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- //
- // RParticleSystem.cpp
- // cocos2d_libs
- //
- // Created by 徐俊杰 on 2020/4/25.
- //
- #include "rparticle/RParticleSystem.h"
- #include "rparticle/Utilities/Transform.h"
- #include "rparticle/ParticleSystemRenderer.h"
- #include "rparticle/Modules/CollisionModule.h"
- #include "rparticle/Modules/RotationModule.h"
- #include "rparticle/Modules/RotationByVelocityModule.h"
- #include "rparticle/Modules/SubModule.h"
- #include "rparticle/Modules/SubEmitterModule.h"
- #include "rparticle/Modules/ExternalForcesModule.h"
- #include "rparticle/Modules/EmissionModule.h"
- #include "rparticle/Modules/ForceModule.h"
- #include "rparticle/Modules/VelocityModule.h"
- #include "rparticle/Modules/ClampVelocityModule.h"
- #include "rparticle/Modules/SizeModule.h"
- #include "rparticle/Modules/ColorModule.h"
- #include "rparticle/Modules/UVModule.h"
- #include "rparticle/Modules/SizeByVelocityModule.h"
- #include "rparticle/Modules/ColorByVelocityModule.h"
- #include "rparticle/Modules/CollisionModule.h"
- #include "rparticle/Macros/RParticleGlobalStuff.h"
- #include "rparticle/Serialize/TransferFunctions/JsonRead.h"
- #include "platform/CCFileUtils.h"
- #include "base/ccUTF8.h"
- #include "rparticle/Math/Gradient.h"
- #include "renderer/CCRenderer.h"
- #include "renderer/CCGLProgramState.h"
- #include "renderer/ccGLStateCache.h"
- #include "rparticle/Serialize/TransferFunctions/SerializeTransfer.h"
- #include "2d/CCSpriteFrame.h"
- #include "2d/CCSpriteFrameCache.h"
- #if REDREAM_EDITOR
- #include "2d/CCDrawNode3D.h"
- #endif
- using namespace cocos2d;
- NS_RRP_BEGIN
- struct ParticleSystemManager
- {
- ParticleSystemManager()
- :needSync(false)
- {
- activeEmitters.reserve(32);
- Director::getInstance()->getScheduler()->schedule([](float dt) {
- RParticleSystem::BeginUpdateAll();
- RParticleSystem::EndUpdateAll();
- }, this, 0, false, "ParticleSystemManager_update");
- }
- dynamic_array<RParticleSystem*> activeEmitters;
-
- bool needSync;
- };
- ParticleSystemManager gParticleSystemManager;
- #define MAX_TIME_STEP (0.03f)
- static float GetTimeStep(float dt, bool fixedTimeStep)
- {
- if(fixedTimeStep){
- return Director::getInstance()->getDeltaTime();
- }
- else if(dt > MAX_TIME_STEP){
- return dt / Ceilf(dt / MAX_TIME_STEP);
- }
- else
- return dt;
- }
- static void ApplyStartDelay (float& delayT, float& accumulatedDt)
- {
- if(delayT > 0.0f)
- {
- delayT -= accumulatedDt;
- accumulatedDt = MAX(-delayT, 0.0f);
- delayT = MAX(delayT, 0.0f);
- }
- DebugAssert(delayT >= 0.0f);
- }
- RParticleSystem* RParticleSystem::create() {
- RParticleSystem * ret = new (std::nothrow) RParticleSystem();
- if (ret && ret->init()) {
- ret->autorelease();
- } else {
- CC_SAFE_DELETE(ret);
- }
- return ret;
- }
- RParticleSystem::RParticleSystem()
- : _useMaterialFile(false)
- , _quads(nullptr)
- , _quadCount(0)
- , _opacityModifyRGB(false)
- {
- m_EmittersIndex = -1;
- m_State = new ParticleSystemState (this);
- m_ReadOnlyState = new ParticleSystemReadOnlyState ();
- m_SizeModule = new SizeModule ();
- m_RotationModule = new RotationModule ();
- m_ColorModule = new ColorModule ();
- m_UVModule = new UVModule ();
- m_VelocityModule = new VelocityModule ();
- m_ForceModule = new ForceModule ();
- m_ExternalForcesModule = new ExternalForcesModule ();
- m_ClampVelocityModule = new ClampVelocityModule ();
- m_SizeBySpeedModule = new SizeBySpeedModule ();
- m_RotationBySpeedModule = new RotationBySpeedModule ();
- m_ColorBySpeedModule = new ColorBySpeedModule();
- m_CollisionModule = new CollisionModule ();
- m_SubModule = new SubModule ();
- m_SubEmitterModule = new SubEmitterModule ();
- m_renderer = new ParticleSystemRenderer();
- }
- RParticleSystem::~RParticleSystem() {
- delete m_State;
- delete m_ReadOnlyState;
-
- delete m_SizeModule;
- delete m_RotationModule;
- delete m_ColorModule;
- delete m_UVModule;
- delete m_VelocityModule;
- delete m_ForceModule;
- delete m_ExternalForcesModule;
- delete m_ClampVelocityModule;
- delete m_SizeBySpeedModule;
- delete m_RotationBySpeedModule;
- delete m_ColorBySpeedModule;
- delete m_CollisionModule;
- delete m_SubModule;
- delete m_SubEmitterModule;
- delete m_renderer;
-
- CC_SAFE_FREE(_quads);
- }
- float RParticleSystem::GetLengthInSec () const
- {
- Assert (m_State);
- return m_ReadOnlyState->lengthInSec;
- }
- bool RParticleSystem::CheckSupportsProcedural(const RParticleSystem& system)
- {
- ParticleSystemRenderer* renderer = (ParticleSystemRenderer*)const_cast<RParticleSystem&>(system).getComponent(COMPONENT_PS_RENDERER);
- if(renderer && (renderer->GetRenderMode() == kSRMStretch3D))
- return false;
- return system.m_State->supportsProcedural && !system.m_State->invalidateProcedural;
- }
- void RParticleSystem::Stop ()
- {
- Assert (m_State);
- m_State->needRestart = true;
- m_State->stopEmitting = true;
- }
- bool RParticleSystem::init()
- {
- if (!Node::init()) return false;
-
- m_renderer->Reset();
-
- return true;
- }
- void RParticleSystem::AwakeFromLoad()
- {
- m_InitialModule.AwakeFromLoad(this, *m_ReadOnlyState);
- m_ShapeModule.AwakeFromLoad(this, *m_ReadOnlyState);
- // if (!isVisible() () || (kDefaultAwakeFromLoad == awakeMode))
- if (!IsActive())
- return;
- // m_State->localToWorld = GetComponent (Transform).GetLocalToWorldMatrixNoScale();
- m_State->localToWorld = Transform::GetLocalToWorldMatrixNoScale(this);
- Matrix4x4f::Invert_General3D(m_State->localToWorld, m_State->worldToLocal);
- m_State->maxSize = 0.0f;
- m_State->invalidateProcedural = false;
- // if (IsWorldPlaying () && m_ReadOnlyState->playOnAwake)
- if (m_ReadOnlyState->playOnAwake)
- Play ();
- // Does this even happen?
- if(GetParticleCount() || IsPlaying())
- AddToManager();
- }
- RParticleSystem* RParticleSystem::FindGroupRoot()
- {
- auto root = this;
- while (RParticleSystem *p = dynamic_cast<RParticleSystem*>(root->getParent())) {
- root = p;
- }
- return root;
- }
- void RParticleSystem::AwakeFromLoadTree()
- {
- if (!isVisible()) {
- return;
- }
- AwakeFromLoad();
- for (auto child : getChildren()) {
- auto childParticle = dynamic_cast<RParticleSystem*>(child);
- if (childParticle) {
- childParticle->AwakeFromLoad();
- }
- }
- }
- void RParticleSystem::PlayTree()
- {
- Play();
- for (auto child : getChildren()) {
- auto childParticle = dynamic_cast<RParticleSystem*>(child);
- if (childParticle) {
- childParticle->PlayTree();
- }
- }
- }
- void RParticleSystem::StopTree()
- {
- Stop();
- for (auto child : getChildren()) {
- auto childParticle = dynamic_cast<RParticleSystem*>(child);
- if (childParticle) {
- childParticle->StopTree();
- }
- }
- }
- void RParticleSystem::ClearTree()
- {
- Clear();
- for (auto child : getChildren()) {
- auto childParticle = dynamic_cast<RParticleSystem*>(child);
- if (childParticle) {
- childParticle->ClearTree();
- }
- }
- }
- void RParticleSystem::StopAndClearTree()
- {
- Stop();
- Clear();
- for (auto child : getChildren()) {
- auto childParticle = dynamic_cast<RParticleSystem*>(child);
- if (childParticle) {
- childParticle->StopAndClearTree();
- }
- }
- }
- //void RParticleSystem::WalkTree(std::function<void(RParticleSystem*)> func)
- //{
- // func(this);
- // for (auto child : getChildren()) {
- // auto childParticle = dynamic_cast<RParticleSystem*>(child);
- // if (childParticle) {
- // childParticle->WalkTree(func);
- // }
- // }
- //}
- void RParticleSystem::BeginUpdateAll(){
- //cocos2dx update 传进来一个dt 赋值deltaTime
- float deltaTime = Director::getInstance()->getDeltaTime();
- // 活跃状态监测
- for(int i = 0; i < gParticleSystemManager.activeEmitters.size(); i++)
- {
- RParticleSystem& system = *gParticleSystemManager.activeEmitters[i];
- if (!system.IsActive ())
- {
- //AssertStringObject( "UpdateParticle system should not happen on disabled vGO", &system);
- system.RemoveFromManager();
- continue;
- }
-
- #if ENABLE_MULTITHREADED_PARTICLES
- system.m_State->recordSubEmits = true;
- #else
- system.m_State->recordSubEmits = false;
- #endif
- // 更新部分粒子属性,子发射器属性
- Update0 (system, *system.m_ReadOnlyState, *system.m_State, deltaTime, false);
- }
-
- gParticleSystemManager.needSync = true;
- // make sure ray budgets are assigned for the frame
- // 将光线预算分配给将进行光线投射的每个系统
- //ParticleSystem::AssignRayBudgets();
- #if ENABLE_MULTITHREADED_PARTICLES
- //多线程先留白
- #else
- for(int i = 0; i < gParticleSystemManager.activeEmitters.size(); i++)
- {
- //printf_console("BeginUpdateAll [%d]:\n",i);
- RParticleSystem& system = *gParticleSystemManager.activeEmitters[i];
- // 发射粒子等
- system.Update1 (system, system.GetParticles((int)RParticleSystem::kParticleBuffer0), deltaTime, false, false);
- }
- #endif
-
- }
- void RParticleSystem::SyncJobs()
- {
- if(gParticleSystemManager.needSync)
- {
- #if ENABLE_MULTITHREADED_PARTICLES
-
- #endif
- const float deltaTimeEpsilon = 0.0001f;
- //TODO ? 需要传进来一个时间
- float deltaTime = Director::getInstance()->getDeltaTime();
- if(deltaTime < deltaTimeEpsilon)
- return;
-
- for(int i = 0; i < gParticleSystemManager.activeEmitters.size(); ++i)
- {
- RParticleSystem& system = *gParticleSystemManager.activeEmitters[i];
- ParticleSystemState& state = *system.m_State;
- system.Update2 (system, *system.m_ReadOnlyState, state, false);
- }
-
- gParticleSystemManager.needSync = false;
- }
- }
- void RParticleSystem::EndUpdateAll(){
- SyncJobs();
-
- // messages
- // 发送事件
- for (int i = 0; i < gParticleSystemManager.activeEmitters.size(); ++i)
- {
-
- RParticleSystem& system = *gParticleSystemManager.activeEmitters[i];
- if (!system.IsActive ())
- continue;
- // if (!system.m_CollisionModule->GetUsesCollisionMessages ())
- // continue;
- ParticleSystemParticles& ps = system.GetParticles((int)RParticleSystem::kParticleBuffer0);
- //TODO ??物理碰撞暂缺
-
- //ps.collisionEvents.SwapCollisionEventArrays ();
- //ps.collisionEvents.SendCollisionEvents (system);
- }
-
- // Remove emitters that are finished (no longer emitting)
- // 清理粒子
- for(int i = 0; i < gParticleSystemManager.activeEmitters.size();)
- {
- RParticleSystem& system = *gParticleSystemManager.activeEmitters[i];
- ParticleSystemState& state = *system.m_State;
- const size_t particleCount = system.GetParticleCount();
- if ((particleCount == 0) && state.playing && state.stopEmitting)
- {
- // collision subemitters may not have needRestart==true when being restarted
- // from a paused state
- //Assert (state.needRestart);
- state.playing = false;
- system.RemoveFromManager();
- continue;
- }
-
- i++;
- }
- }
- void RParticleSystem::AddToManager()
- {
