ZMLCCParticleSystemQuadLoader.cpp 8.9 KB

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  1. #include "ZMLCCParticleSystemQuadLoader.h"
  2. #include "common/CocosConfig.h"
  3. using namespace cocos2d;
  4. #define PROPERTY_EMITERMODE "emitterMode"
  5. #define PROPERTY_POSITIONTYPE "positionType"
  6. #define PROPERTY_POSVAR "posVar"
  7. #define PROPERTY_EMISSIONRATE "emissionRate"
  8. #define PROPERTY_EmitFirstFrameEnabled "emitFirstFrameEnabled"
  9. #define PROPERTY_DURATION "duration"
  10. #define PROPERTY_TOTALPARTICLES "totalParticles"
  11. #define PROPERTY_LIFE "life"
  12. #define PROPERTY_STARTSIZE "startSize"
  13. #define PROPERTY_ENDSIZE "endSize"
  14. #define PROPERTY_STARTSPIN "startSpin"
  15. #define PROPERTY_ENDSPIN "endSpin"
  16. #define PROPERTY_ANGLE "angle"
  17. #define PROPERTY_STARTCOLOR "startColor"
  18. #define PROPERTY_ENDCOLOR "endColor"
  19. #define PROPERTY_BLENDFUNC "blendFunc"
  20. #define PROPERTY_GRAVITY "gravity"
  21. #define PROPERTY_SPEED "speed"
  22. #define PROPERTY_TANGENTIALACCEL "tangentialAccel"
  23. #define PROPERTY_RADIALACCEL "radialAccel"
  24. #define PROPERTY_TEXTURE "texture"
  25. #define PROPERTY_STARTRADIUS "startRadius"
  26. #define PROPERTY_ENDRADIUS "endRadius"
  27. #define PROPERTY_ROTATEPERSECOND "rotatePerSecond"
  28. #define PROPERTY_DISPLAYFRAME "displayFrame"
  29. namespace redream {
  30. void ZMLCCParticleSystemQuadLoader::onHandlePropTypeIntegerLabeled(Node * pNode, Node * pParent, const char * pPropertyName, int pIntegerLabeled, REDReader * ccbReader) {
  31. if(strcmp(pPropertyName, PROPERTY_EMITERMODE) == 0) {
  32. ((ZMLCCParticleSystemQuad *)pNode)->setEmitterMode((ZMLCCParticleSystem::Mode)pIntegerLabeled);
  33. } else if (strcmp(pPropertyName, PROPERTY_POSITIONTYPE) == 0) {
  34. ((ZMLCCParticleSystemQuad *)pNode)->setPositionType((ZMLCCParticleSystem::PositionType) pIntegerLabeled);
  35. } else {
  36. NodeLoader::onHandlePropTypeIntegerLabeled(pNode, pParent, pPropertyName, pIntegerLabeled, ccbReader);
  37. }
  38. }
  39. void ZMLCCParticleSystemQuadLoader::onHandlePropTypePoint(Node * pNode, Node * pParent, const char * pPropertyName, Vec2 pPoint, REDReader * ccbReader) {
  40. if(strcmp(pPropertyName, PROPERTY_POSVAR) == 0) {
  41. ((ZMLCCParticleSystemQuad *)pNode)->setPosVar(pPoint);
  42. } else if(strcmp(pPropertyName, PROPERTY_GRAVITY) == 0) {
  43. ((ZMLCCParticleSystemQuad *)pNode)->setGravity(pPoint);
  44. } else {
  45. NodeLoader::onHandlePropTypePoint(pNode, pParent, pPropertyName, pPoint, ccbReader);
  46. }
  47. }
  48. void ZMLCCParticleSystemQuadLoader::onHandlePropTypeFloat(Node * pNode, Node * pParent, const char * pPropertyName, float pFloat, REDReader * ccbReader) {
  49. if(strcmp(pPropertyName, PROPERTY_EMISSIONRATE) == 0) {
  50. ((ZMLCCParticleSystemQuad *)pNode)->setEmissionRate(pFloat);
  51. } else if(strcmp(pPropertyName, PROPERTY_DURATION) == 0) {
  52. ((ZMLCCParticleSystemQuad *)pNode)->setDuration(pFloat);
  53. } else {
  54. NodeLoader::onHandlePropTypeFloat(pNode, pParent, pPropertyName, pFloat, ccbReader);
  55. }
  56. }
