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- #include "CEasing.h"
- //-------------------------------------------------------------------------------------------------
- //0014BAF4
- void CEasing::MoveInFromTop(TRect, float, float, float, EasingFunc) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014BB2C
- void CEasing::Ease(float, float, float, EasingFunc) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014BB3E
- void CEasing::MoveFromPoint(TRect, float, float, float, float, float, EasingFunc) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014BB9C
- void CEasing::InterpolateRect(TRect, float, float, float, TRect, EasingFunc) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014BC08
- void CEasing::InterpolateFloat(float, float, float, float, float, EasingFunc) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014BC3C
- void CEasing::ExpandFromMiddle(TRect, float, float, float, EasingFunc) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014BC94
- void CEasing::ExpandFromTop(TRect, float, float, float, EasingFunc) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014BCBE
- void CEasing::ExpandFromLeft(TRect, float, float, float, EasingFunc) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014BCEA
- void CEasing::ExpandFromRight(TRect, float, float, float, EasingFunc) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014BD28
- void CEasing::ContractToMiddle(TRect, float, float, float, float, EasingFunc) {
- }
- //-------------------------------------------------------------------------------------------------
- //0014BD92
- float CEasing::GetProgressPercent(float, float, float) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0014BDB8
- float CEasing::Ease(float, EasingFunc) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0014BDE8
- float CEasing::QuadOut(float) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0014BE0A
- float CEasing::QuadIn(float) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0014BE20
- float CEasing::QuadInOut(float) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0014BE6E
- float CEasing::CubicOut(float) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0014BE94
- float CEasing::CubicIn(float) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0014BEAE
- float CEasing::CubicInOut(float) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0014BF00
- float CEasing::ElasticOut(float) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0014BF54
- void CEasing::CubicOut(float, float, float) {
- }
- //-------------------------------------------------------------------------------------------------
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