- // 不可重复加入
- if(m_EmittersIndex >= 0)
- return;
- size_t index = gParticleSystemManager.activeEmitters.size();
- gParticleSystemManager.activeEmitters.push_back(this);
-
- m_EmittersIndex = (int)index;
- }
- void RParticleSystem::RemoveFromManager()
- {
- if(m_EmittersIndex < 0)
- return;
- const int index = m_EmittersIndex;
-
- gParticleSystemManager.activeEmitters[index]->m_EmittersIndex = -1;
- gParticleSystemManager.activeEmitters[index] = gParticleSystemManager.activeEmitters.back();
- if(gParticleSystemManager.activeEmitters[index] != this) // corner case
- gParticleSystemManager.activeEmitters[index]->m_EmittersIndex = index;
- gParticleSystemManager.activeEmitters.resize_uninitialized(gParticleSystemManager.activeEmitters.size() - 1);
-
- }
- ParticleSystemParticles& RParticleSystem::GetParticles (int index)
- {
- return m_Particles[kParticleBuffer0];
- }
- size_t RParticleSystem::GetParticleCount () const
- {
- return m_Particles[kParticleBuffer0].array_size();
- }
- void RParticleSystem::AddStagingBuffer(RParticleSystem& system)
- {
- if(0 == system.m_ParticlesStaging.array_size())
- return;
-
- bool needsAxisOfRotation = system.m_Particles[kParticleBuffer0].usesAxisOfRotation;
- bool needsEmitAccumulator = system.m_Particles[kParticleBuffer0].numEmitAccumulators > 0;
-
- //ASSERT_RUNNING_ON_MAIN_THREAD;
- const int numParticles = (int)system.m_Particles[kParticleBuffer0].array_size();
- const int numStaging = (int)system.m_ParticlesStaging.array_size();
- system.m_Particles->array_resize(numParticles + numStaging);
- system.m_Particles->array_merge_preallocated(system.m_ParticlesStaging, numParticles, needsAxisOfRotation, needsEmitAccumulator);
- system.m_ParticlesStaging.array_resize(0);
- }
- void RParticleSystem::SetUsesRotationalSpeed()
- {
- ParticleSystemParticles& ps0 = m_Particles[kParticleBuffer0];
- if(!ps0.usesRotationalSpeed)
- ps0.SetUsesRotationalSpeed ();
- ParticleSystemParticles& pss = m_ParticlesStaging;
- if(!pss.usesRotationalSpeed)
- pss.SetUsesRotationalSpeed ();
- }
- void RParticleSystem::SetUsesEmitAccumulator(int numAccumulators)
- {
- m_Particles[kParticleBuffer0].SetUsesEmitAccumulator (numAccumulators);
- m_ParticlesStaging.SetUsesEmitAccumulator (numAccumulators);
- }
- // pointRect should be in Texture coordinates, not pixel coordinates
- void RParticleSystem::initTexCoordsWithRect(const Rect& pointRect, bool isRotaed, const Vec2& offset, const Vec2& originalSize)
- {
- _vertexInfo = RRP_PARTICLEQUAD_VERTEX_INFO::Create(_texture, pointRect, isRotaed, offset, originalSize);
- }
- void RParticleSystem::setTextureInternal(cocos2d::Texture2D* texture)
- {
- if (_texture != texture) {
- _texture = texture;
- if(_texture && _glProgramState == nullptr)
- {
- setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
- }
- updateBlendFunc();
- m_UVModule->SetFrameDirty();
- }
- }
- void RParticleSystem::setTextureWithRect(Texture2D *texture, const Rect& rect, bool isRotaed, const Vec2& offset, const Vec2& originalSize)
- {
- if( !_texture || texture->getName() != _texture->getName() )
- {
- setTextureInternal(texture);
- }
-
- if (_useMaterialFile) return;
- _isSpriteFrame = (isRotaed
- || !rect.origin.isZero()
- || !offset.isZero()
- || !CompareApproximately(originalSize.x, originalSize.y)
- || !(CompareApproximately(rect.size.width, originalSize.x) && CompareApproximately(rect.size.height, originalSize.y))
- );
-
- this->initTexCoordsWithRect(rect, isRotaed, offset, originalSize);
- }
- bool RParticleSystem::GetLoop () const
- {
- Assert (m_State);
- return m_ReadOnlyState->looping;
- }
- int RParticleSystem::SetupSubEmitters(RParticleSystem& shuriken, ParticleSystemState& state)
- {
- Assert(!state.cachedSubDataBirth && !state.numCachedSubDataBirth);
- Assert(!state.cachedSubDataCollision && !state.numCachedSubDataCollision);
- Assert(!state.cachedSubDataDeath && !state.numCachedSubDataDeath);
- int subEmitterCount = 0;
-
- std::vector<RParticleSystem*> subEmittersBirth;
- std::vector<RParticleSystem*> subEmittersCollision;
- std::vector<RParticleSystem*> subEmittersDeath;
- shuriken.m_SubModule->SetEnabled(false);
- auto children = shuriken.getChildren();
- for (auto child : children) {
- if (!child->isVisible()) continue;
- auto childEmitter = dynamic_cast<RParticleSystem*>(child);
- if (childEmitter != nullptr && childEmitter->m_SubEmitterModule->GetEnabled()) {
- shuriken.m_SubModule->SetEnabled(true);
- switch (childEmitter->m_SubEmitterModule->GetSubEmitterType()) {
- case kParticleSystemSubTypeBirth:
- subEmittersBirth.push_back(childEmitter);
- break;
- case kParticleSystemSubTypeCollision:
- subEmittersCollision.push_back(childEmitter);
- break;
- case kParticleSystemSubTypeDeath:
- subEmittersDeath.push_back(childEmitter);
- break;
- }
- }
- }
-
- if(shuriken.m_SubModule->GetEnabled())
- {
- //RParticleSystem* subEmittersBirth[kParticleSystemMaxSubBirth];
- //state.numCachedSubDataBirth = shuriken.m_SubModule->GetSubEmitterPtrsBirth(&subEmittersBirth[0]);
- state.numCachedSubDataBirth = subEmittersBirth.size();
- state.cachedSubDataBirth = ALLOC_TEMP_MANUAL(ParticleSystemSubEmitterData, state.numCachedSubDataBirth);
- std::uninitialized_fill (state.cachedSubDataBirth, state.cachedSubDataBirth + state.numCachedSubDataBirth, ParticleSystemSubEmitterData());
- for(int i = 0; i < state.numCachedSubDataBirth; i++)
- {
- RParticleSystem* subEmitter = subEmittersBirth[i];
- ParticleSystemSubEmitterData& subData = state.cachedSubDataBirth[i];
- subData.startDelayInSec = subEmitter->m_ReadOnlyState->startDelay;
- subData.lengthInSec = subEmitter->GetLoop() ? std::numeric_limits<float>::max() : subEmitter->GetLengthInSec();
- subData.maxLifetime = subEmitter->m_InitialModule.GetLifeTimeCurve().GetScalar();
- subData.properties = subEmitter->m_SubEmitterModule->GetProperties();
- subData.emitter = subEmitter;
- subEmitter->m_EmissionModule.GetEmissionDataCopy(&subData.emissionData);
- subEmitter->m_State->SetIsSubEmitter(true);
- subEmitterCount++;
- }
- //RParticleSystem* subEmittersCollision[kParticleSystemMaxSubCollision];
- //state.numCachedSubDataCollision = shuriken.m_SubModule->GetSubEmitterPtrsCollision(&subEmittersCollision[0]);
- state.numCachedSubDataCollision = subEmittersCollision.size();
- state.cachedSubDataCollision = ALLOC_TEMP_MANUAL(ParticleSystemSubEmitterData, state.numCachedSubDataCollision);
- std::uninitialized_fill (state.cachedSubDataCollision, state.cachedSubDataCollision + state.numCachedSubDataCollision, ParticleSystemSubEmitterData());
- for(int i = 0; i < state.numCachedSubDataCollision; i++)
- {
- RParticleSystem* subEmitter = subEmittersCollision[i];
- ParticleSystemSubEmitterData& subData = state.cachedSubDataCollision[i];
- subData.properties = subEmitter->m_SubEmitterModule->GetProperties();
- subData.emitter = subEmitter;
- subEmitter->m_EmissionModule.GetEmissionDataCopy(&subData.emissionData);
- subEmitter->m_State->SetIsSubEmitter(true);
- subEmitterCount++;
- }
- //RParticleSystem* subEmittersDeath[kParticleSystemMaxSubDeath];
- //state.numCachedSubDataDeath = shuriken.m_SubModule->GetSubEmitterPtrsDeath(&subEmittersDeath[0]);
- state.numCachedSubDataDeath = subEmittersDeath.size();
- state.cachedSubDataDeath = ALLOC_TEMP_MANUAL(ParticleSystemSubEmitterData, state.numCachedSubDataDeath);
- std::uninitialized_fill (state.cachedSubDataDeath, state.cachedSubDataDeath + state.numCachedSubDataDeath, ParticleSystemSubEmitterData());
- for(int i = 0; i < state.numCachedSubDataDeath; i++)
- {
- RParticleSystem* subEmitter = subEmittersDeath[i];
- ParticleSystemSubEmitterData& subData = state.cachedSubDataDeath[i];
- subData.properties = subEmitter->m_SubEmitterModule->GetProperties();
- subData.emitter = subEmitter;
- subEmitter->m_EmissionModule.GetEmissionDataCopy(&subData.emissionData);
- subEmitter->m_State->SetIsSubEmitter(true);
- subEmitterCount++;
- }
- }
- return subEmitterCount;
- }
- void RParticleSystem::SetUsesAxisOfRotation(){
-
- }
- bool RParticleSystem::GetIsDistanceEmitter() const
- {
- return (EmissionModule::kEmissionTypeDistance == m_EmissionModule.GetEmissionDataRef().type);
- }
- void RParticleSystem::Update0 (RParticleSystem& system, const ParticleSystemReadOnlyState& roState, ParticleSystemState& state, float dt, bool fixedTimeStep){
- //system.scale
- //const Transform& transform = system.GetComponent (Transform);
- Vector3f oldPosition = state.localToWorld.GetPosition();
- // 设置位置
- state.localToWorld = Transform::GetLocalToWorldMatrixNoScale(&system);
- Matrix4x4f::Invert_General3D(state.localToWorld, state.worldToLocal);
-
- //此处unity会根据版本判断是worldScale or LocalScale
- state.emitterScale = Transform::GetWorldScaleLossy(&system) * (roState.GetRenderScale());
-
- // 设置速度
- if (state.playing && (dt > 0.0001f))
- {
- const Vector3f position = Transform::GetPosition(&system);
-
- // 速度计算,根据节点的信息
- if (roState.useLocalSpace)
- state.emitterVelocity = Vec3(0, 0, 0);
- else
- state.emitterVelocity = (position - oldPosition) / dt;
- }
-
- // 内存管理?
- AddStagingBuffer(system);
-
- //ParticleSystemRenderer* renderer = (ParticleSystemRenderer*)system.getComponent(COMPONENT_PS_RENDERER);
- //todo : renderer fun
- //if(renderer && !renderer->GetScreenSpaceRotation())
- //ParticleSystemRenderer::SetUsesAxisOfRotationRec(system, true);
-
- // 旋转速度
- if(system.m_RotationModule->GetEnabled() || system.m_RotationBySpeedModule->GetEnabled())
- system.SetUsesRotationalSpeed();
-
- /*
- int subEmitterBirthTypeCount = system.m_SubModule->GetSubEmitterTypeCount(kParticleSystemSubTypeBirth);
- // 设置子发射器累加器
- if(system.m_SubModule->GetEnabled() && subEmitterBirthTypeCount)
- system.SetUsesEmitAccumulator (subEmitterBirthTypeCount);
- */
-
- // 子发射器设置
- int subEmitterCount = SetupSubEmitters(system, *system.m_State);
- // 设置子发射器累加器
- size_t subEmitterBirthTypeCount = system.m_State->numCachedSubDataBirth;
- if(system.m_SubModule->GetEnabled() && subEmitterBirthTypeCount)
- system.SetUsesEmitAccumulator (subEmitterBirthTypeCount);
- #if ENABLE_MULTITHREADED_PARTICLES
- //todo 多线程
- #endif
-
- // 碰撞处理
- if(system.m_CollisionModule->GetEnabled())
- system.m_CollisionModule->AllocateAndCache(roState, state);
- // 外部力处理
- if(system.m_ExternalForcesModule->GetEnabled())
- system.m_ExternalForcesModule->AllocateAndCache(roState, state);
- }
- void RParticleSystem::Update1 (RParticleSystem& system, ParticleSystemParticles& ps, float dt, bool fixedTimeStep, bool useProcedural, int rayBudget){
-
- //todo : what's gParticleSystemJobProfile ?
