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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/PathConstraint.h>
- #include <spine/PathConstraintData.h>
- #include <spine/Skeleton.h>
- #include <spine/PathAttachment.h>
- #include <spine/Bone.h>
- #include <spine/Slot.h>
- #include <spine/SlotData.h>
- #include <spine/BoneData.h>
- using namespace spine;
- RTTI_IMPL(PathConstraint, Updatable)
- const float PathConstraint::EPSILON = 0.00001f;
- const int PathConstraint::NONE = -1;
- const int PathConstraint::BEFORE = -2;
- const int PathConstraint::AFTER = -3;
- PathConstraint::PathConstraint(PathConstraintData &data, Skeleton &skeleton) : Updatable(),
- _data(data),
- _target(skeleton.findSlot(
- data.getTarget()->getName())),
- _position(data.getPosition()),
- _spacing(data.getSpacing()),
- _rotateMix(data.getRotateMix()),
- _translateMix(data.getTranslateMix()),
- _active(false)
- {
- _bones.ensureCapacity(_data.getBones().size());
- for (size_t i = 0; i < _data.getBones().size(); i++) {
- BoneData *boneData = _data.getBones()[i];
- _bones.add(skeleton.findBone(boneData->getName()));
- }
- _segments.setSize(10, 0);
- }
- void PathConstraint::apply() {
- update();
- }
- void PathConstraint::update() {
- Attachment *baseAttachment = _target->getAttachment();
- if (baseAttachment == NULL || !baseAttachment->getRTTI().instanceOf(PathAttachment::rtti)) {
- return;
- }
- PathAttachment *attachment = static_cast<PathAttachment *>(baseAttachment);
- float rotateMix = _rotateMix;
- float translateMix = _translateMix;
- bool translate = translateMix > 0;
- bool rotate = rotateMix > 0;
- if (!translate && !rotate) {
- return;
- }
- PathConstraintData &data = _data;
- bool percentSpacing = data._spacingMode == SpacingMode_Percent;
- RotateMode rotateMode = data._rotateMode;
- bool tangents = rotateMode == RotateMode_Tangent, scale = rotateMode == RotateMode_ChainScale;
- size_t boneCount = _bones.size();
- size_t spacesCount = tangents ? boneCount : boneCount + 1;
- _spaces.setSize(spacesCount, 0);
- float spacing = _spacing;
- if (scale || !percentSpacing) {
- if (scale) _lengths.setSize(boneCount, 0);
- bool lengthSpacing = data._spacingMode == SpacingMode_Length;
- for (size_t i = 0, n = spacesCount - 1; i < n;) {
- Bone *boneP = _bones[i];
- Bone &bone = *boneP;
- float setupLength = bone._data.getLength();
- if (setupLength < PathConstraint::EPSILON) {
- if (scale) _lengths[i] = 0;
- _spaces[++i] = 0;
- } else if (percentSpacing) {
- if (scale) {
- float x = setupLength * bone._a, y = setupLength * bone._c;
- float length = MathUtil::sqrt(x * x + y * y);
- _lengths[i] = length;
- }
- _spaces[++i] = spacing;
- } else {
- float x = setupLength * bone._a;
- float y = setupLength * bone._c;
- float length = MathUtil::sqrt(x * x + y * y);
- if (scale) {
- _lengths[i] = length;
- }
- _spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
- }
- }
- } else {
- for (size_t i = 1; i < spacesCount; ++i) {
- _spaces[i] = spacing;
- }
- }
- Vector<float>& positions = computeWorldPositions(*attachment, spacesCount, tangents,
- data.getPositionMode() == PositionMode_Percent, percentSpacing);
- float boneX = positions[0];
- float boneY = positions[1];
- float offsetRotation = data.getOffsetRotation();
- bool tip;
- if (offsetRotation == 0) {
- tip = rotateMode == RotateMode_Chain;
- } else {
- tip = false;
- Bone &p = _target->getBone();
- offsetRotation *= p.getA() * p.getD() - p.getB() * p.getC() > 0 ? MathUtil::Deg_Rad : -MathUtil::Deg_Rad;
- }
- for (size_t i = 0, p = 3; i < boneCount; i++, p += 3) {
- Bone *boneP = _bones[i];
- Bone &bone = *boneP;
- bone._worldX += (boneX - bone._worldX) * translateMix;
