CCParticleSystemQuadLoader.cpp 9.1 KB

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  1. #include "CCParticleSystemQuadLoader.h"
  2. using namespace cocos2d;
  3. #define PROPERTY_EMITERMODE "emitterMode"
  4. #define PROPERTY_POSITIONTYPE "positionType"
  5. #define PROPERTY_POSVAR "posVar"
  6. #define PROPERTY_EMISSIONRATE "emissionRate"
  7. #define PROPERTY_EmitFirstFrameEnabled "emitFirstFrameEnabled"
  8. #define PROPERTY_DURATION "duration"
  9. #define PROPERTY_TOTALPARTICLES "totalParticles"
  10. #define PROPERTY_LIFE "life"
  11. #define PROPERTY_STARTSIZE "startSize"
  12. #define PROPERTY_ENDSIZE "endSize"
  13. #define PROPERTY_STARTSPIN "startSpin"
  14. #define PROPERTY_ENDSPIN "endSpin"
  15. #define PROPERTY_ANGLE "angle"
  16. #define PROPERTY_STARTCOLOR "startColor"
  17. #define PROPERTY_ENDCOLOR "endColor"
  18. #define PROPERTY_BLENDFUNC "blendFunc"
  19. #define PROPERTY_GRAVITY "gravity"
  20. #define PROPERTY_SPEED "speed"
  21. #define PROPERTY_TANGENTIALACCEL "tangentialAccel"
  22. #define PROPERTY_RADIALACCEL "radialAccel"
  23. #define PROPERTY_TEXTURE "texture"
  24. #define PROPERTY_STARTRADIUS "startRadius"
  25. #define PROPERTY_ENDRADIUS "endRadius"
  26. #define PROPERTY_ROTATEPERSECOND "rotatePerSecond"
  27. namespace redream {
  28. void ParticleSystemQuadLoader::onHandlePropTypeIntegerLabeled(Node * pNode, Node * pParent, const char * pPropertyName, int pIntegerLabeled, REDReader * ccbReader) {
  29. if(strcmp(pPropertyName, PROPERTY_EMITERMODE) == 0) {
  30. ((ParticleSystemQuad *)pNode)->setEmitterMode((ParticleSystem::Mode)pIntegerLabeled);
  31. } else if (strcmp(pPropertyName, PROPERTY_POSITIONTYPE) == 0) {
  32. ((ParticleSystemQuad *)pNode)->setPositionType((ParticleSystem::PositionType) pIntegerLabeled);
  33. } else {
  34. NodeLoader::onHandlePropTypeIntegerLabeled(pNode, pParent, pPropertyName, pIntegerLabeled, ccbReader);
  35. }
  36. }
  37. void ParticleSystemQuadLoader::onHandlePropTypePoint(Node * pNode, Node * pParent, const char * pPropertyName, Vec2 pPoint, REDReader * ccbReader) {
  38. if(strcmp(pPropertyName, PROPERTY_POSVAR) == 0) {
  39. ((ParticleSystemQuad *)pNode)->setPosVar(pPoint);
  40. } else if(strcmp(pPropertyName, PROPERTY_GRAVITY) == 0) {
  41. ((ParticleSystemQuad *)pNode)->setGravity(pPoint);
  42. } else {
  43. NodeLoader::onHandlePropTypePoint(pNode, pParent, pPropertyName, pPoint, ccbReader);
  44. }
  45. }
  46. void ParticleSystemQuadLoader::onHandlePropTypeFloat(Node * pNode, Node * pParent, const char * pPropertyName, float pFloat, REDReader * ccbReader) {
  47. if(strcmp(pPropertyName, PROPERTY_EMISSIONRATE) == 0) {
  48. ((ParticleSystemQuad *)pNode)->setEmissionRate(pFloat);
  49. } else if(strcmp(pPropertyName, PROPERTY_DURATION) == 0) {
  50. ((ParticleSystemQuad *)pNode)->setDuration(pFloat);
  51. } else {
  52. NodeLoader::onHandlePropTypeFloat(pNode, pParent, pPropertyName, pFloat, ccbReader);
  53. }
  54. }
  55. void ParticleSystemQuadLoader::onHandlePropTypeInteger(Node * pNode, Node * pParent, const char * pPropertyName, int pInteger, REDReader * ccbReader) {
  56. if(strcmp(pPropertyName, PROPERTY_TOTALPARTICLES) == 0) {
