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- //
- // PlayTimelineWaiter.cpp
- // redream_runtime_mac
- //
- // Created by zhu on 2023/5/26.
- //
- #include "PlayTimelineWaiter.hpp"
- namespace redream{
- PlayTimelineWaiter* PlayTimelineWaiter::create(ReboltRedManager* rrm, red::RedBehaviacTree* fatherTree, int seqId, REDAnimationManager* redAnimationManager){
- PlayTimelineWaiter * ret = new (std::nothrow) PlayTimelineWaiter(rrm, fatherTree, seqId, redAnimationManager);
- if (ret)
- {
- ret->autorelease();
- }
- else
- {
- CC_SAFE_DELETE(ret);
- }
- return ret;
- }
- PlayTimelineWaiter::PlayTimelineWaiter(ReboltRedManager* rrm, red::RedBehaviacTree* fatherTree, int seqId, REDAnimationManager* redAnimationManager)
- : _seqId(seqId)
- {
- _reboltManager = rrm;
- _fatherTree = fatherTree;
- _redAnimationManager = redAnimationManager;
- }
- void PlayTimelineWaiter::completedAnimationSequenceNamed(const char *name, int seqId, int tag){
- onSuccessEnd();
- }
- void PlayTimelineWaiter::stopAnimationSequenceNamed(const char *name, int seqId, int tag){
- onFailureEnd();
- }
- void PlayTimelineWaiter::run(){
- _runningState.btState = RUNNING;
- if(_redAnimationManager){
- _redAnimationManager->runAnimationsWithListen(_seqId, this);
- } else {
- onFailureEnd();
- }
- }
- };
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