- bone._worldY += (boneY - bone._worldY) * translateMix;
- float x = positions[p];
- float y = positions[p + 1];
- float dx = x - boneX;
- float dy = y - boneY;
- if (scale) {
- float length = _lengths[i];
- if (length >= PathConstraint::EPSILON) {
- float s = (MathUtil::sqrt(dx * dx + dy * dy) / length - 1) * rotateMix + 1;
- bone._a *= s;
- bone._c *= s;
- }
- }
- boneX = x;
- boneY = y;
- if (rotate) {
- float a = bone._a, b = bone._b, c = bone._c, d = bone._d, r, cos, sin;
- if (tangents)
- r = positions[p - 1];
- else if (_spaces[i + 1] < PathConstraint::EPSILON)
- r = positions[p + 2];
- else
- r = MathUtil::atan2(dy, dx);
- r -= MathUtil::atan2(c, a);
- if (tip) {
- cos = MathUtil::cos(r);
- sin = MathUtil::sin(r);
- float length = bone._data.getLength();
- boneX += (length * (cos * a - sin * c) - dx) * rotateMix;
- boneY += (length * (sin * a + cos * c) - dy) * rotateMix;
- } else
- r += offsetRotation;
- if (r > MathUtil::Pi)
- r -= MathUtil::Pi_2;
- else if (r < -MathUtil::Pi)
- r += MathUtil::Pi_2;
- r *= rotateMix;
- cos = MathUtil::cos(r);
- sin = MathUtil::sin(r);
- bone._a = cos * a - sin * c;
- bone._b = cos * b - sin * d;
- bone._c = sin * a + cos * c;
- bone._d = sin * b + cos * d;
- }
- bone._appliedValid = false;
- }
- }
- int PathConstraint::getOrder() {
- return _data.getOrder();
- }
- float PathConstraint::getPosition() {
- return _position;
- }
- void PathConstraint::setPosition(float inValue) {
- _position = inValue;
- }
- float PathConstraint::getSpacing() {
- return _spacing;
- }
- void PathConstraint::setSpacing(float inValue) {
- _spacing = inValue;
- }
- float PathConstraint::getRotateMix() {
- return _rotateMix;
- }
- void PathConstraint::setRotateMix(float inValue) {
- _rotateMix = inValue;
- }
- float PathConstraint::getTranslateMix() {
- return _translateMix;
- }
- void PathConstraint::setTranslateMix(float inValue) {
- _translateMix = inValue;
- }
- Vector<Bone *> &PathConstraint::getBones() {
- return _bones;
- }
- Slot *PathConstraint::getTarget() {
- return _target;
- }
- void PathConstraint::setTarget(Slot *inValue) {
- _target = inValue;
- }
- PathConstraintData &PathConstraint::getData() {
- return _data;
- }
- Vector<float>&
- PathConstraint::computeWorldPositions(PathAttachment &path, int spacesCount, bool tangents, bool percentPosition, bool percentSpacing) {
- Slot &target = *_target;
- float position = _position;
- _positions.setSize(spacesCount * 3 + 2, 0);
- Vector<float> &out = _positions;
- Vector<float> &world = _world;
- bool closed = path.isClosed();
- int verticesLength = path.getWorldVerticesLength();
- int curveCount = verticesLength / 6;
- int prevCurve = NONE;
- float pathLength;
- if (!path.isConstantSpeed()) {
- Vector<float> &lengths = path.getLengths();
- curveCount -= closed ? 1 : 2;
- pathLength = lengths[curveCount];
- if (percentPosition) position *= pathLength;
- if (percentSpacing) {
- for (int i = 1; i < spacesCount; ++i)
- _spaces[i] *= pathLength;
- }
- world.setSize(8, 0);
- for (int i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
- float space = _spaces[i];
- position += space;
- float p = position;
- if (closed) {
- p = MathUtil::fmod(p, pathLength);
- if (p < 0) p += pathLength;
- curve = 0;
- } else if (p < 0) {
- if (prevCurve != BEFORE) {
- prevCurve = BEFORE;
- path.computeWorldVertices(target, 2, 4, world, 0);
- }
- addBeforePosition(p, world, 0, out, o);
- continue;
- } else if (p > pathLength) {
- if (prevCurve != AFTER) {
- prevCurve = AFTER;
- path.computeWorldVertices(target, verticesLength - 6, 4, world, 0);
- }
- addAfterPosition(p - pathLength, world, 0, out, o);
- continue;
- }
- // Determine curve containing position.
