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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/Skeleton.h>
- #include <spine/SkeletonData.h>
- #include <spine/Bone.h>
- #include <spine/Slot.h>
- #include <spine/IkConstraint.h>
- #include <spine/PathConstraint.h>
- #include <spine/TransformConstraint.h>
- #include <spine/Skin.h>
- #include <spine/Attachment.h>
- #include <spine/BoneData.h>
- #include <spine/SlotData.h>
- #include <spine/IkConstraintData.h>
- #include <spine/TransformConstraintData.h>
- #include <spine/PathConstraintData.h>
- #include <spine/RegionAttachment.h>
- #include <spine/MeshAttachment.h>
- #include <spine/PathAttachment.h>
- #include <spine/ContainerUtil.h>
- #include <float.h>
- using namespace spine;
- Skeleton::Skeleton(SkeletonData *skeletonData) :
- _data(skeletonData),
- _skin(NULL),
- _color(1, 1, 1, 1),
- _time(0),
- _scaleX(1),
- _scaleY(1),
- _x(0),
- _y(0) {
- _bones.ensureCapacity(_data->getBones().size());
- for (size_t i = 0; i < _data->getBones().size(); ++i) {
- BoneData *data = _data->getBones()[i];
- Bone *bone;
- if (data->getParent() == NULL) {
- bone = new(__FILE__, __LINE__) Bone(*data, *this, NULL);
- } else {
- Bone *parent = _bones[data->getParent()->getIndex()];
- bone = new(__FILE__, __LINE__) Bone(*data, *this, parent);
- parent->getChildren().add(bone);
- }
- _bones.add(bone);
- }
- _slots.ensureCapacity(_data->getSlots().size());
- _drawOrder.ensureCapacity(_data->getSlots().size());
- for (size_t i = 0; i < _data->getSlots().size(); ++i) {
- SlotData *data = _data->getSlots()[i];
- Bone *bone = _bones[data->getBoneData().getIndex()];
- Slot *slot = new(__FILE__, __LINE__) Slot(*data, *bone);
- _slots.add(slot);
- _drawOrder.add(slot);
- }
- _ikConstraints.ensureCapacity(_data->getIkConstraints().size());
- for (size_t i = 0; i < _data->getIkConstraints().size(); ++i) {
- IkConstraintData *data = _data->getIkConstraints()[i];
- IkConstraint *constraint = new(__FILE__, __LINE__) IkConstraint(*data, *this);
- _ikConstraints.add(constraint);
- }
- _transformConstraints.ensureCapacity(_data->getTransformConstraints().size());
- for (size_t i = 0; i < _data->getTransformConstraints().size(); ++i) {
- TransformConstraintData *data = _data->getTransformConstraints()[i];
- TransformConstraint *constraint = new(__FILE__, __LINE__) TransformConstraint(*data, *this);
- _transformConstraints.add(constraint);
- }
- _pathConstraints.ensureCapacity(_data->getPathConstraints().size());
- for (size_t i = 0; i < _data->getPathConstraints().size(); ++i) {
- PathConstraintData *data = _data->getPathConstraints()[i];
- PathConstraint *constraint = new(__FILE__, __LINE__) PathConstraint(*data, *this);
- _pathConstraints.add(constraint);
- }
- updateCache();
- }
- Skeleton::~Skeleton() {
- ContainerUtil::cleanUpVectorOfPointers(_bones);
- ContainerUtil::cleanUpVectorOfPointers(_slots);
- ContainerUtil::cleanUpVectorOfPointers(_ikConstraints);
- ContainerUtil::cleanUpVectorOfPointers(_transformConstraints);
- ContainerUtil::cleanUpVectorOfPointers(_pathConstraints);
- }
- void Skeleton::updateCache() {
- _updateCache.clear();
- _updateCacheReset.clear();
- for (size_t i = 0, n = _bones.size(); i < n; ++i) {
- Bone* bone = _bones[i];
- bone->_sorted = bone->_data.isSkinRequired();
- bone->_active = !bone->_sorted;
- }
- if (_skin) {
- Vector<BoneData*>& skinBones = _skin->getBones();
- for (size_t i = 0, n = skinBones.size(); i < n; i++) {
- Bone* bone = _bones[skinBones[i]->getIndex()];
- do {
- bone->_sorted = false;
- bone->_active = true;
- bone = bone->_parent;
- } while (bone);
- }
- }
- size_t ikCount = _ikConstraints.size();
- size_t transformCount = _transformConstraints.size();
