Event.h 2.6 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef Spine_Event_h
  30. #define Spine_Event_h
  31. #include <spine/SpineObject.h>
  32. #include <spine/SpineString.h>
  33. namespace spine {
  34. class EventData;
  35. /// Stores the current pose values for an Event.
  36. class SP_API Event : public SpineObject {
  37. friend class SkeletonBinary;
  38. friend class SkeletonJson;
  39. friend class AnimationState;
  40. public:
  41. Event(float time, const EventData &data);
  42. const EventData &getData();
  43. /// The animation time this event was keyed.
  44. float getTime();
  45. int getIntValue();
  46. void setIntValue(int inValue);
  47. float getFloatValue();
  48. void setFloatValue(float inValue);
  49. const String &getStringValue();
  50. void setStringValue(const String &inValue);
  51. float getVolume();
  52. void setVolume(float inValue);
  53. float getBalance();
  54. void setBalance(float inValue);
  55. private:
  56. const EventData &_data;
  57. const float _time;
  58. int _intValue;
  59. float _floatValue;
  60. String _stringValue;
  61. float _volume;
  62. float _balance;
  63. };
  64. }
  65. #endif /* Spine_Event_h */