CCircle2dShader.cpp 1.7 KB

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  1. #include "CCircle2dShader.h"
  2. #include "shader_data/CCircle2dShader_Setup.h"
  3. #include "CFTTMaterialManager.h"
  4. CCircle2dShader CCircle2dShader::s_tInstance;
  5. //-------------------------------------------------------------------------------------------------
  6. //001CF6DC
  7. CCircle2dShader::CCircle2dShader() : CFTTUberShader(&CCircle2dShaderSetup_323DD4) {
  8. }
  9. //-------------------------------------------------------------------------------------------------
  10. //001CF6E8
  11. CCircle2dShader::~CCircle2dShader() {
  12. }
  13. //-------------------------------------------------------------------------------------------------
  14. //001BE5E8
  15. void CCircle2dShader::SetFlipY(float a2) {
  16. }
  17. //-------------------------------------------------------------------------------------------------
  18. //001BE5FA
  19. void CCircle2dShader::SetCentre(float const* a2) {
  20. }
  21. //-------------------------------------------------------------------------------------------------
  22. //001BE606
  23. void CCircle2dShader::SetInner(float a2) {
  24. }
  25. //-------------------------------------------------------------------------------------------------
  26. //001BE618
  27. void CCircle2dShader::SetOuter(float a2) {
  28. }
  29. //-------------------------------------------------------------------------------------------------
  30. //001BE62A
  31. void CCircle2dShader::SetAngleMin(float a2) {
  32. }
  33. //-------------------------------------------------------------------------------------------------
  34. //001BE63C
  35. void CCircle2dShader::SetAngleMax(float a1) {
  36. }
  37. //-------------------------------------------------------------------------------------------------
  38. //001CF6EC
  39. ushort CCircle2dShader::CreateMat() {
  40. return 0;
  41. }
  42. //-------------------------------------------------------------------------------------------------