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- #ifndef _RED_CCSPRITELOADER_H_
- #define _RED_CCSPRITELOADER_H_
- #include "CCNodeLoader.h"
- namespace redream {
- /* Forward declaration. */
- class REDReader;
- class CC_DLL SpriteLoader : public NodeLoader {
- public:
- /**
- * @js NA
- * @lua NA
- */
- virtual ~SpriteLoader() {};
- /**
- * @js NA
- * @lua NA
- */
- RED_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(SpriteLoader, loader);
- protected:
- RED_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::Sprite);
- virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pREDBlendFunc, REDReader * ccbReader);
- virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, REDReader * ccbReader);
- virtual void onHandlePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, bool * pFlip, REDReader * ccbReader);
-
- virtual void onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, bool pCheck, REDReader * ccbReader);
- virtual void onHandlePropTypeMaterialBall(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * materialPath, std::map<std::string, float> params, REDReader * ccbReader);
- };
- }
- #endif
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