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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/EventData.h>
- #include <assert.h>
- spine::EventData::EventData(const spine::String &name) :
- _name(name),
- _intValue(0),
- _floatValue(0),
- _stringValue(),
- _audioPath(),
- _volume(1),
- _balance(0) {
- assert(_name.length() > 0);
- }
- /// The name of the event, which is unique within the skeleton.
- const spine::String &spine::EventData::getName() const {
- return _name;
- }
- int spine::EventData::getIntValue() {
- return _intValue;
- }
- void spine::EventData::setIntValue(int inValue) {
- _intValue = inValue;
- }
- float spine::EventData::getFloatValue() {
- return _floatValue;
- }
- void spine::EventData::setFloatValue(float inValue) {
- _floatValue = inValue;
- }
- const spine::String &spine::EventData::getStringValue() {
- return _stringValue;
- }
- void spine::EventData::setStringValue(const spine::String &inValue) {
- this->_stringValue = inValue;
- }
- const spine::String &spine::EventData::getAudioPath() {
- return _audioPath;
- }
- void spine::EventData::setAudioPath(const spine::String &inValue) {
- _audioPath = inValue;
- }
- float spine::EventData::getVolume() {
- return _volume;
- }
- void spine::EventData::setVolume(float inValue) {
- _volume = inValue;
- }
- float spine::EventData::getBalance() {
- return _balance;
- }
- void spine::EventData::setBalance(float inValue) {
- _balance = inValue;
- }
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