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- #include "CBallShader.h"
- #include "CFTTMaterialManager.h"
- #include "shader_data/CBallShader_Setup.h"
- CBallShader CBallShader::s_tInstance;
- //-------------------------------------------------------------------------------------------------
- //001CF60C
- CBallShader::CBallShader() : CFTTUberShader(&CBallShaderSetup_32394C) {
- }
- //-------------------------------------------------------------------------------------------------
- //001CF618 //^_^
- CBallShader::~CBallShader() {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C56C //^_^
- void CBallShader::SetShadowMap(EBallShader_ShadowMap eShadowMap) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C57E //^_^
- void CBallShader::SetShadowMapTex(CFTTTexParam aTexparam) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C5AC //^_^
- void CBallShader::SetShadowMapProj01(CFTTMatrix32 const& pMatrix32) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C5B8 //^_^
- void CBallShader::SetShadowMapProj02(CFTTMatrix32 const& pMatrix32) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C5C4 //^_^
- void CBallShader::SetViewParams(float const* pfloat) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C5D0 //^_^
- void CBallShader::SetShadowMapSplit(float af) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C5E2 //^_^
- void CBallShader::SetLightDir(CFTTVector32x4 const& pVector32x4) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C5EE //^_^
- void CBallShader::SetModel(EBallShader_Model eModel) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C600 //^_^
- void CBallShader::SetSpecularLUT(CFTTTexParam aTexParam) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C614 //^_^
- void CBallShader::SetDiffuseEnv(CFTTTexParam aTexParam) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C628 //^_^
- void CBallShader::SetSpecularEnv(CFTTTexParam aTexParam) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C63C //^_^
- void CBallShader::SetBRDFLUT(CFTTTexParam aTexParam) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C650 //^_^
- void CBallShader::SetPBR(CFTTVector32x4 const& pVector32x4) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C950 //^_^
- void CBallShader::SetDiffuse(CFTTTexParam aTexParam) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C964 //^_^
- void CBallShader::SetNormal(CFTTTexParam aTexParam) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C978 //^_^
- void CBallShader::SetAmbient(CFTTTexParam aTexParam) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017C98C
- void CBallShader::SetFloatingPoint(EBallShader_FloatingPoint eFloatingPoint) {
- }
- //-------------------------------------------------------------------------------------------------
- //001E6990
- void CBallShader::SetCinematic(EBallShader_Cinematic eCinematic) {
- }
- //-------------------------------------------------------------------------------------------------
- //001E69A2
- void CBallShader::SetCinematicLighting(CFTTVector32 const& pVector32) {
- }
- //-------------------------------------------------------------------------------------------------
- //001CF61C
- ushort CBallShader::CreateMat() {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
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