- for (;; curve++) {
- float length = lengths[curve];
- if (p > length) continue;
- if (curve == 0)
- p /= length;
- else {
- float prev = lengths[curve - 1];
- p = (p - prev) / (length - prev);
- }
- break;
- }
- if (curve != prevCurve) {
- prevCurve = curve;
- if (closed && curve == curveCount) {
- path.computeWorldVertices(target, verticesLength - 4, 4, world, 0);
- path.computeWorldVertices(target, 0, 4, world, 4);
- } else
- path.computeWorldVertices(target, curve * 6 + 2, 8, world, 0);
- }
- addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7],
- out, o, tangents || (i > 0 && space < EPSILON));
- }
- return out;
- }
- // World vertices.
- if (closed) {
- verticesLength += 2;
- world.setSize(verticesLength, 0);
- path.computeWorldVertices(target, 2, verticesLength - 4, world, 0);
- path.computeWorldVertices(target, 0, 2, world, verticesLength - 4);
- world[verticesLength - 2] = world[0];
- world[verticesLength - 1] = world[1];
- } else {
- curveCount--;
- verticesLength -= 4;
- world.setSize(verticesLength, 0);
- path.computeWorldVertices(target, 2, verticesLength, world, 0);
- }
- // Curve lengths.
- _curves.setSize(curveCount, 0);
- pathLength = 0;
- float x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
- float tmpx, tmpy, dddfx, dddfy, ddfx, ddfy, dfx, dfy;
- for (int i = 0, w = 2; i < curveCount; i++, w += 6) {
- cx1 = world[w];
- cy1 = world[w + 1];
- cx2 = world[w + 2];
- cy2 = world[w + 3];
- x2 = world[w + 4];
- y2 = world[w + 5];
- tmpx = (x1 - cx1 * 2 + cx2) * 0.1875f;
- tmpy = (y1 - cy1 * 2 + cy2) * 0.1875f;
- dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375f;
- dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375f;
- ddfx = tmpx * 2 + dddfx;
- ddfy = tmpy * 2 + dddfy;
- dfx = (cx1 - x1) * 0.75f + tmpx + dddfx * 0.16666667f;
- dfy = (cy1 - y1) * 0.75f + tmpy + dddfy * 0.16666667f;
- pathLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
- dfx += ddfx;
- dfy += ddfy;
- ddfx += dddfx;
- ddfy += dddfy;
- pathLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
- dfx += ddfx;
- dfy += ddfy;
- pathLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
- dfx += ddfx + dddfx;
- dfy += ddfy + dddfy;
- pathLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
- _curves[i] = pathLength;
- x1 = x2;
- y1 = y2;
- }
- if (percentPosition)
- position *= pathLength;
- else
- position *= pathLength / path.getLengths()[curveCount - 1];
- if (percentSpacing) {
- for (int i = 1; i < spacesCount; ++i)
- _spaces[i] *= pathLength;
- }
- float curveLength = 0;
- for (int i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
- float space = _spaces[i];
- position += space;
- float p = position;
- if (closed) {
- p = MathUtil::fmod(p, pathLength);
- if (p < 0) p += pathLength;
- curve = 0;
- } else if (p < 0) {
- addBeforePosition(p, world, 0, out, o);
- continue;
- } else if (p > pathLength) {
- addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
- continue;
- }
- // Determine curve containing position.