  57. void ZMLCCParticleSystemQuadLoader::onHandlePropTypeInteger(Node * pNode, Node * pParent, const char * pPropertyName, int pInteger, REDReader * ccbReader) {
  58. if(strcmp(pPropertyName, PROPERTY_TOTALPARTICLES) == 0) {
  59. ((ZMLCCParticleSystemQuad *)pNode)->setTotalParticles(pInteger);
  60. } else {
  61. NodeLoader::onHandlePropTypeInteger(pNode, pParent, pPropertyName, pInteger, ccbReader);
  62. }
  63. }
  64. void ZMLCCParticleSystemQuadLoader::onHandlePropTypeFloatVar(Node * pNode, Node * pParent, const char * pPropertyName, float * pFloatVar, REDReader * ccbReader) {
  65. if(strcmp(pPropertyName, PROPERTY_LIFE) == 0) {
  66. ((ZMLCCParticleSystemQuad *)pNode)->setLife(pFloatVar[0]);
  67. ((ZMLCCParticleSystemQuad *)pNode)->setLifeVar(pFloatVar[1]);
  68. } else if(strcmp(pPropertyName, PROPERTY_STARTSIZE) == 0) {
  69. ((ZMLCCParticleSystemQuad *)pNode)->setStartSize(pFloatVar[0]);
  70. ((ZMLCCParticleSystemQuad *)pNode)->setStartSizeVar(pFloatVar[1]);
  71. } else if(strcmp(pPropertyName, PROPERTY_ENDSIZE) == 0) {
  72. ((ZMLCCParticleSystemQuad *)pNode)->setEndSize(pFloatVar[0]);
  73. ((ZMLCCParticleSystemQuad *)pNode)->setEndSizeVar(pFloatVar[1]);
  74. } else if(strcmp(pPropertyName, PROPERTY_STARTSPIN) == 0) {
  75. ((ZMLCCParticleSystemQuad *)pNode)->setStartSpin(pFloatVar[0]);
  76. ((ZMLCCParticleSystemQuad *)pNode)->setStartSpinVar(pFloatVar[1]);
  77. } else if(strcmp(pPropertyName, PROPERTY_ENDSPIN) == 0) {
  78. ((ZMLCCParticleSystemQuad *)pNode)->setEndSpin(pFloatVar[0]);
  79. ((ZMLCCParticleSystemQuad *)pNode)->setEndSpinVar(pFloatVar[1]);
  80. } else if(strcmp(pPropertyName, PROPERTY_ANGLE) == 0) {
  81. ((ZMLCCParticleSystemQuad *)pNode)->setAngle(pFloatVar[0]);
  82. ((ZMLCCParticleSystemQuad *)pNode)->setAngleVar(pFloatVar[1]);
  83. } else if(strcmp(pPropertyName, PROPERTY_SPEED) == 0) {
  84. ((ZMLCCParticleSystemQuad *)pNode)->setSpeed(pFloatVar[0]);
  85. ((ZMLCCParticleSystemQuad *)pNode)->setSpeedVar(pFloatVar[1]);
  86. } else if(strcmp(pPropertyName, PROPERTY_TANGENTIALACCEL) == 0) {
  87. ((ZMLCCParticleSystemQuad *)pNode)->setTangentialAccel(pFloatVar[0]);
  88. ((ZMLCCParticleSystemQuad *)pNode)->setTangentialAccelVar(pFloatVar[1]);
  89. } else if(strcmp(pPropertyName, PROPERTY_RADIALACCEL) == 0) {
  90. ((ZMLCCParticleSystemQuad *)pNode)->setRadialAccel(pFloatVar[0]);
  91. ((ZMLCCParticleSystemQuad *)pNode)->setRadialAccelVar(pFloatVar[1]);
  92. } else if(strcmp(pPropertyName, PROPERTY_STARTRADIUS) == 0) {
  93. ((ZMLCCParticleSystemQuad *)pNode)->setStartRadius(pFloatVar[0]);
  94. ((ZMLCCParticleSystemQuad *)pNode)->setStartRadiusVar(pFloatVar[1]);
  95. } else if(strcmp(pPropertyName, PROPERTY_ENDRADIUS) == 0) {
  96. ((ZMLCCParticleSystemQuad *)pNode)->setEndRadius(pFloatVar[0]);
  97. ((ZMLCCParticleSystemQuad *)pNode)->setEndRadiusVar(pFloatVar[1]);
  98. } else if(strcmp(pPropertyName, PROPERTY_ROTATEPERSECOND) == 0) {
  99. ((ZMLCCParticleSystemQuad *)pNode)->setRotatePerSecond(pFloatVar[0]);
  100. ((ZMLCCParticleSystemQuad *)pNode)->setRotatePerSecondVar(pFloatVar[1]);
  101. } else {
  102. NodeLoader::onHandlePropTypeFloatVar(pNode, pParent, pPropertyName, pFloatVar, ccbReader);