- //PROFILER_AUTO(gParticleSystemJobProfile, NULL)
-
- const ParticleSystemReadOnlyState& roState = *system.m_ReadOnlyState;
- ParticleSystemState& state = *system.m_State;
- state.rayBudget = rayBudget;
-
- // Exposed through script
- dt *= std::max<float> (roState.speed, 0.0f);
-
- float timeStep = GetTimeStep(dt, fixedTimeStep);
- if(timeStep < 0.00001f){
- return;
- }
-
- if (state.playing)
- {
- state.accumulatedDt += dt;
-
- if(system.GetIsDistanceEmitter())
- {
- float t = state.t + state.accumulatedDt;
- const float length = roState.lengthInSec;
- t = roState.looping ? fmodf(t, length) : MIN(t, length);
- size_t numContinuous = 0;
- size_t amountOfParticlesToEmit = system.EmitFromModules (system, roState, state.emissionState, numContinuous, state.emitterVelocity, state.t, t, dt);
- // 发射粒子
- StartParticles(system, ps, state.t, t, dt, numContinuous, amountOfParticlesToEmit, 0.0f);
- }
-
- // 更新新增的粒子
- Update1Incremental(system, roState, state, ps, 0, timeStep, useProcedural);
-
- if (useProcedural)// 更新回放粒子
- UpdateProcedural(system, roState, state, ps);
- }
-
- // 更新边界
- UpdateBounds(system, ps, state);
- }
- void RParticleSystem::Update2 (RParticleSystem& system, const ParticleSystemReadOnlyState& roState, ParticleSystemState& state, bool fixedTimeStep){
- if(state.subEmitterCommandBuffer.commandCount > 0){
- PlaybackSubEmitterCommandBuffer(system, state, fixedTimeStep);
- }
- state.ClearSubEmitterCommandBuffer();
-
- CollisionModule::FreeCache(state);
- ExternalForcesModule::FreeCache(state);
- AddStagingBuffer(system);
-
- //
- // Update renderer
- ParticleSystemRenderer* renderer = (ParticleSystemRenderer*)system.getComponent(COMPONENT_PS_RENDERER);
- if (renderer)
- {
- MinMaxAABB result;
- //ParticleSystemRenderer::CombineBoundsRec(system, result, true);
- //renderer->Update (result);
- }
- }
- void RParticleSystem::PlaybackSubEmitterCommandBuffer(const RParticleSystem& parent, ParticleSystemState& state, bool fixedTimeStep)
- {
- /*
- RParticleSystem* subEmittersBirth[kParticleSystemMaxSubBirth];
- RParticleSystem* subEmittersCollision[kParticleSystemMaxSubCollision];
- RParticleSystem* subEmittersDeath[kParticleSystemMaxSubDeath];
- int numBirth = parent.m_SubModule->GetSubEmitterPtrsBirth(&subEmittersBirth[0]);
- int numCollision = parent.m_SubModule->GetSubEmitterPtrsCollision(&subEmittersCollision[0]);
- int numDeath = parent.m_SubModule->GetSubEmitterPtrsDeath(&subEmittersDeath[0]);
- */
- std::vector<RParticleSystem*> subEmittersBirth;
- std::vector<RParticleSystem*> subEmittersCollision;
- std::vector<RParticleSystem*> subEmittersDeath;
- auto children = parent.getChildren();
- for (auto child : children) {
- auto childEmitter = dynamic_cast<RParticleSystem*>(child);
- if (childEmitter != nullptr && childEmitter->m_SubEmitterModule->GetEnabled()) {
- switch (childEmitter->m_SubEmitterModule->GetSubEmitterType()) {
- case kParticleSystemSubTypeBirth:
- subEmittersBirth.push_back(childEmitter);
- break;
- case kParticleSystemSubTypeCollision:
- subEmittersCollision.push_back(childEmitter);
- break;
- case kParticleSystemSubTypeDeath:
- subEmittersDeath.push_back(childEmitter);
- break;
- }
- }
- }
- auto numBirth = subEmittersBirth.size();
- auto numCollision = subEmittersCollision.size();
- auto numDeath = subEmittersDeath.size();
- const int numCommands = state.subEmitterCommandBuffer.commandCount;
- const SubEmitterEmitCommand* commands = state.subEmitterCommandBuffer.commands;
- for(int i = 0; i < numCommands; i++)
- {
- const SubEmitterEmitCommand& command = commands[i];
- RParticleSystem* shuriken = NULL;
- if(command.subEmitterType == kParticleSystemSubTypeBirth){
- shuriken = (command.subEmitterIndex < numBirth) ? subEmittersBirth[command.subEmitterIndex] : NULL;
- }
- else if(command.subEmitterType == kParticleSystemSubTypeCollision){
- shuriken = (command.subEmitterIndex < numCollision) ? subEmittersCollision[command.subEmitterIndex] : NULL;
- }
- else if(command.subEmitterType == kParticleSystemSubTypeDeath){
- shuriken = (command.subEmitterIndex < numDeath) ? subEmittersDeath[command.subEmitterIndex] : NULL;
- }
- else{
- Assert(!"PlaybackSubEmitterCommandBuffer: Sub emitter type not implemented");
- }
-
- DebugAssert(shuriken && "Y U NO HERE ANYMORE?");
- if(!shuriken){
- continue;
- }
-
- RParticleSystem::Emit(*shuriken, command, kParticleSystemEMDirect);
- }
-
- state.subEmitterCommandBuffer.commandCount = 0;
- }
- // Returns true if update loop is executed at least once
- // 更新粒子
- void RParticleSystem::Update1Incremental(RParticleSystem& system, const ParticleSystemReadOnlyState& roState, ParticleSystemState& state, ParticleSystemParticles& ps, size_t fromIndex, float dt, bool useProcedural)
- {
- ApplyStartDelay (state.delayT, state.accumulatedDt);
- int numTimeSteps = 0;
- const int numTimeStepsTotal = int(state.accumulatedDt / dt);
-
- while (state.accumulatedDt >= dt)
- {
- const float prevT = state.t;
- state.Tick (roState, dt);
- const float t = state.t;
- const bool timePassedDuration = t >= (roState.lengthInSec);
- const float frameOffset = float(numTimeStepsTotal - 1 - numTimeSteps);
-
- if(!roState.looping && timePassedDuration){
- system.Stop();
- }
-
- // Update simulation
- if (!useProcedural){
- // 更新粒子的模块
- UpdateModulesIncremental(system, roState, state, ps, fromIndex, dt);
- }
- else{
- for (int i=0;i<state.emitReplay.size();i++)
- state.emitReplay[i].aliveTime += dt;
- }
-
- // Emission
- bool emit = !system.GetIsDistanceEmitter() && !state.stopEmitting;
- if(emit)
- {
- size_t numContinuous = 0;
- size_t amountOfParticlesToEmit = system.EmitFromModules (system, roState, state.emissionState, numContinuous, state.emitterVelocity, prevT, t, dt);
- if(useProcedural)
- StartParticlesProcedural(system, ps, prevT, t, dt, numContinuous, amountOfParticlesToEmit, frameOffset);
- else
- StartParticles(system, ps, prevT, t, dt, numContinuous, amountOfParticlesToEmit, frameOffset);
- }
-
- state.accumulatedDt -= dt;
-
- AddStagingBuffer(system);
-
- // Workaround for external forces being dependent on AABB (need to update it before the next time step)
- // 更新区域
- if(!useProcedural && (state.accumulatedDt >= dt) && system.m_ExternalForcesModule->GetEnabled()){
- UpdateBounds(system, ps, state);
- }
-
- numTimeSteps++;
- }
- }
- size_t RParticleSystem::EmitFromData (const ParticleSystemReadOnlyState& roState, ParticleSystemEmissionState& emissionState, size_t& numContinuous, const ParticleSystemEmissionData& emissionData, const Vector3f velocity, float fromT, float toT, float dt, float length)
- {
- size_t amountOfParticlesToEmit = 0;
- EmissionModule::Emit(roState, emissionState, amountOfParticlesToEmit, numContinuous, emissionData, velocity, fromT, toT, dt, length);
- return amountOfParticlesToEmit;
- }
- size_t RParticleSystem::EmitFromModules (const RParticleSystem& system, const ParticleSystemReadOnlyState& roState, ParticleSystemEmissionState& emissionState, size_t& numContinuous, const Vector3f velocity, float fromT, float toT, float dt)
- {
- if(system.m_EmissionModule.GetEnabled())
- return EmitFromData(roState, emissionState, numContinuous, system.m_EmissionModule.GetEmissionDataRef(), velocity, fromT, toT, dt, roState.lengthInSec);
- return 0;
- }
- void RParticleSystem::KeepUpdating()
- {
- if (IsActive())
- {
- // Ensure added particles will update, but stop emission
- m_State->playing = true;
- m_State->stopEmitting = true;
- AddToManager();
- }
- }
- inline Vector3f LerpV(const Vector3f& from, const Vector3f& to, float t) { return to * t + from * (1.0F - t); }
- void RParticleSystem::Emit(RParticleSystem& system, const SubEmitterEmitCommand& command, ParticleSystemEmitMode emitMode)
- {
-
- int amountOfParticlesToEmit = command.particlesToEmit;
- if (amountOfParticlesToEmit > 0)
- {
- ParticleSystemState& state = *system.m_State;
- const ParticleSystemReadOnlyState& roState = *system.m_ReadOnlyState;
-
- const int numContinuous = command.particlesToEmitContinuous;
- const float deltaTime = command.deltaTime;
- float parentT = command.parentT;
- Vector3f position = command.position;
- Vector3f initialVelocity = command.velocity;
-
- Matrix3x3f rotMat;
- Vector3f normalizedVelocity = NormalizeSafe(initialVelocity);
- float angle = Abs(Dot(normalizedVelocity, Vector3f::UNIT_Z));
- Vector3f up = LerpV(Vector3f::UNIT_Z, Vector3f::UNIT_Y, angle);
- if (!LookRotationToMatrix(normalizedVelocity, up, &rotMat)){
- rotMat.SetIdentity();
- }
-
- Matrix4x4f parentParticleMatrix;
- converterMatrix(parentParticleMatrix,rotMat);
- parentParticleMatrix.SetPosition(position);
-
- // Transform into local space of sub emitter
- Matrix4x4f concatMatrix;
- if(roState.useLocalSpace){
- MultiplyMatrices3x4(state.worldToLocal, parentParticleMatrix, concatMatrix);
- }else{
- concatMatrix = parentParticleMatrix;
- }
-
- if(roState.useLocalSpace){
- initialVelocity = state.worldToLocal.MultiplyVector3(initialVelocity);
- }
-
- DebugAssert(state.GetIsSubEmitter());
- DebugAssert(state.stopEmitting);
-
- const float commandAliveTime = command.timeAlive;
- const float timeStep = GetTimeStep(commandAliveTime, true);
-
- // @TODO: Perform culling: if max lifetime < timeAlive, then just skip emit
-
- // Perform sub emitter loop
- if(roState.looping){
- parentT = fmodf(parentT, roState.lengthInSec);
- }
-
- ParticleSystemParticles& particles = (kParticleSystemEMDirect == emitMode) ? system.m_Particles[kParticleBuffer0] : system.m_ParticlesStaging;
- system.m_InitialModule.SetInheritedParams(command.inheritValues);
-
- size_t fromIndex = system.AddNewParticles(particles, amountOfParticlesToEmit);
- StartModules (system, roState, state, command.emissionState, initialVelocity, concatMatrix, particles, fromIndex, deltaTime, parentT, numContinuous, 0.0f);
- system.m_InitialModule.SetInheritedParams(SubEmitterInheritValues());
-
- // Make sure particles get updated
- if(0 == fromIndex){
- system.KeepUpdating();
- }
-
- // Update incremental
- if(timeStep > 0.0001f)
- {
- float accumulatedDt = commandAliveTime;
- while (accumulatedDt >= timeStep)
- {
- accumulatedDt -= timeStep;
- UpdateModulesIncremental(system, roState, state, particles, fromIndex, timeStep);
- }
- }
- }
- }
- // 发射粒子
- void RParticleSystem::StartParticles(RParticleSystem& system, ParticleSystemParticles& ps, const float prevT, const float t, const float dt, const size_t numContinuous, size_t amountOfParticlesToEmit, float frameOffset)
- {
- if (amountOfParticlesToEmit <= 0)
- return;
-
- const ParticleSystemReadOnlyState& roState = *system.m_ReadOnlyState;
- ParticleSystemState& state = *system.m_State;
- size_t fromIndex = system.AddNewParticles(ps, amountOfParticlesToEmit);
- const Matrix4x4f localToWorld = !roState.useLocalSpace ? state.localToWorld : Matrix4x4f::IDENTITY;
- StartModules (system, roState, state, state.emissionState, state.emitterVelocity, localToWorld, ps, fromIndex, dt, t, numContinuous, frameOffset);
- }
- // 启动所有模块
- void RParticleSystem::StartModules (RParticleSystem& system, const ParticleSystemReadOnlyState& roState, ParticleSystemState& state, const ParticleSystemEmissionState& emissionState, Vector3f initialVelocity, const Matrix4x4f& matrix, ParticleSystemParticles& ps, size_t fromIndex, float dt, float t, size_t numContinuous, float frameOffset)
- {
-
- system.m_InitialModule.Start (roState, state, ps, matrix, fromIndex, t);
- if(system.m_ShapeModule.GetEnabled())
- system.m_ShapeModule.Start (roState, state, ps, matrix, fromIndex, t);
-
- DebugAssert(roState.lengthInSec > 0.0001f);
- const float normalizedT = t / roState.lengthInSec;
- DebugAssert (normalizedT >= 0.0f);
- DebugAssert (normalizedT <= 1.0f);
-
- size_t count = ps.array_size();
- const Vector3f velocityOffset = system.m_InitialModule.GetInheritVelocity() * initialVelocity;
- for(size_t q = fromIndex; q < count; q++)
- {
- const float randomValue = GenerateRandom(ps.randomSeed[q] + kParticleSystemStartSpeedCurveId);
- ps.velocity[q] *= Evaluate (system.m_InitialModule.GetSpeedCurve(), normalizedT, randomValue) * roState.GetRenderScale();
- ps.velocity[q] += velocityOffset;
- }
-
- // 单个粒子的属性
- for(size_t q = fromIndex; q < count; ) // array size changes
- {
- // subFrameOffset allows particles to be spawned at increasing times, thus spacing particles within a single frame.
