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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_Triangulator_h
- #define Spine_Triangulator_h
- #include <spine/Vector.h>
- #include <spine/Pool.h>
- namespace spine {
- class SP_API Triangulator : public SpineObject {
- public:
- ~Triangulator();
- Vector<int> &triangulate(Vector<float> &vertices);
- Vector< Vector<float>* > &decompose(Vector<float> &vertices, Vector<int> &triangles);
- private:
- Vector<Vector < float>* > _convexPolygons;
- Vector<Vector < int>* > _convexPolygonsIndices;
- Vector<int> _indices;
- Vector<bool> _isConcaveArray;
- Vector<int> _triangles;
- Pool <Vector<float> > _polygonPool;
- Pool <Vector<int> > _polygonIndicesPool;
- static bool isConcave(int index, int vertexCount, Vector<float> &vertices, Vector<int> &indices);
- static bool positiveArea(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y);
- static int winding(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y);
- };
- }
- #endif /* Spine_Triangulator_h */
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