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- #include "CDressingRoomShader.h"
- #include "CFTTMaterialManager.h"
- #include "shader_data/CDressingRoomShader_Setup.h"
- CDressingRoomShader CDressingRoomShader::s_tInstance;
- //-------------------------------------------------------------------------------------------------
- //001CF9D4
- CDressingRoomShader::CDressingRoomShader() : CFTTUberShader(&CDressingRoomShaderSetup_3248D8) {
- }
- //-------------------------------------------------------------------------------------------------
- //001CF9E0
- CDressingRoomShader::~CDressingRoomShader() {
- }
- //-------------------------------------------------------------------------------------------------
- //0011FD90
- void CDressingRoomShader::SetLightPos(CFTTVector32 const& pVector32) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011FD9C
- void CDressingRoomShader::SetLightSpecular(CFTTVector32 const& pVector32) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011FDA8
- void CDressingRoomShader::SetReflectionMap(CFTTTexParam aTexParam) {
- }
- //-------------------------------------------------------------------------------------------------
- //001CF9E4
- ushort CDressingRoomShader::CreateMat(EDressingRoomShader_Mode eMode,
- CFTTTexParam aTex1,
- CFTTTexParam aTex2,
- CFTTTexParam aTex3) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
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