- size_t pathCount = _pathConstraints.size();
- size_t constraintCount = ikCount + transformCount + pathCount;
- size_t i = 0;
- continue_outer:
- for (; i < constraintCount; ++i) {
- for (size_t ii = 0; ii < ikCount; ++ii) {
- IkConstraint *constraint = _ikConstraints[ii];
- if (constraint->getData().getOrder() == i) {
- sortIkConstraint(constraint);
- i++;
- goto continue_outer;
- }
- }
- for (size_t ii = 0; ii < transformCount; ++ii) {
- TransformConstraint *constraint = _transformConstraints[ii];
- if (constraint->getData().getOrder() == i) {
- sortTransformConstraint(constraint);
- i++;
- goto continue_outer;
- }
- }
- for (size_t ii = 0; ii < pathCount; ++ii) {
- PathConstraint *constraint = _pathConstraints[ii];
- if (constraint->getData().getOrder() == i) {
- sortPathConstraint(constraint);
- i++;
- goto continue_outer;
- }
- }
- }
- size_t n = _bones.size();
- for (i = 0; i < n; ++i) {
- sortBone(_bones[i]);
- }
- }
- void Skeleton::printUpdateCache() {
- for (size_t i = 0; i < _updateCache.size(); i++) {
- Updatable *updatable = _updateCache[i];
- if (updatable->getRTTI().isExactly(Bone::rtti)) {
- printf("bone %s\n", ((Bone *) updatable)->getData().getName().buffer());
- } else if (updatable->getRTTI().isExactly(TransformConstraint::rtti)) {
- printf("transform constraint %s\n", ((TransformConstraint *) updatable)->getData().getName().buffer());
- } else if (updatable->getRTTI().isExactly(IkConstraint::rtti)) {
- printf("ik constraint %s\n", ((IkConstraint *) updatable)->getData().getName().buffer());
- } else if (updatable->getRTTI().isExactly(PathConstraint::rtti)) {
- printf("path constraint %s\n", ((PathConstraint *) updatable)->getData().getName().buffer());
- }
- }
- }
- void Skeleton::updateWorldTransform() {
- for (size_t i = 0, n = _updateCacheReset.size(); i < n; ++i) {
- Bone *boneP = _updateCacheReset[i];
- Bone &bone = *boneP;
- bone._ax = bone._x;
- bone._ay = bone._y;
- bone._arotation = bone._rotation;
- bone._ascaleX = bone._scaleX;
- bone._ascaleY = bone._scaleY;
- bone._ashearX = bone._shearX;
- bone._ashearY = bone._shearY;
- bone._appliedValid = true;
- }
- for (size_t i = 0, n = _updateCache.size(); i < n; ++i) {
- _updateCache[i]->update();
- }
- }
- void Skeleton::setToSetupPose() {
- setBonesToSetupPose();
- setSlotsToSetupPose();
- }
- void Skeleton::setBonesToSetupPose() {
- for (size_t i = 0, n = _bones.size(); i < n; ++i) {
- _bones[i]->setToSetupPose();
- }
- for (size_t i = 0, n = _ikConstraints.size(); i < n; ++i) {
- IkConstraint *constraintP = _ikConstraints[i];
- IkConstraint &constraint = *constraintP;
- constraint._bendDirection = constraint._data._bendDirection;
- constraint._compress = constraint._data._compress;
- constraint._stretch = constraint._data._stretch;
- constraint._mix = constraint._data._mix;
- constraint._softness = constraint._data._softness;
- }
- for (size_t i = 0, n = _transformConstraints.size(); i < n; ++i) {
- TransformConstraint *constraintP = _transformConstraints[i];
- TransformConstraint &constraint = *constraintP;
- TransformConstraintData &constraintData = constraint._data;
- constraint._rotateMix = constraintData._rotateMix;
- constraint._translateMix = constraintData._translateMix;
- constraint._scaleMix = constraintData._scaleMix;
- constraint._shearMix = constraintData._shearMix;
- }
- for (size_t i = 0, n = _pathConstraints.size(); i < n; ++i) {
- PathConstraint *constraintP = _pathConstraints[i];
- PathConstraint &constraint = *constraintP;
- PathConstraintData &constraintData = constraint._data;
- constraint._position = constraintData._position;
- constraint._spacing = constraintData._spacing;