- // For example if you spawn particles with high velocity you will get a continous streaming instead of a clump of particles.
- const int particleIndex = q - fromIndex;
- float subFrameOffset = (particleIndex < numContinuous) ? (float(particleIndex) + emissionState.m_ToEmitAccumulator) * emissionState.m_ParticleSpacing : 0.0f;
- DebugAssert(subFrameOffset >= -0.01f);
- DebugAssert(subFrameOffset <= 1.5f); // Not 1 due to possibly really bad precision
- subFrameOffset = clamp01(subFrameOffset);
-
- // Update from curves and apply forces etc.
- UpdateModulesPreSimulationIncremental (system, roState, state, ps, q, q+1, subFrameOffset * dt);
-
- // Position change due to where the emitter was at time of emission
- ps.position[q] -= initialVelocity * (frameOffset + subFrameOffset) * dt;
-
- // Position, rotation and energy change due to how much the particle has travelled since time of emission
- // @TODO: Call Simulate instead?
- ps.lifetime[q] -= subFrameOffset * dt;
- if((ps.lifetime[q] < 0.0f) && (count > 0))
- {
- KillParticle(roState, state, ps, q, count);
- continue;
- }
-
- ps.position[q] += (ps.velocity[q] + ps.animatedVelocity[q]) * subFrameOffset * dt;
-
- if(ps.usesRotationalSpeed){
- ps.rotation[q] += ps.rotationalSpeed[q] * subFrameOffset * dt;
- }
-
- if(system.m_SubModule->GetEnabled()){
- system.m_SubModule->Update (roState, state, ps, q, q+1, subFrameOffset * dt);
- }
-
- ++q;
- }
- ps.array_resize(count);
- }
- // 更新所有带曲线的属性和外部力
- void RParticleSystem::UpdateModulesPreSimulationIncremental (const RParticleSystem& system, const ParticleSystemReadOnlyState& roState, const ParticleSystemState& state, ParticleSystemParticles& particles, const size_t fromIndex, const size_t toIndex, float dt)
- {
- const size_t count = particles.array_size();
- system.m_InitialModule.Update (roState, state, particles, fromIndex, toIndex, dt);
- if(system.m_RotationModule->GetEnabled())
- system.m_RotationModule->Update (roState, state, particles, fromIndex, toIndex);
- if(system.m_VelocityModule->GetEnabled())
- system.m_VelocityModule->Update (roState, state, particles, fromIndex, toIndex);
- if(system.m_ForceModule->GetEnabled())
- system.m_ForceModule->Update (roState, state, particles, fromIndex, toIndex, dt);
- if(system.m_ExternalForcesModule->GetEnabled())
- system.m_ExternalForcesModule->Update (roState, state, particles, fromIndex, toIndex, dt);
- if(system.m_ClampVelocityModule->GetEnabled())
- system.m_ClampVelocityModule->Update (roState, state, particles, fromIndex, toIndex, dt);
- if(system.m_RotationBySpeedModule->GetEnabled())
- system.m_RotationBySpeedModule->Update (roState, state, particles, fromIndex, toIndex);
-
- Assert(count >= toIndex);
- Assert(particles.array_size() == count);
- }
- void RParticleSystem::UpdateModulesIncremental (const RParticleSystem& system, const ParticleSystemReadOnlyState& roState, ParticleSystemState& state, ParticleSystemParticles& particles, size_t fromIndex, float dt)
- {
- // 更新曲线和外部力
- UpdateModulesPreSimulationIncremental (system, roState, state, particles, fromIndex, particles.array_size(), dt);
- // 更新位置和旋转
- SimulateParticles(roState, state, particles, fromIndex, dt);
- // 更新子模块和外部力
- UpdateModulesPostSimulationIncremental (system, roState, state, particles, fromIndex, dt);
- }
- // 更新位置和旋转
- void RParticleSystem::SimulateParticles (const ParticleSystemReadOnlyState& roState, ParticleSystemState& state, ParticleSystemParticles& ps, const size_t fromIndex, float dt)
- {
- size_t particleCount = ps.array_size();
- for (size_t q = fromIndex; q < particleCount; )
- {
- ps.lifetime[q] -= dt;
-
- #if UNITY_EDITOR
- if(ParticleSystemEditor::GetIsExtraInterpolationStep())
- {
- ps.lifetime[q] = max(ps.lifetime[q], 0.0f);
- }
- else
- #endif
-
- if (ps.lifetime[q] < 0)
- {
- KillParticle(roState, state, ps, q, particleCount);
- continue;
- }
- ++q;
- }
- ps.array_resize(particleCount);
-
- for (size_t q = fromIndex; q < particleCount; ++q)
- ps.position[q] += (ps.velocity[q] + ps.animatedVelocity[q]) * dt;
-
- if(ps.usesRotationalSpeed)
- for (size_t q = fromIndex; q < particleCount; ++q)
- ps.rotation[q] += ps.rotationalSpeed[q] * dt;
- }
- // 更新子模块和外部力
- void RParticleSystem::UpdateModulesPostSimulationIncremental (const RParticleSystem& system, const ParticleSystemReadOnlyState& roState, ParticleSystemState& state, ParticleSystemParticles& particles, const size_t fromIndex, float dt)
- {
- const size_t count = particles.array_size();
- if(system.m_SubModule->GetEnabled()){
- system.m_SubModule->Update (roState, state, particles, fromIndex, particles.array_size(), dt);
- }
- Assert(count == particles.array_size());
-
- if(system.m_CollisionModule->GetEnabled())
- {
- //#if !ENABLE_MULTITHREADED_PARTICLES
- // PROFILER_AUTO(gParticleSystemUpdateCollisions, NULL)
- //#endif
-
- //system.m_CollisionModule->Update (roState, state, particles, fromIndex, dt);
- }
- }
- void RParticleSystem::StartParticlesProcedural(RParticleSystem& system, ParticleSystemParticles& ps, const float prevT, const float t, const float dt, const size_t numContinuous, size_t amountOfParticlesToEmit, float frameOffset)
- {
- //DebugAssert(CheckSupportsProcedural(system));
-
- ParticleSystemState& state = *system.m_State;
-
- int numParticlesRecorded = 0;
- for (int i=0;i<state.emitReplay.size();i++)
- numParticlesRecorded += state.emitReplay[i].particlesToEmit;
-
- float emissionOffset = state.emissionState.m_ToEmitAccumulator;
- float emissionGap = state.emissionState.m_ParticleSpacing * dt;
- amountOfParticlesToEmit = system.LimitParticleCount(numParticlesRecorded + amountOfParticlesToEmit) - numParticlesRecorded;
-
- if (amountOfParticlesToEmit > 0)
- {
- UInt32 randomSeed = 0;
- #if UNITY_EDITOR
- ParticleSystemEditor::UpdateRandomSeed(system);
- randomSeed = ParticleSystemEditor::GetRandomSeed(system);
- #endif
- state.emitReplay.push_back(ParticleSystemEmitReplay(t, amountOfParticlesToEmit, emissionOffset, emissionGap, numContinuous, randomSeed));
- }
- }
- void RParticleSystem::UpdateProcedural (RParticleSystem& system, const ParticleSystemReadOnlyState& roState, ParticleSystemState& state, ParticleSystemParticles& ps)
- {
- DebugAssert(CheckSupportsProcedural(system));
-
- // Clear all particles
- ps.array_resize(0);
-
- const Matrix4x4f localToWorld = !roState.useLocalSpace ? state.localToWorld : Matrix4x4f::IDENTITY;
-
- // Emit all particles
- for (int i=0; i<state.emitReplay.size(); i++)
- {
- const ParticleSystemEmitReplay& emit = state.emitReplay[i];
-
- //#if UNITY_EDITOR
- // ParticleSystemEditor::ApplyRandomSeed(system, emit.randomSeed);
- //#endif
- //@TODO: remove passing m_State since that is very dangerous when making things procedural compatible
- size_t previousParticleCount = ps.array_size();
- system.m_InitialModule.GenerateProcedural (roState, state, ps, emit);
-
- //@TODO: This can be moved out of the emit all particles loop...
- if (system.m_ShapeModule.GetEnabled())
- system.m_ShapeModule.Start (roState, state, ps, localToWorld, previousParticleCount, emit.t);
-
- // Apply gravity & integrated velocity after shape module so that it picks up any changes done in shapemodule (for example rotating the velocity)
- Vector3f gravity = system.m_InitialModule.GetGravity(roState, state);
- float particleIndex = 0.0f;
- const size_t particleCount = ps.array_size();
- for (int q = previousParticleCount; q < particleCount; q++)
- {
- const float normalizedT = emit.t / roState.lengthInSec;
- ps.velocity[q] *= Evaluate (system.m_InitialModule.GetSpeedCurve(), normalizedT, GenerateRandom(ps.randomSeed[q] + kParticleSystemStartSpeedCurveId)) * roState.GetRenderScale();
- Vector3f velocity = ps.velocity[q];
- float frameOffset = (particleIndex + emit.emissionOffset) * emit.emissionGap * float(particleIndex < emit.numContinuous);
- float aliveTime = emit.aliveTime + frameOffset;
-
- ps.position[q] += velocity * aliveTime + gravity * aliveTime * aliveTime * 0.5F;
- ps.velocity[q] += gravity * aliveTime;
-
- particleIndex += 1.0f;
- }
-
- // If no particles were emitted we can get rid of the emit replay state...
- if (previousParticleCount == ps.array_size())
- {
- state.emitReplay[i] = state.emitReplay.back();
- state.emitReplay.pop_back();
- i--;
- }
- }
-
- if (system.m_RotationModule->GetEnabled()){
- system.m_RotationModule->UpdateProcedural (state, ps);
- }
-
- if (system.m_VelocityModule->GetEnabled()){
- system.m_VelocityModule->UpdateProcedural (roState, state, ps);
- }
-
- if (system.m_ForceModule->GetEnabled()){
- system.m_ForceModule->UpdateProcedural (roState, state, ps);
- }
-
- // Modules that are not supported by procedural
- DebugAssert(!system.m_RotationBySpeedModule->GetEnabled()); // find out if possible to support it
- DebugAssert(!system.m_ClampVelocityModule->GetEnabled()); // unsupported: (Need to compute velocity by deriving position curves...), possible to support?
