.end())
  55. {
  56. ccNodeLoadersIterator->second->release();
  57. _nodeLoaders.erase(ccNodeLoadersIterator);
  58. }
  59. else
  60. {
  61. CCLOG("The loader (%s) doesn't exist", pClassName);
  62. }
  63. }
  64. NodeLoader * NodeLoaderLibrary::getNodeLoader(const char* pClassName) {
  65. NodeLoaderMap::iterator ccNodeLoadersIterator = this->_nodeLoaders.find(pClassName);
  66. assert(ccNodeLoadersIterator != this->_nodeLoaders.end());
  67. return ccNodeLoadersIterator->second;
  68. }
  69. void NodeLoaderLibrary::purge(bool pReleaseNodeLoaders) {
  70. if(pReleaseNodeLoaders) {
  71. for(auto& it : this->_nodeLoaders) {
  72. it.second->release();
  73. }
  74. }
  75. this->_nodeLoaders.clear();
  76. }
  77. static NodeLoaderLibrary * sSharedNodeLoaderLibrary = nullptr;
  78. NodeLoaderLibrary * NodeLoaderLibrary::getInstance() {
  79. if(sSharedNodeLoaderLibrary == nullptr) {
  80. sSharedNodeLoaderLibrary = new (std::nothrow) NodeLoaderLibrary();
  81. sSharedNodeLoaderLibrary->registerDefaultNodeLoaders();
  82. }
  83. return sSharedNodeLoaderLibrary;
  84. }
  85. void NodeLoaderLibrary::destroyInstance() {
  86. CC_SAFE_DELETE(sSharedNodeLoaderLibrary);
  87. }
  88. NodeLoaderLibrary * NodeLoaderLibrary::newDefaultNodeLoaderLibrary() {
  89. NodeLoaderLibrary * ccNodeLoaderLibrary = NodeLoaderLibrary::library();
  90. ccNodeLoaderLibrary->registerDefaultNodeLoaders();
  91. return ccNodeLoaderLibrary;
  92. }
  93. }