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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/Skin.h>
- #include <spine/Attachment.h>
- #include <spine/MeshAttachment.h>
- #include <spine/Skeleton.h>
- #include <spine/Slot.h>
- #include <spine/ConstraintData.h>
- #include <assert.h>
- using namespace spine;
- Skin::AttachmentMap::AttachmentMap() {
- }
- static void disposeAttachment(Attachment* attachment) {
- if (!attachment) return;
- attachment->dereference();
- if (attachment->getRefCount() == 0) delete attachment;
- }
- void Skin::AttachmentMap::put(size_t slotIndex, const String &attachmentName, Attachment *attachment) {
- if (slotIndex >= _buckets.size())
- _buckets.setSize(slotIndex + 1, Vector<Entry>());
- Vector<Entry> &bucket = _buckets[slotIndex];
- int existing = findInBucket(bucket, attachmentName);
- attachment->reference();
- if (existing >= 0) {
- disposeAttachment(bucket[existing]._attachment);
- bucket[existing]._attachment = attachment;
- } else {
- bucket.add(Entry(slotIndex, attachmentName, attachment));
- }
- }
- Attachment *Skin::AttachmentMap::get(size_t slotIndex, const String &attachmentName) {
- if (slotIndex >= _buckets.size()) return NULL;
- int existing = findInBucket(_buckets[slotIndex], attachmentName);
- return existing >= 0 ? _buckets[slotIndex][existing]._attachment : NULL;
- }
- void Skin::AttachmentMap::remove(size_t slotIndex, const String &attachmentName) {
- if (slotIndex >= _buckets.size()) return;
- int existing = findInBucket(_buckets[slotIndex], attachmentName);
- if (existing >= 0) {
- disposeAttachment(_buckets[slotIndex][existing]._attachment);
- _buckets[slotIndex].removeAt(existing);
- }
- }
- int Skin::AttachmentMap::findInBucket(Vector<Entry> &bucket, const String &attachmentName) {
- for (size_t i = 0; i < bucket.size(); i++)
- if (bucket[i]._name == attachmentName) return i;
- return -1;
- }
- Skin::AttachmentMap::Entries Skin::AttachmentMap::getEntries() {
- return Skin::AttachmentMap::Entries(_buckets);
- }
- Skin::Skin(const String &name) : _name(name), _attachments() {
- assert(_name.length() > 0);
- }
- Skin::~Skin() {
- Skin::AttachmentMap::Entries entries = _attachments.getEntries();
- while (entries.hasNext()) {
- Skin::AttachmentMap::Entry entry = entries.next();
- disposeAttachment(entry._attachment);
- }
- }
- void Skin::setAttachment(size_t slotIndex, const String &name, Attachment *attachment) {
- assert(attachment);
- _attachments.put(slotIndex, name, attachment);
- }
- Attachment *Skin::getAttachment(size_t slotIndex, const String &name) {
- return _attachments.get(slotIndex, name);
- }
- void Skin::removeAttachment(size_t slotIndex, const String& name) {
- _attachments.remove(slotIndex, name);
- }
- void Skin::findNamesForSlot(size_t slotIndex, Vector<String> &names) {
- Skin::AttachmentMap::Entries entries = _attachments.getEntries();
- while (entries.hasNext()) {
- Skin::AttachmentMap::Entry &entry = entries.next();
- if (entry._slotIndex == slotIndex) {
- names.add(entry._name);
- }
- }
- }
- void Skin::findAttachmentsForSlot(size_t slotIndex, Vector<Attachment *> &attachments) {
- Skin::AttachmentMap::Entries entries = _attachments.getEntries();
- while (entries.hasNext()) {
- Skin::AttachmentMap::Entry &entry = entries.next();
- if (entry._slotIndex == slotIndex) attachments.add(entry._attachment);
- }
- }
- const String &Skin::getName() {
- return _name;
- }
- Skin::AttachmentMap::Entries Skin::getAttachments() {
- return _attachments.getEntries();
- }
- void Skin::attachAll(Skeleton &skeleton, Skin &oldSkin) {
- Vector<Slot *> &slots = skeleton.getSlots();
- Skin::AttachmentMap::Entries entries = oldSkin.getAttachments();
- while (entries.hasNext()) {
- Skin::AttachmentMap::Entry &entry = entries.next();
- int slotIndex = entry._slotIndex;
- Slot *slot = slots[slotIndex];
- if (slot->getAttachment() == entry._attachment) {
- Attachment *attachment = getAttachment(slotIndex, entry._name);
- if (attachment) slot->setAttachment(attachment);
- }
- }
- }
- void Skin::addSkin(Skin* other) {
- for (size_t i = 0; i < other->getBones().size(); i++)
- if (!_bones.contains(other->getBones()[i])) _bones.add(other->getBones()[i]);
- for (size_t i = 0; i < other->getConstraints().size(); i++)
- if (!_constraints.contains(other->getConstraints()[i])) _constraints.add(other->getConstraints()[i]);
- AttachmentMap::Entries entries = other->getAttachments();
- while(entries.hasNext()) {
- AttachmentMap::Entry& entry = entries.next();
- setAttachment(entry._slotIndex, entry._name, entry._attachment);
- }
- }
- void Skin::copySkin(Skin* other) {
- for (size_t i = 0; i < other->getBones().size(); i++)
- if (!_bones.contains(other->getBones()[i])) _bones.add(other->getBones()[i]);
- for (size_t i = 0; i < other->getConstraints().size(); i++)
- if (!_constraints.contains(other->getConstraints()[i])) _constraints.add(other->getConstraints()[i]);
- AttachmentMap::Entries entries = other->getAttachments();
- while(entries.hasNext()) {
- AttachmentMap::Entry& entry = entries.next();
- if (entry._attachment->getRTTI().isExactly(MeshAttachment::rtti))
- setAttachment(entry._slotIndex, entry._name, static_cast<MeshAttachment*>(entry._attachment)->newLinkedMesh());
- else
- setAttachment(entry._slotIndex, entry._name, entry._attachment->copy());
- }
- }
- Vector<ConstraintData*>& Skin::getConstraints() {
- return _constraints;
- }
- Vector<BoneData*>& Skin::getBones() {
- return _bones;
- }
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