ui_lava.cpp 11 KB

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  1. // ---------------------------------------
  2. // Sprite definitions for ui_lava
  3. // Generated with TexturePacker 7.0.3
  4. //
  5. // https://www.codeandweb.com/texturepacker
  6. // ---------------------------------------
  7. #include ""
  8. USING_NS_CC;
  9. namespace TexturePacker
  10. {
  11. void ::addSpriteFramesToCache()
  12. {
  13. SpriteFrameCache *cache = SpriteFrameCache::getInstance();
  14. cache->addSpriteFramesWithFile("ui_lava_plist.plist");
  15. };
  16. void ::removeSpriteFramesFromCache()
  17. {
  18. SpriteFrameCache *cache = SpriteFrameCache::getInstance();
  19. cache->removeSpriteFramesFromFile("ui_lava_plist.plist");
  20. };
  21. // ---------------------
  22. // sprite name constants
  23. // ---------------------
  24. const std::string :: = "火山活动_通用_图标_丝带侧面.png";
  25. const std::string ::_______1 = "火山活动_通用_图标_箭头1.png";
  26. const std::string ::_______2 = "火山活动_通用_图标_箭头2.png";
  27. const std::string ::____backlight1_bglight6 = "火山活动_特效_backlight1_bglight6.png";
  28. const std::string ::____cd_1 = "火山活动_特效_cd_1.png";
  29. const std::string ::____cd_2 = "火山活动_特效_cd_2.png";
  30. const std::string ::____explode_1 = "火山活动_特效_explode_1.png";
  31. const std::string ::____face_0 = "火山活动_通用_face_0.png";
  32. const std::string ::____light_bg = "火山活动_特效_light_bg.png";
  33. const std::string ::____light_light = "火山活动_特效_light_light.png";
  34. const std::string ::____point = "火山活动_特效_point.png";
  35. const std::string ::____point_1 = "火山活动_火山活动_point_1.png";
  36. const std::string ::____point_2 = "火山活动_火山活动_point_2.png";
  37. const std::string ::__level_green = "火山活动_level_green.png";
  38. const std::string ::__light = "火山活动_light.png";
  39. const std::string ::__light_bg = "火山活动_light_bg.png";
  40. const std::string ::__light_star_2 = "火山活动_light_star_2.png";
  41. const std::string ::__main_bg_rock_0 = "火山活动_main_bg_rock_0.png";
  42. const std::string ::__main_map_rock_1 = "火山活动_main_map_rock_1.png";
  43. const std::string ::__main_map_rock_2 = "火山活动_main_map_rock_2.png";
  44. const std::string ::__main_map_rock_3 = "火山活动_main_map_rock_3.png";
  45. const std::string ::__main_map_texture = "火山活动_main_map_texture.png";
  46. const std::string ::lava_drop_1 = "lava_drop_1.png";
  47. const std::string ::lava_drop_2 = "lava_drop_2.png";
  48. const std::string ::lava_drop_3 = "lava_drop_3.png";
  49. const std::string ::lava_drop_4 = "lava_drop_4.png";
  50. const std::string ::lava_icon_life = "lava_icon_life_.png";
  51. const std::string ::lava_icon_life_8 = "lava_icon_life_8.png";
  52. const std::string ::lava_point_1 = "lava_point_1.png";
  53. const std::string ::lava_point_3 = "lava_point_3.png";
  54. const std::string ::lava_wave_right_1 = "lava_wave_right_1.png";
  55. const std::string ::lava_wave_right_2 = "lava_wave_right_2.png";
  56. const std::string ::lava_wave_right_3 = "lava_wave_right_3.png";
  57. const std::string ::lava_wave_right_4 = "lava_wave_right_4.png";
  58. const std::string ::lava_wave_right_5 = "lava_wave_right_5.png";
  59. // ---------------------------------------------------------
  60. // convenience functions returing pointers to Sprite objects
  61. // ---------------------------------------------------------
  62. Sprite* ::createSprite()
  63. {
  64. return Sprite::createWithSpriteFrameName();
  65. }
  66. Sprite* ::create_______1Sprite()
  67. {
  68. return Sprite::createWithSpriteFrameName(_______1);
  69. }
  70. Sprite* ::create_______2Sprite()
  71. {
  72. return Sprite::createWithSpriteFrameName(_______2);
  73. }
  74. Sprite* ::create____backlight1_bglight6Sprite()
  75. {
  76. return Sprite::createWithSpriteFrameName(____backlight1_bglight6);
  77. }
  78. Sprite* ::create____cd_1Sprite()
  79. {
  80. return Sprite::createWithSpriteFrameName(____cd_1);
  81. }
  82. Sprite* ::create____cd_2Sprite()
  83. {
  84. return Sprite::createWithSpriteFrameName(____cd_2);
  85. }
  86. Sprite* ::create____explode_1Sprite()
  87. {
  88. return Sprite::createWithSpriteFrameName(____explode_1);
  89. }