  57. ((ParticleSystemQuad *)pNode)->setTotalParticles(pInteger);
  58. } else {
  59. NodeLoader::onHandlePropTypeInteger(pNode, pParent, pPropertyName, pInteger, ccbReader);
  60. }
  61. }
  62. void ParticleSystemQuadLoader::onHandlePropTypeFloatVar(Node * pNode, Node * pParent, const char * pPropertyName, float * pFloatVar, REDReader * ccbReader) {
  63. if(strcmp(pPropertyName, PROPERTY_LIFE) == 0) {
  64. ((ParticleSystemQuad *)pNode)->setLife(pFloatVar[0]);
  65. ((ParticleSystemQuad *)pNode)->setLifeVar(pFloatVar[1]);
  66. } else if(strcmp(pPropertyName, PROPERTY_STARTSIZE) == 0) {
  67. ((ParticleSystemQuad *)pNode)->setStartSize(pFloatVar[0]);
  68. ((ParticleSystemQuad *)pNode)->setStartSizeVar(pFloatVar[1]);
  69. } else if(strcmp(pPropertyName, PROPERTY_ENDSIZE) == 0) {
  70. ((ParticleSystemQuad *)pNode)->setEndSize(pFloatVar[0]);
  71. ((ParticleSystemQuad *)pNode)->setEndSizeVar(pFloatVar[1]);
  72. } else if(strcmp(pPropertyName, PROPERTY_STARTSPIN) == 0) {
  73. ((ParticleSystemQuad *)pNode)->setStartSpin(pFloatVar[0]);
  74. ((ParticleSystemQuad *)pNode)->setStartSpinVar(pFloatVar[1]);
  75. } else if(strcmp(pPropertyName, PROPERTY_ENDSPIN) == 0) {
  76. ((ParticleSystemQuad *)pNode)->setEndSpin(pFloatVar[0]);
  77. ((ParticleSystemQuad *)pNode)->setEndSpinVar(pFloatVar[1]);
  78. } else if(strcmp(pPropertyName, PROPERTY_ANGLE) == 0) {
  79. ((ParticleSystemQuad *)pNode)->setAngle(pFloatVar[0]);
  80. ((ParticleSystemQuad *)pNode)->setAngleVar(pFloatVar[1]);
  81. } else if(strcmp(pPropertyName, PROPERTY_SPEED) == 0) {
  82. ((ParticleSystemQuad *)pNode)->setSpeed(pFloatVar[0]);
  83. ((ParticleSystemQuad *)pNode)->setSpeedVar(pFloatVar[1]);
  84. } else if(strcmp(pPropertyName, PROPERTY_TANGENTIALACCEL) == 0) {
  85. ((ParticleSystemQuad *)pNode)->setTangentialAccel(pFloatVar[0]);
  86. ((ParticleSystemQuad *)pNode)->setTangentialAccelVar(pFloatVar[1]);
  87. } else if(strcmp(pPropertyName, PROPERTY_RADIALACCEL) == 0) {
  88. ((ParticleSystemQuad *)pNode)->setRadialAccel(pFloatVar[0]);
  89. ((ParticleSystemQuad *)pNode)->setRadialAccelVar(pFloatVar[1]);
  90. } else if(strcmp(pPropertyName, PROPERTY_STARTRADIUS) == 0) {
  91. ((ParticleSystemQuad *)pNode)->setStartRadius(pFloatVar[0]);
  92. ((ParticleSystemQuad *)pNode)->setStartRadiusVar(pFloatVar[1]);
  93. } else if(strcmp(pPropertyName, PROPERTY_ENDRADIUS) == 0) {
  94. ((ParticleSystemQuad *)pNode)->setEndRadius(pFloatVar[0]);
  95. ((ParticleSystemQuad *)pNode)->setEndRadiusVar(pFloatVar[1]);
  96. } else if(strcmp(pPropertyName, PROPERTY_ROTATEPERSECOND) == 0) {
  97. ((ParticleSystemQuad *)pNode)->setRotatePerSecond(pFloatVar[0]);
  98. ((ParticleSystemQuad *)pNode)->setRotatePerSecondVar(pFloatVar[1]);
  99. } else {
  100. NodeLoader::onHandlePropTypeFloatVar(pNode, pParent, pPropertyName, pFloatVar, ccbReader);
  101. }
  102. }
  103. void ParticleSystemQuadLoader::onHandlePropTypeColor4FVar(Node * pNode, Node * pParent, const char * pPropertyName, Color4F * pColor4FVar, REDReader * ccbReader) {
  104. if(strcmp(pPropertyName, PROPERTY_STARTCOLOR) == 0) {
  105. ((ParticleSystemQuad *)pNode)->setStartColor(pColor4FVar[0]);