- constraint._rotateMix = constraintData._rotateMix;
- constraint._translateMix = constraintData._translateMix;
- }
- }
- void Skeleton::setSlotsToSetupPose() {
- _drawOrder.clear();
- for (size_t i = 0, n = _slots.size(); i < n; ++i) {
- _drawOrder.add(_slots[i]);
- }
- for (size_t i = 0, n = _slots.size(); i < n; ++i) {
- _slots[i]->setToSetupPose();
- }
- }
- Bone *Skeleton::findBone(const String &boneName) {
- return ContainerUtil::findWithDataName(_bones, boneName);
- }
- int Skeleton::findBoneIndex(const String &boneName) {
- return ContainerUtil::findIndexWithDataName(_bones, boneName);
- }
- Slot *Skeleton::findSlot(const String &slotName) {
- return ContainerUtil::findWithDataName(_slots, slotName);
- }
- int Skeleton::findSlotIndex(const String &slotName) {
- return ContainerUtil::findIndexWithDataName(_slots, slotName);
- }
- void Skeleton::setSkin(const String &skinName) {
- Skin *foundSkin = skinName.isEmpty() ? NULL : _data->findSkin(skinName);
- setSkin(foundSkin);
- }
- void Skeleton::setSkin(Skin *newSkin) {
- if (_skin == newSkin) return;
- if (newSkin != NULL) {
- if (_skin != NULL) {
- Skeleton &thisRef = *this;
- newSkin->attachAll(thisRef, *_skin);
- } else {
- for (size_t i = 0, n = _slots.size(); i < n; ++i) {
- Slot *slotP = _slots[i];
- Slot &slot = *slotP;
- const String &name = slot._data.getAttachmentName();
- if (name.length() > 0) {
- Attachment *attachment = newSkin->getAttachment(i, name);
- if (attachment != NULL) {
- slot.setAttachment(attachment);
- }
- }
- }
- }
- }
- _skin = newSkin;
- updateCache();
- }
- Attachment *Skeleton::getAttachment(const String &slotName, const String &attachmentName) {
- return getAttachment(_data->findSlotIndex(slotName), attachmentName);
- }
- Attachment *Skeleton::getAttachment(int slotIndex, const String &attachmentName) {
- if (attachmentName.isEmpty()) return NULL;
- if (_skin != NULL) {
- Attachment *attachment = _skin->getAttachment(slotIndex, attachmentName);
- if (attachment != NULL) {
- return attachment;
- }
- }
- return _data->getDefaultSkin() != NULL ? _data->getDefaultSkin()->getAttachment(slotIndex, attachmentName) : NULL;
- }
- void Skeleton::setAttachment(const String &slotName, const String &attachmentName) {
- assert(slotName.length() > 0);
- for (size_t i = 0, n = _slots.size(); i < n; ++i) {
- Slot *slot = _slots[i];
- if (slot->_data.getName() == slotName) {
- Attachment *attachment = NULL;
- if (attachmentName.length() > 0) {
- attachment = getAttachment(i, attachmentName);
- assert(attachment != NULL);
- }
- slot->setAttachment(attachment);
- return;
- }
- }
- printf("Slot not found: %s", slotName.buffer());
- assert(false);
- }
- IkConstraint *Skeleton::findIkConstraint(const String &constraintName) {
- assert(constraintName.length() > 0);
- for (size_t i = 0, n = _ikConstraints.size(); i < n; ++i) {
- IkConstraint *ikConstraint = _ikConstraints[i];
- if (ikConstraint->_data.getName() == constraintName) {
- return ikConstraint;
- }
- }
- return NULL;
- }
- TransformConstraint *Skeleton::findTransformConstraint(const String &constraintName) {
- assert(constraintName.length() > 0);
- for (size_t i = 0, n = _transformConstraints.size(); i < n; ++i) {
- TransformConstraint *transformConstraint = _transformConstraints[i];
- if (transformConstraint->_data.getName() == constraintName) {
- return transformConstraint;
- }
- }
- return NULL;
- }
- PathConstraint *Skeleton::findPathConstraint(const String &constraintName) {
- assert(constraintName.length() > 0);
- for (size_t i = 0, n = _pathConstraints.size(); i < n; ++i) {
- PathConstraint *constraint = _pathConstraints[i];
- if (constraint->_data.getName() == constraintName) {
- return constraint;
- }
- }