- DebugAssert(!system.m_CollisionModule->GetEnabled());
- DebugAssert(!system.m_SubModule->GetEnabled()); // find out if possible to support it
- DebugAssert(!system.m_ExternalForcesModule->GetEnabled());
-
- }
- void RParticleSystem::UpdateBounds(const RParticleSystem& system, const ParticleSystemParticles& ps, ParticleSystemState& state)
- {
- const size_t particleCount = ps.array_size();
- if (particleCount == 0)
- {
- state.minMaxAABB = MinMaxAABB (Vec3::ZERO, Vec3::ZERO);
- return;
- }
-
- state.minMaxAABB.Init();
-
- if(CheckSupportsProcedural(system))
- {
- Matrix4x4f localToWorld = Transform::GetLocalToWorldMatrixNoScale (&system);
-
- // Lifetime and max speed
- const Vector2f minMaxLifeTime = system.m_InitialModule.GetLifeTimeCurve().FindMinMax();
-
- const float maxLifeTime = minMaxLifeTime.y;
- const Vector2f minMaxStartSpeed = system.m_InitialModule.GetSpeedCurve().FindMinMax() * (maxLifeTime * (system.getRendererScale() * CC_CONTENT_SCALE_FACTOR()));
-
- state.minMaxAABB = MinMaxAABB(Vec3::ZERO, Vec3::ZERO);
- state.minMaxAABB.Encapsulate(Vec3::UNIT_Z * minMaxStartSpeed.x);
- state.minMaxAABB.Encapsulate(Vec3::UNIT_Z * minMaxStartSpeed.y);
- if(system.m_ShapeModule.GetEnabled())
- system.m_ShapeModule.CalculateProceduralBounds(state.minMaxAABB, state.emitterScale, minMaxStartSpeed);
-
- // Gravity
- // @TODO: Do what we do for force and velocity here, i.e. transform bounds properly
- const Vector3f gravityBounds = system.m_InitialModule.GetGravity(*system.m_ReadOnlyState, *system.m_State) * maxLifeTime * maxLifeTime * 0.5f;
-
- state.minMaxAABB._max += MAX(gravityBounds, Vec3::ZERO);
- state.minMaxAABB._min += MIN(gravityBounds, Vec3::ZERO);
-
- MinMaxAABB velocityBounds (Vec3::ZERO, Vec3::ZERO);
- if(system.m_VelocityModule->GetEnabled())
- system.m_VelocityModule->CalculateProceduralBounds(velocityBounds, localToWorld, maxLifeTime);
- state.minMaxAABB._max += velocityBounds._max;
- state.minMaxAABB._min += velocityBounds._min;
-
- MinMaxAABB forceBounds (Vec3::ZERO, Vec3::ZERO);
- if(system.m_ForceModule->GetEnabled())
- system.m_ForceModule->CalculateProceduralBounds(forceBounds, localToWorld, maxLifeTime);
- state.minMaxAABB._max += forceBounds._max;
- state.minMaxAABB._min += forceBounds._min;
-
- // Modules that are not supported by procedural
- DebugAssert(!system.m_RotationBySpeedModule->GetEnabled()); // find out if possible to support it
- DebugAssert(!system.m_ClampVelocityModule->GetEnabled()); // unsupported: (Need to compute velocity by deriving position curves...), possible to support?
- DebugAssert(!system.m_CollisionModule->GetEnabled());
- DebugAssert(!system.m_SubModule->GetEnabled()); // find out if possible to support it
- DebugAssert(!system.m_ExternalForcesModule->GetEnabled());
- }
- else
- {
- for (size_t q = 0; q < particleCount; ++q)
- state.minMaxAABB.Encapsulate (ps.position[q]);
-
- ParticleSystemRenderer* renderer = (ParticleSystemRenderer*)const_cast<RParticleSystem&>(system).getComponent(COMPONENT_PS_RENDERER);
- if(renderer && (renderer->GetRenderMode() == kSRMStretch3D))
- {
- // const float velocityScale = renderer->GetVelocityScale();
- // const float lengthScale = renderer->GetLengthScale();
- // for(size_t q = 0; q < particleCount; ++q )
- // {
- // float sqrVelocity = SqrMagnitude (ps.velocity[q]+ps.animatedVelocity[q]);
- // if (sqrVelocity > Vector3f::epsilon)
- // {
- // float scale = velocityScale + FastInvSqrt (sqrVelocity) * lengthScale * ps.size[q];
- // state.minMaxAABB.Encapsulate(ps.position[q] - ps.velocity[q] * scale);
- // }
- }
- }
- }
- template<class TransferFunction>
- void RParticleSystem::Transfer (TransferFunction& transfer)
- {
- // Super::Transfer (transfer);
-
- m_ReadOnlyState->Transfer (transfer); m_ReadOnlyState->CheckConsistency();
- m_State->Transfer (transfer);
- transfer.Transfer(m_InitialModule, m_InitialModule.GetName ()); m_InitialModule.CheckConsistency ();
- transfer.Transfer(m_ShapeModule, m_ShapeModule.GetName ()); m_ShapeModule.CheckConsistency ();
- transfer.Transfer(m_EmissionModule, m_EmissionModule.GetName ()); m_EmissionModule.CheckConsistency ();
- transfer.Transfer(*m_SizeModule, m_SizeModule->GetName ()); m_SizeModule->CheckConsistency ();
- transfer.Transfer(*m_RotationModule, m_RotationModule->GetName ()); m_RotationModule->CheckConsistency ();
- transfer.Transfer(*m_ColorModule, m_ColorModule->GetName ()); m_ColorModule->CheckConsistency ();
- transfer.Transfer(*m_UVModule, m_UVModule->GetName ()); m_UVModule->CheckConsistency ();
- transfer.Transfer(*m_VelocityModule, m_VelocityModule->GetName ()); m_VelocityModule->CheckConsistency ();
- transfer.Transfer(*m_ForceModule, m_ForceModule->GetName ()); m_ForceModule->CheckConsistency ();
- transfer.Transfer(*m_ExternalForcesModule, m_ExternalForcesModule->GetName ()); m_ExternalForcesModule->CheckConsistency ();
- transfer.Transfer(*m_ClampVelocityModule, m_ClampVelocityModule->GetName ()); m_ClampVelocityModule->CheckConsistency ();
- transfer.Transfer(*m_SizeBySpeedModule, m_SizeBySpeedModule->GetName ()); m_SizeBySpeedModule->CheckConsistency ();
- transfer.Transfer(*m_RotationBySpeedModule, m_RotationBySpeedModule->GetName ()); m_RotationBySpeedModule->CheckConsistency ();
- transfer.Transfer(*m_ColorBySpeedModule, m_ColorBySpeedModule->GetName ()); m_ColorBySpeedModule->CheckConsistency ();
- transfer.Transfer(*m_CollisionModule, m_CollisionModule->GetName ()); m_CollisionModule->CheckConsistency ();
- //transfer.Transfer(*m_SubModule, m_SubModule->GetName ()); m_SubModule->CheckConsistency ();
- transfer.Transfer(*m_SubEmitterModule, m_SubEmitterModule->GetName ()); m_SubEmitterModule->CheckConsistency ();
- transfer.Transfer(*m_renderer, m_renderer->GetName());
- m_ReadOnlyState->scale = m_renderer->GetScale();
- if(transfer.IsReading())
- {
- //TODO: DetermineSupportsProcedural
- /*
- m_State->supportsProcedural = DetermineSupportsProcedural(*this);
- */
- m_State->invalidateProcedural = true; // Stuff might have changed which we can't support (example: start speed has become smaller)
- }
- }
- INSTANTIATE_TEMPLATE_TRANSFER(RParticleSystem)
- size_t RParticleSystem::LimitParticleCount(size_t requestSize) const
- {
- const size_t maxNumParticles = m_InitialModule.GetMaxNumParticles();
- return MIN(requestSize, maxNumParticles);
- }
- size_t RParticleSystem::AddNewParticles(ParticleSystemParticles& particles, size_t newParticles) const
- {
- const size_t fromIndex = particles.array_size();
- const size_t newSize = LimitParticleCount(fromIndex + newParticles);
- particles.array_resize(newSize);
- return MIN(fromIndex, newSize);
- }
- void RParticleSystem::UpdateModulesNonIncremental (const RParticleSystem& system, const ParticleSystemParticles& particles, ParticleSystemParticlesTempData& psTemp, int fromIndex, int toIndex)
- {
- Assert(particles.array_size() == psTemp.particleCount);
- const ParticleSystemReadOnlyState& roState = *system.m_ReadOnlyState;
-
- for(int i = fromIndex; i < toIndex; i++){
- psTemp.color[i] = particles.color[i];
- }
- for(int i = fromIndex; i < toIndex; i++){
- psTemp.size[i] = particles.size[i];
- }
- // const Matrix4x4f& mat = system.getNodeToWorldTransform();
- const Matrix4x4f& mat = Transform::GetLocalToWorldMatrixNoScale(&system);
- for(int i = fromIndex; i < toIndex; i++){
- psTemp.particleSysytemWorldPos[i] = mat.GetPosition();
- }
- if(system.m_ColorModule->GetEnabled()){
- system.m_ColorModule->Update (particles, psTemp.color, fromIndex, toIndex);
- }
- if(system.m_ColorBySpeedModule->GetEnabled()){
- system.m_ColorBySpeedModule->Update (roState, particles, psTemp.color, fromIndex, toIndex);
- }
- if(system.m_SizeModule->GetEnabled()){
- system.m_SizeModule->Update (particles, psTemp.size, fromIndex, toIndex);
- }
- if(system.m_SizeBySpeedModule->GetEnabled()){
- system.m_SizeBySpeedModule->Update (roState, particles, psTemp.size, fromIndex, toIndex);
- }
-
- //if (gGraphicsCaps.needsToSwizzleVertexColors)
- //std::transform(&psTemp.color[fromIndex], &psTemp.color[toIndex], &psTemp.color[fromIndex], SwizzleColorForPlatform);
-
- if(system.m_UVModule->GetEnabled())
- {
- // No other systems used sheet index yet, allocate!
