123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 |
- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/IkConstraintData.h>
- #include <spine/BoneData.h>
- using namespace spine;
- IkConstraintData::IkConstraintData(const String &name) :
- ConstraintData(name),
- _target(NULL),
- _bendDirection(1),
- _compress(false),
- _stretch(false),
- _uniform(false),
- _mix(1),
- _softness(0) {
- }
- Vector<BoneData *> &IkConstraintData::getBones() {
- return _bones;
- }
- BoneData *IkConstraintData::getTarget() {
- return _target;
- }
- void IkConstraintData::setTarget(BoneData *inValue) {
- _target = inValue;
- }
- int IkConstraintData::getBendDirection() {
- return _bendDirection;
- }
- void IkConstraintData::setBendDirection(int inValue) {
- _bendDirection = inValue;
- }
- float IkConstraintData::getMix() {
- return _mix;
- }
- void IkConstraintData::setMix(float inValue) {
- _mix = inValue;
- }
- bool IkConstraintData::getStretch() {
- return _stretch;
- }
- void IkConstraintData::setStretch(bool inValue) {
- _stretch = inValue;
- }
- bool IkConstraintData::getCompress() {
- return _compress;
- }
- void IkConstraintData::setCompress(bool inValue) {
- _compress = inValue;
- }
- bool IkConstraintData::getUniform() {
- return _uniform;
- }
- void IkConstraintData::setUniform(bool inValue) {
- _uniform = inValue;
- }
- float IkConstraintData::getSoftness() {
- return _softness;
- }
- void IkConstraintData::setSoftness(float inValue) {
- _softness = inValue;
- }
|