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- //
- // SkeletonAnimationLoader.hpp
- // cocos2d_libs
- //
- // Created by zhuangyou on 2020/4/2.
- //
- #ifndef SkeletonAnimationLoader_hpp
- #define SkeletonAnimationLoader_hpp
- #include <spine/spine-cocos2dx.h>
- #include "CCNodeLoader.h"
- namespace redream {
-
- /* Forward declaration. */
- class REDReader;
-
- class CC_DLL SkeletonAnimationLoader : public NodeLoader {
- public:
- /**
- * @js NA
- * @lua NA
- */
- virtual ~SkeletonAnimationLoader() {};
- /**
- * @js NA
- * @lua NA
- */
- RED_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(SkeletonAnimationLoader, loader);
-
- protected:
- RED_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(spine::SkeletonAnimation);
-
- virtual void onHandlePropTypeSpineSkel(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, const char* pSkel, REDReader * ccbReader);
- virtual void onHandlePropTypeSpineAtlas(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, const char* pAtlas, REDReader * ccbReader);
- virtual void onHandlePropTypeSkelFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, spine::SkeletonFrame pSkelFrame, REDReader * ccbReader);
- virtual void onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, bool pCheck, REDReader * ccbReader);
-
- };
-
- }
- #endif /* SkeletonAnimationLoader_hpp */
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