- if(!psTemp.sheetIndex)
- {
- psTemp.sheetIndex = ALLOC_TEMP_MANUAL(float, psTemp.particleCount);
- for(int i = 0; i < fromIndex; i++){
- psTemp.sheetIndex[i] = 0.0f;
- }
- }
- system.m_UVModule->Update (particles, psTemp.sheetIndex, fromIndex, toIndex);
- system.m_UVModule->RefreshFrames(system.m_renderer->GetCachedVertexInfos());
- }
- else if(psTemp.sheetIndex){
- // if this is present with disabled module, that means we have a combined buffer with one system not using UV module, just initislize to 0.0f
- for(int i = fromIndex; i < toIndex; i++){
- psTemp.sheetIndex[i] = 0.0f;
- }
- }
- }
- void RParticleSystem::Clear (bool updateBounds)
- {
- for(int i = 0; i < kNumParticleBuffers; i++){
- m_Particles[i].array_resize(0);
- }
- m_ParticlesStaging.array_resize(0);
- m_State->emitReplay.resize_uninitialized(0);
-
- if (m_State->stopEmitting)
- {
- // This triggers sometimes, why? (case 491684)
- DebugAssert (m_State->needRestart);
- m_State->playing = false;
- RemoveFromManager();
- }
-
- if(updateBounds)
- {
- UpdateBounds(*this, m_Particles[kParticleBuffer0], *m_State);
- Update2(*this, *m_ReadOnlyState, *m_State, false);
- }
- }
- void RParticleSystem::GetNumTiles(int& uvTilesX, int& uvTilesY) const
- {
- uvTilesX = uvTilesY = 1;
- if(m_UVModule->GetEnabled())
- m_UVModule->GetNumTiles(uvTilesX, uvTilesY);
- }
- void RParticleSystem::Cull()
- {
- // if(!IsWorldPlaying())
- // return;
-
- m_State->culled = true;
-
- Clear(false);
-
- //m_State->cullTime = GetCurTime ();
- RemoveFromManager();
- }
- void RParticleSystem::AwakeFromLoadGroup ()
- {
- auto root = FindGroupRoot();
- root->AwakeFromLoadTree();
- }
- void RParticleSystem::PlayGroup ()
- {
- auto root = FindGroupRoot();
- root->PlayTree();
- }
- void RParticleSystem::StopGroup ()
- {
- auto root = FindGroupRoot();
- root->StopTree();
- }
- void RParticleSystem::ClearGroup ()
- {
- auto root = FindGroupRoot();
- root->ClearTree();
- }
- void RParticleSystem::StopAndClearGroup ()
- {
- auto root = FindGroupRoot();
- root->StopAndClearTree();
- }
- void RParticleSystem::Play (bool autoPrewarm)
- {
- Assert (m_State);
- if(!IsActive () || m_State->GetIsSubEmitter())
- return;
-
- m_State->stopEmitting = false;
- m_State->playing = true;
- if (m_State->needRestart)
- {
- if(m_ReadOnlyState->prewarm)
- {
- if (autoPrewarm)
- // 往前走0.0秒
- //AutoPrewarm();
- ;
- }
- else
- {
- m_State->delayT = m_ReadOnlyState->startDelay;
- }
-
- m_State->playing = true;
- m_State->t = 0.0f;
- m_State->numLoops = 0;
- m_State->invalidateProcedural = false;
- m_State->accumulatedDt = 0.0f;
- #if UNITY_EDITOR
- m_EditorRandomSeedIndex = 0;
- #endif
- m_State->emissionState.Clear();
- }
-
-
- if(m_State->culled && CheckSupportsProcedural(*this)){
- Cull();
- }
- else{
- AddToManager();
- }
- }
- bool RParticleSystem::IsPlaying () const
- {
- Assert (m_State);
- return m_State->playing;
- }
- void RParticleSystem::onEnter()
- {
- Node::onEnter();
- //TODO: AwakeFromLoad 需要改成在 CCB 加载完成后调用
- AwakeFromLoad();
- }
- void RParticleSystem::onExit()
- {
- RemoveFromManager();
- Node::onExit();
- #if REDREAM_EDITOR
- if (drawNode != nullptr) {
- drawNode->removeFromParent();
- drawNode = nullptr;
- }
- #endif
- }
- void RParticleSystem::setVisible(bool visible)
- {
- if (visible != _visible && m_ReadOnlyState->playOnAwake) {
- Node::setVisible(visible);
- if (visible) {
- this->AwakeFromLoadTree();
- this->PlayTree();
- }
- else {
- this->StopAndClearTree();
- }
- return;
- }
-
- Node::setVisible(visible);
- }
- void RParticleSystem::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags){
- if (_useMaterialFile) {
- _command.init(_globalZOrder);
- _command.func = CC_CALLBACK_0(RParticleSystem::onDraw, this);
- renderer->addCommand(&_command);
- } else {
- if (_texture) {
- auto particleCount = GetParticles().array_size();
- if (particleCount) {
- allocMemory(particleCount);
- #if REDREAM_EDITOR
- m_renderer->Render(this, _quads, Director::getInstance()->getRunningScene()->getNodeToWorldTransform() * Transform::GetLocalToWorldMatrix(this));
- #else
- m_renderer->Render(this, _quads, transform);
- #endif
- _quadCommand.init(_globalZOrder, _texture.get(), _glProgramState, _blendFunc, _quads, particleCount, Mat4::IDENTITY, flags);
- renderer->addCommand(&_quadCommand);
- }
- }
- }
- }
- void RParticleSystem::onDraw(){
- if (m_Material)
- {
- auto pass = m_Material->getTechnique()->getPassByIndex(0);
- auto glProgram = pass->getGLProgramState()->getGLProgram();
-
- glProgram->use();
- glProgram->setUniformsForBuiltins();
-
- pass->getGLProgramState()->applyUniforms();
- pass->getStateBlock()->bind();
-
- #if REDREAM_EDITOR
- m_renderer->Render(this, nullptr, Director::getInstance()->getRunningScene()->getNodeToWorldTransform() * Transform::GetLocalToWorldMatrix(this));
- #else
- m_renderer->Render(this, nullptr, _modelViewTransform);
- #endif
- }
- }
- #if REDREAM_EDITOR
- void RParticleSystem::OnDrawGizmosSelected()
- {
- Node* node = this;
- while (node != nullptr) {
- if (!node->isVisible()) return;
- node = node->getParent();
- }
-
- float scale = m_ReadOnlyState->GetRenderScale();
- int shapeType = m_ShapeModule.GetType();
- float radius = m_ShapeModule.GetRadius() * scale;
- float angle = m_ShapeModule.GetAngle();
- angle = std::min(angle, 89.99f);
- float radians = CC_DEGREES_TO_RADIANS(angle);
- float length = m_ShapeModule.GetLength() * scale;
- float arc = m_ShapeModule.GetArc();
- float arcRadians = CC_DEGREES_TO_RADIANS(arc);
- float speed = m_InitialModule.GetSpeedCurve().GetScalar() * scale;
- if (m_InitialModule.GetSpeedCurve().minMaxState == kMMCTwoConstants)
- {
- speed = m_InitialModule.GetSpeedCurve().editorCurves.max.GetKey(0).value * scale;
- }
- float boxX = m_ShapeModule.GetBoxX() * scale;
- float boxY = m_ShapeModule.GetBoxY() * scale;
- float boxZ = m_ShapeModule.GetBoxZ() * scale;
- if (drawNode == nullptr)
- {
- drawNode = cocos2d::DrawNode3D::create(1.0f, true);
- auto drawNodeLayer = Director::getInstance()->getRunningScene()->getChildByName("m_drawNodeLayer");
- if (drawNodeLayer == nullptr)
- {
- drawNodeLayer = Node::create();
- drawNodeLayer->setName("m_drawNodeLayer");
- Director::getInstance()->getRunningScene()->addChild(drawNodeLayer);
- }
- drawNodeLayer->addChild(drawNode);
- }
- Color4F cyan(0, 1, 1, 1);
- auto worldTrans = Transform::GetContentToWorldMatrix() * Transform::GetLocalToWorldMatrix(this);
- drawNode->setScaleZ(m_renderer->GetOrthographic() ? 0 : 1);
- switch (shapeType) {
- case ShapeModule::kBox:
- drawNode->drawWireCube(Vec3::ZERO, Vec3(boxX, boxY, boxZ), false, cyan, worldTrans);
- break;
- case ShapeModule::kSphere:
- case ShapeModule::kSphereShell:
- drawNode->drawWireSphere(Vec3::ZERO, radius, cyan, worldTrans);
- break;
- case ShapeModule::kHemiSphere:
- case ShapeModule::kHemiSphereShell:
- drawNode->drawWireDisk (Vec3::ZERO, Vec3::UNIT_Z, radius, cyan, worldTrans);
- drawNode->drawWireArc (Vec3::ZERO, Vec3::UNIT_Y, -Vec3::UNIT_X, 180.0f, radius, cyan, worldTrans);
- drawNode->drawWireArc (Vec3::ZERO, Vec3::UNIT_X, Vec3::UNIT_Y, 180.0f, radius, cyan, worldTrans);
- break;
- case ShapeModule::kCone:
- case ShapeModule::kConeShell:
- length = speed;
- case ShapeModule::kConeVolume:
- case ShapeModule::kConeVolumeShell:
- {
- float bigRadius = radius + length * tan(radians);
- drawNode->drawWireArc (Vec3::ZERO, Vec3::UNIT_Z, Vec3::UNIT_X, 360.0f, radius, cyan, worldTrans);
- drawNode->drawWireArc (Vec3(0, 0, length), Vec3::UNIT_Z, Vec3::UNIT_X, 360.0f, bigRadius, cyan, worldTrans);
- drawNode->drawLine(Vec3(radius, 0, 0), Vec3(bigRadius, 0, length), cyan, worldTrans);
- drawNode->drawLine(Vec3(-radius, 0, 0), Vec3(-bigRadius, 0, length), cyan, worldTrans);
- drawNode->drawLine(Vec3(0, radius, 0), Vec3(0, bigRadius, length), cyan, worldTrans);
- drawNode->drawLine(Vec3(0, -radius, 0), Vec3(0, -bigRadius, length), cyan, worldTrans);
- }
- break;
- case ShapeModule::kCircle:
- case ShapeModule::kCircleEdge:
- drawNode->drawWireArc(Vec3::ZERO, Vec3::UNIT_Z, Vec3::UNIT_X, arc, radius, cyan, worldTrans);
- drawNode->drawLine(Vec3::ZERO, Vec3(radius, 0, 0), cyan, worldTrans);
- drawNode->drawLine(Vec3::ZERO, Quaternion(Vec3::UNIT_Z, arcRadians) * Vec3(radius, 0, 0), cyan, worldTrans);
- break;
- default:
- break;
- }
- }
- #endif
- void RParticleSystem::update(float dt){
- Node::update(dt);
- return;
- #ifdef FOR_QY_TEST
- AddToManager();
- // setActive(1);
- if (!m_State->playing){
- Play(true);
- }
- RParticleSystem::BeginUpdateAll();
- //m_renderer->Render(this);
- RParticleSystem::EndUpdateAll();
-
- #endif
- }
- // Getters Setters for Editor
- // 曲线
- void TransferKeyframeToData(const KeyframeTpl<float>& curve, KeyframeData &data) {
- data.time = curve.time;
- data.value = curve.value;
- data.inSlope = curve.inSlope;
- data.outSlope = curve.outSlope;
- data.tangentMode = curve.tangentMode;
- }
- void TransferKeyframeFromData(KeyframeTpl<float>& curve, const KeyframeData &data) {
- curve.time = data.time;
- curve.value = data.value;
- curve.inSlope = data.inSlope;
- curve.outSlope = data.outSlope;
- curve.tangentMode = data.tangentMode;
- }
- void TransferAnimationCurveToData(const AnimationCurve& curve, AnimationCurveData &data) {
- data.m_PreInfinity = curve.GetPreInfinity();
- data.m_PostInfinity = curve.GetPostInfinity();
-
- data.m_Curve.clear();
- int count = curve.GetKeyCount();
- for (int i = 0; i < count; i++) {
- const AnimationCurve::Keyframe& key = curve.GetKey(i);
- KeyframeData keyData;
- TransferKeyframeToData(key, keyData);
- data.m_Curve.push_back(keyData);
- }
- }
- void TransferAnimationCurveFromData(AnimationCurve& curve, const AnimationCurveData &data) {
- curve.SetPreInfinity(data.m_PreInfinity);
- curve.SetPostInfinity(data.m_PostInfinity);
- int count = (int)data.m_Curve.size();
- curve.ResizeUninitialized(count);
- for (int i = 0; i < count; i++) {
- AnimationCurve::Keyframe& key = curve.GetKey(i);
- const KeyframeData& keyData = data.m_Curve[i];
- TransferKeyframeFromData(key, keyData);
- }
- }
- void RParticleSystem::TransferMinMaxCurveToData(const MinMaxCurve& curve, MinMaxCurveData &data) const {
- data.scalar = curve.GetScalar();
- data.minMaxState = (MinMaxCurveState)curve.minMaxState;
- TransferAnimationCurveToData(curve.editorCurves.max, data.maxCurve);
- TransferAnimationCurveToData(curve.editorCurves.min, data.minCurve);
- }
- void RParticleSystem::TransferMinMaxCurveFromData(MinMaxCurve& curve, const MinMaxCurveData &data) {
- curve.SetScalarNoBuild(data.scalar);
- curve.minMaxState = data.minMaxState;
- TransferAnimationCurveFromData(curve.editorCurves.max, data.maxCurve);
- TransferAnimationCurveFromData(curve.editorCurves.min, data.minCurve);
- if (data.minMaxState == kMMCTwoConstants) {
- curve.editorCurves.max.ResizeUninitialized(1);
- curve.editorCurves.min.ResizeUninitialized(1);
- }
- curve.OnSetDataEnd();
- }
- // 渐变色
- void TransferGradientNEWToData(const GradientNEW& gradient, GradientNEWData &data) {
- data.m_Color.clear();
- int count = gradient.GetNumColorKeys();
- for (int i = 0; i < count; i++) {
- const auto& color = gradient.GetKey(i);
- Color3BData colorData;
- colorData.color = Color3B(color);
- colorData.time = gradient.GetColorTime(i);
- data.m_Color.push_back(colorData);
- }
- data.m_Alpha.clear();
- count = gradient.GetNumAlphaKeys();
- for (int i = 0; i < count; i++) {
- const auto& color = gradient.GetKey(i);
- AlphaData alphaData;
- alphaData.alpha = color.a;
- alphaData.time = gradient.GetAlphaTime(i);
- data.m_Alpha.push_back(alphaData);
- }
- }
- void TransferGradientNEWFromData(GradientNEW& gradient, const GradientNEWData &data) {
- int count = MIN((int)data.m_Color.size(), kGradientMaxNumKeys);
- gradient.SetNumColorKeys(count);
- for (int i = 0; i < count; i++) {
- const Color3BData& colorData = data.m_Color.at(i);
- gradient.SetKey(i, Color4B(colorData.color, 0));
- gradient.SetColorTime(i, colorData.time);
