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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_Event_h
- #define Spine_Event_h
- #include <spine/SpineObject.h>
- #include <spine/SpineString.h>
- namespace spine {
- class EventData;
- /// Stores the current pose values for an Event.
- class SP_API Event : public SpineObject {
- friend class SkeletonBinary;
- friend class SkeletonJson;
- friend class AnimationState;
- public:
- Event(float time, const EventData &data);
- const EventData &getData();
- /// The animation time this event was keyed.
- float getTime();
- int getIntValue();
- void setIntValue(int inValue);
- float getFloatValue();
- void setFloatValue(float inValue);
- const String &getStringValue();
- void setStringValue(const String &inValue);
- float getVolume();
- void setVolume(float inValue);
- float getBalance();
- void setBalance(float inValue);
- private:
- const EventData &_data;
- const float _time;
- int _intValue;
- float _floatValue;
- String _stringValue;
- float _volume;
- float _balance;
- };
- }
- #endif /* Spine_Event_h */
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