PathConstraintPositionTimeline.cpp 4.3 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifdef SPINE_UE4
  30. #include "SpinePluginPrivatePCH.h"
  31. #endif
  32. #include <spine/PathConstraintPositionTimeline.h>
  33. #include <spine/Skeleton.h>
  34. #include <spine/Event.h>
  35. #include <spine/Animation.h>
  36. #include <spine/TimelineType.h>
  37. #include <spine/Slot.h>
  38. #include <spine/SlotData.h>
  39. #include <spine/PathConstraint.h>
  40. #include <spine/PathConstraintData.h>
  41. using namespace spine;
  42. RTTI_IMPL(PathConstraintPositionTimeline, CurveTimeline)
  43. const int PathConstraintPositionTimeline::ENTRIES = 2;
  44. const int PathConstraintPositionTimeline::PREV_TIME = -2;
  45. const int PathConstraintPositionTimeline::PREV_VALUE = -1;
  46. const int PathConstraintPositionTimeline::VALUE = 1;
  47. PathConstraintPositionTimeline::PathConstraintPositionTimeline(int frameCount) : CurveTimeline(frameCount),
  48. _pathConstraintIndex(0)
  49. {
  50. _frames.setSize(frameCount * ENTRIES, 0);
  51. }
  52. PathConstraintPositionTimeline::~PathConstraintPositionTimeline() {
  53. }
  54. void PathConstraintPositionTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents,
  55. float alpha, MixBlend blend, MixDirection direction
  56. ) {
  57. SP_UNUSED(lastTime);
  58. SP_UNUSED(pEvents);
  59. SP_UNUSED(direction);
  60. PathConstraint *constraintP = skeleton._pathConstraints[_pathConstraintIndex];
  61. PathConstraint &constraint = *constraintP;
  62. if (!constraint.isActive()) return;
  63. if (time < _frames[0]) {
  64. switch (blend) {
  65. case MixBlend_Setup:
  66. constraint._position = constraint._data._position;
  67. return;
  68. case MixBlend_First:
  69. constraint._position += (constraint._data._position - constraint._position) * alpha;
  70. return;
  71. default:
  72. return;
  73. }
  74. }
  75. float position;
  76. if (time >= _frames[_frames.size() - ENTRIES]) {
  77. // Time is after last frame.
  78. position = _frames[_frames.size() + PREV_VALUE];
  79. } else {
  80. // Interpolate between the previous frame and the current frame.
  81. int frame = Animation::binarySearch(_frames, time, ENTRIES);
  82. position = _frames[frame + PREV_VALUE];
  83. float frameTime = _frames[frame];
  84. float percent = getCurvePercent(frame / ENTRIES - 1,
  85. 1 - (time - frameTime) / (_frames[frame + PREV_TIME] - frameTime));
  86. position += (_frames[frame + VALUE] - position) * percent;
  87. }
  88. if (blend == MixBlend_Setup)
  89. constraint._position = constraint._data._position + (position - constraint._data._position) * alpha;
  90. else
  91. constraint._position += (position - constraint._position) * alpha;
  92. }
  93. int PathConstraintPositionTimeline::getPropertyId() {
  94. return ((int) TimelineType_PathConstraintPosition << 24) + _pathConstraintIndex;
  95. }
  96. void PathConstraintPositionTimeline::setFrame(int frameIndex, float time, float value) {
  97. frameIndex *= ENTRIES;
  98. _frames[frameIndex] = time;
  99. _frames[frameIndex + VALUE] = value;
  100. }