PathConstraintSpacingTimeline.cpp 3.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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  28. *****************************************************************************/
  29. #ifdef SPINE_UE4
  30. #include "SpinePluginPrivatePCH.h"
  31. #endif
  32. #include <spine/PathConstraintSpacingTimeline.h>
  33. #include <spine/Skeleton.h>
  34. #include <spine/Event.h>
  35. #include <spine/Animation.h>
  36. #include <spine/TimelineType.h>
  37. #include <spine/Slot.h>
  38. #include <spine/SlotData.h>
  39. #include <spine/PathConstraint.h>
  40. #include <spine/PathConstraintData.h>
  41. using namespace spine;
  42. RTTI_IMPL(PathConstraintSpacingTimeline, PathConstraintPositionTimeline)
  43. PathConstraintSpacingTimeline::PathConstraintSpacingTimeline(int frameCount) : PathConstraintPositionTimeline(
  44. frameCount) {
  45. }
  46. void PathConstraintSpacingTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents,
  47. float alpha, MixBlend blend, MixDirection direction
  48. ) {
  49. SP_UNUSED(lastTime);
  50. SP_UNUSED(pEvents);
  51. SP_UNUSED(direction);
  52. PathConstraint *constraintP = skeleton._pathConstraints[_pathConstraintIndex];
  53. PathConstraint &constraint = *constraintP;
  54. if (!constraint.isActive()) return;
  55. if (time < _frames[0]) {
  56. switch (blend) {
  57. case MixBlend_Setup:
  58. constraint._spacing = constraint._data._spacing;
  59. return;
  60. case MixBlend_First:
  61. constraint._spacing += (constraint._data._spacing - constraint._spacing) * alpha;
  62. return;
  63. default:
  64. return;
  65. }
  66. }
  67. float spacing;
  68. if (time >= _frames[_frames.size() - ENTRIES]) {
  69. // Time is after last frame.
  70. spacing = _frames[_frames.size() + PREV_VALUE];
  71. } else {
  72. // Interpolate between the previous frame and the current frame.
  73. int frame = Animation::binarySearch(_frames, time, ENTRIES);
  74. spacing = _frames[frame + PREV_VALUE];
  75. float frameTime = _frames[frame];
  76. float percent = getCurvePercent(frame / ENTRIES - 1,
  77. 1 - (time - frameTime) / (_frames[frame + PREV_TIME] - frameTime));
  78. spacing += (_frames[frame + VALUE] - spacing) * percent;
  79. }
  80. if (blend == MixBlend_Setup)
  81. constraint._spacing = constraint._data._spacing + (spacing - constraint._data._spacing) * alpha;
  82. else
  83. constraint._spacing += (spacing - constraint._spacing) * alpha;
  84. }
  85. int PathConstraintSpacingTimeline::getPropertyId() {
  86. return ((int) TimelineType_PathConstraintSpacing << 24) + _pathConstraintIndex;
  87. }