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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_Slot_h
- #define Spine_Slot_h
- #include <spine/Vector.h>
- #include <spine/SpineObject.h>
- #include <spine/Color.h>
- namespace spine {
- class SlotData;
- class Bone;
- class Skeleton;
- class Attachment;
- class SP_API Slot : public SpineObject {
- friend class VertexAttachment;
- friend class Skeleton;
- friend class SkeletonBounds;
- friend class SkeletonClipping;
- friend class AttachmentTimeline;
- friend class ColorTimeline;
- friend class DeformTimeline;
- friend class DrawOrderTimeline;
- friend class EventTimeline;
- friend class IkConstraintTimeline;
- friend class PathConstraintMixTimeline;
- friend class PathConstraintPositionTimeline;
- friend class PathConstraintSpacingTimeline;
- friend class ScaleTimeline;
- friend class ShearTimeline;
- friend class TransformConstraintTimeline;
- friend class TranslateTimeline;
- friend class TwoColorTimeline;
- public:
- Slot(SlotData &data, Bone &bone);
- void setToSetupPose();
- SlotData &getData();
- Bone &getBone();
- Skeleton &getSkeleton();
- Color &getColor();
- Color &getDarkColor();
- bool hasDarkColor();
- /// May be NULL.
- Attachment *getAttachment();
- void setAttachment(Attachment *inValue);
- float getAttachmentTime();
- void setAttachmentTime(float inValue);
- Vector<float> &getDeform();
- private:
- SlotData &_data;
- Bone &_bone;
- Skeleton &_skeleton;
- Color _color;
- Color _darkColor;
- bool _hasDarkColor;
- Attachment *_attachment;
- float _attachmentTime;
- Vector<float> _deform;
- };
- }
- #endif /* Spine_Slot_h */
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