  90. Sprite* ::create____face_0Sprite()
  91. {
  92. return Sprite::createWithSpriteFrameName(____face_0);
  93. }
  94. Sprite* ::create____light_bgSprite()
  95. {
  96. return Sprite::createWithSpriteFrameName(____light_bg);
  97. }
  98. Sprite* ::create____light_lightSprite()
  99. {
  100. return Sprite::createWithSpriteFrameName(____light_light);
  101. }
  102. Sprite* ::create____pointSprite()
  103. {
  104. return Sprite::createWithSpriteFrameName(____point);
  105. }
  106. Sprite* ::create____point_1Sprite()
  107. {
  108. return Sprite::createWithSpriteFrameName(____point_1);
  109. }
  110. Sprite* ::create____point_2Sprite()
  111. {
  112. return Sprite::createWithSpriteFrameName(____point_2);
  113. }
  114. Sprite* ::create__level_greenSprite()
  115. {
  116. return Sprite::createWithSpriteFrameName(__level_green);
  117. }
  118. Sprite* ::create__lightSprite()
  119. {
  120. return Sprite::createWithSpriteFrameName(__light);
  121. }
  122. Sprite* ::create__light_bgSprite()
  123. {
  124. return Sprite::createWithSpriteFrameName(__light_bg);
  125. }
  126. Sprite* ::create__light_star_2Sprite()
  127. {
  128. return Sprite::createWithSpriteFrameName(__light_star_2);
  129. }
  130. Sprite* ::create__main_bg_rock_0Sprite()
  131. {
  132. return Sprite::createWithSpriteFrameName(__main_bg_rock_0);
  133. }
  134. Sprite* ::create__main_map_rock_1Sprite()
  135. {
  136. return Sprite::createWithSpriteFrameName(__main_map_rock_1);
  137. }
  138. Sprite* ::create__main_map_rock_2Sprite()
  139. {
  140. return Sprite::createWithSpriteFrameName(__main_map_rock_2);
  141. }
  142. Sprite* ::create__main_map_rock_3Sprite()
  143. {
  144. return Sprite::createWithSpriteFrameName(__main_map_rock_3);
  145. }
  146. Sprite* ::create__main_map_textureSprite()
  147. {
  148. return Sprite::createWithSpriteFrameName(__main_map_texture);
  149. }
  150. Sprite* ::createLava_drop_1Sprite()
  151. {
  152. return Sprite::createWithSpriteFrameName(lava_drop_1);
  153. }
  154. Sprite* ::createLava_drop_2Sprite()
  155. {
  156. return Sprite::createWithSpriteFrameName(lava_drop_2);
  157. }
  158. Sprite* ::createLava_drop_3Sprite()
  159. {
  160. return Sprite::createWithSpriteFrameName(lava_drop_3);
  161. }
  162. Sprite* ::createLava_drop_4Sprite()
  163. {
  164. return Sprite::createWithSpriteFrameName(lava_drop_4);
  165. }
  166. Sprite* ::createLava_icon_lifeSprite()
  167. {
  168. return Sprite::createWithSpriteFrameName(lava_icon_life);
  169. }
  170. Sprite* ::createLava_icon_life_8Sprite()
  171. {
  172. return Sprite::createWithSpriteFrameName(lava_icon_life_8);
  173. }
  174. Sprite* ::createLava_point_1Sprite()
  175. {
  176. return Sprite::createWithSpriteFrameName(lava_point_1);
  177. }
  178. Sprite* ::createLava_point_3Sprite()
  179. {
  180. return Sprite::createWithSpriteFrameName(lava_point_3);
  181. }
  182. Sprite* ::createLava_wave_right_1Sprite()
  183. {
  184. return Sprite::createWithSpriteFrameName(lava_wave_right_1);
  185. }
  186. Sprite* ::createLava_wave_right_2Sprite()
  187. {
  188. return Sprite::createWithSpriteFrameName(lava_wave_right_2);
  189. }
  190. Sprite* ::createLava_wave_right_3Sprite()
  191. {
  192. return Sprite::createWithSpriteFrameName(lava_wave_right_3);
  193. }
  194. Sprite* ::createLava_wave_right_4Sprite()
  195. {
  196. return Sprite::createWithSpriteFrameName(lava_wave_right_4);
  197. }
  198. Sprite* ::createLava_wave_right_5Sprite()
  199. {
  200. return Sprite::createWithSpriteFrameName(lava_wave_right_5);
  201. }
  202. // ------------------------------------------------
  203. // convenience functions returning animation frames
  204. // ------------------------------------------------
  205. Vector<SpriteFrame*> ::getAnimationFrames()
  206. {
  207. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  208. Vector<SpriteFrame*> frames;
  209. frames.reserve(2);
  210. frames.pushBack(frameCache->getSpriteFrameByName(_______1));
  211. frames.pushBack(frameCache->getSpriteFrameByName(_______2));
  212. return frames;
  213. }
  214. Vector<SpriteFrame*> ::getLAVA_DROPAnimationFrames()
