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- //
- // PlayTimeLineAsyncWaiter.cpp
- // redream_runtime
- //
- // Created by Chao on 2023/5/29.
- //
- #include "PlayTimeLineAsyncWaiter.hpp"
- #include "ReboltRedManager.h"
- namespace redream{
- PlayTimeLineAsyncWaiter* PlayTimeLineAsyncWaiter::create(ReboltRedManager* rrm, red::RedBehaviacTree* fatherTree, std::string callbackTreeId, int seqId, REDAnimationManager* redAnimationManager) {
- PlayTimeLineAsyncWaiter* waiter = new PlayTimeLineAsyncWaiter();
- waiter->autorelease();
- waiter->setFatherTree(fatherTree);
- waiter->setReboltRedManager(rrm);
- waiter->setCallbackTreeId(callbackTreeId);
- waiter->_seqId = seqId;
- waiter->_redAnimationManager = redAnimationManager;
- return waiter;
- }
- void PlayTimeLineAsyncWaiter::run(ReboltErrorInfo& errorInfo) {
- _redAnimationManager->runAnimationsWithListen(_seqId, this);
- }
- void PlayTimeLineAsyncWaiter::completedAnimationSequenceNamed(const char *name, int seqId, int tag) {
- auto reboltManager = _reboltManager;
- auto callbackTreeId = _callbackTreeId;
- onEnd();
- reboltManager->runBehaviacTree(callbackTreeId, {}, {});
- }
- void PlayTimeLineAsyncWaiter::stopAnimationSequenceNamed(const char *name, int seqId, int tag) {
- onEnd();
- }
- };
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