  103. }
  104. }
  105. void ZMLCCParticleSystemQuadLoader::onHandlePropTypeColor4FVar(Node * pNode, Node * pParent, const char * pPropertyName, Color4F * pColor4FVar, REDReader * ccbReader) {
  106. if(strcmp(pPropertyName, PROPERTY_STARTCOLOR) == 0) {
  107. ((ZMLCCParticleSystemQuad *)pNode)->setStartColor(pColor4FVar[0]);
  108. ((ZMLCCParticleSystemQuad *)pNode)->setStartColorVar(pColor4FVar[1]);
  109. } else if(strcmp(pPropertyName, PROPERTY_ENDCOLOR) == 0) {
  110. ((ZMLCCParticleSystemQuad *)pNode)->setEndColor(pColor4FVar[0]);
  111. ((ZMLCCParticleSystemQuad *)pNode)->setEndColorVar(pColor4FVar[1]);
  112. } else {
  113. NodeLoader::onHandlePropTypeColor4FVar(pNode, pParent, pPropertyName, pColor4FVar, ccbReader);
  114. }
  115. }
  116. void ZMLCCParticleSystemQuadLoader::onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, bool pCheck, REDReader * ccbReader) {
  117. if(strcmp(pPropertyName, PROPERTY_EmitFirstFrameEnabled) == 0) {
  118. ((ZMLCCParticleSystemQuad *)pNode)->setEmitFirstFrameEnabled(pCheck);
  119. } else {
  120. NodeLoader::onHandlePropTypeCheck(pNode,pParent,pPropertyName, pCheck,ccbReader);
  121. }
  122. }
  123. void ZMLCCParticleSystemQuadLoader::onHandlePropTypeBlendFunc(Node * pNode, Node * pParent, const char * pPropertyName, BlendFunc pBlendFunc, REDReader * ccbReader) {
  124. if(strcmp(pPropertyName, PROPERTY_BLENDFUNC) == 0) {
  125. ((ZMLCCParticleSystemQuad *)pNode)->setBlendFunc(pBlendFunc);
  126. } else {
  127. NodeLoader::onHandlePropTypeBlendFunc(pNode, pParent, pPropertyName, pBlendFunc, ccbReader);
  128. }
  129. }
  130. void ZMLCCParticleSystemQuadLoader::onHandlePropTypeTexture(Node * pNode, Node * pParent, const char * pPropertyName, Texture2D * pTexture2D, REDReader * ccbReader) {
  131. if(strcmp(pPropertyName, PROPERTY_TEXTURE) == 0) {
  132. if (pTexture2D == nullptr) {
  133. throw std::invalid_argument("ZMLCCParticleSystemQuadLoader得到一个空的Texture2D");
  134. }
  135. static_cast<ZMLCCParticleSystemQuad*>(pNode)->setTexture(pTexture2D);
  136. static_cast<ZMLCCParticleSystemQuad*>(pNode)->setParticlyKeyInfo(false, pTexture2D->getPath(),ccbReader->getPlist());
  137. } else {
  138. NodeLoader::onHandlePropTypeTexture(pNode, pParent, pPropertyName, pTexture2D, ccbReader);
  139. }
  140. }
  141. void ZMLCCParticleSystemQuadLoader::onHandlePropTypeSpriteFrame(Node * pNode, Node * pParent, const char * pPropertyName, SpriteFrame * pFrame, REDReader * ccbReader) {
  142. if(strcmp(pPropertyName, PROPERTY_DISPLAYFRAME) == 0) {
  143. bool isrotated = pFrame->isRotated();
  144. Vec2 offset = pFrame->getOffset();
  145. Vec2 originalSize = pFrame->getOriginalSize();
  146. auto pointRect = pFrame->getRect();
  147. ((ZMLCCParticleSystemQuad *)pNode)->setParticlyKeyInfo(false == pFrame->getSpriteFrameName().empty(), pFrame->getSpriteFrameName(),{pFrame->getPlist()});
  148. ((ZMLCCParticleSystemQuad *)pNode)->setTextureWithRect(pFrame->getTexture(), pFrame->getRect(), isrotated, offset, originalSize);
  149. } else {
  150. NodeLoader::onHandlePropTypeSpriteFrame(pNode, pParent, pPropertyName, pFrame, ccbReader);
  151. }
  152. }
  153. }