CCSpriteLoader.h 1.3 KB

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  1. #ifndef _RED_CCSPRITELOADER_H_
  2. #define _RED_CCSPRITELOADER_H_
  3. #include "CCNodeLoader.h"
  4. namespace redream {
  5. /* Forward declaration. */
  6. class REDReader;
  7. class CC_DLL SpriteLoader : public NodeLoader {
  8. public:
  9. /**
  10. * @js NA
  11. * @lua NA
  12. */
  13. virtual ~SpriteLoader() {};
  14. /**
  15. * @js NA
  16. * @lua NA
  17. */
  18. RED_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(SpriteLoader, loader);
  19. protected:
  20. RED_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::Sprite);
  21. virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pREDBlendFunc, REDReader * ccbReader);
  22. virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, REDReader * ccbReader);
  23. virtual void onHandlePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, bool * pFlip, REDReader * ccbReader);
  24. virtual void onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, bool pCheck, REDReader * ccbReader);
  25. virtual void onHandlePropTypeMaterialBall(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * materialPath, std::map<std::string, float> params, REDReader * ccbReader);
  26. };
  27. }
  28. #endif