ScaleTimeline.h 2.2 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
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  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
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  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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  29. #ifndef Spine_ScaleTimeline_h
  30. #define Spine_ScaleTimeline_h
  31. #include <spine/TranslateTimeline.h>
  32. namespace spine {
  33. class SP_API ScaleTimeline : public TranslateTimeline {
  34. friend class SkeletonBinary;
  35. friend class SkeletonJson;
  36. RTTI_DECL
  37. public:
  38. explicit ScaleTimeline(int frameCount);
  39. virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction);
  40. virtual int getPropertyId();
  41. };
  42. }
  43. #endif /* Spine_ScaleTimeline_h */