- }
- count = MIN((int)data.m_Alpha.size(), kGradientMaxNumKeys);
- gradient.SetNumAlphaKeys(count);
- for (int i = 0; i < count; i++) {
- const AlphaData& alphaData = data.m_Alpha.at(i);
- auto color = gradient.GetKey(i);
- color.a = alphaData.alpha;
- gradient.SetKey(i, color);
- gradient.SetAlphaTime(i, alphaData.time);
- }
- }
- void RParticleSystem::TransferMinMaxGradientToData(const MinMaxGradient& gradient, MinMaxGradientData &data) const {
- data.minMaxState = (MinMaxGradientState)gradient.minMaxState;
- data.minColor = gradient.minColor;
- data.maxColor = gradient.maxColor;
- TransferGradientNEWToData(gradient.minGradient, data.minGradient);
- TransferGradientNEWToData(gradient.maxGradient, data.maxGradient);
- }
- void RParticleSystem::TransferMinMaxGradientFromData(MinMaxGradient& gradient, const MinMaxGradientData &data) {
- gradient.minMaxState = data.minMaxState;
- gradient.minColor = data.minColor;
- gradient.maxColor = data.maxColor;
- TransferGradientNEWFromData(gradient.minGradient, data.minGradient);
- TransferGradientNEWFromData(gradient.maxGradient, data.maxGradient);
- }
- // EmissionBurst 信息
- void RParticleSystem::TransferEmissionToData(const ParticleSystemEmissionData& emission, EmissionData &data) const {
- data.burstData.clear();
- for (int i = 0; i < emission.burstCount; i++) {
- BurstData burstData;
- burstData.burstTime = emission.burstTime[i];
- burstData.burstParticleCount = emission.burstParticleCount[i];
- data.burstData.push_back(burstData);
- }
- }
- void RParticleSystem::TransferEmissionFromData(ParticleSystemEmissionData& emission, const EmissionData &data) {
- emission.burstCount = data.burstData.size();
- for (int i = 0; i < emission.burstCount; i++) {
- const BurstData& burstData = data.burstData[i];
- emission.burstTime[i] = burstData.burstTime;
- emission.burstParticleCount[i] = burstData.burstParticleCount;
- }
- }
- float CurveGetMaxValue(const MinMaxCurve& curve) {
- if (curve.minMaxState == kMMCTwoConstants)
- return MAX( curve.editorCurves.min.GetKey(0).value * curve.GetScalar (), curve.editorCurves.max.GetKey(0).value * curve.GetScalar ());
-
- return curve.GetScalar ();
- }
- // m_EmissionModule
- void RParticleSystem::setEmissionModuleBurstData(const EmissionData& value) {
- TransferEmissionFromData(m_EmissionModule.GetEmissionData(), value);
-
- const auto& emissionData = m_EmissionModule.GetEmissionData();
-
- int maxParticleCount = 0;
- float maxLifeTime = CurveGetMaxValue(m_InitialModule.GetLifeTimeCurve());
- float maxEmissionRate = CurveGetMaxValue(emissionData.rate);
- maxParticleCount += maxLifeTime * maxEmissionRate;
- for (int i = 0; i < emissionData.burstCount; i++) {
- maxParticleCount += emissionData.burstParticleCount[i];
- }
- maxParticleCount = MIN(maxParticleCount, m_InitialModule.GetMaxNumParticles());
- allocMemory(maxParticleCount);
- }
- // m_RotationModule
- void RParticleSystem::setRotationModuleEnabled(bool value) {
- m_RotationModule->SetEnabled(value);
- }
- bool RParticleSystem::getRotationModuleEnabled() const {
- return m_RotationModule->GetEnabled();
- }
- void RParticleSystem::setRotationModuleRate(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_RotationModule->GetCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getRotationModuleRate() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_RotationModule->GetCurve(), data);
- return data;
- }
- // m_SubModule
- /*
- void RParticleSystem::setSubModuleEnabled(bool value) {
- m_SubModule->SetEnabled(value);
- }
- bool RParticleSystem::getSubModuleEnabled() const {
- return m_SubModule->GetEnabled();
- }
- void RParticleSystem::setSubModuleEmittersBirthID0(int value) {
- m_SubModule->SetSubEmittersBirthID(0, value);
- }
- int RParticleSystem::getSubModuleEmittersBirthID0() const {
- return m_SubModule->GetSubEmittersBirthID(0);
- }
- void RParticleSystem::setSubModuleEmittersBirthID1(int value) {
- m_SubModule->SetSubEmittersBirthID(1, value);
- }
- int RParticleSystem::getSubModuleEmittersBirthID1() const {
- return m_SubModule->GetSubEmittersBirthID(1);
- }
- void RParticleSystem::setSubModuleEmittersCollisionID0(int value) {
- m_SubModule->SetSubEmittersCollisionID(0, value);
- }
- int RParticleSystem::getSubModuleEmittersCollisionID0() const {
- return m_SubModule->GetSubEmittersCollisionID(0);
- }
- void RParticleSystem::setSubModuleEmittersCollisionID1(int value) {
- m_SubModule->SetSubEmittersCollisionID(1, value);
- }
- int RParticleSystem::getSubModuleEmittersCollisionID1() const {
- return m_SubModule->GetSubEmittersCollisionID(1);
- }
- void RParticleSystem::setSubModuleEmittersDeathID0(int value) {
- m_SubModule->SetSubEmittersDeathID(0, value);
- }
- int RParticleSystem::getSubModuleEmittersDeathID0() const {
- return m_SubModule->GetSubEmittersDeathID(0);
- }
- void RParticleSystem::setSubModuleEmittersDeathID1(int value) {
- m_SubModule->SetSubEmittersDeathID(1, value);
- }
- int RParticleSystem::getSubModuleEmittersDeathID1() const {
- return m_SubModule->GetSubEmittersDeathID(1);
- }
- */
- // m_SubEmitterModule
- void RParticleSystem::setSubEmitterModuleEnabled(bool value) {
- m_SubEmitterModule->SetEnabled(value);
- }
- bool RParticleSystem::getSubEmitterModuleEnabled() const {
- return m_SubEmitterModule->GetEnabled();
- }
- void RParticleSystem::setSubEmitterModuleSubEmitterType(int value) {
- m_SubEmitterModule->SetSubEmitterType(value);
- }
- int RParticleSystem::getSubEmitterModuleSubEmitterType() const {
- return m_SubEmitterModule->GetSubEmitterType();
- }
- bool RParticleSystem::getSubEmitterModuleInheritColor() const
- {
- return m_SubEmitterModule->GetInheritColor();
- }
- void RParticleSystem::setSubEmitterModuleInheritColor(bool value)
- {
- m_SubEmitterModule->SetInheritColor(value);
- }
- bool RParticleSystem::getSubEmitterModuleInheritSize() const
- {
- return m_SubEmitterModule->GetInheritSize();
- }
- void RParticleSystem::setSubEmitterModuleInheritSize(bool value)
- {
- m_SubEmitterModule->SetInheritSize(value);
- }
- bool RParticleSystem::getSubEmitterModuleInheritRotation() const
- {
- return m_SubEmitterModule->GetInheritRotation();
- }
- void RParticleSystem::setSubEmitterModuleInheritRotation(bool value)
- {
- m_SubEmitterModule->SetInheritRotation(value);
- }
- bool RParticleSystem::getSubEmitterModuleInheritLifetime() const
- {
- return m_SubEmitterModule->GetInheritLifetime();
- }
- void RParticleSystem::setSubEmitterModuleInheritLifetime(bool value)
- {
- m_SubEmitterModule->SetInheritLifetime(value);
- }
- bool RParticleSystem::getSubEmitterModuleInheritDuration() const
- {
- return m_SubEmitterModule->GetInheritDuration();
- }
- void RParticleSystem::setSubEmitterModuleInheritDuration(bool value)
- {
- m_SubEmitterModule->SetInheritDuration(value);
- }
- // m_ExternalForcesModule
- void RParticleSystem::setExternalForcesModuleEnabled(bool value) {
- m_ExternalForcesModule->SetEnabled(value);
- }
- bool RParticleSystem::getExternalForcesModuleEnabled() const {
- return m_ExternalForcesModule->GetEnabled();
- }
- void RParticleSystem::setExternalForcesModuleMultiplier(float value) {
- m_ExternalForcesModule->SetMultiplier(value);
- }
- float RParticleSystem::getExternalForcesModuleMultiplier() const {
- return m_ExternalForcesModule->GetMultiplier();
- }
- // m_RotationBySpeedModule
- void RParticleSystem::setRotationBySpeedModuleEnabled(bool value) {
- m_RotationBySpeedModule->SetEnabled(value);
- }
- bool RParticleSystem::getRotationBySpeedModuleEnabled() const {
- return m_RotationBySpeedModule->GetEnabled();
- }
- void RParticleSystem::setRotationBySpeedModuleCurve(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_RotationBySpeedModule->GetCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getRotationBySpeedModuleCurve() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_RotationBySpeedModule->GetCurve(), data);
- return data;
- }
- void RParticleSystem::setRotationBySpeedModuleRange(const Vector2f& value) {
- m_RotationBySpeedModule->SetRange(value);
- }
- const Vector2f& RParticleSystem::getRotationBySpeedModuleRange() const {
- return m_RotationBySpeedModule->GetRange();
- }
- // m_VelocityModule
- void RParticleSystem::setVelocityModuleEnabled(bool value) {
- m_VelocityModule->SetEnabled(value);
- }
- bool RParticleSystem::getVelocityModuleEnabled() const {
- return m_VelocityModule->GetEnabled();
- }
- void RParticleSystem::setVelocityModuleXCurve(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_VelocityModule->GetXCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getVelocityModuleXCurve() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_VelocityModule->GetXCurve(), data);
- return data;
- }
- void RParticleSystem::setVelocityModuleYCurve(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_VelocityModule->GetYCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getVelocityModuleYCurve() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_VelocityModule->GetYCurve(), data);
- return data;
- }
- void RParticleSystem::setVelocityModuleZCurve(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_VelocityModule->GetZCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getVelocityModuleZCurve() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_VelocityModule->GetZCurve(), data);
- return data;
- }
- void RParticleSystem::setVelocityModuleInWorldSpace(bool value) {
- m_VelocityModule->SetInWorldSpace(value);
- }
- bool RParticleSystem::getVelocityModuleInWorldSpace() const {
- return m_VelocityModule->GetInWorldSpace();
- }
- // m_ForceModule
- void RParticleSystem::setForceModuleEnabled(bool value) {
- m_ForceModule->SetEnabled(value);
- }
- bool RParticleSystem::getForceModuleEnabled() const {
- return m_ForceModule->GetEnabled();
- }
- void RParticleSystem::setForceModuleXCurve(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_ForceModule->GetXCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getForceModuleXCurve() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_ForceModule->GetXCurve(), data);
- return data;
- }
- void RParticleSystem::setForceModuleYCurve(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_ForceModule->GetYCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getForceModuleYCurve() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_ForceModule->GetYCurve(), data);
- return data;
- }
- void RParticleSystem::setForceModuleZCurve(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_ForceModule->GetZCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getForceModuleZCurve() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_ForceModule->GetZCurve(), data);
- return data;
- }
- void RParticleSystem::setForceModuleInWorldSpace(bool value) {
- m_ForceModule->SetInWorldSpace(value);
- }
- bool RParticleSystem::getForceModuleInWorldSpace() const {
- return m_ForceModule->GetInWorldSpace();
- }
- void RParticleSystem::setForceModuleRandomizePerFrame(bool value) {
- m_ForceModule->SetRandomizePerFrame(value);
- }
- bool RParticleSystem::getForceModuleRandomizePerFrame() const {
- return m_ForceModule->GetRandomizePerFrame();
- }
- // m_ClampVelocityModule
- void RParticleSystem::setClampVelocityModuleEnabled(bool value) {
- m_ClampVelocityModule->SetEnabled(value);
- }
- bool RParticleSystem::getClampVelocityModuleEnabled() const {
- return m_ClampVelocityModule->GetEnabled();
- }
- void RParticleSystem::setClampVelocityModuleXCurve(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_ClampVelocityModule->GetXCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getClampVelocityModuleXCurve() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_ClampVelocityModule->GetXCurve(), data);
- return data;
- }
- void RParticleSystem::setClampVelocityModuleYCurve(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_ClampVelocityModule->GetYCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getClampVelocityModuleYCurve() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_ClampVelocityModule->GetYCurve(), data);