- return NULL;
- }
- void Skeleton::update(float delta) {
- _time += delta;
- }
- void Skeleton::getBounds(float &outX, float &outY, float &outWidth, float &outHeight, Vector<float> &outVertexBuffer) {
- float minX = FLT_MAX;
- float minY = FLT_MAX;
- float maxX = FLT_MIN;
- float maxY = FLT_MIN;
- for (size_t i = 0; i < _drawOrder.size(); ++i) {
- Slot *slot = _drawOrder[i];
- if (!slot->_bone._active) continue;
- size_t verticesLength = 0;
- Attachment *attachment = slot->getAttachment();
- if (attachment != NULL && attachment->getRTTI().instanceOf(RegionAttachment::rtti)) {
- RegionAttachment *regionAttachment = static_cast<RegionAttachment *>(attachment);
- verticesLength = 8;
- if (outVertexBuffer.size() < 8) {
- outVertexBuffer.setSize(8, 0);
- }
- regionAttachment->computeWorldVertices(slot->getBone(), outVertexBuffer, 0);
- } else if (attachment != NULL && attachment->getRTTI().instanceOf(MeshAttachment::rtti)) {
- MeshAttachment *mesh = static_cast<MeshAttachment *>(attachment);
- verticesLength = mesh->getWorldVerticesLength();
- if (outVertexBuffer.size() < verticesLength) {
- outVertexBuffer.setSize(verticesLength, 0);
- }
- mesh->computeWorldVertices(*slot, 0, verticesLength, outVertexBuffer, 0);
- }
- for (size_t ii = 0; ii < verticesLength; ii += 2) {
- float vx = outVertexBuffer[ii];
- float vy = outVertexBuffer[ii + 1];
- minX = MathUtil::min(minX, vx);
- minY = MathUtil::min(minY, vy);
- maxX = MathUtil::max(maxX, vx);
- maxY = MathUtil::max(maxY, vy);
- }
- }
- outX = minX;
- outY = minY;
- outWidth = maxX - minX;
- outHeight = maxY - minY;
- }
- Bone *Skeleton::getRootBone() {
- return _bones.size() == 0 ? NULL : _bones[0];
- }
- SkeletonData *Skeleton::getData() {
- return _data;
- }
- Vector<Bone *> &Skeleton::getBones() {
- return _bones;
- }
- Vector<Updatable *> &Skeleton::getUpdateCacheList() {
- return _updateCache;
- }
- Vector<Slot *> &Skeleton::getSlots() {
- return _slots;
- }
- Vector<Slot *> &Skeleton::getDrawOrder() {
- return _drawOrder;
- }
- Vector<IkConstraint *> &Skeleton::getIkConstraints() {
- return _ikConstraints;
- }
- Vector<PathConstraint *> &Skeleton::getPathConstraints() {
- return _pathConstraints;
- }
- Vector<TransformConstraint *> &Skeleton::getTransformConstraints() {
- return _transformConstraints;
- }
- Skin *Skeleton::getSkin() {
- return _skin;
- }
- Color &Skeleton::getColor() {
- return _color;
- }
- float Skeleton::getTime() {
- return _time;
- }
- void Skeleton::setTime(float inValue) {
- _time = inValue;
- }
- void Skeleton::setPosition(float x, float y) {
- _x = x;
- _y = y;
- }
- float Skeleton::getX() {
- return _x;
- }
- void Skeleton::setX(float inValue) {
- _x = inValue;
- }
- float Skeleton::getY() {
- return _y;
- }
- void Skeleton::setY(float inValue) {
- _y = inValue;
- }
- float Skeleton::getScaleX() {
- return _scaleX;
- }
- void Skeleton::setScaleX(float inValue) {
- _scaleX = inValue;
- }
- float Skeleton::getScaleY() {
- return _scaleY * (Bone::isYDown() ? -1 : 1);
- }
- void Skeleton::setScaleY(float inValue) {
- _scaleY = inValue;
- }
- void Skeleton::sortIkConstraint(IkConstraint *constraint) {
- constraint->_active = constraint->_target->_active && (!constraint->_data.isSkinRequired() || (_skin && _skin->_constraints.contains(&constraint->_data)));
- if (!constraint->_active) return;
- Bone *target = constraint->getTarget();
- sortBone(target);
- Vector<Bone *> &constrained = constraint->getBones();
- Bone *parent = constrained[0];
- sortBone(parent);
- if (constrained.size() > 1) {
- Bone *child = constrained[constrained.size() - 1];
- if (!_updateCache.contains(child)) _updateCacheReset.add(child);
- }
- _updateCache.add(constraint);
