CFE3DPlayer.cpp 4.8 KB

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  1. #include "CFE3DPlayer.h"
  2. #include "CFTTTextureOGLES.h"
  3. //-------------------------------------------------------------------------------------------------
  4. //0011DB9C
  5. CFE3DPlayer::CFE3DPlayer() {
  6. }
  7. //-------------------------------------------------------------------------------------------------
  8. //0011DC14
  9. CFE3DPlayer::~CFE3DPlayer() {
  10. }
  11. //-------------------------------------------------------------------------------------------------
  12. //0011DBC8
  13. void CFE3DPlayer::Shutdown() {
  14. }
  15. //-------------------------------------------------------------------------------------------------
  16. //0011DC20
  17. float CFE3DPlayer::GetYRot() {
  18. return 0;
  19. }
  20. //-------------------------------------------------------------------------------------------------
  21. //0011DC26
  22. float CFE3DPlayer::GetDestY() {
  23. return 0;
  24. }
  25. //-------------------------------------------------------------------------------------------------
  26. //0011DC2C
  27. void CFE3DPlayer::SetDestY(float) {
  28. }
  29. //-------------------------------------------------------------------------------------------------
  30. //0011DC32
  31. void CFE3DPlayer::SetYRot(float r1) {
  32. LOGI("CFE3DPlayer::SetYRot 0011DC32");
  33. }
  34. //-------------------------------------------------------------------------------------------------
  35. //0011DC38
  36. void CFE3DPlayer::SetFaceForward() {
  37. }
  38. //-------------------------------------------------------------------------------------------------
  39. //0011DC44
  40. char CFE3DPlayer::Rotating() {
  41. return 0;
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. //0011DC4C
  45. void CFE3DPlayer::SetFaceBackward() {
  46. }
  47. //-------------------------------------------------------------------------------------------------
  48. //0011DC58
  49. void CFE3DPlayer::Init(int, int, TPlayerInfo *, EPlayerKitID, int, TBuildKitTeamTextures *, int) {
  50. }
  51. //-------------------------------------------------------------------------------------------------
  52. //0011DE94
  53. int CFE3DPlayer::LoadKitTexture(EPlayerKitID, int) {
  54. return 0;
  55. }
  56. //-------------------------------------------------------------------------------------------------
  57. //0011DED8
  58. void CFE3DPlayer::CalculatePlayerMatrix() {
  59. }
  60. //-------------------------------------------------------------------------------------------------
  61. //0011DF44 ^_^
  62. void CFE3DPlayer::UpdatePlayerRender() {
  63. }
  64. //-------------------------------------------------------------------------------------------------
  65. //0011DF60
  66. void CFE3DPlayer::Process() {
  67. LOGI("CFE3DPlayer::Process 0011DF60");
  68. }
  69. //-------------------------------------------------------------------------------------------------
  70. //0011DFAC
  71. void CFE3DPlayer::PreRender() {
  72. }
  73. //-------------------------------------------------------------------------------------------------
  74. //0011E044
  75. void CFE3DPlayer::Render2D() {
  76. }
  77. //-------------------------------------------------------------------------------------------------
  78. //0011E084
  79. void CFE3DPlayer::Render3DProps() {
  80. }
  81. //-------------------------------------------------------------------------------------------------
  82. //0011E0A0
  83. void CFE3DPlayer::Render(bool, EEnvMapOverride) {
  84. }
  85. //-------------------------------------------------------------------------------------------------
  86. //0011E154
  87. void CFE3DPlayer::SetPlayerKitType(EPlayerKitID) {
  88. }
  89. //-------------------------------------------------------------------------------------------------
  90. //0011E1AC
  91. void CFE3DPlayer::RenderSetup() {
  92. }
  93. //-------------------------------------------------------------------------------------------------
  94. //0011E1CC
  95. void CFE3DPlayer::UpdatePlayerAtlas(TPlayerInfo *, bool) {
  96. }
  97. //-------------------------------------------------------------------------------------------------
  98. //0011E1EC
  99. void CFE3DPlayer::UpdateKit(TPlayerInfo *, EPlayerKitID) {
  100. }
  101. //-------------------------------------------------------------------------------------------------
  102. //0011E260
  103. void CFE3DPlayer::SetScale(float r1) {
  104. LOGI("CFE3DPlayer::SetScale 0011E260");
  105. }
  106. //-------------------------------------------------------------------------------------------------
  107. //0011E268
  108. void CFE3DPlayer::SetPos(float r1, float r2, float r3, float arg_0, float arg_4) {
  109. LOGI("CFE3DPlayer::SetPos 0011E268");
  110. }
  111. //-------------------------------------------------------------------------------------------------
  112. //0011E4A8
  113. CFTTTexture *CFE3DPlayer::GetHeadshotTexture(bool r1, int r2) {
  114. LOGI("CFE3DPlayer::GetHeadshotTexture 0011E4A8");
  115. return nullptr;
  116. }
  117. //-------------------------------------------------------------------------------------------------
  118. //0011E84C
  119. void CFE3DPlayer::SaveHeadshotTexture(CFTTTexture *r0) {
  120. LOGI("CFE3DPlayer::SaveHeadshotTexture: %u", r0->dCount_C);
  121. }
  122. //-------------------------------------------------------------------------------------------------
  123. //0011E8B8
  124. void CFE3DPlayer::UpdateBlinking() {
  125. LOGI("CFE3DPlayer::UpdateBlinking 0011E8B8");
  126. }
  127. //-------------------------------------------------------------------------------------------------