  106. ((ParticleSystemQuad *)pNode)->setStartColorVar(pColor4FVar[1]);
  107. } else if(strcmp(pPropertyName, PROPERTY_ENDCOLOR) == 0) {
  108. ((ParticleSystemQuad *)pNode)->setEndColor(pColor4FVar[0]);
  109. ((ParticleSystemQuad *)pNode)->setEndColorVar(pColor4FVar[1]);
  110. } else {
  111. NodeLoader::onHandlePropTypeColor4FVar(pNode, pParent, pPropertyName, pColor4FVar, ccbReader);
  112. }
  113. }
  114. void ParticleSystemQuadLoader::onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, bool pCheck, REDReader * ccbReader) {
  115. if(strcmp(pPropertyName, PROPERTY_EmitFirstFrameEnabled) == 0) {
  116. ((ParticleSystemQuad *)pNode)->setEmitFirstFrameEnabled(pCheck);
  117. } else {
  118. NodeLoader::onHandlePropTypeCheck(pNode,pParent,pPropertyName, pCheck,ccbReader);
  119. }
  120. }
  121. void ParticleSystemQuadLoader::onHandlePropTypeBlendFunc(Node * pNode, Node * pParent, const char * pPropertyName, BlendFunc pBlendFunc, REDReader * ccbReader) {
  122. if(strcmp(pPropertyName, PROPERTY_BLENDFUNC) == 0) {
  123. ((ParticleSystemQuad *)pNode)->setBlendFunc(pBlendFunc);
  124. } else {
  125. NodeLoader::onHandlePropTypeBlendFunc(pNode, pParent, pPropertyName, pBlendFunc, ccbReader);
  126. }
  127. }
  128. void ParticleSystemQuadLoader::onHandlePropTypeTexture(Node * pNode, Node * pParent, const char * pPropertyName, Texture2D * pTexture2D, REDReader * ccbReader) {
  129. if(strcmp(pPropertyName, PROPERTY_TEXTURE) == 0) {
  130. if (pTexture2D == nullptr) {
  131. throw std::runtime_error("ZMLCCParticleSystemQuadLoader得到一个空的Texture2D");
  132. }
  133. static_cast<ParticleSystemQuad*>(pNode)->setTexture(pTexture2D);
  134. static_cast<ParticleSystemQuad*>(pNode)->setParticlyKeyInfo(false, pTexture2D->getPath(),ccbReader->getPlist());
  135. // if(pTexture2D)
  136. // {
  137. // static_cast<ParticleSystemQuad*>(pNode)->setBlendAdditive(true);
  138. // }
  139. } else {
  140. NodeLoader::onHandlePropTypeTexture(pNode, pParent, pPropertyName, pTexture2D, ccbReader);
  141. }
  142. //static_cast<ParticleSystemQuad*>(pNode)->setPositionType(ParticleSystem::PositionType::GROUPED);
  143. }
  144. void ParticleSystemQuadLoader::onHandlePropTypeSpriteFrame(Node * pNode, Node * pParent, const char * pPropertyName, SpriteFrame * pFrame, REDReader * ccbReader) {
  145. if(strcmp(pPropertyName, PROPERTY_TEXTURE) == 0) {
  146. bool isrotated = pFrame->isRotated();
  147. Vec2 offset = pFrame->getOffset();
  148. Vec2 originalSize = pFrame->getOriginalSize();
  149. auto pointRect = pFrame->getRect();
  150. ((ParticleSystemQuad *)pNode)->setParticlyKeyInfo(false == pFrame->getSpriteFrameName().empty(), pFrame->getSpriteFrameName(),ccbReader->getPlist());
  151. ((ParticleSystemQuad *)pNode)->setTextureWithRect(pFrame->getTexture(), pFrame->getRect(),isrotated,offset,originalSize);
  152. // if(pFrame)
  153. // {
  154. // static_cast<ParticleSystemQuad*>(pNode)->setBlendAdditive(true);
  155. // }
  156. } else {
  157. NodeLoader::onHandlePropTypeSpriteFrame(pNode, pParent, pPropertyName, pFrame, ccbReader);
  158. }
  159. //static_cast<ParticleSystemQuad*>(pNode)->setPositionType(ParticleSystem::PositionType::GROUPED);
  160. }
  161. }