- sortReset(parent->getChildren());
- constrained[constrained.size() - 1]->_sorted = true;
- }
- void Skeleton::sortPathConstraint(PathConstraint *constraint) {
- constraint->_active = constraint->_target->_bone._active && (!constraint->_data.isSkinRequired() || (_skin && _skin->_constraints.contains(&constraint->_data)));
- if (!constraint->_active) return;
- Slot *slot = constraint->getTarget();
- int slotIndex = slot->getData().getIndex();
- Bone &slotBone = slot->getBone();
- if (_skin != NULL) sortPathConstraintAttachment(_skin, slotIndex, slotBone);
- if (_data->_defaultSkin != NULL && _data->_defaultSkin != _skin)
- sortPathConstraintAttachment(_data->_defaultSkin, slotIndex, slotBone);
- for (size_t ii = 0, nn = _data->_skins.size(); ii < nn; ii++)
- sortPathConstraintAttachment(_data->_skins[ii], slotIndex, slotBone);
- Attachment *attachment = slot->getAttachment();
- if (attachment != NULL && attachment->getRTTI().instanceOf(PathAttachment::rtti))
- sortPathConstraintAttachment(attachment, slotBone);
- Vector<Bone *> &constrained = constraint->getBones();
- size_t boneCount = constrained.size();
- for (size_t i = 0; i < boneCount; ++i) {
- sortBone(constrained[i]);
- }
- _updateCache.add(constraint);
- for (size_t i = 0; i < boneCount; i++)
- sortReset(constrained[i]->getChildren());
- for (size_t i = 0; i < boneCount; i++)
- constrained[i]->_sorted = true;
- }
- void Skeleton::sortTransformConstraint(TransformConstraint *constraint) {
- constraint->_active = constraint->_target->_active && (!constraint->_data.isSkinRequired() || (_skin && _skin->_constraints.contains(&constraint->_data)));
- if (!constraint->_active) return;
- sortBone(constraint->getTarget());
- Vector<Bone *> &constrained = constraint->getBones();
- size_t boneCount = constrained.size();
- if (constraint->_data.isLocal()) {
- for (size_t i = 0; i < boneCount; i++) {
- Bone *child = constrained[i];
- sortBone(child->getParent());
- if (!_updateCache.contains(child)) _updateCacheReset.add(child);
- }
- } else {
- for (size_t i = 0; i < boneCount; ++i) {
- sortBone(constrained[i]);
- }
- }
- _updateCache.add(constraint);
- for (size_t i = 0; i < boneCount; ++i)
- sortReset(constrained[i]->getChildren());
- for (size_t i = 0; i < boneCount; ++i)
- constrained[i]->_sorted = true;
- }
- void Skeleton::sortPathConstraintAttachment(Skin *skin, size_t slotIndex, Bone &slotBone) {
- Skin::AttachmentMap::Entries attachments = skin->getAttachments();
- while (attachments.hasNext()) {
- Skin::AttachmentMap::Entry entry = attachments.next();
- if (entry._slotIndex == slotIndex) {
- Attachment *value = entry._attachment;
- sortPathConstraintAttachment(value, slotBone);
- }
- }
- }
- void Skeleton::sortPathConstraintAttachment(Attachment *attachment, Bone &slotBone) {
- if (attachment == NULL || !attachment->getRTTI().instanceOf(PathAttachment::rtti)) return;
- Vector<size_t> &pathBones = static_cast<PathAttachment *>(attachment)->getBones();
- if (pathBones.size() == 0)
- sortBone(&slotBone);
- else {
- for (size_t i = 0, n = pathBones.size(); i < n;) {
- size_t nn = pathBones[i++];
- nn += i;
- while (i < nn) {
- sortBone(_bones[pathBones[i++]]);
- }
- }
- }
- }
- void Skeleton::sortBone(Bone *bone) {
- if (bone->_sorted) return;
- Bone *parent = bone->_parent;
- if (parent != NULL) sortBone(parent);
- bone->_sorted = true;
- _updateCache.add(bone);
- }
- void Skeleton::sortReset(Vector<Bone *> &bones) {
- for (size_t i = 0, n = bones.size(); i < n; ++i) {
- Bone *bone = bones[i];
- if (!bone->_active) continue;
- if (bone->_sorted) sortReset(bone->getChildren());
- bone->_sorted = false;
- }
- }
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