PathConstraintMixTimeline.cpp 4.9 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifdef SPINE_UE4
  30. #include "SpinePluginPrivatePCH.h"
  31. #endif
  32. #include <spine/PathConstraintMixTimeline.h>
  33. #include <spine/Skeleton.h>
  34. #include <spine/Event.h>
  35. #include <spine/Animation.h>
  36. #include <spine/TimelineType.h>
  37. #include <spine/Slot.h>
  38. #include <spine/SlotData.h>
  39. #include <spine/PathConstraint.h>
  40. #include <spine/PathConstraintData.h>
  41. using namespace spine;
  42. RTTI_IMPL(PathConstraintMixTimeline, CurveTimeline)
  43. const int PathConstraintMixTimeline::ENTRIES = 3;
  44. const int PathConstraintMixTimeline::PREV_TIME = -3;
  45. const int PathConstraintMixTimeline::PREV_ROTATE = -2;
  46. const int PathConstraintMixTimeline::PREV_TRANSLATE = -1;
  47. const int PathConstraintMixTimeline::ROTATE = 1;
  48. const int PathConstraintMixTimeline::TRANSLATE = 2;
  49. PathConstraintMixTimeline::PathConstraintMixTimeline(int frameCount) : CurveTimeline(frameCount),
  50. _pathConstraintIndex(0)
  51. {
  52. _frames.setSize(frameCount * ENTRIES, 0);
  53. }
  54. void PathConstraintMixTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
  55. MixBlend blend, MixDirection direction
  56. ) {
  57. SP_UNUSED(lastTime);
  58. SP_UNUSED(pEvents);
  59. SP_UNUSED(direction);
  60. PathConstraint *constraintP = skeleton._pathConstraints[_pathConstraintIndex];
  61. PathConstraint &constraint = *constraintP;
  62. if (!constraint.isActive()) return;
  63. if (time < _frames[0]) {
  64. switch (blend) {
  65. case MixBlend_Setup:
  66. constraint._rotateMix = constraint._data._rotateMix;
  67. constraint._translateMix = constraint._data._translateMix;
  68. return;
  69. case MixBlend_First:
  70. constraint._rotateMix += (constraint._data._rotateMix - constraint._rotateMix) * alpha;
  71. constraint._translateMix += (constraint._data._translateMix - constraint._translateMix) * alpha;
  72. return;
  73. default:
  74. return;
  75. }
  76. }
  77. float rotate, translate;
  78. if (time >= _frames[_frames.size() - ENTRIES]) {
  79. // Time is after last frame.
  80. rotate = _frames[_frames.size() + PREV_ROTATE];
  81. translate = _frames[_frames.size() + PREV_TRANSLATE];
  82. } else {
  83. // Interpolate between the previous frame and the current frame.
  84. int frame = Animation::binarySearch(_frames, time, ENTRIES);
  85. rotate = _frames[frame + PREV_ROTATE];
  86. translate = _frames[frame + PREV_TRANSLATE];
  87. float frameTime = _frames[frame];
  88. float percent = getCurvePercent(frame / ENTRIES - 1,
  89. 1 - (time - frameTime) / (_frames[frame + PREV_TIME] - frameTime));
  90. rotate += (_frames[frame + ROTATE] - rotate) * percent;
  91. translate += (_frames[frame + TRANSLATE] - translate) * percent;
  92. }
  93. if (blend == MixBlend_Setup) {
  94. constraint._rotateMix = constraint._data._rotateMix + (rotate - constraint._data._rotateMix) * alpha;
  95. constraint._translateMix =
  96. constraint._data._translateMix + (translate - constraint._data._translateMix) * alpha;
  97. } else {
  98. constraint._rotateMix += (rotate - constraint._rotateMix) * alpha;
  99. constraint._translateMix += (translate - constraint._translateMix) * alpha;
  100. }
  101. }
  102. int PathConstraintMixTimeline::getPropertyId() {
  103. return ((int) TimelineType_PathConstraintMix << 24) + _pathConstraintIndex;
  104. }
  105. void PathConstraintMixTimeline::setFrame(int frameIndex, float time, float rotateMix, float translateMix) {
  106. frameIndex *= ENTRIES;
  107. _frames[frameIndex] = time;
  108. _frames[frameIndex + ROTATE] = rotateMix;
  109. _frames[frameIndex + TRANSLATE] = translateMix;
  110. }