Triangulator.h 2.6 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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  29. #ifndef Spine_Triangulator_h
  30. #define Spine_Triangulator_h
  31. #include <spine/Vector.h>
  32. #include <spine/Pool.h>
  33. namespace spine {
  34. class SP_API Triangulator : public SpineObject {
  35. public:
  36. ~Triangulator();
  37. Vector<int> &triangulate(Vector<float> &vertices);
  38. Vector< Vector<float>* > &decompose(Vector<float> &vertices, Vector<int> &triangles);
  39. private:
  40. Vector<Vector < float>* > _convexPolygons;
  41. Vector<Vector < int>* > _convexPolygonsIndices;
  42. Vector<int> _indices;
  43. Vector<bool> _isConcaveArray;
  44. Vector<int> _triangles;
  45. Pool <Vector<float> > _polygonPool;
  46. Pool <Vector<int> > _polygonIndicesPool;
  47. static bool isConcave(int index, int vertexCount, Vector<float> &vertices, Vector<int> &indices);
  48. static bool positiveArea(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y);
  49. static int winding(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y);
  50. };
  51. }
  52. #endif /* Spine_Triangulator_h */