  215. {
  216. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  217. Vector<SpriteFrame*> frames;
  218. frames.reserve(4);
  219. frames.pushBack(frameCache->getSpriteFrameByName(lava_drop_1));
  220. frames.pushBack(frameCache->getSpriteFrameByName(lava_drop_2));
  221. frames.pushBack(frameCache->getSpriteFrameByName(lava_drop_3));
  222. frames.pushBack(frameCache->getSpriteFrameByName(lava_drop_4));
  223. return frames;
  224. }
  225. Vector<SpriteFrame*> ::getLAVA_POINTAnimationFrames()
  226. {
  227. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  228. Vector<SpriteFrame*> frames;
  229. frames.reserve(2);
  230. frames.pushBack(frameCache->getSpriteFrameByName(lava_point_1));
  231. frames.pushBack(frameCache->getSpriteFrameByName(lava_point_3));
  232. return frames;
  233. }
  234. Vector<SpriteFrame*> ::getLAVA_WAVE_RIGHTAnimationFrames()
  235. {
  236. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  237. Vector<SpriteFrame*> frames;
  238. frames.reserve(5);
  239. frames.pushBack(frameCache->getSpriteFrameByName(lava_wave_right_1));
  240. frames.pushBack(frameCache->getSpriteFrameByName(lava_wave_right_2));
  241. frames.pushBack(frameCache->getSpriteFrameByName(lava_wave_right_3));
  242. frames.pushBack(frameCache->getSpriteFrameByName(lava_wave_right_4));
  243. frames.pushBack(frameCache->getSpriteFrameByName(lava_wave_right_5));
  244. return frames;
  245. }
  246. Vector<SpriteFrame*> ::get__MAIN_MAP_ROCKAnimationFrames()
  247. {
  248. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  249. Vector<SpriteFrame*> frames;
  250. frames.reserve(3);
  251. frames.pushBack(frameCache->getSpriteFrameByName(__main_map_rock_1));
  252. frames.pushBack(frameCache->getSpriteFrameByName(__main_map_rock_2));
  253. frames.pushBack(frameCache->getSpriteFrameByName(__main_map_rock_3));
  254. return frames;
  255. }
  256. Vector<SpriteFrame*> ::get____CDAnimationFrames()
  257. {
  258. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  259. Vector<SpriteFrame*> frames;
  260. frames.reserve(2);
  261. frames.pushBack(frameCache->getSpriteFrameByName(____cd_1));
  262. frames.pushBack(frameCache->getSpriteFrameByName(____cd_2));
  263. return frames;
  264. }
  265. Vector<SpriteFrame*> ::get____POINTAnimationFrames()
  266. {
  267. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  268. Vector<SpriteFrame*> frames;
  269. frames.reserve(2);
  270. frames.pushBack(frameCache->getSpriteFrameByName(____point_1));
  271. frames.pushBack(frameCache->getSpriteFrameByName(____point_2));
  272. return frames;
  273. }
  274. // ----------
  275. // animations
  276. // ----------
  277. Animate *::createAnimateAction(float delay, unsigned int loops)
  278. {
  279. return Animate::create(Animation::createWithSpriteFrames(getAnimationFrames(), delay, loops));
  280. }
  281. Animate *::createLAVA_DROPAnimateAction(float delay, unsigned int loops)
  282. {
  283. return Animate::create(Animation::createWithSpriteFrames(getLAVA_DROPAnimationFrames(), delay, loops));
  284. }
  285. Animate *::createLAVA_POINTAnimateAction(float delay, unsigned int loops)
  286. {
  287. return Animate::create(Animation::createWithSpriteFrames(getLAVA_POINTAnimationFrames(), delay, loops));
  288. }
  289. Animate *::createLAVA_WAVE_RIGHTAnimateAction(float delay, unsigned int loops)
  290. {
  291. return Animate::create(Animation::createWithSpriteFrames(getLAVA_WAVE_RIGHTAnimationFrames(), delay, loops));
  292. }
  293. Animate *::create__MAIN_MAP_ROCKAnimateAction(float delay, unsigned int loops)
  294. {
  295. return Animate::create(Animation::createWithSpriteFrames(get__MAIN_MAP_ROCKAnimationFrames(), delay, loops));
  296. }
  297. Animate *::create____CDAnimateAction(float delay, unsigned int loops)
  298. {
  299. return Animate::create(Animation::createWithSpriteFrames(get____CDAnimationFrames(), delay, loops));
  300. }
  301. Animate *::create____POINTAnimateAction(float delay, unsigned int loops)
  302. {
  303. return Animate::create(Animation::createWithSpriteFrames(get____POINTAnimationFrames(), delay, loops));
  304. }
  305. }; // namespace