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- #include "CFE3DPlayer.h"
- #include "CFTTTextureOGLES.h"
- //-------------------------------------------------------------------------------------------------
- //0011DB9C
- CFE3DPlayer::CFE3DPlayer() {
- }
- //-------------------------------------------------------------------------------------------------
- //0011DC14
- CFE3DPlayer::~CFE3DPlayer() {
- }
- //-------------------------------------------------------------------------------------------------
- //0011DBC8
- void CFE3DPlayer::Shutdown() {
- }
- //-------------------------------------------------------------------------------------------------
- //0011DC20
- float CFE3DPlayer::GetYRot() {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0011DC26
- float CFE3DPlayer::GetDestY() {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0011DC2C
- void CFE3DPlayer::SetDestY(float) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011DC32
- void CFE3DPlayer::SetYRot(float r1) {
- LOGI("CFE3DPlayer::SetYRot 0011DC32");
- }
- //-------------------------------------------------------------------------------------------------
- //0011DC38
- void CFE3DPlayer::SetFaceForward() {
- }
- //-------------------------------------------------------------------------------------------------
- //0011DC44
- char CFE3DPlayer::Rotating() {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0011DC4C
- void CFE3DPlayer::SetFaceBackward() {
- }
- //-------------------------------------------------------------------------------------------------
- //0011DC58
- void CFE3DPlayer::Init(int, int, TPlayerInfo *, EPlayerKitID, int, TBuildKitTeamTextures *, int) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011DE94
- int CFE3DPlayer::LoadKitTexture(EPlayerKitID, int) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //0011DED8
- void CFE3DPlayer::CalculatePlayerMatrix() {
- }
- //-------------------------------------------------------------------------------------------------
- //0011DF44 ^_^
- void CFE3DPlayer::UpdatePlayerRender() {
- }
- //-------------------------------------------------------------------------------------------------
- //0011DF60
- void CFE3DPlayer::Process() {
- LOGI("CFE3DPlayer::Process 0011DF60");
- }
- //-------------------------------------------------------------------------------------------------
- //0011DFAC
- void CFE3DPlayer::PreRender() {
- }
- //-------------------------------------------------------------------------------------------------
- //0011E044
- void CFE3DPlayer::Render2D() {
- }
- //-------------------------------------------------------------------------------------------------
- //0011E084
- void CFE3DPlayer::Render3DProps() {
- }
- //-------------------------------------------------------------------------------------------------
- //0011E0A0
- void CFE3DPlayer::Render(bool, EEnvMapOverride) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011E154
- void CFE3DPlayer::SetPlayerKitType(EPlayerKitID) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011E1AC
- void CFE3DPlayer::RenderSetup() {
- }
- //-------------------------------------------------------------------------------------------------
- //0011E1CC
- void CFE3DPlayer::UpdatePlayerAtlas(TPlayerInfo *, bool) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011E1EC
- void CFE3DPlayer::UpdateKit(TPlayerInfo *, EPlayerKitID) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011E260
- void CFE3DPlayer::SetScale(float r1) {
- LOGI("CFE3DPlayer::SetScale 0011E260");
- }
- //-------------------------------------------------------------------------------------------------
- //0011E268
- void CFE3DPlayer::SetPos(float r1, float r2, float r3, float arg_0, float arg_4) {
- LOGI("CFE3DPlayer::SetPos 0011E268");
- }
- //-------------------------------------------------------------------------------------------------
- //0011E4A8
- CFTTTexture *CFE3DPlayer::GetHeadshotTexture(bool r1, int r2) {
- LOGI("CFE3DPlayer::GetHeadshotTexture 0011E4A8");
- return nullptr;
- }
- //-------------------------------------------------------------------------------------------------
- //0011E84C
- void CFE3DPlayer::SaveHeadshotTexture(CFTTTexture *r0) {
- LOGI("CFE3DPlayer::SaveHeadshotTexture: %u", r0->dCount_C);
- }
- //-------------------------------------------------------------------------------------------------
- //0011E8B8
- void CFE3DPlayer::UpdateBlinking() {
- LOGI("CFE3DPlayer::UpdateBlinking 0011E8B8");
- }
- //-------------------------------------------------------------------------------------------------
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