- return data;
- }
- void RParticleSystem::setClampVelocityModuleZCurve(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_ClampVelocityModule->GetZCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getClampVelocityModuleZCurve() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_ClampVelocityModule->GetZCurve(), data);
- return data;
- }
- void RParticleSystem::setClampVelocityModuleMagnitude(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_ClampVelocityModule->GetMagnitude(), value);
- }
- MinMaxCurveData RParticleSystem::getClampVelocityModuleMagnitude() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_ClampVelocityModule->GetMagnitude(), data);
- return data;
- }
- void RParticleSystem::setClampVelocityModuleDrag(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_ClampVelocityModule->GetDrag(), value);
- }
- MinMaxCurveData RParticleSystem::getClampVelocityModuleDrag() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_ClampVelocityModule->GetDrag(), data);
- return data;
- }
- void RParticleSystem::setClampVelocityModuleInWorldSpace(bool value) {
- m_ClampVelocityModule->SetInWorldSpace(value);
- }
- bool RParticleSystem::getClampVelocityModuleInWorldSpace() const {
- return m_ClampVelocityModule->GetInWorldSpace();
- }
- void RParticleSystem::setClampVelocityModuleSeparateAxis(bool value) {
- m_ClampVelocityModule->SetSeparateAxis(value);
- }
- bool RParticleSystem::getClampVelocityModuleSeparateAxis() const {
- return m_ClampVelocityModule->GetSeparateAxis();
- }
- void RParticleSystem::setClampVelocityModuleMultiplyDragByParticleSize(bool value) {
- m_ClampVelocityModule->SetMultiplyDragByParticleSize(value);
- }
- bool RParticleSystem::getClampVelocityModuleMultiplyDragByParticleSize() const {
- return m_ClampVelocityModule->GetMultiplyDragByParticleSize();
- }
- void RParticleSystem::setClampVelocityModuleMultiplyDragByParticleVelocity(bool value) {
- m_ClampVelocityModule->SetMultiplyDragByParticleVelocity(value);
- }
- bool RParticleSystem::getClampVelocityModuleMultiplyDragByParticleVelocity() const {
- return m_ClampVelocityModule->GetMultiplyDragByParticleVelocity();
- }
- void RParticleSystem::setClampVelocityModuleDampen(float value) {
- m_ClampVelocityModule->SetDampen(value);
- }
- float RParticleSystem::getClampVelocityModuleDampen() const {
- return m_ClampVelocityModule->GetDampen();
- }
- // m_SizeModule
- void RParticleSystem::setSizeModuleEnabled(bool value) {
- m_SizeModule->SetEnabled(value);
- }
- bool RParticleSystem::getSizeModuleEnabled() const {
- return m_SizeModule->GetEnabled();
- }
- void RParticleSystem::setSizeModuleCurve(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_SizeModule->GetCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getSizeModuleCurve() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_SizeModule->GetCurve(), data);
- return data;
- }
- // m_ColorModule
- void RParticleSystem::setColorModuleEnabled(bool value) {
- m_ColorModule->SetEnabled(value);
- }
- bool RParticleSystem::getColorModuleEnabled() const {
- return m_ColorModule->GetEnabled();
- }
- void RParticleSystem::setColorModuleGradient(const MinMaxGradientData& value) {
- TransferMinMaxGradientFromData(m_ColorModule->GetGradient(), value);
- }
- MinMaxGradientData RParticleSystem::getColorModuleGradient() const {
- MinMaxGradientData data;
- TransferMinMaxGradientToData(m_ColorModule->GetGradient(), data);
- return data;
- }
- // m_UVModule
- void RParticleSystem::setUVModuleEnabled(bool value) {
- m_UVModule->SetEnabled(value);
- }
- bool RParticleSystem::getUVModuleEnabled() const {
- return m_UVModule->GetEnabled();
- }
- void RParticleSystem::setUVModuleCurve(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_UVModule->GetCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getUVModuleCurve() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_UVModule->GetCurve(), data);
- return data;
- }
- void RParticleSystem::setUVModuleTilesX(int value) {
- m_UVModule->SetTilesX(value);
- }
- int RParticleSystem::getUVModuleTilesX() const {
- return m_UVModule->GetTilesX();
- }
- void RParticleSystem::setUVModuleTilesY(int value) {
- m_UVModule->SetTilesY(value);
- }
- int RParticleSystem::getUVModuleTilesY() const {
- return m_UVModule->GetTilesY();
- }
- void RParticleSystem::setUVModuleAnimationType(int value) {
- m_UVModule->SetAnimationType(value);
- }
- int RParticleSystem::getUVModuleAnimationType() const {
- return m_UVModule->GetAnimationType();
- }
- void RParticleSystem::setUVModuleRowIndex(int value) {
- m_UVModule->SetRowIndex(value);
- }
- int RParticleSystem::getUVModuleRowIndex() const {
- return m_UVModule->GetRowIndex();
- }
- void RParticleSystem::setUVModuleCycles(float value) {
- m_UVModule->SetCycles(value);
- }
- float RParticleSystem::getUVModuleCycles() const {
- return m_UVModule->GetCycles();
- }
- void RParticleSystem::setUVModuleRandomRow(bool value) {
- m_UVModule->SetRandomRow(value);
- }
- bool RParticleSystem::getUVModuleRandomRow() const {
- return m_UVModule->GetRandomRow();
- }
- void RParticleSystem::setUVModuleMode(int value) {
- m_UVModule->SetMode(value);
- }
- int RParticleSystem::getUVModuleMode() const {
- return m_UVModule->GetMode();
- }
- void RParticleSystem::setUVModuleFrameNamePrefix(const std::string& value) {
- m_UVModule->SetFrameNamePrefix(value);
- }
- const std::string& RParticleSystem::getUVModuleFrameNamePrefix() const {
- return m_UVModule->GetFrameNamePrefix();
- }
- void RParticleSystem::setUVModuleFrameStartIndex(int value) {
- m_UVModule->SetFrameStartIndex(value);
- }
- int RParticleSystem::getUVModuleFrameStartIndex() const {
- return m_UVModule->GetFrameStartIndex();
- }
- void RParticleSystem::setUVModuleFrameEndIndex(int value) {
- m_UVModule->SetFrameEndIndex(value);
- }
- int RParticleSystem::getUVModuleFrameEndIndex() const {
- return m_UVModule->GetFrameEndIndex();
- }
- void RParticleSystem::setUVModuleFrameCount(int value) {
- m_UVModule->SetFrameCount(value);
- }
- int RParticleSystem::getUVModuleFrameCount() const {
- return m_UVModule->GetFrameCount();
- }
- // m_SizeBySpeedModule
- void RParticleSystem::setSizeBySpeedModuleEnabled(bool value) {
- m_SizeBySpeedModule->SetEnabled(value);
- }
- bool RParticleSystem::getSizeBySpeedModuleEnabled() const {
- return m_SizeBySpeedModule->GetEnabled();
- }
- void RParticleSystem::setSizeBySpeedModuleCurve(const MinMaxCurveData& value) {
- TransferMinMaxCurveFromData(m_SizeBySpeedModule->GetCurve(), value);
- }
- MinMaxCurveData RParticleSystem::getSizeBySpeedModuleCurve() const {
- MinMaxCurveData data;
- TransferMinMaxCurveToData(m_SizeBySpeedModule->GetCurve(), data);
- return data;
- }
- void RParticleSystem::setSizeBySpeedModuleRange(const Vector2f& value) {
- m_SizeBySpeedModule->SetRange(value);
- }
- const Vector2f& RParticleSystem::getSizeBySpeedModuleRange() const {
- return m_SizeBySpeedModule->GetRange();
- }
- // m_ColorBySpeedModule
- void RParticleSystem::setColorBySpeedModuleEnabled(bool value) {
- m_ColorBySpeedModule->SetEnabled(value);
- }
- bool RParticleSystem::getColorBySpeedModuleEnabled() const {
- return m_ColorBySpeedModule->GetEnabled();
- }
- void RParticleSystem::setColorBySpeedModuleGradient(const MinMaxGradientData& value) {
- TransferMinMaxGradientFromData(m_ColorBySpeedModule->GetGradient(), value);
- }
- MinMaxGradientData RParticleSystem::getColorBySpeedModuleGradient() const {
- MinMaxGradientData data;
- TransferMinMaxGradientToData(m_ColorBySpeedModule->GetGradient(), data);
- return data;
- }
- void RParticleSystem::setColorBySpeedModuleRange(const Vector2f& value) {
- m_ColorBySpeedModule->SetRange(value);
- }
- const Vector2f& RParticleSystem::getColorBySpeedModuleRange() const {
- return m_ColorBySpeedModule->GetRange();
- }
- // m_renderer
- void RParticleSystem::setRendererOrthographic(bool value) {
- m_renderer->SetOrthographic(value);
- }
- bool RParticleSystem::getRendererOrthographic() const {
- return m_renderer->GetOrthographic();
- }
- void RParticleSystem::setRendererScale(float value) {
- m_ReadOnlyState->scale = value;
- m_renderer->SetScale(value);
- }
- float RParticleSystem::getRendererScale() const {
- return m_renderer->GetScale();
- }
- void RParticleSystem::setRendererRenderMode(int value) {
- m_renderer->SetRenderMode(value);
- }
- int RParticleSystem::getRendererRenderMode() const {
- return m_renderer->GetRenderMode();
- }
- void RParticleSystem::setRendererSortMode(int value) {
- m_renderer->SetSortMode(value);
- }
- int RParticleSystem::getRendererSortMode() const {
- return m_renderer->GetSortMode();
- }
- void RParticleSystem::setRendererMaxParticleSize(float value) {
- m_renderer->SetMaxParticleSize(value);
- }
- float RParticleSystem::getRendererMaxParticleSize() const {
- return m_renderer->GetMaxParticleSize();
- }
- void RParticleSystem::setRendererCameraVelocityScale(float value) {
- m_renderer->SetCameraVelocityScale(value);
- }
- float RParticleSystem::getRendererCameraVelocityScale() const {
- return m_renderer->GetCameraVelocityScale();
- }
- void RParticleSystem::setRendererVelocityScale(float value) {
- m_renderer->SetVelocityScale(value);
- }
- float RParticleSystem::getRendererVelocityScale() const {
- return m_renderer->GetVelocityScale();
- }
- void RParticleSystem::setRendererLengthScale(float value) {
- m_renderer->SetLengthScale(value);
- }
- float RParticleSystem::getRendererLengthScale() const {
- return m_renderer->GetLengthScale();
- }
- void RParticleSystem::setRendererSortingFudge(float value) {
- m_renderer->SetSortingFudge(value);
- }
- float RParticleSystem::getRendererSortingFudge() const {
- return m_renderer->GetSortingFudge();
- }
- void RParticleSystem::setRendererNormalDirection(float value) {
- m_renderer->SetNormalDirection(value);
- }
- float RParticleSystem::getRendererNormalDirection() const {
- return m_renderer->GetNormalDirection();
- }
- void RParticleSystem::setBlendFunc(const BlendFunc &blendFunc)
- {
- if( _blendFunc.src != blendFunc.src || _blendFunc.dst != blendFunc.dst ) {
- _blendFunc = blendFunc;
- this->updateBlendFunc();
- }
- }
- void RParticleSystem::setDisplayFrame(cocos2d::SpriteFrame* spriteFrame)
- {
- if (!spriteFrame) {
- _texture = nullptr;
- return;
- }
- this->setTextureWithRect(spriteFrame->getTexture(), spriteFrame->getRect(), spriteFrame->isRotated(), spriteFrame->getOffset(), spriteFrame->getOriginalSize());
- }
- void RParticleSystem::setTexture(cocos2d::Texture2D *texture)
- {
- if (!texture) {
- _texture = nullptr;
- return;
- }
- const Size& s = texture->getContentSize();
- this->setTextureWithRect(texture, Rect(0, 0, s.width, s.height), false, Vec2::ZERO, Vec2(s.width, s.height));
- }
- void RParticleSystem::updateBlendFunc()
- {
- if(_texture)
- {
- bool premultiplied = _texture->hasPremultipliedAlpha();
-
- _opacityModifyRGB = false;
-
- if( _texture && ( _blendFunc.src == CC_BLEND_SRC && _blendFunc.dst == CC_BLEND_DST ) )
- {
- if( premultiplied )
- {
- _opacityModifyRGB = true;
- }
- else
- {
- _blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
- }
- }
- }
- }
- void RParticleSystem::allocMemory(int particleCount)
- {
- if (particleCount > _quadCount)
- {
- if (_quads == nullptr) {
- _quads = (V3F_C4B_T2F_Quad*)malloc(particleCount * sizeof(V3F_C4B_T2F_Quad));
- _quadCount = particleCount;
- } else {
- _quads = (V3F_C4B_T2F_Quad*)realloc(_quads, particleCount * sizeof(V3F_C4B_T2F_Quad));
- _quadCount = particleCount;
- }
- if( !_quads)
- {
- CCLOG("cocos2d: RParticle system: not enough memory");
- CC_SAFE_FREE(_quads);
- _quadCount = 0;
-
- return;
- }
-
- memset(_quads, 0, particleCount * sizeof(V3F_C4B_T2F_Quad));
- }
- }
- NS_RRP_END
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