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- //
- // RewardedAdWaiter.hpp
- // redream_runtime
- //
- // Created by Chao on 2023/5/24.
- //
- #ifndef RewardedAdWaiter_hpp
- #define RewardedAdWaiter_hpp
- #include "cocos2d.h"
- #include "WaitableStateBase.hpp"
- #include "ReboltRunDelegate.hpp"
- namespace red{
- class RedBehaviacTree;
- }
- namespace redream {
- enum class RewardedAdResult {
- Waiting = 0, // 等待结果中
- NoReward = 1, // 无奖励
- GotReward = 2, // 成功获取奖励
-
- };
- class RewardedAdWaiter : public WaitableStateBase {
- public:
- static RewardedAdWaiter* create(ReboltRedManager* rrm, red::RedBehaviacTree* fatherTree, std::string adName);
-
- virtual void run(ReboltErrorInfo& errorInfo) override;
-
- private:
- bool _isShowingRewardedAd = false;
- std::string _adName = "";
- RewardedAdResult _rewardedAdResult = RewardedAdResult::Waiting;
- };
- }
- #endif /* RewardedAdWaiter_hpp */
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