- for (;; curve++) {
- float length = _curves[curve];
- if (p > length) continue;
- if (curve == 0)
- p /= length;
- else {
- float prev = _curves[curve - 1];
- p = (p - prev) / (length - prev);
- }
- break;
- }
- // Curve segment lengths.
- if (curve != prevCurve) {
- prevCurve = curve;
- int ii = curve * 6;
- x1 = world[ii];
- y1 = world[ii + 1];
- cx1 = world[ii + 2];
- cy1 = world[ii + 3];
- cx2 = world[ii + 4];
- cy2 = world[ii + 5];
- x2 = world[ii + 6];
- y2 = world[ii + 7];
- tmpx = (x1 - cx1 * 2 + cx2) * 0.03f;
- tmpy = (y1 - cy1 * 2 + cy2) * 0.03f;
- dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006f;
- dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006f;
- ddfx = tmpx * 2 + dddfx;
- ddfy = tmpy * 2 + dddfy;
- dfx = (cx1 - x1) * 0.3f + tmpx + dddfx * 0.16666667f;
- dfy = (cy1 - y1) * 0.3f + tmpy + dddfy * 0.16666667f;
- curveLength = MathUtil::sqrt(dfx * dfx + dfy * dfy);
- _segments[0] = curveLength;
- for (ii = 1; ii < 8; ii++) {
- dfx += ddfx;
- dfy += ddfy;
- ddfx += dddfx;
- ddfy += dddfy;
- curveLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
- _segments[ii] = curveLength;
- }
- dfx += ddfx;
- dfy += ddfy;
- curveLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
- _segments[8] = curveLength;
- dfx += ddfx + dddfx;
- dfy += ddfy + dddfy;
- curveLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
- _segments[9] = curveLength;
- segment = 0;
- }
- // Weight by segment length.
- p *= curveLength;
- for (;; segment++) {
- float length = _segments[segment];
- if (p > length) continue;
- if (segment == 0)
- p /= length;
- else {
- float prev = _segments[segment - 1];
- p = segment + (p - prev) / (length - prev);
- }
- break;
- }
- addCurvePosition(p * 0.1f, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o,
- tangents || (i > 0 && space < EPSILON));
- }
- return out;
- }
- void PathConstraint::addBeforePosition(float p, Vector<float> &temp, int i, Vector<float> &output, int o) {
- float x1 = temp[i];
- float y1 = temp[i + 1];
- float dx = temp[i + 2] - x1;
- float dy = temp[i + 3] - y1;
- float r = MathUtil::atan2(dy, dx);
- output[o] = x1 + p * MathUtil::cos(r);
- output[o + 1] = y1 + p * MathUtil::sin(r);
- output[o + 2] = r;
- }
- void PathConstraint::addAfterPosition(float p, Vector<float> &temp, int i, Vector<float> &output, int o) {
- float x1 = temp[i + 2];
- float y1 = temp[i + 3];
- float dx = x1 - temp[i];
- float dy = y1 - temp[i + 1];
- float r = MathUtil::atan2(dy, dx);
- output[o] = x1 + p * MathUtil::cos(r);
- output[o + 1] = y1 + p * MathUtil::sin(r);
- output[o + 2] = r;
- }
- void PathConstraint::addCurvePosition(float p, float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2,
- float y2, Vector<float> &output, int o, bool tangents
- ) {
- if (p < EPSILON || MathUtil::isNan(p)) {
- output[o] = x1;
- output[o + 1] = y1;
- output[o + 2] = MathUtil::atan2(cy1 - y1, cx1 - x1);
- return;
- }
- float tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
- float ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
- float x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
- output[o] = x;
- output[o + 1] = y;
- if (tangents) {
- if (p < 0.001)
- output[o + 2] = MathUtil::atan2(cy1 - y1, cx1 - x1);
- else
- output[o + 2] = MathUtil::atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
- }
- }
- bool PathConstraint::isActive() {
- return _active;
- }
- void PathConstraint::setActive(bool inValue) {
- _active = inValue;
- }
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