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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_MathUtil_h
- #define Spine_MathUtil_h
- #include <spine/SpineObject.h>
- #include <string.h>
- namespace spine {
- class SP_API MathUtil : public SpineObject {
- private:
- MathUtil();
- public:
- static const float Pi;
- static const float Pi_2;
- static const float Deg_Rad;
- static const float Rad_Deg;
- template<typename T>
- static inline T min(T a, T b) { return a < b ? a : b; }
- template<typename T>
- static inline T max(T a, T b) { return a > b ? a : b; }
- static float sign(float val);
- static float clamp(float x, float lower, float upper);
- static float abs(float v);
- /// Returns the sine in radians from a lookup table.
- static float sin(float radians);
- /// Returns the cosine in radians from a lookup table.
- static float cos(float radians);
- /// Returns the sine in radians from a lookup table.
- static float sinDeg(float degrees);
- /// Returns the cosine in radians from a lookup table.
- static float cosDeg(float degrees);
- /// Returns atan2 in radians, faster but less accurate than Math.Atan2. Average error of 0.00231 radians (0.1323
- /// degrees), largest error of 0.00488 radians (0.2796 degrees).
- static float atan2(float y, float x);
- static float acos(float v);
- static float sqrt(float v);
- static float fmod(float a, float b);
- static bool isNan(float v);
- static float random();
- static float randomTriangular(float min, float max);
- static float randomTriangular(float min, float max, float mode);
- static float pow(float a, float b);
- };
- struct SP_API Interpolation {
- virtual float apply(float a) = 0;
- virtual float interpolate(float start, float end, float a) {
- return start + (end - start) * apply(a);
- }
- virtual ~Interpolation() {};
- };
- struct SP_API PowInterpolation: public Interpolation {
- PowInterpolation(int power): power(power) {
- }
- float apply(float a) {
- if (a <= 0.5f) return MathUtil::pow(a * 2.0f, (float)power) / 2.0f;
- return MathUtil::pow((a - 1.0f) * 2.0f, (float)power) / (power % 2 == 0 ? -2.0f : 2.0f) + 1.0f;
- }
- int power;
- };
- struct SP_API PowOutInterpolation: public Interpolation {
- PowOutInterpolation(int power): power(power) {
- }
- float apply(float a) {
- return MathUtil::pow(a - 1, (float)power) * (power % 2 == 0 ? -1.0f : 1.0f) + 1.0f;
- }
- int power;
- };
- }
- #endif /* Spine_MathUtil_h */
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